• Title/Summary/Keyword: 논문 랭킹

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Performance Evaluation of Video Recommendation System with Rich Metadata (풍부한 메타데이터를 가진 동영상 추천 시스템의 성능 평가)

  • Min Hwa Cho;Da Yeon Kim;Hwa Rang Lee;Ha Neul Oh;Sun Young Lee;In Hwan Jung;Jae Moon Lee;Kitae Hwang
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.2
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    • pp.29-35
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    • 2023
  • This paper makes it possible to search videos based on sentence by improving the previous research which automatically generates rich metadata from videos and searches videos by key words. For search by sentence, morphemes are analyzed for each sentence, keywords are extracted, weights are assigned to each keyword, and some videos are recommended by applying a ranking algorithm developed in the previous research. In order to evaluate performance of video search in this paper, a sufficient amount of videos and sufficient number of user experiences are re required. However, in the current situation where these are insufficient, three indirect evaluation methods were used: evaluation of overall user satisfaction, comparison of recommendation scores and user satisfaction, and evaluation of user satisfaction by video categories. As a result of performance evaluation, it was shown that the rich metadata construction and video recommendation implementation in this paper give users high search satisfaction.

Implementation of O2O Service for Arcade Games using NFC (NFC를 이용한 아케이드 게임의 O2O 서비스 구현)

  • Choi, Seung-Beom;Ko, Il-Ju;Noh, Youngha
    • Journal of Korea Game Society
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    • v.16 no.5
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    • pp.57-68
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    • 2016
  • Traditional market for arcade game is downsized due to limited offline services. This paper suggests O2O service which is a combination of NFC technology and traditional arcade game. O2O service available by installing NFC tag in the gaming machines and operating by smartphone. This allows convenient payment service along with continuity of gameplay. Furthermore applying ranking, statistics and replays will vitalize communities such as fan clubs and highlight local rankers into popular gaming stars. Offline gallery can be expanded to online via O2O service. Local stars and online gallery will lead arcade gaming platform to E sports. This paper covers servers and applications regarding O2O service in addition to their functions and expected outcome.

Implementation Techniques to Apply the PageRank Algorithm (페이지랭크 알고리즘 적용을 위한 구현 기술)

  • Kim, Sung-Jin;Lee, Sang-Ho;Bang, Ji-Hwan
    • The KIPS Transactions:PartD
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    • v.9D no.5
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    • pp.745-754
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    • 2002
  • The Google search site (http://www.google.com), which was introduced in 1998, implemented the PageRank algorithm for the first time. PageRank is a ranking method based on the link structure of the Web pages. Even though PageRank has been implemented and being used in various commercial search engines, implementation details did not get documented well, primarily due to business reasons. Implementation techniques introduced in [4,8] are not sufficient to produce PageRank values of Web pages. This paper explains the techniques[4,8], and suggests major data structure and four implementation techniques in order to apply the PageRank algorithm. The paper helps understand the methods of applying PageRank algorithm by means of showing a real system that produces PageRank values of Web pages.

Enhanced Method for Person Name Retrieval in Academic Information Service (학술정보서비스에서 인명검색 고도화 방법)

  • Han, Hee-Jun;Yae, Yong-Hee;You, Beom-Jong
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.490-498
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    • 2010
  • In the web or not, all academic information have the creator which produces that information. The creator can be individual, organization, institution, or country. Most information consist of the title, author and content. The article among academic information is described by title, author, keywords, abstract, publisher, ISSN(International Standard Serial Number) and etc., and the patent information is consisted some metadata such as invention title, applicant, inventors, agents, application number, claim items etc. Most web-based academic information services provide search functions to user by processing and handling these metadata, and the search function using the author field is important. In this paper, we propose an effective indexing management for person name search, and search techniques using boosting factor and near operation based on phrase search to improve precision rate of search result. And we describe person name retrieval result with another expression name, co-authors and persons in same research field. The approach presented in this paper provides accurate data and additional search results to user efficiently.

An Efficient Expert Discrimination Scheme Based on Academic Documents (학술 문헌 기반 효율적인 전문가 판별 기법)

  • Choi, Do-Jin;Oh, Young-Ho;Pyun, Do-Woong;Bang, Min-Ju;Jeon, Jong-Woo;Lee, Hyeon-Byeong;Park, Deukbae;Lim, Jong-Tae;Bok, Kyoung-Soo;Yoo, Hyo-Keun;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.21 no.12
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    • pp.1-12
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    • 2021
  • An objective expert discrimination scheme is needed for finding researchers who have insight and knowledge about a particular field of research. There are two types of expert discrimination schemes such as a citation graph based method and a formula based method. In this paper, we propose an efficient expert discrimination scheme considering various characteristics that have not been considered in the existing formula based methods. In order to discriminate the expertise of researchers, we present six expertise indices such as quality, productivity, contributiveness, recentness, accuracy, and durability. We also consider the number of social citations to apply the characteristics of academic search sites. Finally, we conduct various experiments to prove the validity and feasibility of the proposed scheme.

A Global-Interdependence Pairwise Approach to Entity Linking Using RDF Knowledge Graph (개체 링킹을 위한 RDF 지식그래프 기반의 포괄적 상호의존성 짝 연결 접근법)

  • Shim, Yongsun;Yang, Sungkwon;Kim, Hong-Gee
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.3
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    • pp.129-136
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    • 2019
  • There are a variety of entities in natural language such as people, organizations, places, and products. These entities can have many various meanings. The ambiguity of entity is a very challenging task in the field of natural language processing. Entity Linking(EL) is the task of linking the entity in the text to the appropriate entity in the knowledge base. Pairwise based approach, which is a representative method for solving the EL, is a method of solving the EL by using the association between two entities in a sentence. This method considers only the interdependence between entities appearing in the same sentence, and thus has a limitation of global interdependence. In this paper, we developed an Entity2vec model that uses Word2vec based on knowledge base of RDF type in order to solve the EL. And we applied the algorithms using the generated model and ranked each entity. In this paper, to overcome the limitations of a pairwise approach, we devised a pairwise approach based on comprehensive interdependency and compared it.

Dynamic Resource Ranking and Grouping Algorithm for Grid Computing (그리드 컴퓨팅을 위한 동적 자원 랭킹 및 그룹핑 알고리즘)

  • Yi Jinsung;Park Kiejin;Choi Changyeol;Kim Sungsoo
    • Journal of KIISE:Information Networking
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    • v.32 no.4
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    • pp.471-482
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    • 2005
  • The high-speed network permits Grid computing to handle large problem of management areas and share various computational resources. As there are many resources and changes of them in Grid computing, the resources should be detected effectively and matched correctly with tasks to provide high performance. In this paper, we propose a mechanism that maximizes the performance of Grid computing systems. According to a priority, grade and site of heterogeneous resources, we assign tasks to those resources. Initially, a volunteer's priority and ranking are determined by static information like as CPU speed, RAM size, storage size and network bandwidth. And then, the rank of resources is decided by considering dynamic information such as correctness, response time, and error rate. We find that overall Grid system performance is improved and high correctness using resource reallocation mechanism is achieved.

Practical Conjunctive Searchable Encryption Using Prime Table (소수테이블을 이용한 실용적인 다중 키워드 검색가능 암호시스템)

  • Yang, Yu-Jin;Kim, Sangjin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.24 no.1
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    • pp.5-14
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    • 2014
  • Searchable encryption systems provide search on encrypted data while preserving the privacy of the data and the search keywords used in queries. Recently, interest on data outsourcing has increased due to proliferation of cloud computing services. Many researches are on going to minimize the trust put on external servers and searchable encryption is one of them. However, most of previous searchable encryption schemes provide only a single keyword boolean search. Although, there have been proposals to provide conjunctive keyword search, most of these works use a fixed field which limit their application. In this paper, we propose a field-free conjunctive keyword searchable encryption that also provides rank information of search results. Our system uses prime tables and greatest common divisor operation, making our system very efficient. Moreover, our system is practical and can be implemented very easily since it does not require sophisticated cryptographic module.

A Design and Implementation of Mobile Game Based on Windows Phone Platform (Windows Phone Platform 기반의 모바일 게임 설계 및 구현)

  • Park, Jin-Yang
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.10
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    • pp.91-97
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    • 2014
  • In this paper, we design and implement a mobile game based on windows phone platform. Visual Studio and the Windows Mobile software development kit(SDK) and developer tool kits (DTK) make it possible to create software for the Windows Mobile platform in Visual C#. Also The XNA Framework is the set of .NET libraries that developers will code against to build games. XNA Framework support PC and XBOX and a ZUNE HD multiplex platform environment and 2D and 3D games provides the necessary functions to a development. XNA Framework is to make it easier to develop games because the codes which are succeeded creates with automatic, implements a game development relation resource and the game logic. The key idea of our game is that we use shooting and ranking system to raise fun.

Multimedia Information Retrieval Using Semantic Relevancy (의미적 연관성을 이용한 멀티미디어 정보 검색)

  • Park, Chang-Sup
    • Journal of Internet Computing and Services
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    • v.8 no.5
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    • pp.67-79
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    • 2007
  • As the Web technologies and wired/wireless network are improved and various new multimedia services are introduced recently, need for searching multimedia including video data has been much increasing, The previous approaches for multimedia retrieval, however, do not make use of the relationships among semantic concepts contained in multimedia contents in an efficient way and provide only restricted search results, This paper proposes a multimedia retrieval system exploiting semantic relevancy of multimedia contents based on a domain ontology, We show the effectiveness of the proposed system by experiments on a prototype system we have developed. The proposed multimedia retrieval system can extend a given search keyword based on the relationships among the semantic concepts in the ontology and can find a wide range of multimedia contents having semantic relevancy to the input keyword. It also presents the results categorized by the semantic meaning and relevancy to the keyword derived from the ontology. Independency of domain ontology with respect to metadata on the multimedia contents is preserved in the proposed system architecture.

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