• Title/Summary/Keyword: 네트워크 미디어

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The embodiment of the advanced EPS with the synthesis system of moving picture (동영상합성시스템을 이용한 개선된 외국인고용관리시스템(EPS) 구현)

  • Kim, Rog-Hwan;Jung, Byeong-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.9
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    • pp.105-113
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    • 2009
  • This paper is aimed at embodying the optimal system for foreign workforce supply of nation in order to introduce qualified foreign workers at the age of eleven thousand foreigners. It is difficult to employ foreign workers qualified and it makes job rosters' confidence fall down which is the supplementary resources when selecting due to the insufficient job seekers' detailed information. Therefore, the moving control system should be added in current system to deal with these problems. For this, in this paper, we propose that the moving picture embedded system applies to the current EPS utilizing multimedia, network and database technologies as regards adding the function of the moving picture synthesis to recent system. It also suggests the advanced foreign employment control system related to the advanced system which makes employers to hire foreign workers satisfying their requirements and demand.

A Distributed Activity Recognition Algorithm based on the Hidden Markov Model for u-Lifecare Applications (u-라이프케어를 위한 HMM 기반의 분산 행위 인지 알고리즘)

  • Kim, Hong-Sop;Yim, Geo-Su
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.5
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    • pp.157-165
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    • 2009
  • In this paper, we propose a distributed model that recognize ADLs of human can be occurred in daily living places. We collect and analyze user's environmental, location or activity information by simple sensor attached home devices or utensils. Based on these information, we provide a lifecare services by inferring the user's life pattern and health condition. But in order to provide a lifecare services well-refined activity recognition data are required and without enough inferred information it is very hard to build an ADL activity recognition model for high-level situation awareness. The sequence that generated by sensors are very helpful to infer the activities so we utilize the sequence to analyze an activity pattern and propose a distributed linear time inference algorithm. This algorithm is appropriate to recognize activities in small area like home, office or hospital. For performance evaluation, we test with an open data from MIT Media Lab and the recognition result shows over 75% accuracy.

A Survey of the State-of-the-Art in Korean Commercial IoT Services for deriving Core elements of Curriculum for Major Courses of IoT using RaspberryPi3 (라즈베리파이3 활용 IoT 교육과정 핵심요소 도출을 위한 한국의 상용 서비스 현황 고찰)

  • Lee, Kang-Hee;Ganiev, Asilbek
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.4
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    • pp.623-630
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    • 2017
  • This paper surveys the state-of-the-art in korean commercial Internet of Things(IoT) services for deriving the core elements of a curriculum for major courses of IoT using RaspberryPi3. First, we survey the state-of-the-art of IoT researches and commercial services in three korean major telecommunication corporations such as Korean Telecommunications (KT), LGU+ Telecommunication (LGT), and SK Telecommunication(SKT). Second, we consider the components and advantages of the RaspberryPi3 which is popular as a representative educational tool. Concludingly, this paper derives the core elements of curriculum for major courses of IoT using RaspberryPi3 from above both processes. The corresponding elements consist of platforms, hardwares, softwares, and big-data network. Based on the important design elements of the IoT curriculum using Raspberry Pie 3, we taught embedded system course to junior students for one semester. It was successfully completed and more than 90% students were satisfied with its contents and amounts.

A Public Opinion Polling Application with Robust Verification Based on the Ethereum Bolckchain (견고한 검증을 제공하는 이더리움 블록체인 기반의 여론조사 어플리케이션)

  • Jin, Jae-Hwan;Eom, Hyun-Min;Sun, Ju-Eun;Lee, Myung-Joon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.3
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    • pp.895-905
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    • 2018
  • Public opinion polls have a strong influence on modern society as a means of examining the tendency of social groups on specific issues. As the influence of the polls increases, the problem of forgery and falsification of the results becomes an important issue. So, to guarantee the reliability of the results, our society needs novel mechanisms. As one of such mechanisms, the Ethereum blockchain is an environment for developing decentralized applications with the reliable blockchain technology. Ethereum decentralized applications can utilize smart contracts to provide services for users in transparent and reliable ways. In this paper, we propose a polling method that guarantees reliability using the blockchain technology, which is a distributed ledger technique that makes forgery or falsification actually impossible. The proposed method provides a robust verification function on the results of the associated polls for individual voters and verification organizations. Also, we present a distributed opinion polling application running on our private Ethereum blockchain network, showing the effectiveness of the proposed method.

Analysis of Reinforcement Learning Methods for BS Switching Operation (기지국 상태 조정을 위한 강화 학습 기법 분석)

  • Park, Hyebin;Lim, Yujin
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.2
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    • pp.351-358
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    • 2018
  • Reinforcement learning is a machine learning method which aims to determine a policy to get optimal actions in dynamic and stochastic environments. But reinforcement learning has high computational complexity and needs a lot of time to get solution, so it is not easily applicable to uncertain and continuous environments. To tackle the complexity problem, AC (actor-critic) method is used and it separates an action-value function into a value function and an action decision policy. Also, in transfer learning method, the knowledge constructed in one environment is adapted to another environment, so it reduces the time to learn in a reinforcement learning method. In this paper, we present AC method and transfer learning method to solve the problem of a reinforcement learning method. Finally, we analyze the case study which a transfer learning method is used to solve BS(base station) switching problem in wireless access networks.

Ensemble Design of Machine Learning Technigues: Experimental Verification by Prediction of Drifter Trajectory (앙상블을 이용한 기계학습 기법의 설계: 뜰개 이동경로 예측을 통한 실험적 검증)

  • Lee, Chan-Jae;Kim, Yong-Hyuk
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.3
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    • pp.57-67
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    • 2018
  • The ensemble is a unified approach used for getting better performance by using multiple algorithms in machine learning. In this paper, we introduce boosting and bagging, which have been widely used in ensemble techniques, and design a method using support vector regression, radial basis function network, Gaussian process, and multilayer perceptron. In addition, our experiment was performed by adding a recurrent neural network and MOHID numerical model. The drifter data used for our experimental verification consist of 683 observations in seven regions. The performance of our ensemble technique is verified by comparison with four algorithms each. As verification, mean absolute error was adapted. The presented methods are based on ensemble models using bagging, boosting, and machine learning. The error rate was calculated by assigning the equal weight value and different weight value to each unit model in ensemble. The ensemble model using machine learning showed 61.7% improvement compared to the average of four machine learning technique.

Bit Register Based Algorithm for Thread Pool Management (스레드 풀 관리를 위한 비트 레지스터 기반 알고리즘)

  • Shin, Seung-Hyeok;Jeon, Jun-Cheol
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.2
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    • pp.331-339
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    • 2017
  • This paper proposes a thread pool management technique of an websocket server that is applicable to embedded systems. WebSocket is a proposed technique for consisting a dynamic web, and is constructed using HTML5 and jQuery. Various studies have been progressing to construct a dynamic web by Apache, Oracle and etc. Previous web service systems require high-capacity, high-performance hardware specifications and are not suitable for embedded systems. The node.js which is consist of HTML5 and jQuery is a typical websocket server which is made by open sources, and is a java script based web application which is composed of a single thread. The node.js has a limitation on the performance for processing a high velocity data on the embedded system. We make up a multi-thread based websoket server which can solve the mentioned problem. The thread pool is managed by a bit register and suitable for embedded systems. To evaluate the performance of the proposed algorithm, we uses JMeter that is a network test tool.

Content-based Recommendation Based on Social Network for Personalized News Services (개인화된 뉴스 서비스를 위한 소셜 네트워크 기반의 콘텐츠 추천기법)

  • Hong, Myung-Duk;Oh, Kyeong-Jin;Ga, Myung-Hyun;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.19 no.3
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    • pp.57-71
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    • 2013
  • Over a billion people in the world generate new news minute by minute. People forecasts some news but most news are from unexpected events such as natural disasters, accidents, crimes. People spend much time to watch a huge amount of news delivered from many media because they want to understand what is happening now, to predict what might happen in the near future, and to share and discuss on the news. People make better daily decisions through watching and obtaining useful information from news they saw. However, it is difficult that people choose news suitable to them and obtain useful information from the news because there are so many news media such as portal sites, broadcasters, and most news articles consist of gossipy news and breaking news. User interest changes over time and many people have no interest in outdated news. From this fact, applying users' recent interest to personalized news service is also required in news service. It means that personalized news service should dynamically manage user profiles. In this paper, a content-based news recommendation system is proposed to provide the personalized news service. For a personalized service, user's personal information is requisitely required. Social network service is used to extract user information for personalization service. The proposed system constructs dynamic user profile based on recent user information of Facebook, which is one of social network services. User information contains personal information, recent articles, and Facebook Page information. Facebook Pages are used for businesses, organizations and brands to share their contents and connect with people. Facebook users can add Facebook Page to specify their interest in the Page. The proposed system uses this Page information to create user profile, and to match user preferences to news topics. However, some Pages are not directly matched to news topic because Page deals with individual objects and do not provide topic information suitable to news. Freebase, which is a large collaborative database of well-known people, places, things, is used to match Page to news topic by using hierarchy information of its objects. By using recent Page information and articles of Facebook users, the proposed systems can own dynamic user profile. The generated user profile is used to measure user preferences on news. To generate news profile, news category predefined by news media is used and keywords of news articles are extracted after analysis of news contents including title, category, and scripts. TF-IDF technique, which reflects how important a word is to a document in a corpus, is used to identify keywords of each news article. For user profile and news profile, same format is used to efficiently measure similarity between user preferences and news. The proposed system calculates all similarity values between user profiles and news profiles. Existing methods of similarity calculation in vector space model do not cover synonym, hypernym and hyponym because they only handle given words in vector space model. The proposed system applies WordNet to similarity calculation to overcome the limitation. Top-N news articles, which have high similarity value for a target user, are recommended to the user. To evaluate the proposed news recommendation system, user profiles are generated using Facebook account with participants consent, and we implement a Web crawler to extract news information from PBS, which is non-profit public broadcasting television network in the United States, and construct news profiles. We compare the performance of the proposed method with that of benchmark algorithms. One is a traditional method based on TF-IDF. Another is 6Sub-Vectors method that divides the points to get keywords into six parts. Experimental results demonstrate that the proposed system provide useful news to users by applying user's social network information and WordNet functions, in terms of prediction error of recommended news.

Bandwidth Reservation and Call Admission Control Mechanisms for Efficient Support of Multimedia Traffic in Mobile Computing Environments (이동 컴퓨팅 환경에서 멀티미디어 트래픽의 효율적 지원을 위한 대역폭 예약 및 호 수락 제어 메커니즘)

  • 최창호;김성조
    • Journal of KIISE:Information Networking
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    • v.29 no.6
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    • pp.595-612
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    • 2002
  • One of the most important issues in guaranteeing the high degree of QoS on mobile computing is how to reduce hand-off drops caused by lack of available bandwidth in a new cell. Each cell can request bandwidth reservation to its adjacent cells for hand-off calls. This reserved bandwidth can be used only for hand-offs, not for new calls. It is also important to determine how much of bandwidth should be reserved for hand-off calls because reserving too much would increase the probability of a new call being blocked. Therefore, it is essential to develop a new mechanism to provide QoS guarantee on a mobile computing environment by reserving an appropriate amount of bandwidth and call admission control. In this paper. bandwidth reservation and call admission control mechanisms are proposed to guarantee a consistent QoS for multimedia traffics on a mobile computing environment. For an appropriate bandwidth reservation, we propose an adaptive bandwidth reservation mechanism based on an MPP and a 2-tier cell structure. The former is used to predict a next move of the client while the latter to apply our mechanism only to the client with a high hand-off probability. We also propose a call admission control that performs call admission test only on PNC(Predicted Next Cell) of a client and its current cell. In order to minimize a waste of bandwidth caused by an erroneous prediction of client's location, we utilize a common pool and QoS adaptation scheme. In order evaluate the performance of our call admission control mechanism, we measure the metrics such as the blocking probability of new calls, dropping probability of hand-off calls, and bandwidth utilization. The simulation results show that the performance of our mechanism is superior to that of the existing mechanisms such as NR-CAT2, FR-CAT2, and AR-CAT2.

Literature Review on Applying Digital Therapeutic Art Therapy for Adolescent Substance Addiction Treatment (청소년 마약류 중독 치료를 위한 디지털치료제 예술치료 적용을 위한 문헌연구)

  • Jiwon Kim;Daniel H. Byun
    • Trans-
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    • v.16
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    • pp.1-31
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    • 2024
  • The advent of digital media has facilitated easy access for adolescents to environments conducive to the purchase of narcotics. In particular, there's an increasing trend in the purchase and consumption of narcotics mediated through Social Network Services (SNS) and messenger services. Adolescents, sensitive to such environments, are at risk of experiencing neurological and mental health issues due to narcotic addiction, increasing their exposure to criminal activities, hence necessitating national-level management and support. Consequently, the quest for sustainable treatment methods for adolescents exposed to narcotics emerges as a critical challenge. In the context of high relapse rates in narcotic addiction, the necessity for cost-effective and user-friendly treatment programs is emphasized. This study conducts a literature review aimed at utilizing digital platforms to create an environment where adolescents can voluntarily participate, focusing on the development of therapeutic content through art. Specifically, it reviews societal perceptions and treatment statuses of adolescent drug addiction, analyzes the impact of narcotic addiction on adolescent brain activity and cognitive function degradation, and explores approaches for developing digital therapeutics to promote the rehabilitation of the addicted brain through analysis of precedential case studies. Moreover, the study investigates the benefits that the integration of digital therapeutic approaches and art therapy can provide in the treatment process and proposes the possibility of enhancing therapeutic effects through various treatment programs such as drama therapy, music therapy, and art therapy. The application of art therapy methods is anticipated to offer positive effects in terms of tool expansion, diversification of expression, data acquisition, and motivation. Through such approaches, an enhancement in the effectiveness of treatments for adolescent narcotic addiction is anticipated. Overall, this study undertakes foundational research for the development of digital therapeutics and related applications, offering economically viable and sustainable treatment options in consideration of the societal context of adolescent narcotic addiction.