• Title/Summary/Keyword: 깊이영상

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Effective Compression Technique of Multi-view Image expressed by Layered Depth Image (계층적 깊이 영상으로 표현된 다시점 영상의 효과적인 압축 기술)

  • Jee, Inn-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.29-37
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    • 2014
  • Since multi-view video exists a number of camera color image and depth image, it has a huge of data. Thus, a new compression technique is indispensable for reducing this data. Recently, the effective compression encoding technique for multi-view video that used in layered depth image concepts is a remarkable. This method uses several view point of depth information and warping function, synthesizes multi-view color and depth image, becomes one data structure. In this paper we use actual distance for solving overlap in layered depth image that reduce required data for reconstructing in color-based transform. In experimental results, we confirmed high compression performance and good quality of reconstructed image.

Carriage of Multiview Video Plus Depth over MPEG-2 TS (다시점 비디오 및 깊이 영상의 MPEG-2 TS 전송기법)

  • Baek, Doo-San;Kim, Jae-Gon;Lee, Bong-Ho;Lee, Jin-Young;Yun, Kug-Jin;Cheong, Won-Sik
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.11a
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    • pp.270-272
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    • 2011
  • 다시점 비디오는 사용자들에게 자유로운 시점 선택 및 넓은 시점에서의 입체감을 제공하지만, 시점의 증가에 따른 데이터 량의 증가가 불가피하다. 이에 따라 최근 MPEG 에서는 재생되는 시점 수 보다 적은 수의 다시점 비디오와 그에 대응하는 깊이 영상 및 관련 파라미터를 메타데이터 형태로 제공하는 다시점 및 깊이 영상 부호화(MVD: Multiview plus Depth)에 대한 표준화를 진행하고 있다. 본 논문은 MVD 가 방송망에서 서비스되는 시나리오를 가정하여 다시점 비디오와 그에 대응하는 깊이 영상을 MPEG-2 TS(Transport Stream)로 전송하기 위한 기법을 제시한다. 제안한 기법은 기존의 단일 영상 및 깊이 영상을 전송하기 위한 부가비디오스트림 서술자(Auxiliary Video Stream Descriptor) 및 MPEG-C Part 3 표준을 확장하여 다시점 비디오와 그에 대응하는 깊이 영상간의 매핑 정보 및 각 시점의 깊이 파라미터를 제공할 수 있다.

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Enhancement Method of Depth Accuracy in DIBR-Based Multiview Image Generation (다시점 영상 생성을 위한 DIBR 기반의 깊이 정확도 향상 방법)

  • Kim, Minyoung;Cho, Yongjoo;Park, Kyoung Shin
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.9
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    • pp.237-246
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    • 2016
  • DIBR (Depth Image Based Rendering) is a multimedia technology that generates the virtual multi-view images using a color image and a depth image, and it is used for creating glasses-less 3-dimensional display contents. This research describes the effect of depth accuracy about the objective quality of DIBR-based multi-view images. It first evaluated the minimum depth quantization bit that enables the minimum distortion so that people cannot recognize the quality degradation. It then presented the comparative analysis of non-uniform domain-division quantization versus regular linear quantization to find out how effectively express the accuracy of the depth information in same quantization levels according to scene properties.

Orthoscopic real image reconstruction in integral imaging by modifying coordinate of elemental image (집적영상에서 요소영상의 좌표변환을 이용한 정치실영상 구현)

  • Jang, Jae-young;Cho, Myungjin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.7
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    • pp.1646-1652
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    • 2015
  • In this paper, we propose a depth conversion method for orthoscopic real image reconstruction in integral imaging. Pseudoscopic image has been regarded a problem in conventional integral imaging. the depth of reconstructed image is depending on a coordinate of an elemental image. The conversion from pseudoscopic to orthoscopic may be possible by analysing the geometrical relation between pickup and reconstruction system of elemental image. The feasibility of the proposed method has been confirmed through preliminary experiments as well as ray optical analysis.

Generating Integral Images based on Depth image using OpenCL (OpenCL을 이용한 깊이영상기반 집적영상 생성 기법)

  • Jeong, Ji-Seong;Park, Chan;Kim, Jong Oh;Kim, Do Hyeong;Kwon, Sun Ock;Kwon, Ki-Chul;Li, Gang;Kim, Nam;Yoo, Kwan-Hee
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.53-54
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    • 2012
  • 본 논문에서는 Depth Camera를 통해 생성되는 깊이영상과 컬러영상을 통해 깊이정보와 영상정보를 추출하고, 추출된 깊이정보와 영상정보를 이용하여 집적영상을 OpenCL을 이용하여 실시간으로 생성하는 기법을 소개한다.

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Fast Mode Decision for Depth Video Using Encoded Color Video Information in Intra Prediction coding (화면 내 예측 부호화에서 컬러영상 정보에 기반을 둔 깊이영상의 빠른 모드 결정기법)

  • Jeong, Hye-Jeong;Kang, Jin-Mi;Chung, Ki-Dong
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06c
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    • pp.430-432
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    • 2012
  • 본 논문은 깊이영상의 화면 내 예측 부호화 과정에서 속도를 개선하는 기법을 제안한다. 부호화 과정 중 최적 모드 결정에 중요한 역할을 하는 율-왜곡 비용은 부호화 모드와 밀접한 관련이 있다. 영상을 분석한 결과, 컬러 영상의 최적 모드의 블록 크기에 따라 울-왜곡 비용이 차이나는 특징이 있다. 따라서 깊이 영상의 화면 내 예측 시 먼저 부호화 된 컬러 영상의 율-왜곡 비용에 따라 $16{\times}16$ 블록 크기를 결정한다. 제안한 기법을 참조 소프트웨어에 적용하여 실험한 결과 PSNR 차이는 거의 없었고, 부호화 시간은 평균 60% 이상의 속도를 개선하였다.

Hole-Filling Method for Depth-Image-Based Rendering for which Modified-Patch Matching is Used (개선된 패치 매칭을 이용한 깊이 영상 기반 렌더링의 홀 채움 방법)

  • Cho, Jea-Hyung;Song, Wonseok;Choi, Hyuk
    • Journal of KIISE
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    • v.44 no.2
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    • pp.186-194
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    • 2017
  • Depth-image-based rendering is a technique that can be applied in a variety of 3D-display systems. It generates the images that have been captured from virtual viewpoints by using a depth map. However, disoccluded hole-filling problems remain a challenging issue, as a newly exposed area appears in the virtual view. Image inpainting is a popular approach for the filling of the hole region. This paper presents a robust hole-filling method that reduces the error and generates a high quality-virtual view. First, the adaptive-patch size is decided using the color and depth information. Also, a partial filling method for which the patch similarity is used is proposed. These efforts reduce the error occurrence and the propagation. The experiment results show that the proposed method synthesizes the virtual view with a higher visual comfort compared with the existing methods.

2D/3D conversion method using depth map based on haze and relative height cue (실안개와 상대적 높이 단서 기반의 깊이 지도를 이용한 2D/3D 변환 기법)

  • Han, Sung-Ho;Kim, Yo-Sup;Lee, Jong-Yong;Lee, Sang-Hun
    • Journal of Digital Convergence
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    • v.10 no.9
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    • pp.351-356
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    • 2012
  • This paper presents the 2D/3D conversion technique using depth map which is generated based on the haze and relative height cue. In cases that only the conventional haze information is used, errors in image without haze could be generated. To reduce this kind of errors, a new approach is proposed combining the haze information with depth map which is constructed based on the relative height cue. Also the gray scale image from Mean Shift Segmentation is combined with depth map of haze information to sharpen the object's contour lines, upgrading the quality of 3D image. Left and right view images are generated by DIBR(Depth Image Based Rendering) using input image and final depth map. The left and right images are used to generate red-cyan 3D image and the result is verified by measuring PSNR between the depth maps.

GPGPU based Depth Image Enhancement Algorithm (GPGPU 기반의 깊이 영상 화질 개선 기법)

  • Han, Jae-Young;Ko, Jin-Woong;Yoo, Jisang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.12
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    • pp.2927-2936
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    • 2013
  • In this paper, we propose a noise reduction and hole removal algorithm in order to improve the quality of depth images when they are used for creating 3D contents. In the proposed algorithm, the depth image and the corresponding color image are both used. First, an intensity image is generated by converting the RGB color space into the HSI color space. By estimating the difference of distance and depth between reference and neighbor pixels from the depth image and difference of intensity values from the color image, they are used to remove noise in the proposed algorithm. Then, the proposed hole filling method fills the detected holes with the difference of euclidean distance and intensity values between reference and neighbor pixels from the color image. Finally, we apply a parallel structure of GPGPU to the proposed algorithm to speed-up its processing time for real-time applications. The experimental results show that the proposed algorithm performs better than other conventional algorithms. Especially, the proposed algorithm is more effective in reducing edge blurring effect and removing noise and holes.

Low Resolution Depth Interpolation using High Resolution Color Image (고해상도 색상 영상을 이용한 저해상도 깊이 영상 보간법)

  • Lee, Gyo-Yoon;Ho, Yo-Sung
    • Smart Media Journal
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    • v.2 no.4
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    • pp.60-65
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    • 2013
  • In this paper, we propose a high-resolution disparity map generation method using a low-resolution time-of-flight (TOF) depth camera and color camera. The TOF depth camera is efficient since it measures the range information of objects using the infra-red (IR) signal in real-time. It also quantizes the range information and provides the depth image. However, there are some problems of the TOF depth camera, such as noise and lens distortion. Moreover, the output resolution of the TOF depth camera is too small for 3D applications. Therefore, it is essential to not only reduce the noise and distortion but also enlarge the output resolution of the TOF depth image. Our proposed method generates a depth map for a color image using the TOF camera and the color camera simultaneously. We warp the depth value at each pixel to the color image position. The color image is segmented using the mean-shift segmentation method. We define a cost function that consists of color values and segmented color values. We apply a weighted average filter whose weighting factor is defined by the random walk probability using the defined cost function of the block. Experimental results show that the proposed method generates the depth map efficiently and we can reconstruct good virtual view images.

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