• Title/Summary/Keyword: 길 찾기 디자인

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A study on way-finding information design of Seoul metropolitan subway -Focused on Bus transfer information- (수도권 지하철 길 찾기 정보 디자인 연구 -연계버스안내를 중심으로-)

  • Yun, So-Hee;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.14 no.7
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    • pp.425-430
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    • 2016
  • This study is to improve the design of bus transfer information that can be substantially used. This study has been processed using the following steps. First, I tried to define the information design and way-finding information design. Secondly, I have researched several case studies, and considered solutions. Finally, I evaluated way-finding maps through pair-wise comparisons, and drew needs through an interview. As the result of this research, there were some problems in font size, improper space between letters and non-consistent information. To solve these problems, the information has to be clear using easy symbols to be well-recognized by citizens. Also, the font size needs to be decided by a calculation of minimum legible size of letters. Lastly, a value contrast between a background color and a letter color needs to be applied more than 70 percent for better visibility. The study is expected to be used as a reference which helps informational design to be developed.

Analysis of Factors on Pedestrian Path Choice in Shopping center - Focused on Customer circulation system - (쇼핑센터의 경로선택 요인 분석 - 고객 회유동선을 중심으로 -)

  • 박순주;임채진
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2001.05a
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    • pp.157-162
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    • 2001
  • This Research analyzed with itinerary tracking : two of each other shopping sites were selected as research point. Analyzing the result, pedestrian path choice is affected by direction of escalator, visual information of the object, plain form of passage, presence and absence of companion and proportion of spatial knowledge from experience. The factors affecting pedestrian path choice are divided into two groups which are the effects from the environment, and personal characteristics.

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Environmental Graphic Design in Medical Facility - Wayfinding Design For Wonkwang University Hospital - (의료시설 환경 그래픽디자인 - 원광대학교병원 길 찾기 디자인 -)

  • Kim, Joo-Mi
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.05a
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    • pp.71-72
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    • 2007
  • In this study and design, I explore the visual communication design process related to wayfinding in Wonkwang University Hospital in Iksan City. The purpose for designing an integrated is to graphically communicate the complex information. I have designed a graphic information system combining graphic elements such as typography, color, image and text layout, and graphic image to present interpretive and communicative processes. As a result of designing, the wayfinding is s term used to describe the program of applying environmental graphics and or architectural sign systems. In other words, wayfinding is the art of helping people find their way by utilizing visual communications such as signs, directories, landmarks, edges, paths and so on. Wayfinding can also be explained as the ability to know where one is in space and how to find one's way through space. Wayfinding design then becomes a systematic arrangement of the variables that allows patients and visitors to successfully find their desired destinations, especially in a hospital.

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Case Study of Ancient City Wall Renewal in Gongju, a Historic Cultural City (역사문화도시 공주의 고도담장정비 사례 연구)

  • Ohn, Hyoungkeun
    • Korean Journal of Heritage: History & Science
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    • v.53 no.2
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    • pp.254-269
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    • 2020
  • The purpose of this study is to propose guidance for wall renewal that is appropriate for an ancient city wall through application of advanced research and theories in wall design. It is a streetscape improvement project which forms part of the "Ancient City Image Finding Project". Study methods consist of advanced research classification, wall design theory contemplation, and analysis of the significance of designated ancient city areas and the "Ancient City Image Finding Project" status. Based on these methods, case study candidates were selected, case status and problems were identified, and improvement proposals were analyzed by comparing various features. Advanced wall research was classified into six categories including analysis of wall characteristics; wall design principle applications; wall structure, color, shape, and application; modern reinterpretation; palace walls; and house, temple, and village walls. The wall is an element of the streetscape improvement component of the "Ancient City Image Finding Project", with the characteristic of providing preceding experience in visual and cognitive awareness than interior structure. Case candidates for ancient city wall improvement are based on the composition distribution of the special conservation district in each ancient city as well as the conservation promotion district. Ultimately, the surrounding village of Gongju-si Geumseong-Dong Songsanri-gil, adjacent to the Royal Tomb of King Muryeong, was selected as the candidate. The "Ancient City Image Finding Project" of the surrounding village of Gongju-si Geumseong-Dong Songsanri-gil began with new Hanok construction. However, wall maintenance did not begin concurrently with that new Hanok construction. Support and maintenance took place afterwards as an exterior maintenance project for roadside structures. If the Hanok and wall were evaluated and constructed at the same time, the wall would have been built in unison with the size and design of the Hanok. The layout of the main building and wall of the Hanok is deemed to be a structure that is closed tightly because of its spatial proximity and tall height. Songsan-ri-gil's wall design should create a calm, subtle, and peaceful atmosphere with shapes, colors, and materials that express ancient city characteristics, but it is in an awkward position due to its sharpness and narrowness. The cause of the problem at Gongju-si Geumseong-dong Songsanri-gil, the case candidate, is that it is lacking significantly in terms of the aesthetic factors that traditional walls should possess. First, aesthetic consciousness seems to have disappeared during the selection and application process of the wall's natural materials. Second, the level of completion in design and harmony is absent. Maintenance guidance after analyzing the cause of problems in ancient city wall maintenance at Gongju-si Geumseong-dong Songsanri-gil, the subject area of research, is as follows: First, the Hanok design and layout of the wall and main gate should be reviewed simultaneously. Second, the one-sided use of natural stone wall in the Hanok wall design should be reexamined. Third, a permanent system to coordinate the opinions of citizens and experts during the planning and design phases should be employed. Fourth and finally, the Hanok's individuality shall be collectivized and its value as a cultural asset representing the identity of the community shall be increased.

Drug identification application for aged group (노년층을 위한 의약품 식별 애플리케이션)

  • Cho, Hyunjun;Seo, Hyemin;Jung, Hwanhoon;Lim, Hyuk;Joo, Jong Wha J.
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.11a
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    • pp.673-675
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    • 2022
  • 우리 사회에서 개인이 복용하고 있는 약물의 종류와 수가 점점 늘어나고 있다. 약물의 사용이 증가하면서 때로는 치명적일 수 있는 약물 오남용 또한 빈번히 발생하고 있으며 특히 노년층과 같이 약품을 정확하게 구별할 수 없는 사람들은 더욱더 그 위험에 노출되어있다. 본 논문에서는 사용자가 간단한 사진을 찍는 행위를 거치면 약물의 정보를 제공하고, 복용법을 알 수 있는 모바일 애플리케이션에 관하여 기술한다. 이를 구현하기 위하여 세밀한 시각적 분류 (Fine-Grained Visual Categorization, FGVC) 기법과 광학 문자 인식 (Optical Character Recognition, OCR) 기법을 결합한 인공지능 모델을 사용하였으며, React Native 를 사용하여 운영체제에 종속되지 않도록 애플리케이션을 제안한다. 이 애플리케이션은 노년층에 친화된 UI/UX 로 디자인되었으며, 약물의 정보 제공 이외에도 개인 약물 관리, 주변 약국 길 찾기 등의 편의 기능을 통해 노년층에 삶의 질 향상을 기대할 수 있을 것이다.