• Title/Summary/Keyword: 기술 프레임워크

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The Analysis of Contents on Education for Sustainable Development(ESD) in Middle School Home Economics Textbooks : Focused on the Units of 'Adolescence Consumption Life' (지속가능발전교육(ESD)을 위한 중학교 기술·가정 교과서 가정생활 영역 분석 연구 - 청소년의 소비 생활 단원을 중심으로 -)

  • Ju, Sueun
    • Journal of Korean Home Economics Education Association
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    • v.28 no.2
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    • pp.79-93
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    • 2016
  • This study analyzes the middle school Home Economics textbook's 'Adolescence consumption life' unit using framework of Education for Sustainable Development(ESD) to examine correlation with the current Home Economics ESD, and aims to provide the base data for the composition of the educational curriculum that can help the students cultivate the capability for leading sustainable life from the future oriented perspective and for the selection of educational contents. This study analyzes the 'Adolescence consumption life' unit in the Home Economics textbook of the 12 type revised curriculum of 2009. As for the analysis method, Romey's content analysis method is used to carry out in-depth analysis of the ESD content elements. The analysis demonstrates the following. First, content elements extracted commonly from the 'Adolescence consumption life' unit are analyzed with the ESD's criteria of analysis (environment, economic and social domain), which led to the composition with the sub content elements following 23 related topics. Secondly, content elements of 12 types of Home Economics textbook's 'Adolescence consumption life' unit used in middle school are analyzed in three domains, which led to social domain (68%), economic domain (58%) and environmental domain (40%) in the order mentioned. This focused on the role of the Adolescent-consumer on the active consumer that is presented in the 2009 revised educational curriculum, and it is possible to see that this is very closely related to the right to organize and to be active in terms of the human safety, consumption culture, social interest and group.

Design & Implementation of a Motion Capture Database Based on Motion Ontologies (온톨로지 기반의 모션 캡처 데이터베이스 설계 및 구현)

  • Chung Hyun-Sook
    • Journal of Korea Multimedia Society
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    • v.8 no.5
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    • pp.618-632
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    • 2005
  • A framework for semantic annotation oi human motion sequences is proposed in this paper. Motion capture technology is widely used for manuiacturing animation since it produces high qualify character motion similar to the actual motion of the human body. However, motion capture has a significant weakness due to the lack of an industry wide standard for archiving and retrieving motion capture data. It is difficult for animators to retrieve the desired motion sequences from motion capture files as there is no semantic annotation on already captured motion data. Our goal is to improve the reusability of motion capture data. To archive our goal first, we propose a standard format for integrating different motion capture file formals. Our standard format is called MCML (Motion Capture Markup Language). It is a markup language based on XML (extensible Markup Language). The purpose of MCML is not only to facilitate the conversion or integration of different formats, but also to allow for greater reusability of motion capture data, through the construction of a motion database storing the MCML documents Second, we define motion ontologies that are used to annotate and semantically organize human motion sequences. This ontology-based approach provides the means for discovering and exploiting the information and knowledge surrounding motion capture data.

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Efficient Publishing Spatial Information as GML for Interoperability of Heterogeneous Spatial Database Systems (이질적인 공간정보시스템의 상호 운용성을 위한 효과적인 지리데이터의 GML 사상)

  • 정원일;배해영
    • Journal of Korea Multimedia Society
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    • v.7 no.1
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    • pp.12-26
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    • 2004
  • In the past, geographic data is constructed and serviced through independent formats of its own according to each GIS(Geographic Information System). Recently the provision of interoperability in GIS is important to efficiently apply the various geographic data between conventional GIS's. Whereupon OGC(Open GIS Consortium) proposed GML(Geography Markup Language) to offer the interoperability between heterogeneous GISs in distributed environments. The GML is an XML encoding for the transport and storage of geographic information, including both the spatial and non-spatial properties of geographic features. Also, the GML includes Web Map Server Implementation Specification to service the GML documents. Accordingly the prototype to provide the reciprocal interchange of geographic information between conventional GIS's and GML documents is widely studied. In this paper, we propose a mapping method of geographic in formation between spatial database and GML for the prototype to support the interoperability between heterogeneous geographic information. For this method, firstly the scheme of converting geographic in Formation of the conventional spatial database into the GML document according to the GML specification is explained, and secondly the scheme to transform geographic information of GML documents to geographic data of spatial database is showed. Consequently, the proposed method is applicable to the framework for integrated geographic information services based on Web by making an offer the interoperability between already built geographic information of conventional GIS's using a mapping method of geographic information between spatial database and GML.

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A Model-based Methodology for Application Specific Energy Efficient Data path Design Using FPGAs (FPGA에서 에너지 효율이 높은 데이터 경로 구성을 위한 계층적 설계 방법)

  • Jang Ju-Wook;Lee Mi-Sook;Mohanty Sumit;Choi Seonil;Prasanna Viktor K.
    • The KIPS Transactions:PartA
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    • v.12A no.5 s.95
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    • pp.451-460
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    • 2005
  • We present a methodology to design energy-efficient data paths using FPGAs. Our methodology integrates domain specific modeling, coarse-grained performance evaluation, design space exploration, and low-level simulation to understand the tradeoffs between energy, latency, and area. The domain specific modeling technique defines a high-level model by identifying various components and parameters specific to a domain that affect the system-wide energy dissipation. A domain is a family of architectures and corresponding algorithms for a given application kernel. The high-level model also consists of functions for estimating energy, latency, and area that facilitate tradeoff analysis. Design space exploration(DSE) analyzes the design space defined by the domain and selects a set of designs. Low-level simulations are used for accurate performance estimation for the designs selected by the DSE and also for final design selection We illustrate our methodology using a family of architectures and algorithms for matrix multiplication. The designs identified by our methodology demonstrate tradeoffs among energy, latency, and area. We compare our designs with a vendor specified matrix multiplication kernel to demonstrate the effectiveness of our methodology. To illustrate the effectiveness of our methodology, we used average power density(E/AT), energy/(area x latency), as themetric for comparison. For various problem sizes, designs obtained using our methodology are on average $25\%$ superior with respect to the E/AT performance metric, compared with the state-of-the-art designs by Xilinx. We also discuss the implementation of our methodology using the MILAN framework.

Design and Implementation of IR-UWB Packet Analyzer Based on IEEE 802.14.5a (IEEE 802.15.4a IR-UWB 패킷 분석기 설계 및 구현)

  • Lim, Sol;Lee, Kye Joo;Kim, So Yeon;Hwang, Intae;Kim, Dae Jin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.12
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    • pp.2857-2863
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    • 2014
  • IR-UWB has been developed as a standard of indoor ranging technology, because it has robust and good transmission characteristics in indoor environments and it can be operated with low power. In this paper, a IR-UWB packet analyzer is designed and implemented based on IEEE 802.15.4a, which is useful in developing IR-UWB real time location system with resolution of a few ten centimeters. A sniffer device of the packet analyzer monitors IR-UWB wireless networks, captures MAC packet frames, and transmits packet frames to the packet analyzing computer. The packet analyzing program in a computer analyzes received MAC packet frames and displays parsed packet information for developing engineers. Developed packet analyzer is used to analyze IEEE 802.15.4a MAC protocol, and also it can be used in other IEEE 802 series MAC protocol by modifying some functions.

Implementation of a Photo-Input Game Interface Using Image Search (이미지 검색을 이용한 사진입력 게임 인터페이스 구현)

  • Lee, Taeho;Han, Jaesun;Park, Heemin
    • KIISE Transactions on Computing Practices
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    • v.21 no.10
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    • pp.658-669
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    • 2015
  • The paradigm of game development changes with technological trends. If the system can analyze and determine undefined inputs, users' input choices are not restricted. Therefore, game scenarios can have multifarious flows depending upon the user's input data. In this paper, we propose a method of including an output plan in the game system that is based on the user's input but is not restricted to predefined choices. We have implemented an experimental game on the Android platform by combining network communication and APIs. The game interface works as follows: first, the user's input data is transmitted to the server using HTTP protocol; then, the server carries out an analysis on the input data; and finally, the server returns the decision result to the game device. The game can provide users a scenario that corresponds to the decision results. In this paper, we used an image file for the user's input data format. The server calculates similarities between the user's image file and reference images obtained from the Naver Image Search API and then returns determination results. We have confirmed the value of integrating the game development framework with other computing technologies demonstrating the potential of the proposed methods for application to various future game interfaces.

Classification of the Architectures of Web based Expert Systems (웹기반 전문가시스템의 구조 분류)

  • Lim, Gyoo-Gun
    • Journal of Intelligence and Information Systems
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    • v.13 no.4
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    • pp.1-16
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    • 2007
  • According to the expansion of the Internet use and the utilization of e-business, there are an increasing number of studies of intelligent-based systems for the preparation of ubiquitous environment. In addition, expert systems have been developed from Stand Alone types to web-based Client-Server types, which are now used in various Internet environments. In this paper, we investigated the environment of development for web-based expert systems, we classified and analyzed them according to type, and suggested general typical models of web-based expert systems and their architectures. We classified the web-based expert systems with two perspectives. First, we classified them into the Server Oriented model and Client Oriented model based on the Load Balancing aspect between client and server. Second, based on the degree of knowledge and inference-sharing, we classified them into the No Sharing model, Server Sharing model, Client Sharing model and Client-Server Sharing model. By combining them we derived eight types of web-based expert systems. We also analyzed the location problems of Knowledge Bases, Fact Bases, and Inference Engines on the Internet, and analyzed the pros & cons, the technologies, the considerations, and the service types for each model. With the framework proposed from this study, we can develop more efficient expert systems in future environments.

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A Study on Priorities of the Key Competence of Port Logistics Enterprise using AHP Method (AHP 기법을 활용한 항만물류기업의 직업기초능력 우선순위 분석)

  • Park, Doojin
    • Journal of Korea Port Economic Association
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    • v.30 no.1
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    • pp.159-173
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    • 2014
  • This study is key competence port logistics companies analyze the priorities of evaluation factors. key competence index of NCS(National competency standard) was designed on the basis of the research model. The priorities of evaluation factors were analyzed using AHP method. The results of the analysis of 1 layer's key competence priorities are as follows: Interpersonal skills(0.217), communication skills(0.153), ability to develop problem(0.148), ability to understand the organization(0.103), and resource management skills(0.090), self-development ability and professional ethics(0.070), information skills(0.065), technical skills(0.049), numeracy skills(0.035).

Risk Analysis of Alcohol Consumption During Underwater Activity Using the Risk Assessment and Analysis Method (리스크 평가 및 분석 기법을 활용한 알코올 섭취에 따른 수중활동 시 리스크 분석)

  • SEO, Sang-Woo;KANG, Shin-Beum;KANG, Sin-Young
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.25 no.2
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    • pp.159-168
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    • 2019
  • This study was designed to investigate the physiological response of humans to alcohol during underwater activity and to complete related risk analysis. After comparing human responses to alcohol during underwater activity, we analyzed physiological changes and risk level using a new risk analysis method developed in this study, 'Risk Assessment and Analysis (RAA)'. RAA is a modified method based on an internal control frame work. It has 3 steps, the first of which is to analyze risk correlation. The second step is to quantify risk and build a risk database. The last step is to analyze the diagramed risk map. Using RAA, the risk levels of alcohol use underwater were calculated and diagramed. The diagramed risk map was then used to analyze the difference between risk levels underwater before and after alcohol use. As a result, it was found that risk level underwater increased after alcohol use. This study shows alcohol use increases the ratio of high risk groups during underwater activity. It also indicates that risk levels can be quantified according to the likelihood and impairment scale, which can potentially help in identifying high risk groups for intensive management underwater.

A Study on the Measurement Method of Cold Chain Service Quality Using Smart Contract of Blockchain (블록체인의 스마트계약을 이용한 콜드체인 서비스 품질 측정 방안에 대한 연구)

  • Kim, ChangHyun;Shin, KwangSup
    • The Journal of Society for e-Business Studies
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    • v.24 no.3
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    • pp.1-18
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    • 2019
  • Due to the great advances in e-Marketplace and changes in type of items purchased from the online market, it has been dramatically increased the demand of the storage and transportation under the special conditions such as restricted temperature. Especially, the cold chain needs the way to transparently measure and monitor the entire network in realtime because it has a very complicated structure and requires totally different criteria at the every different steps and items. In this research, it has been presented the performance evaluation metrics to make contract using service level agreement (SLA), the way to apply the smart contract based on blockchain, the structure of blocks, service platform and application in order to build cold chain which can prevent the risk factors by measuring and sharing information in realtime using block chain technology. In addition, we have proposed the way to store the measured performance and reputation of each player in the block using smart contract based on SLA. With the presented framework, all players including service providers as well as users can secure the information for making the rational decisions. When the service platform is actually built and operated, it seems possible to secure the information in transparently and realtime. Also, it is possible to prevent the risk factors or prepare the preemptive plans to react on them.