• 제목/요약/키워드: 기술 문화

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A Study on Development Model for Digital Contents of Cultural Archetype (문화원형의 디지털콘텐츠 개발 모형에 관한 연구)

  • 황동열
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.14 no.1
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    • pp.45-62
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    • 2003
  • This studied conceptional definition of digital contents and necessity of cultural contents by digital technology in progress. In addition, development process of cultural archetype digital contents based on ultimate idea and imagnation in our culture, refered from cultural archetype and digital content technology was offered by the study. Through abstraction of cultural archetype contents factor, this study deduced development model of digital contents extracted by value chain of cultural archetype contents.

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Utilization of Information Technology and Organizational Culture of University Libraries (정보기술의 활용과 대학도서관 조직문화)

  • 윤혜영
    • Journal of Korean Library and Information Science Society
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    • v.32 no.2
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    • pp.145-164
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    • 2001
  • This study attempts to identify use of information technology In university libraries and to analyze the relationship between utilization of information technology and organizational culture of university libraries. A questionnaire developed through literature review is used to survey staff in university libraries. In conclusion, utilization of information technology by librarian and rational goal model of culture have negative relation and two variables are correlated at .05 significant level.

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세미나 - 문화기술 방향.비전 제시한 'CT포럼 2013'

  • Im, Nam-Suk
    • 프린팅코리아
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    • v.12 no.5
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    • pp.96-97
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    • 2013
  • 문화체육관광부(장관 유진룡)가 주최하고, 한국콘텐츠진흥원(원장 홍상표)이 주관한 'CT(Culture Technology)포럼 2013'이 지난 4월 16일 650여명의 청중이 참석한 가운데 코엑스 컨퍼런스룸에서 개최됐다. 이번 'CT포럼 2013'은 국내외 문화콘텐츠 분야의 기술변화와 흐름을 읽어내고 국내 문화기술의 혁신방향과 비전을 제시하기 위해 마련됐다.

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행사 - 한국콘텐츠진흥원, 문화기술포럼 2014 성료

  • Im, Nam-Suk
    • 프린팅코리아
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    • v.14 no.6
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    • pp.52-53
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    • 2014
  • 문화기술의 세계적 흐름을 읽고 혁신방향과 비전을 제시하기 위해 마련된 '문화기술 포럼 2014'가 지난 5월 20일 서울 코엑스 E5홀에서 열렸다. 이번 포럼은 문화체육관광부(장관 유진룡) 주최, 한국콘텐츠진흥원(원장 홍상표) 주관으로 개최됐다.

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과학기술발전과 정보문화대국

  • Korean Federation of Science and Technology Societies
    • The Science & Technology
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    • v.29 no.1 s.320
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    • pp.84-87
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    • 1996
  • "정보화시대의 아티스트 백남준의 등장은 대단히 의미있는 일로 그의 길에서 한국의 생존전략, 세계확, 문화예술 대국의 길을 열어야 한다. 미국과 일본의 전자제품, 전자기술로 새로 창조하는 백남준의 영상기술이야말로 그가 한국인이라는 사실로 해서 우리 정보문화시대의 문화예술대국을 꿈꿀 수 있게 만든다." 이 글은 구랍 13일 과학기술포럼 주최로 열린 제3회 과학기술토론회에서 김진현총장이 기조강연한 내용이다.

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문화체육관광부 문화기술(CT) 개발 사업 고찰

  • Park, Jin-Wan
    • Broadcasting and Media Magazine
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    • v.21 no.2
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    • pp.9-19
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    • 2016
  • 문화기술은 6T 중 하나로 그 범위와 기술구성에 대해 정확하게 이를 파악하는 사람은 매우 드물다 문체부에서 PD로 일한 지난 2년간의 경험을 바탕으로 문화기술이란 어떤 것을 의미하는지, 그리고 정부정책에 관한 변화는 어떻게 진행되고 있는지를 이야기해 보고자 한다.

The Evolution of Festival Culture of Using the XR Technology (XR 기술을 활용한 축제 문화의 진화)

  • Lee Yong Il;Park Seon Hwa
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.4
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    • pp.669-674
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    • 2024
  • Up to now, domestic festival culture has been continued by traditional way, so it has been continued to the thema of local traditional culture after the stage of promoting the local agricultural products and marine products. Recently, a newscaster was replaced by the AI newscaster of using AI technology, and what was more AI technology is used to the election campaign. Also, in the university and local festival, VR and XR technologies have been used. To prove the fact that XR technologies could be used in the military training, XR technologies were applied to the military training program. It is expected that these VR and XR technologies will be applied to not only the military training, but also various areas, and change the festival culture with the new trend. In this study, we proved that the XR technologies could be applied to the festival culture.

Priority Evaluation for Support of Cultural Technologies Using Fuzzy TOPSIS (퍼지 TOPSIS를 이용한 문화기술 육성 우선순위 평가)

  • Park, Hyun Min
    • The Journal of the Korea Contents Association
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    • v.20 no.2
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    • pp.105-113
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    • 2020
  • The development and application of cultural technologies(CT) are expected to lead to create various service scenarios and business models. Considering the wide range of application and extensibility of CT, it is necessary to design multidimensional evaluation methods for priority of the support of R&D budgets. The method should include the various evaluation criteria such as economic feasibility and user benefit of service made by a cultural technology. Our research addresses priority decision for fosterage of cultural technologies using fuzzy TOPSIS. Seven evaluation attributes are used to compare five specific technologies. Based on the results, service usefulness is the most important factor among the evaluation attributes. Also, technologies of computer graphics and UI/UX have higher priority than the others. We expect our research to help to provide guidelines for selection of promising cultural technologies which foster the culture and contents industry.