• Title/Summary/Keyword: 기술콘텐츠

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Digital Rights Management Software of Development Usability Quality Evaluation Metrics (디지털저작권관리 소프트웨어 사용성의 품질평가 메트릭 개발)

  • Jin, Jin-yu;Lee, Ha-Yong;Yang, Hae-Sool
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.428-431
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    • 2009
  • 최근 디지털 기술의 발전으로 인해 콘텐츠 제작자들은 텍스트, 오디오, 비디오 등의 콘텐츠를 고품질의 디지털 형태로 제작할 수 있게 되었다. 또한 인터넷 확산과 통신 기술의 발전은 컴퓨터 간의 상호 연결성을 증대시켜 디지털 콘텐츠를 쉽게 전파할 수 있게 되면서 디지털 콘텐츠 수요가 급격히 증가하고 있다. 본 연구에서는 디지털저작권관리 소프트웨어의 분야의 기반 기술을 조사하고 디지털저작권관리 소프트웨어 시장과 표준화 동향을 조사하며 디지털저작권관리 소프트웨어 사용성의 품질평가 메트릭을 개발하였다.

A Study on the Cultural Contents Planning Model (문화콘텐츠기획 모형 연구)

  • Kim, Cheon-Young
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.1
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    • pp.75-84
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    • 2018
  • This study aims to investigate cultural contents planning model by 'The Relation-Approach'. For this, I established conceptual framework of cultural contents, and suggested the General Model of Cultural Sentence Contents Planning: Concept Planning Model(CPM), Signifier Development & Choice Planning Model(SDCPM), Signifier Arrangement Planning Model(SAPM). The importance of culture is found in the importance of perceiving culture derived from the perception of importance of life. As culture is represented way of life constituted in the order of life, perceiving culture is regarded as perception of life in the view of that of cultural contents. Thus, cultural contents planning has not only its necessity and importance but also the meaning of existence in the aspect of being situated at the healthy order of life. Accordingly, A Study on the Cultural Contents Planning Model has usefulness in theory and practice, further more the possibility of attempting for the legitimacy and value contribution to the study of this realm will be accomplished.

Study on Academic Presence and Achievement according to Types of e-learning Contents Development (이러닝 콘텐츠 개발 유형에 따른 실재감 및 학업 성취도 연구)

  • Na Yeong Kim;Dong Yub Lee
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.211-217
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    • 2023
  • This study was conducted for the purpose of analyzing the differences in academic presence and achievement according to the types of e-learning contents development. Content development types were divided into HTML5-based contents, which is interactive contents, and Flash-based contents, which is video presenting type. One group at G high school located in B region learned with HTML5-based contents, and the other group learned with Flash-based contents, and then conducted a survey on the presence and an achievement evaluation. Presence was analyzed through a paired t-test, and the difference in academic achievement was measured through analysis of covariance. As a result of the study, it was found that HTML5-based contents had high levels of presence and academic achievement. Based on the results of the study, the development direction of e-learning contents to be developed in the future was discussed.

A Study on the Visualization of Data in Virtual Space utilizing Realistic Exhibition Contents - Focusing on the application of the Tamed Cloud clustering algorithm in 70mK project (전시콘텐츠에 구현된 가상공간 내 데이터 시각화 연구 - 70mK의 Tamed Cloud 군집형 알고리즘 적용을 중심으로)

  • Sungmin Kang;Daniel H. Byun
    • Trans-
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    • v.15
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    • pp.1-24
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    • 2023
  • This study examines the application of data visualization technology using a clustered data algorithm called 'Tamed Cloud' to virtual spaces and seeks the possibility of implementing it in various types of realistic exhibition contents. To this end, we first attempt to classify virtual reality (VR) exhibition contents starting with COVID-19, and summarize technologies applied. Also, various realistic exhibition contents provide visitors with an opportunity to appreciate the artworks through online and virtual exhibitions. In this trend, virtual reality and augmented reality (AR) technologies have been introduced, allowing visitors to enjoy the artwork more immersively, and the possibility of realistic exhibition content with interaction between the artwork and the user is also being demonstrated. Based on this background, this study examines the history of exhibition contents by dividing them before and after the advent of virtual reality technology, and examines how the clustered algorithm technology called Tamed Cloud was applied to virtual space and implemented as a realistic exhibition content in <70mK> project. By synthesizing all of this, we propose a convergence method of data visualization, virtual reality, and realistic content, and propose it as a new alternative to realistic exhibition content in virtual space.

A Study on Copyright Protection Method of Web Image Contents (웹 이미지 콘텐츠 저작권보호 방법에 관한 연구)

  • Yi, Yeong-Hun;Cho, Man-Gi;Cho, Seong-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.37-43
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    • 2015
  • Technical treatments of image contents on the web include the copy protection method such as the image capture protection technology and the traitor tracing method to detect unauthorized duplications through watermarking insertion or feature information technology. However, these two methods have their own weaknesses. The image capture protection method is unable to protect illegal captures when the URLs of image sources are exposed. The traitor tracing method is fundamentally unable to protect illegal captures due to its post-treatment method. Besides, the weakness of using the copyright information display technology involves easy removal of copyright information from copyrighted contents. This paper suggests a model of the web image contents protection system which makes it hard to separate copyright information from web image contents and allows image contents to be shown only in the authorized websites.

Analysis on Current State and Development Cases of Ubiquitous Tourism Information Service (유비쿼터스 관광 정보서비스 구축 현황 및 사례 분석)

  • Kim, Hyun-Jeong
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.407-416
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    • 2010
  • As ubiquitous technology has been developed and has come into everyday life, it has been integrated to tourism information service. However, each regional government develops ubiquitous tourism information service independently without successful example or standard. Therefore, this paper aims to analyze existing cases of domestic ubiquitous tourism information service as a foundation research to establish standard and effective development strategy for accelerating ubiquitous tourism information service in the future. First, ubiquitous technology trend which can be adapted to tourism information service was reviewed by secondary research. Second, representative cases of ubiquitous tourism information service were collected and analyzed in four aspects such as adapted ubiquitous technology, adapted device, service content and type of content. Finally, overall development strategy of ubiquitous tourism information service was discussed based on the analysis result. This paper contributes to get an outline of present conditions and problems of existing ubiquitous tourism information service, suggest overall development direction for ubiquitous tourism information service and point out necessity of the standard and unified plan for nationwide development and management.

User Authentication Mechanism for using a Secure IPTV Service in Mobile Device (이동 장비에서 안전한 IPTV 서비스를 사용하기 위한 사용자 인증 메커니즘)

  • Jeong, Yoon-Su;Kim, Yong-Tae;Park, Gil-Cheol;Lee, Sang-Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.4B
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    • pp.377-386
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    • 2009
  • IPTV technology for providing multimedia content with high-speed is the network which combines existing network, multimedia and internet technology etc. But internet, broadcasting and web technologies which is now being used is not optimized to IPTV because the security problem between user who gets content service through mobile units and content server is not guaranteed. This paper proposes user certification mechanism between mobile device and content server to receive the service which the user for the content chooses by mobile device safely. The proposed mechanism uses the random number which user creates and certification token for preventing illegal user who uses other's service that already paid. Also the proposed protocol encrypts the delicate data like user's information or profile using shared-key between java card attached on user's mobile device and grant sewer and then prevents reply attack which happens often in wireless section and man-in-the-middle attack by MAC.

Exploring the Content Direction of Children's Emotional Intelligence Education Using Augmented Reality Technology (증강현실 기술을 활용한 어린이 감성지능교육의 콘텐츠 방향성 탐색)

  • Huang, Bai-Min;Jung, Jung-Ho
    • The Journal of the Korea Contents Association
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    • v.22 no.6
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    • pp.78-91
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    • 2022
  • The importance of emotional intelligence education in the development of children's augmented reality education content is overlooked. Therefore, in-depth research is needed to develop children's emotional intelligence. This study was conducted through theoretical consideration and case analysis. The proposal of this paper is that the augmented reality type for children aged 2 to 7 is suitable for indoor activities with marking recognition technology. To promote an understanding of emotions, a large screen is selected, and emoticon dolls or emoticon books are recommended for learning content. Children aged 7 to 11 are suitable for indoor activities of non-marker recognition technology, and can induce emotional control and emotional recognition through active manipulation. For the learning content, "3D art teaching content" and "Online Classic Musical" are recommended. Children after the age of 11 are suitable for non-marker recognition technology outdoor activities and improve each element of emotional intelligence through interaction with nature and society. For the learning content, 'Forest Play Activity through Art' and 'EQ Theater Play' are recommended. Through this paper, we intend to promote the development of children's augmented reality emotional intelligence education.

A Research on the Teaser Video Production Method by Keyframe Extraction Based on YCbCr Color Model (YCbCr 컬러모델 기반의 키프레임 추출을 통한 티저 영상 제작 방법에 대한 연구)

  • Lee, Seo-young;Park, Hyo-Gyeong;Young, Sung-Jung;You, Yeon-Hwi;Moon, Il-Young
    • Journal of Practical Engineering Education
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    • v.14 no.2
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    • pp.439-445
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    • 2022
  • Due to the development of online media platforms and the COVID-19 incident, the mass production and consumption of digital video content are rapidly increasing. In order to select digital video content, users grasp it in a short time through thumbnails and teaser videos, and select and watch digital video content that suits them. It is very inconvenient to check all digital video contents produced around the world one by one and manually edit teaser videos for users to choose from. In this paper, keyframes are extracted based on YCbCr color models to automatically generate teaser videos, and keyframes extracted through clustering are optimized. Finally, we present a method of producing a teaser video to help users check digital video content by connecting the finally extracted keyframes.

A Study on the Method and System for Organization's Name Authorization of Korean Science and Technology Contents (국내 과학기술콘텐츠 전거데이터 구축을 위한 소속기관명 식별 방법과 시스템에 관한 연구)

  • Kim, Jinyoung;Lee, Seok-Hyong;Suh, Dongjun;Kim, Kwang-Young
    • Journal of Digital Contents Society
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    • v.17 no.6
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    • pp.555-563
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    • 2016
  • Science and technology contents (research papers, patents, reports) are the most common reference material for researchers involved in research and development in the fields of science and technology. Based on various search elements (title, abstract, keyword, year of publication, name of journal, name of author, publisher, etc.), many services are available for users to search science and technology contents and bibliographic information owned by libraries. Authority data on organization name can be useful as an element for author identification and as an element to search for results produced by specific organizations. However, organization name is not taken into account by current search services for domestic academic information and bibliographic records. This study analyzes organization name data contained in the metadata of science and technology contents, which are the basis of the establishment of authority data, and proposes a method and system based on string containment and exact string matching.