• Title/Summary/Keyword: 기술코드

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Area Classification of Hazardous Gas Facility According to KGS GC101 Code (KGS GC101을 통한 가스시설 폭발위험장소의 설정)

  • Kim, Jeong Hwan;Lee, Min-Kyung;Kil, Seong-Hee;Kim, Young-Gyu;Ko, Young Kyu
    • Journal of the Korean Institute of Gas
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    • v.23 no.4
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    • pp.46-64
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    • 2019
  • Technical practice code, KGS GC101 2018, for explosion hazard area selection and distance calculation of gas facility was enacted and implemented from July 12, 2018. This code includes whole contents of IEC60079-10-1 2015 (Explosive atmospheres Part 10-1: Classification of areas - Explosive gas atmospheres), and clarifies the interpretation of ambiguous standards or adds guidelines for standards. KGS GC101 is a method for classifying explosion hazard place types: (1) Determination of leak grade (2) Determination of leakage hole size (3) Determination of leakage flow (4) Determination of dilution class (5) Determination of ventilation effectiveness, finally (6) Determination of danger place (7) Explosion The range of dangerous places can be estimated. In order to easily calculate this process, the program (KGS-HAC v1.14, C-2018-020632) composed by Visual Basic for Application (Excel) language was produced by Korea Gas Safety Corporation. We will discuss how to use codes and programs to select and set up explosion hazard zones for field users.

Development of Indoor Navigation System based on the Augmented Reality in Subway Station (증강현실 기반 지하철 역사의 보행안내 시스템)

  • KIM, Wongil;LIM, Guk hyun;KIM, Hyun
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.18 no.1
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    • pp.43-55
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    • 2019
  • Smart phone based navigation applications are very useful in everyday life. Cost-effective and user friendly navigation can be provided to the user by many applications available in market. Using the Smart phone these navigation applications provide accurate navigation for outdoor locations. But providing an accurate navigation underground space such as subway station is still a challenge. It is hence more convenient and appropriate for mobility services if the visitors could simply view the guidance of the subway station on their mobile phone, wherever and whenever it is needed. This study develops a algorithm for indoor navigation with the help of Augmented Reality(AR) and QR marker code from the entrance to the train platform for users. This indoor navigation uses AR and QR maker codes for two purposes: to provide the user link to the subway station location and to provide the current guidance details to the user. This Smart phone algorithm that uses a smart phone optical tool to decode the QR marker to determine the location information and provide guidance to the AR without indoor Maps. This algorithm also provides a module to guide mobility vulnerable to the Barrier Free route to destination.

A Study on the Performance Improvement of Software Digital Filter using GPU (GPU를 이용한 소프트웨어 디지털 필터의 성능개선에 관한 연구)

  • Yeom, Jae-Hwan;Oh, Se-Jin;Roh, Duk-Gyoo;Jung, Dong-Kyu;Hwang, Ju-Yeon;Oh, Chungsik;Kim, Hyo-Ryoung
    • Journal of the Institute of Convergence Signal Processing
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    • v.19 no.4
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    • pp.153-161
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    • 2018
  • This paper describes the performance improvement of Software (SW) digital filter using GPU (Graphical Processing Unit). The previous developed SW digital filter has a problem that it operates on a CPU (Central Processing Unit) basis and has a slow speed. The GPU was introduced to filter the data of the EAVN (East Asian VLBI Network) observation to improve the operation speed and to process data with other stations through filtering, respectively. In order to enhance the computational speed of the SW digital filter, NVIDIA Titan V GPU board with built-in Tensor Core is used. The processing speed of about 0.78 (1Gbps, 16MHz BW, 16-IF) and 1.1 (2Gbps, 32MHz BW, 16-IF) times for the observing time was achieved by filtering the 95 second observation data of 2 Gbps (512 MHz BW, 1-IF), respectively. In addition, 2Gbps data is digitally filtered for the 1 and 2Gbps simultaneously observed with KVN (Korean VLBI Network), and compared with the 1Gbps, we obtained similar values such as cross power spectrum, phase, and SNR (Signal to Noise Ratio). As a result, the effectiveness of developed SW digital filter using GPU in this research was confirmed for utilizing the data processing and analysis. In the future, it is expected that the observation data will be able to be filtered in real time when the distributed processing optimization of source code for using multiple GPU boards.

Improving application startup time by automatic profiling (Automatic Usage Profiling을 통한 초기 앱 실행 속도 개선 방법)

  • Chae, Hyangseok;Baik, Jongmoon
    • Journal of Software Engineering Society
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    • v.28 no.1
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    • pp.1-6
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    • 2019
  • Google released an initial version of Android that runs Dex(Dalvik Executable) through the Dalvik Runtime. Since Dalvik Runtime is based on interpreter, JIT(Just-in-time) compilation has been applied to improve performance. After Lollipop(Android 5.0) Dalvik Runtime has replaced with ART Runtime which support AOT (Ahead-of-time) compilation of Dex into Native Code. The late st Android has a problem that the application execution speed is slow until the AOT compilation is completed according to the actual usage record after the installation of the app. To improve the problem we have investigate the characteristics of profile that can improve the execution speed of the application and generate the profile automatically. Finally we propose a method that can optimize the application at install time. With the proposed method we can optimize selectively at install time and can help improving the execution speed of the app from the initial execution.

Rolling Motion Simulation in the Time Domain and Ship Motion Experiment for Algorithm Verification for Fishing Vessel Capsizing Alarm Systems (어선전복경보시스템 알고리즘 검증을 위한 어선 횡동요 시험 및 시간영역 횡동요 시뮬레이션)

  • Yang, Young-Jun;Kwon, Soo-Yeon
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.23 no.7
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    • pp.956-964
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    • 2017
  • This study contributes to deepening understand of the characteristics of fishing vessel rolling motions to improve the development of capsizing alarm systems. A time domain rolling motion simulation was performed. In order to verify capsizing alarm systems, it is necessary to carry out experiments assuming a capsizing situation and perform actual fishing vessel measurements, but these tasks are impossible due to the danger of such a situation. However, in many capsizing accidents, a close connection with rolling motion was found. Accordingly, the rolling motion of a fishing boat, which is the core of a fishing vessel capsizing alarm system, has been accurately measured and a time domain based on a rolling motion simulation has been performed. This information was used to verify the algorithm for a capsizing alarm system. Firstly, the characteristics of rolling motion were measured through a motion experiment. For small vessels such as fishing vessels, it was difficult to interpret viscosity due to analytical methods including CFD and potential codes. Therefore, an experiment was carried out focusing on rolling motion and a rolling mode RAO was derived.

Development of IoT Searching System Missing Children by utilizing Open Source Hardware (오픈소스 하드웨어를 이용한 IoT 미아찾기 시스템)

  • Heo, Seong-Mu;Kim, Cha-Jong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.277-280
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    • 2016
  • Currently, systems for finding missing children are composed of using communication between a QR code and RFID chip, as the use of a smartphone. However, the current systems for finding missing children have limitations in that children can only be found if there are people in the surrounding area; there is an economic burden on parents required to purchase a smartphone for their children; along with difficulties in finding the missing children without the assistance of those in the surrounding area in critical situations such as a kidnapping, due to the limited duration of the battery life. In order to solve such problems, approaches need to be made from two perspectives: having someone in the surrounding area; and absence of anyone in the surrounding area. This thesis is centered on the development of a IoT (Internet of Things) system for finding missing children that combines two methods, namely, the method of finding missing children without a guardian in the surrounding area -within the limited space in which AP is installed by using a beacon and open source hardware being highlighted as the IoT technology - and the method of finding missing children with the smartphone application in which each individual becomes the Access Point (AP). The Main purpose is to provide accurate information of missing children's location for the 2situations and it is found that the accuracy of smartphones APP is 97.7% and security device AP is 91.1%.

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Introduction to Tasks in the International Cooperation Project, DECOVALEX-2023 for the Simulation of Coupled Thermohydro-mechanical-chemical Behavior in a Deep Geological Disposal of High-level Radioactive Waste (고준위방사성폐기물 처분장 내 열-수리-역학-화학적 복합거동 해석을 위한 국제공동연구 DECOVALEX-2023에서 수행 중인 연구 과제 소개)

  • Kim, Taehyun;Lee, Changsoo;Kim, Jung-Woo;Kang, Sinhang;Kwon, Saeha;Kim, Kwang-Il;Park, Jung-Wook;Park, Chan-Hee;Kim, Jin-Seop
    • Tunnel and Underground Space
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    • v.31 no.3
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    • pp.167-183
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    • 2021
  • It is essential to understand the complex thermo-hydro-mechanical-chemical (THMC) coupled behavior in the engineered barrier system and natural barrier system to secure the high-level radioactive waste repository's long-term safety. The heat from the high-level radioactive waste induces thermal pressurization and vaporization of groundwater in the repository system. Groundwater inflow affects the saturation variation in the engineered barrier system, and the saturation change influences the heat transfer and multi-phase flow characteristics in the buffer. Due to the complexity of the coupled behavior, a numerical simulation is a valuable tool to predict and evaluate the THMC interaction effect on the disposal system and safety assessment. To enhance the knowledge of THMC coupled interaction and validate modeling techniques in geological systems. DECOVALEX, an international cooperation project, was initiated in 1992, and KAERI has participated in the projects since 2008 in Korea. In this study, we introduced the main contents of all tasks in the DECOVALEX-2023, the current DECOVALEX phase, to the rock mechanics and geotechnical researchers in Korea.

Leachate Concentration to Groundwater Considering Source Depletion for Risk Assessment in Vadose Zone of Contaminated Sites (오염부지 위해성평가 시 불포화대 오염원 고갈을 고려한 토양유출수 농도 결정)

  • Chang, Sun Woo
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.40 no.6
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    • pp.583-592
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    • 2020
  • This study assessed source depletion in the vadose zones of contaminated sites. The possible range of infiltration rate in Korea was statistically analyzed. The results showed a trend of decreasing leachate concentration of 13 pollutants used for risk assessment. Among them, benzene, ethylbenzene, toluene, and xylene showed a lower leachate concentration in groundwater over time due to their low distribution coefficient and also possible biodegradation effects. The average values of the relative concentration could be taken as a default index due to a very small range of uncertainties. In the case of heavy metals, it was shown that the leachate concentration in a pollutant does not decrease over time. Considering the annually different infiltration, a site-specific source-depletion scenario was applied to Cheongju in North Chungcheong Province. The result was expressed as a time series of the relative concentration of the leachate concentration, and this was compared to the trend by averaged Korean infiltration. Finally, an open-source code that used Python was used to help calculate the leachate concentration by this site-specific infiltration scenario.

Assessment of the Structural Collapse Behavior of Between Offshore Supply Vessel and Leg in the Jack-up Drilling Rig (잭업드릴링 리그의 레그와 작업 지원선 충돌에 의한 구조붕괴 거동 평가)

  • Park, Joo-Shin;Seo, Jung-Kwan
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.28 no.4
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    • pp.601-609
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    • 2022
  • Jack-up drilling rigs are mobile offshore platforms widely used in the offshore oil and gas exploration industry. These are independent, three-legged, self-elevating units with a cantilevered drilling facility for drilling and production. A typical jack-up rig includes a triangular hull, a tower derrick, a cantilever, a jackcase, living quarters and legs which comprise three-chord, open-truss, X-braced structure with a spudcan. Generally, jack-up rigs can only operate in water depths ranging from 130m to 170m. Recently, there has been an increasing demand for jack-up rigs for operating at deeper water levels and harsher environmental conditions such as waves, currents and wind loads. All static and dynamic loads are supported through legs in the jack-up mode. The most important issue by society is to secure the safety of the leg structure against collision that causes large instantaneous impact energy. In this study, nonlinear FE -analysis and verification of the requirement against collision for 35MJ recommended by DNV was performed using LS-Dyna software. The colliding ship used a 7,500ton of shore supply vessel, and five scenarios of collisions were selected. From the results, all conditions do not satisfy the class requirement of 35MJ. The loading conditions associated with chord collision are reasonable collision energy of 15M and brace collisions are 6MJ. Therefore, it can be confirmed that the identical collision criteria by DNV need to be modified based on collision scenarios and colliding members.

Research Trends on Preschoolers' Game Using (영유아의 게임 이용에 대한 연구동향)

  • Kim, Tae-Yeon
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.1
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    • pp.51-59
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    • 2020
  • Although social interest is high in relation to the provision of disease codes to games, it is still insufficient to identify the damages caused by games. The purpose of this study is to examine the research trends related to game using of preschoolers to understand the implications of the precedent researches. According to the purpose, the research period, contents, types, data collection, statistical analysis, research/investigation subjects, and academic fields of the precedent researches were examined. The subject were 69 articles published in Korea from 2010 to 2019. As a result, first, a large number of researches related to preschoolers' game using were conducted in 2010-2011, 2014-2016, and the number has decreased sharply since 2017. Second, the contents of the study were mainly about the negative influences of the game and the program development. Third, quantitative and qualitative researches were conducted evenly. Fourth, the data collection methods was mostly questionnaire and other survey methods, and statistical analysis was mostly descriptive statistics, difference verification, and regression analysis. Fifth, the study subjects were focused on preschoolers, and there were many indirect investigation through parents and teachers. Sixth, the academic fields were largely divided into educational and game fields, and there was a distinct difference in the trend of research topics between the fields. Based on the results, this study aimed to provide basic information and data that can be the basis for further research on the game using and to suggest directions for future research.