• Title/Summary/Keyword: 기능성

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A Case Study of a Planning Process through Developing Serious Games (기능성게임 제작을 통한 기획접근 프로세스 사례)

  • Eun, Kwang-Ha
    • The Journal of the Korea Contents Association
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    • v.10 no.6
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    • pp.197-204
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    • 2010
  • This study explains the planning practical training that researches the process of functional game planning approach by developing functional games. The main focus of this study is the practical training process of planning which is an important part of game development jobs by developing games with proper functional materials, 'Framework of Planning Functional Game', and the verification of framework by developing functional games. This paper suggests that the functional game planning approach with the right function requires progressive/quantitative standard, which is different from typical process. Therefore, this paper is useful as reference materials of a functional game education through the cases of games developed by the progressive/quantitative approach standard.

Prospects of Characteristics Factors on Serious Game through Application Case Study Analysis (응용분야 사례 분석을 통한 기능성 게임의 특성요인 전망)

  • Choi, Woo-Seok
    • Journal of Digital Convergence
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    • v.15 no.8
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    • pp.409-416
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    • 2017
  • The game market has not only grown in size of the 10 trillion won but also the form and function of game use. Serious game combines the educational purpose and the fun of the game and develops it so that contents such as national defense. In this study, we analyze the cases of five application areas for the activation of serious games, and develop factors that the serious game should have, we want to see what the characteristics are and how important it is. The results of analysis show that it was analyzed that most serious games of application field were developed as 'experiential games' such as education, learning, experience, and simulation. This means that it is very effective to develop a serious game in consideration of the characteristics that a potential user should prefer a sensible game as well as a clear goal of a serious game in game development.

Development and Application of an Evaluation Tool for Serious Games (기능성 게임 평가 도구 개발 및 적용)

  • Jung, Hana;Lee, Changhoon;Jhun, Youngseok
    • Journal of The Korean Association of Information Education
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    • v.18 no.3
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    • pp.401-412
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    • 2014
  • The main purpose of this research is to develop and apply an evaluation tool of serious games for science learning. To develop the evaluation tool, probing references and analyzing previously generated evaluation tools and softwares were carried out. After that, 17 experts in elementary science education appraised serious games, 'milc & seereal', made by Gwacheon National Science Museum with the evaluation tool. The findings on the characteristics of good serious games from assessments are as follows; The learning objects of the games are coincident with national science curriculum, they strongly stimulate the students' motivation, the interfaces are neat and pretty useful for users to get informations, games are easy to maintain, inexpensive, and moral. When we develop or select serious games for science class, the strengths of good games should be considered.

The Quality Evaluation Elements for Educational Serious Game : Focusing on Non-technical Elements (교육용 기능성게임의 품질 평가 요소 : 비기술적 요소를 중심으로)

  • Yoon, Seon-Jeong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.07a
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    • pp.111-112
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    • 2012
  • 게임의 순기능을 이용해 교육, 훈련, 치료 등의 목적으로 개발된 기능성 게임은 이용자들의 게임 선택을 위해 게임의 품질과 관련된 정확한 정보가 제공되는 것이 중요하다. 기능성게임의 품질을 평가하기 위한 기술적, 비기술적 영역 가운데 비기술적 영역은 기능성게임의 종류를 반영한 요소들로 구성된다. 본 연구는 교육용 기능성 게임의 비기술적 품질 평가 영역을 추출하고 이를 검증하였다. 본 연구를 위해 사용된 방법론은 다른 종류의 기능성 게임의 품질평가 요소 추출을 위한 가이드 역할을 할 것으로 기대된다. 향 후 본 연구의 결과를 이용하여 교육용 기능성 게임의 품질 평가 메트릭을 개발할 예정이다.

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Quality Characteristics of Cookies with Various levels of Functional Rice Flour (기능성 쌀 쿠키의 품질 특성 연구)

  • L.Kim, Hye-Young;Lee, In-Seon;Kang, Ji-Yoon;Kim, Gee-Yeoun
    • Korean Journal of Food Science and Technology
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    • v.34 no.4
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    • pp.642-646
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    • 2002
  • Pysicochemical and sensory characteristics of cookies with various levels of functional rice flour were investigated in this study. Dough pH of 10% substituted group and Spreadability of 20 and 30% substituted group had significantly higher values than that of control group. Density of Dough had significantly the largest value of 1.27 with 10% substituted sample group. The L value of brightness in control group had significantly the largest value of 69.31. The b value of 20% substituted sample group had significantly the largest value of 35.60. Results of sensory characteristics showed significantly higher savory aroma, savory flavor, hardness and brownness with 10% substituted sample group. Acceptance test of cookies with 20% substituted sample group showed higher overall acceptability than those of others. Quality caracteristics of 10 to 30% subsituted sample groups indicated significantly similar or higher values compared to those of control showing the possibilities of developments in health concerned funtional rice coopkies.

Improvement of the Functionalities by Phosphorylation of Hoki(Johnius belengeri) Frame Protein Hydrolysates (민태(Johnius belengeri) frame 단백질 가수분해물의 인산화에 의한 기능성 개선)

  • Jeon, You-Jin;Lee, Byoung-Jo;Park, Pyo-Jam;Byun, Hee-Guk;Kim, Se-Kwon
    • Applied Biological Chemistry
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    • v.42 no.2
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    • pp.128-133
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    • 1999
  • To enhance functional properties of 4 different hoki frame protein hydrolysates (30K, 10K, 5K and 1K hydrolysate) fractionated through a series of 30, 10, 5 and 1 kDa molecular weight cut-off membranes in order to decrease pore size, all hydrolysates were phosphorylated with sodium trimetaphosphate and altered phosphorylated 30K, 10K, 5K and 1K (P-30K, P-10K, P-5K and P-1K), respectively. The covalent attachment of anionic phosphate groups to polypeptide chains improved the functional properties, such as solubility, emulsifying properties and foaming properties, of hoki frame protein hydrolysates. Especially, P-30K hydrolysate with the highest molecular weight fraction possessed the most excellent functional properties among 4 different phosphorylated hydrolysates.

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An Evaluation of Functional Capabilities and Interface Features of OPAC Systems (OPAC 시스템의 기능성 및 인터페이스 유용성 평가에 관한 연구)

  • 서은경
    • Journal of the Korean Society for information Management
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    • v.17 no.4
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    • pp.187-206
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    • 2000
  • This study is to analyrc the f~~nclional capdbiiities and interracc features or OPAC systems in twcnty-[ouracademc libraries in order to iuvesugale thc strongest pan and (he nveakesl or OPACs. For h e sludy, lllc checklistwas developed. TIE findmgs of thc sludy suegesl Lhat. among the leu RreE evaluated, '.Access Poinls." is lhe bcstdeveloped m a , whercas "Subject Scarc11 Aids" is the wekcst. Timefore, the OPAC system designers am1 librarianswill improvc the varlou sci~rch aids luncuonr and vocabulary browsiug function and will develop mil imlilen\ulcornerentvisual merracc ilnd hyper linkmg inechanism. hyper linkmg inechanism.

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함수특성을 이용한 실내공기 정화(포름알데히드 제거)용 마감재

  • 김병곤;박종력;전호석;이재장;장동수;강병철;최정진
    • Proceedings of the Korean Environmental Sciences Society Conference
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    • 2004.05a
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    • pp.372-374
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    • 2004
  • 최근들어 비금속광물의 구조적 특성을 이용한 활용분야가 매우 다양해지고 있다. 특히 판상광물은 차폐(은폐)력이 매우 우수하고, 층간특성을 이용한 흡착 및 저장특성이 매우 우수하다. 본 연구에서는 이와 같은 판상광물의 기본의 특성에 또 다른 기능성 물질을 흡착시킴으로써 부가적인 새로운 기능성을 갖는 친환경성 건축소재를 개발하고자 천연산 인상흑연 및 견운모를 기능성 모소재로 사용하고 미립화 및 표면 환경기능화를 위하여 BMK로 흑연입자 표면을 기능화하였다. 제조된 기능성 마감재인 닥터하우스를 모르타르에 도포하여 다양한 기능성을 측정한 결과 78% 이상의 유해가스(포름알데히드) 정화제거효과 및 99.9% 이상의 항균, 항곰팡이 효과를 갖는 것으로 나타났다.

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신바이오틱스를 활용한 노인건강기능식품 시장진입 전략

  • Heo, Chang-Gi
    • Food preservation and processing industry
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    • v.13 no.1
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    • pp.3-16
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    • 2014
  • ${\bigcirc}$ SWOT 분석 내용을 토대로 신바이오틱스를 활용한 노년층 맞춤형 건강기능식품 시장 진입에 있어 고려 사항에 대하여 다음과 같이 제언함. ${\bigcirc}$ (노년층 맞춤형 건강기능식품에 대한 차별성 강조) 기존 시중에 판매되고 있는 건강기능식품의 경우 특정 연령층을 대상으로 한 제품이 아닌 전 연령층을 대상으로 한 기능성을 강조한 제품으로 각 업체별 시장 진입시 '노년층 맞춤형 건강기능식품'이라는 점을 부각, 차별성 확보 방안이 필요함. ${\bigcirc}$ (신바이오틱스의 기능성 홍보 방안 마련) 상기한 바와 같이 현재 홍삼 및 비타민 중심의 시장이 형성되어 있어 프로바이오틱스를 포함한 신바이오틱스에 대한 인지가 낮은 상황으로 이를 해소할 수 있도록 신바이오틱스 기능성을 강조한 홍보 방안 마련이 필요함. ${\bigcirc}$ (환자식 제품시장 진입 고려) 현재 국내 노년층 건강식품시장은 아직 규모 및 활성화가 미비한 도입기에 시장으로 판단되는 만큼, 노인 건강기능식품 시장에 우선 진입함으로써 가질수 있는 선발자 우위 확보 전략 또는 신비아오틱스 활용이 가능한 관련 시장 중 환자식(특수의료용도식품)제품 시장에 제품차별화를 통해 기존 시장에 진입하는 전략 등에 대한 고려가 필요.

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