• Title/Summary/Keyword: 기계 신체

Search Result 157, Processing Time 0.023 seconds

Eye Management Program using Detection of Eyes Blink Frequency (눈 깜빡임 수 검출을 이용한 안구 관리 프로그램)

  • Han, Sang-Wook;Won, Ye-Ji;Lee, Hwa-Min
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2019.05a
    • /
    • pp.693-696
    • /
    • 2019
  • IT 기술은 끊임없는 발전을 거듭하고 있으며 현 인류는 기계와 더불어 살고 있다. Desktop, 스마트폰, 노트북 및 태블릿PC는 물론이고, 스마트 워치와 같은 '웨어러블 디바이스(Wearable Device)'의 등장으로 기계 속 세상에 그들과 함께 살고 있다하여도 과언이 아니다. 단연 잦은 기기 사용으로 인해 가장 영향을 크게 받는 인간의 신체 부위는 '눈'이다. 휴대용 기기(Portable Device)는 휴대에 용이해야 한다는 특징 때문에 그 크기가 점차 작아지고 있다. 따라서 작은 기기에 부착된 화면 역시 크기가 감소하였다. 장시간 작은 화면을 집중하여 보게 되면 눈의 피로가 금방 쌓이게 된다. 이로 인해 안구 건조 증 및 시력 저하 발생률이 증가하게 되는데, 영상처리 기술을 이용하여 안구의 깜박임을 감지하고 일정 수치 이하로 깜박임 횟수가 미달될 경우에 안구 운동을 권장하는 프로그램을 개발 하였다.

Computational representative techniques of human/machine configurations (인간/기계 형상의 컴퓨터 표현기법)

  • Y.H. Yoon
    • Proceedings of the ESK Conference
    • /
    • 1992.10a
    • /
    • pp.3-8
    • /
    • 1992
  • 컴퓨터 스크린상에 어떤 물체의 형상을 나타낼 때 각 형태에 따라 그 표현 기법은 크게 두 분야로 나뉘게 되는데 대부분의 기계부품들처럼 원통이나 평면 등과 같이 기하학적 기본형태들로 이루어진 것과 사람이나 동물처럼 형상자체가 단순한 수학적공식으로 표현이 불가능한 형태(Free Form Geometry)로 분류된다. 어떤 대상물체가 선정되면 그것의 기하학적 형상을 먼저 컴퓨터 스크린상에 정확한 형상데이터로 표현된 다음 가시화를 위한 것이든 시뮬레이션 목적이든 그 형상 데이터가 이용된다. 이처럼 컴퓨터에 의한 모의 실험에서 대상물체를 모델링하는 단계는 반드시 필요하다. 최근 컴퓨터에 의한 각종 모델의 시뮬레이션을 시도할 때 Modeling 단계에서 수학적 공식으로 표현이 가능한 모델(Mathemeatical model)보다 임의 형태를 가진 모델(Physical model)표현에 많은 애로를 겪고 있는 실정이다. 따라서, 본 연구에서는 인간이나 항공기처럼 복잡한 형태를 가진 물체형상을 컴퓨터 스크린상에 표현할 때 비교적 실물에 가까운 형상데이터를 얻는 기법들에 대해 기술하고 그 결과를 소개한다. 특히 인간의 정적 또는 동적인 자세변화에 따른 각 신체 부위의 정확한 계량분석을 시도할 때 본 기법들의 응용이 가능하다.

  • PDF

Conformal Design of PDMS Mold for Arbitrary Skin Surface with 3D Printing (3D Printing 공정을 이용한 PDMS Mold 제작)

  • Kim, KwangYoon;Park, SukHee;Lee, HanBit;Lee, NakGyu;Yoon, JongHun
    • Transactions of the Korean Society of Mechanical Engineers A
    • /
    • v.41 no.6
    • /
    • pp.553-560
    • /
    • 2017
  • 3D printing technology has been a great interest in human bio-interfaces and human-like robotics since they require arbitrary and adaptive manufacturing. This research mainly concerns the 3D fabrication of a packed biosensor using elastomeric sheets made of PDMS. It is essential to design the PDMS molding with 3D printing since, in the case of biosensors, it should not only produce a conformal shape depending on an arbitrary skin surface but also guarantee a uniform thickness distribution during solidification in the PDMS prepolymer solution. To satisfy the characteristics of the PDMS molding, such as flexibility in the de-molding and stiffness in the solidification processes, multi-materials have been selectively applied to the PDMS molding design, which has been validated with finite element analyses and compared with the 3D printed molding.

Neurobiology of Leptin : Neuroendocrine Regulation of Food Intake (Leptin의 신경생물학 : 섭식의 신경내분비 조절)

  • Kim, Seung-Hyun;Joe, Sook-Haeng
    • Korean Journal of Psychosomatic Medicine
    • /
    • v.7 no.2
    • /
    • pp.149-157
    • /
    • 1999
  • Food intake and body weight are determined by a complex interaction of regulatory pathways. Leptin, the product of the ob gene, is a recently discovered hormone secreted by adipocytes, that signals the amount of adipose tissue energy stores to the brain and exerts major effects on energy homeostasis and neuroendocrine function. In addition, leptin has recently been shown to affect reproductive function in rodents and humans. The study of leptin and its effectors in the hypothalamus may provide important insights with respect to the interplay of several hypothalamic neuropeptides in regulating feeding as well as the interaction of genetics and environment in the regulation of energy homeostasis. In this review we summarise the action of leptin in the regulation of food intake and highlight a working model of the effects of environmental factors on the leptin system.

  • PDF

Humanism of The Movie by Foucault (푸코로 읽는 영화 <네버 렛 미 고>의 휴머니즘)

  • Choi, Young-Mi;Jo, I-Un
    • The Journal of the Korea Contents Association
    • /
    • v.18 no.1
    • /
    • pp.395-402
    • /
    • 2018
  • This study aims to analyze the film "Never Let Me" by human value which is to be realized in the social structure suppressed by the power of life and the power of discipline in Foucault 's power theory. After 18century having changed monarch power holding the power of life-and-death that enforced corporal punishment, bio-power that corrected body and granted ability suitable discipline to people makes people worked like machine. In control of the bio-power, human achieved safe desire that cure disease and prolong life-span and worked as producer goods. School controls body and make people internalized rule using discipline for working bio-power efficiently. There is differentiation between this movie and the other about human clone. The clones adapt role as organ donator without resistance and there is no conflict between original and copy. Instead of preexistence novel and movie that is set in future, it is a form of past retrospect from the 1970s to 1990s. having emotions, They find independence ego and realize value of life in finite living by depending relation or undergoing loss.

Study on Features of Software Cyborg in the Virtual Game -PS4 ocusing Game- (가상게임에 나타나는 소프트웨어 사이보그특징에 대한 고찰 -PS4 <언틸던> 게임을 중심으로-)

  • Kim, Dae-Woo
    • Cartoon and Animation Studies
    • /
    • s.41
    • /
    • pp.279-306
    • /
    • 2015
  • This paper is a study of the changing nature of software for virtual Cyborg self and the virtual body that occur in the game from a philosophical point of view. Looking broadly, the cyborg concept refers to the combination of man and machine. Specifically, there is a hardware cyborg organism to combine human and restoration of machine In addition, there is software cyborg by electronic the human brain of converting a virtual body. Virtual games are cases software-Cyborg applied. In the game , There seems to have characteristics of virtual body and ego that different from general cyborg meaning. To analyze the features, I applied the concept of software-cyborg of Hans morabek and the multiple selves in cyberspace properties of Kim Sun-Hee. generally, software cyborg cloning the brain type tended to invalidate the body due to the nature of the virtual world. But If you look at third-person's view and the game character that made from real actors, it is pursuing the realism of photographic images and it stressed the need for a virtual body in order to maintain the psychological identity of the player. And, The game player crosses the eight characters to choose while completing the mission. This is a big role in the reality ego leads to the desired final ending with the selection and experience to be experienced as self-replication to multiple. These cyber multi-ego looks for an active and positive features compared to the multi-ego in the real world and highlights the advantages of the software cyborg. Game The characteristics of the final result varies depending on the selection of the player. The life and death of a friend is determined by the relationship between the characters friendship. In this case, the virtual self is empirically through trial and error, moral, and try to select the desired setting the standard for intuitive and self own choice. Also It can be fused to the knowledge of multiple selves as one step is formed by a high spiritual introspection. This process is a positive interpretation of the world and their own forms of mental reflection through self-overcoming human, Nietzsche is said that the process is Wibeomenswi.

Human-Oriented Design of Backrest of Office Chair Using Haptic-aided Design and Lumber Angle Prediction (햅틱보조설계 기법과 요추각도의 예측을 이용한 의자등판의 인간중심적인 설계)

  • Lee, Sang-Duck;Lee, Hae-A;Song, Jae-Bok;Chae, Soo-Won
    • Transactions of the Korean Society of Mechanical Engineers A
    • /
    • v.34 no.11
    • /
    • pp.1581-1586
    • /
    • 2010
  • Haptic-aided design (HAD) involves the use of a haptic simulator in place of physical prototypes in the design and development of products with which human beings interact physically. The development time and cost can be significantly reduced by adopting this HAD scheme. Although both physical and emotional factors are equally important, only the emotional factors were taken into consideration in the previous HAD process. Consequently, the design of the products was sometimes unsatisfactory from the viewpoint of ergonomics, even though users were emotionally satisfied with the products. To overcome this problem, in this study, we propose a new human-oriented design methodology that is enhanced by taking the physical factors into consideration. The HAD scheme was verified by using a haptic chair simulator to design a tilt mechanism of an office chair for which the stiffness of the backrest can be adjusted; then, the design was simulated using MADYMO. The results show that the proposed method can reflect both the physical and emotional factors to modify the design in real-time.

Autopoietic Machinery and the Emergence of Third-Order Cybernetics (자기생산 기계 시스템과 3차 사이버네틱스의 등장)

  • Lee, Sungbum
    • Cross-Cultural Studies
    • /
    • v.52
    • /
    • pp.277-312
    • /
    • 2018
  • First-order cybernetics during the 1940s and 1950s aimed for control of an observed system, while second-order cybernetics during the mid-1970s aspired to address the mechanism of an observing system. The former pursues an objective, subjectless, approach to a system, whereas the latter prefers a subjective, personal approach to a system. Second-order observation must be noted since a human observer is a living system that has its unique cognition. Maturana and Varela place the autopoiesis of this biological system at the core of second-order cybernetics. They contend that an autpoietic system maintains, transforms and produces itself. Technoscientific recreation of biological autopoiesis opens up to a new step in cybernetics: what I describe as third-order cybernetics. The formation of technoscientific autopoiesis overlaps with the Fourth Industrial Revolution or what Erik Brynjolfsson and Andrew McAfee call the Second Machine Age. It leads to a radical shift from human centrism to posthumanity whereby humanity is mechanized, and machinery is biologized. In two versions of the novel Demon Seed, American novelist Dean Koontz explores the significance of technoscientific autopoiesis. The 1973 version dramatizes two kinds of observers: the technophobic human observer and the technology-friendly machine observer Proteus. As the story concludes, the former dominates the latter with the result that an anthropocentric position still works. The 1997 version, however, reveals the victory of the techno-friendly narrator Proteus over the anthropocentric narrator. Losing his narrational position, the technophobic human narrator of the story disappears. In the 1997 version, Proteus becomes the subject of desire in luring divorcee Susan. He longs to flaunt his male egomaniac. His achievement of male identity is a sign of technological autopoiesis characteristic of third-order cybernetics. To display self-producing capabilities integral to the autonomy of machinery, Koontz's novel demonstrates that Proteus manipulates Susan's egg to produce a human-machine mixture. Koontz's demon child, problematically enough, implicates the future of eugenics in an era of technological autopoiesis. Proteus creates a crossbreed of humanity and machinery to engineer a perfect body and mind. He fixes incurable or intractable diseases through genetic modifications. Proteus transfers a vast amount of digital information to his offspring's brain, which enables the demon child to achieve state-of-the-art intelligence. His technological editing of human genes and consciousness leads to digital standardization through unanimous spread of the best qualities of humanity. He gathers distinguished human genes and mental status much like collecting luxury brands. Accordingly, Proteus's child-making project ultimately moves towards technologically-controlled eugenics. Pointedly, it disturbs the classical ideal of liberal humanism celebrating a human being as the master of his or her nature.

Design of lift-down kitchen cabinet for elderly and disabled (고령자 및 장애인을 위한 승강형 주방 상부장 설계)

  • Kibum Shim;Hoon Shim;Geon-Hyeok Lim;Jiwon Jang;Sang-Hyun Kim
    • The Journal of the Convergence on Culture Technology
    • /
    • v.10 no.1
    • /
    • pp.465-470
    • /
    • 2024
  • Kitchen cabinets are widely used for their spacious storage and efficient use of space, but their high installed location makes it difficult for the elderly and disabled to access. Therefore, in this paper, we propose a new height-adjustable kitchen cabinet that can be used more easily and safely. The lift-down range of cabinet was set considering the installation location of cabinet for efficient use of kitchen space and the maximum height accessible to the elderly and disabled, and the link geometry and driving method of the complex link mechanism were determined through the mechanism design procedure to ensure that the selected floor come down safely along the optimal descend path. In addition, the appropriate motor and control algorithm were added to allow the user to descend to the desired height with a simple button operation. It was confirmed through actual production that the proposed linkage mechanism performs the desired lift-down motion.

Appropriate Smart Factory : Demonstration of Applicability to Industrial Safety (적정 스마트공장: 산업안전 기술로의 적용 가능성 실증)

  • Kwon, Kui-Kam;Jeong, Woo-Kyun;Kim, Hyungjung;Quan, Ying-Jun;Kim, Younggyun;Lee, Hyunsu;Park, Suyoung;Park, Sae-Jin;Hong, SungJin;Yun, Won-Jae;Jung, Guyeop;Lee, Gyu Wha;Ahn, Sung-Hoon
    • Journal of Appropriate Technology
    • /
    • v.7 no.2
    • /
    • pp.196-205
    • /
    • 2021
  • As industrial safety increases, various industrial accident prevention technologies using smart factory technology are being studied. However, small and medium enterprises (SMEs), which account for the majority of industrial accidents, are having difficulties in preventing industrial accidents by applying these smart factory technologies due to practical problems. In this study, customized monitoring and warning systems for each type of industrial accident were developed and applied to the actual field. Through this, we demonstrated industrial accident prevention technology through appropriate smart factory technology used by SMEs. A customized monitoring system using vision, current, temperature, and gas sensors was established for the four major disaster types: worker body access, short circuit and overcurrent, fire and burns due to high temperature, and emission of hazardous gas. In addition, a notification method suitable for each work environment was applied so that the monitored risk factors could be recognized quickly, and real-time data transmission and display enabled workers and managers to understand the disaster risk effectively. Through the application and demonstration of these appropriate smart factory technologies, the spread of these industrial safety technologies is to be discussed.