• Title/Summary/Keyword: 긍정컴퓨팅

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An analysis of the Impact of AI Maker Coding Education on Improving Computing Thinking (AI 메이커 코딩 교육이 컴퓨팅 사고력 향상에 미치는 영향 분석)

  • Lee, Jaeho;Kim, Daehyun;Lee, Seunghun
    • Journal of The Korean Association of Information Education
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    • v.25 no.5
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    • pp.779-790
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    • 2021
  • This study analyzed the effect of AI maker coding education on improving students' computational thinking. The subjects of the study were 10 students at H Elementary School in Ansan, and a total of 8 AI maker coding education using the Instructional Model for Maker Education based on SW Coding was applied to students to find out the degree of improvement of computational thinking. Students who participated in the class performed a process of solving real-life problems through coding and making activities, measured the degree of improvement in computing thinking before and after education through a computing thinking test paper, and observed students' thinking processes related to computing thinking components through interviews. As a result, it was confirmed that the average score of all students' computational thinking skills was improved, and the deviation of scores between students decreased. Through the interview, it was found that students actively utilize their thinking skills related to computational thinking skills in the problem-solving process. Through this, it was confirmed that AI maker coding education can have a positive effect on improving students' computing thinking skills.

A Perception on SW Education of Students with Scratch-Day (스크래치데이 참여학생들의 SW 교육에 대한 인식 연구)

  • Kim, Soohwan;Han, Seonkwan
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.461-470
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    • 2014
  • This study is to analyze students' perception about junior SW education by giving the questionnaire to the participants in Scratch-day. We taught the creative computing to 558 juniors on Scratch-day in 2013, 2014 and researched the questionnaire about their perceptions of creative computing education. We analyzed the current status of SW education from this process and extracted considerations about elementary SW education. We also proposed the possibility of its application to the elementary and middle school education. As a result of this study, it is observed that students think that creative computing education is fun and useful, and want to apply it to the public school education. Also, male students think more positive than female students about an intention to use, and students who have experienced with Scratch education consider it more useful and positive intention to use than those who have not. According to the structural model, it is found that the pleasure, easy of use, and usefulness of creative computing education have a positive influence on students' perception that it should be applied to public school education.

A Study on the Verification of Computational Thinking Effectiveness of Understanding-Oriented SW Basic Education Program (이해중심 SW기초교육 프로그램의 컴퓨팅사고 효과성 검증 연구)

  • Oh, Kyung-Sun;Kwon, Jung-In
    • Journal of Digital Convergence
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    • v.17 no.10
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    • pp.23-35
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    • 2019
  • In order to cultivate talented people who have problem solving ability due to computational thinking according to the trend of the fourth industrial revolution, each university is actively promoting software education. This study suggests that understanding-oriented SW curriculum is needed for non-majors students to improve computational thinking. In order to achieve the purpose of the study, this study designed the basic education program based on the understanding of the SW with the backward design model. The SW Basic Education Program was applied to 15 weeks of instruction and conducted three surveys. The positive effects of the understanding-oriented SW basic education on the computational thinking efficacy and the computer perception were verified. In addition, it was found that the understanding-oriented computational thinking and programming education are effective when they are linked to one process. It is expected that understanding-based SW based education, which uses the backward design model, can be applied as one of the efficient ways to improve computational thinking in the education field.

A Study on UI/UX design of mobile application of Mindfulness (마음챙김 훈련을 위한 모바일 인터페이스 디자인)

  • OH, Jun-yep;Ma, Jung-Yi;Kyu, Mam-Sang;Gim, Wan-Suk;Lee, Joo-yeop
    • Journal of the Korea Convergence Society
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    • v.9 no.11
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    • pp.179-192
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    • 2018
  • The purpose of this study is to research the design solutions that should be taken into consideration when developing mobile applications of Mindfulness Training. We aim to provide basic UI / UX design guidances for being effectiveness of mobile application of Mindfulness Training. For this purpose, We research in various aspects. Base on this, We select an approach and apply the application screen prototypes. We suggest some points for to be considered in the development of UI / IX design for mobile applications for Mindfulness Training based on obtained knowledge through this research process.

A Study on The Convergent Services of The Personal-Information Suggestions Based on The Supercomputing Service Platform (슈퍼컴퓨팅 서비스 플랫폼 기반의 융합 서비스에서 개인정보 처리에 대한 방안 제언)

  • Kim, Woo Hyun;Lee, Jong Suk Ruth;Lee, Bong Gyou
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.797-799
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    • 2013
  • 오늘날 슈퍼컴퓨팅은 급격히 진화하고 있다. 본 연구는 이러한 고성능 슈퍼컴퓨터의 다양한 과학적 융합 서비스와 관련한 가시화의 중요성을 인식하고, 이와 관련하여 융합 서비스에서의 소비자 프라이버시 침해 우려에 대한 문제를 제기한다. 이를 위하여, 슈퍼컴퓨팅 및 소비자 프라이버시에 대한 문헌연구를 하였고, 프라이버시 계산 모델을 이용한 연구의 필요성과 소비자들로 하여금 프라이버시 정책에 대한 인식의 중요성, 금전적 보상에 따른 개인정보의 긍정적 제공이라는 3 가지의 방안을 제언하였다.

The Effect of Computational Thinking Course on Learning Flow and Collective Self-Efficacy (컴퓨팅 사고력 수업이 학습몰입과 협력적 자기효능감에 미치는 영향)

  • Lee, KyungHee;Park, Hye-Young
    • Journal of Convergence for Information Technology
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    • v.11 no.1
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    • pp.167-174
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    • 2021
  • The purpose of this study is to examine the effect of computational thinking course on learning flow and collaborative self-efficacy of university students and to explore the effectiveness of computational thinking course as liberal arts education. For this study, 177 freshmen at a university in Chungnam Province were surveyed learning flow and collaborative self-efficiency. The collected data were analyzed with Stata IC 14 for ��2 test and t-test. The results of this study are as follows. First, the learning flow of students who took computational thinking course were significantly higher(t=3.837 p<.001) compared to those who did not. Second, the collective self-efficiency of students who took computational thinking course were significantly higher(t=2.277 p<.01) compared to those who did not. Therefore the results show that computational course has positive effects on learning flow and collaborative self-efficiency of university students. Based on these findings, discussions and implications were presented on the importance and effectiveness of computational thinking course.

The Effect of Physical Computing Programming Education Integrating Artificial Intelligence on Computational Thinking Ability of Elementary School Students

  • Yoo Seong Kim;Yung Sik Kim
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.3
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    • pp.227-235
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    • 2024
  • In the era of the information revolution, the need for artificial intelligence convergence education is emerging in the trend of global change. Therefore, in this paper, a physical computing programming education method that combines artificial intelligence was developed and applied. The control group was provided with physical computing programming education that did not converge with artificial intelligence, and the experimental group developed and applied a physical computing programming education method that fused artificial intelligence to analyze the impact on elementary school students' computing thinking ability. As a result, it was confirmed that physical computing programming education fused with artificial intelligence had a more positive effect on enhancing elementary school students' computational thinking skills compared to physical computing programming education without artificial intelligence.

A Study on Computational Thinking based Test-Driven Problem Solving Learning Model (컴퓨팅 사고력 기반 테스트 중심 문제해결 학습 모형 연구)

  • Kim, Young-Jik;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.22 no.6
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    • pp.43-55
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    • 2019
  • In the Fourth Industrial Revolution, a super-intelligent and super-connected society has arrived. Software is an important part of the core technologies of the Fourth Industrial Revolution. The ability to solve problems through software requires software education in that it is a core competency that everyone should have. Software education aims to improve Computational Thinking, which is the ability to solve problems through programming. Until now, most problem-solving programming learning models follow the traditional method of development: Waterfall model (Analysis-Design-Development-Test). In this model, if there is a problem in the preceding step, That could be found in the test phase. This takes a considerable amount of time and effort to find a solution to the problem and can be a burden on the programming learning. In this study, we proposed a Test-Driven Problem-Solving learning model using TDD (Test Driven Development) as Agile development method, and reviewed the appropriateness of the model through experts review. The verification results of the model showed positive evaluation results. In particular, the learning phase configuration of the model, helping in programming learning, helping of Computational Thinking improvement showed high rating, it is determined that there will be positive effects on Computational Thinking improvement through problem-solving programming learning when applying future learning.

Studying the Possibility of Puzzle Based Learning for Informatics Gifted Elementary Student Education (초등정보영재 교육을 위한 퍼즐 기반 학습 가능성 탐색)

  • Choi, JeongWon;Lee, Eunkyoung;Lee, YoungJun
    • The Journal of Korean Association of Computer Education
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    • v.16 no.5
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    • pp.9-16
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    • 2013
  • Computational thinking is an ability to resolve problems that may be applied to the various real world problems and is regarded as the core of computer science. Computational thinking may be improved through experiences of analyzing problems and of selecting, applying, and modeling strategies appropriate for problem-solving. In order to enhance computational thinking of learners, it is important to provide experiences of solving various problems. This study designed puzzle based learning in order to educate learners principles of problem solving, let them have experiences of interest and insight, and provide them with problem solving experiences. The puzzle questions used for learning were classified into six types - constraints, optimization, probability, statistics, pattern recognition, and strategies. These questions were applied to Informatics gifted elementary students and, after their education, their computational thinking and problem solving inventory significantly improved.

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An Exploratory Study of Technology Planning and Hype Cycle Using Content Analysis (뉴스 내용분석을 활용한 하이프 사이클 적용의 탐색적 연구: 클라우드 컴퓨팅 기술을 중심으로)

  • Suh, Yoonkyo;Kim, Si jeoung
    • Proceedings of the Korea Technology Innovation Society Conference
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    • 2015.11a
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    • pp.927-945
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    • 2015
  • 본 연구는 과학 커뮤니케이션 분야에서 널리 쓰이고 있는 뉴스 내용분석 방법론이 하이프 사이클 모델에 부합하는 지를 탐색적으로 살펴보고자 한다. 즉 과학기술 뉴스 내용분석이 하이프 사이클 모델에서 설명하는 사회적 가시성의 실체적 파악을 위한 기술기획의 유용한 보완적 방법론으로 쓰일 수 있음을 밝히는데 본 연구의 의의가 있다. 이를 위해 대표적인 유망기술로 클라우드 컴퓨팅을 대상으로 뉴스 내용분석을 수행하였다. 분석의 초점은 클라우드 컴퓨팅 기술 관련 뉴스의 빈도, 보도태도(긍정, 중립, 부정), 5가지 뉴스 프레임 관점에서 분석이 이루어졌고, 뉴스 보도경향이 하이프 사이클 흐름을 따라가는 지를 살펴보았다. 종합지 경제지와 IT전문지를 대상으로 한 뉴스 내용분석 결과는 뉴스 빈도, 보도 태도, 뉴스 프레임 모두 하이프 사이클의 흐름을 따르고 있었으며, 특히 2014년 이후의 흐름은 하이프 사이클 상에서 기대붕괴 지점을 지나 현실인식의 지점으로 진화되는 시점임을 추론할 수 있었다. 본 연구결과는 최근 확산되고 있는 텍스트 마이닝, 감성어 자동식별 분석 기술 등과 접목하여 사회적 맥락 파악을 위한 기술기획 분석의 보완적 방법론으로 기여할 수 있을 것으로 판단된다.

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