• Title/Summary/Keyword: 근육모델

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Microscopic and Macroscopic Mechanics of Musculotendon Actuation (근육작용에 대한 미시적 또는 거시적인 메커니즘)

  • You, S.S.;Lim, T.W.;Ji, S.W.
    • Journal of Power System Engineering
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    • v.15 no.5
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    • pp.30-36
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    • 2011
  • 본 논문은 근수축을 이용한 근육 작용의 운동학을 다룬다. 첫째, 근육 해부학이 미시적 관점의 운동학에 대하여 검토되었으며, 다음으로 거시적 관점의 근육 운동학이 작동 이론을 설명하기 위해 공식화 되었다. 그리고 작동 모델을 평가하기 위해 시뮬레이션 결과가 제시된다. 본 연구는 마이크로미터 거리에 따라 생물학적 분자 운동이 어떻게 거시적 운동으로 바뀌는지를 설명하고 있다. 마지막으로 근육 모델이 거시적/미시적 작동용으로 여러 가지 역학의 형태로 이용될 수 있다는 것을 보인다.

facial Expression Animation Using 3D Face Modelling of Anatomy Base (해부학 기반의 3차원 얼굴 모델링을 이용한 얼굴 표정 애니메이션)

  • 김형균;오무송
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.2
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    • pp.328-333
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    • 2003
  • This paper did to do with 18 muscle pairs that do fetters in anatomy that influence in facial expression change and mix motion of muscle for face facial animation. After set and change mash and make standard model in individual's image, did mapping to mash using individual facial front side and side image to raise truth stuff. Muscle model who become motive power that can do animation used facial expression creation correcting Waters' muscle model. Created deformed face that texture is dressed using these method. Also, 6 facial expression that Ekman proposes did animation.

Analysis of Lower Extremity Muscle Force Variations during the Gait Cycle with Optimization Method (보행 시 하지근육 역할에 대한 최적화 기법적 해석)

  • Jeon Eungsik;Kim Young Eun
    • Journal of Biomedical Engineering Research
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    • v.24 no.6 s.81
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    • pp.509-514
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    • 2003
  • A mathematical model of human gait was developed to calculate the muscle forces of the lower extremity during walking. The musculoskeletal model consisted of 7 segments and 16 lower extremity muscles. The muscle forces variation during the gait calculated with optimization technique showed a good agreement with previously reported experimental results, mostly EMG variation. Moreover, the resulting joint torques matched well with those from the kinematic data and the inverse dynamics.

Analysis of Human Body Injury by Non-penetrating Ballistic Impact Using a Finite Element Model of the Head and Neck (근육 모델이 고려된 두부 및 경추 유한요소모델을 이용한 비관통 피탄 충격에 의한 인체 상해 해석)

  • Kang, Moon Jeong;Jo, Young Nam;Chae, Jeawook;Yoo, Hong Hee
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.41 no.1
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    • pp.1-6
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    • 2017
  • Ballistic impact on a soldier wearing a helmet can induce fatal injury, even if the helmet is not penetrated. Although studies on this type of injury have been performed, most of them have used an analytical model focused on head injury only. The injury of the neck muscles and cervical vertebrae by non-penetrating ballistic impact affects the survivability of soldiers, despite not inflicting fatal injury to the human body. Therefore, an analytical model of the head and neck muscles are necessary. In this study, an analysis of human body injury using the previously developed head model, as well as a cervical model with muscles, was performed. For the quantitative prediction of injury, the stress, strain, and HIC were compared. The results from the model including the cervical system indicated a lower extent of injury than the results from the model excluding them. The results of head injury were compared with other references for reliability.

A Study on 3D Face Modelling based on Dynamic Muscle Model for Face Animation (얼굴 애니메이션을 위한 동적인 근육모델에 기반한 3차원 얼굴 모델링에 관한 연구)

  • 김형균;오무송
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.2
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    • pp.322-327
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    • 2003
  • Based on dynamic muscle model to construct efficient face animation in this paper 30 face modelling techniques propose. Composed face muscle by faceline that connect 256 point and this point based on dynamic muscle model, and constructed wireframe because using this. After compose standard model who use wireframe, because using front side and side 2D picture, enforce texture mapping and created 3D individual face model. Used front side of characteristic points and side part for correct mapping, after make face that have texture coordinates using 2D coordinate of front side image and front side characteristic points, constructed face that have texture coordinates using 2D coordinate of side image and side characteristic points.

Model Estimation and Precise Position Control of an Antagonistic Actuation with Pneumatic Artificial Muscles (공압형 인공근육을 이용한 상극 구동의 모델 추정 및 정밀 위치제어)

  • Kang, Bong-Soo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.35 no.5
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    • pp.533-541
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    • 2011
  • This paper presents a frequency-response test performed on an antagonistic actuation system consisting of two Mckibben pneumatic artificial muscles and a pneumatic circuit with pressure valves. Varying switching frequency to pressure valves from 0.1 Hz to 5 Hz, parameters of a linear model were estimated optimally to predict dynamic characteristics of the antagonistic actuation. A model-base control scheme with estimated parameters was built for the precise trajectory tracking of the antagonistic structure and realized on a reconfigurable embedded control system, CompactRIO. Experimental results showed that the proposed model-based control scheme gave good performance in trajectory tracking comparing with a PD control scheme when square wave and sinusoidal wave were given as references to follow.

Recognition of Facial Expressions Using Muscle-eased Feature Models (근육기반의 특징모델을 이용한 얼굴표정인식에 관한 연구)

  • 김동수;남기환;한준희;박호식;차영석;최현수;배철수;권오홍;나상동
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 1999.11a
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    • pp.416-419
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    • 1999
  • We Present a technique for recognizing facial expressions from image sequences. The technique uses muscle-based feature models for tracking facial features. Since the feature models are constructed with a small number of parameters and are deformable in the limited range and directions, each search space for a feature can be limited. The technique estimates muscular contractile degrees for classifying six principal facial express expressions. The contractile vectors are obtained from the deformations of facial muscle models. Similarities are defined between those vectors and representative vectors of principal expressions and are used for determining facial expressions.

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3D Facial Modeling and Expression Synthesis using muscle-based model for MPEG-4 SNHC (MPEG-4 SNHC을 위한 3차원 얼굴 모델링 및 근육 모델을 이용한 표정합성)

  • 김선욱;심연숙;변혜란;정찬섭
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1999.11a
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    • pp.368-372
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    • 1999
  • 새롭게 표준화된 멀티미디어 동영상 파일 포맷인 MPEG-4에는 자연영상과 소리뿐만 아니라 합성된 그래픽과 소리를 포함하고 있다. 특히 화상회의나 가상환경의 아바타를 구성하기 위한 모델링과 에니메이션을 위한 FDP, FAP에 대한 표준안을 포함하고 있다. 본 논문은 MPEG-4에서 정의한 FDP와 FAP를 이용하여 화상회의나 가상환경의 아바타로 자연스럽고 현실감 있게 사용할 수 있는 얼굴 모델 생성을 위해서 보다 정교한 일반모델을 사용하고, 이에 근육 모델을 사용하여 보다 정밀한 표정 생성을 위해서 임의의 위치에 근육을 생성 할 수 있도록 근육 편집기를 작성하여, 표정 에니메이션을 수행할 수 있도록 에니메이션 편집 프로그램을 구현하였다.

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Muscle Model including Muscle Fatigue Dynamics of Stimulated Skeletal Muscle (전기자극에 의한 골격근의 근육피로를 고려한 근육모델)

  • Lim, Jong-Kwang;Nam, Moon-Hyon
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.48 no.11
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    • pp.1476-1478
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    • 1999
  • A musculotendon model is proposed to predict muscle force during muscle fatigue due to the continuous functional electrical stimulation(FES). Muscle fatigue dynamics can be modeled as the electrical admittance of muscle fibers and included in activation dynamics based on the{{{{ { Ca}^{2+ } }}}} kinetics. The admittance depends on the fatigue variable that monotonically increase or decrease if electrical pulse exists or not, and on the stimulation parameters and the number of applied pulses. In the response of the change in activation the normalized Hill-type contraction dynamics connected with activation dynamics decline the muscle shortening velocity and thus its force under muscle fatigue. The computer simulation shows that the proposed model can express the muscle fatigue and its recovery without changing any stimulation parameters.

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Model-Independent Facial Animation Tool (모델 독립적 얼굴 표정 애니메이션 도구)

  • 이지형;김상원;박찬종
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1999.11a
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    • pp.193-196
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    • 1999
  • 컴퓨터 그래픽스에서 인간의 얼굴 표정을 생성하는 것은 고전적인 주제중의 하나이다. 따라서 관련된 많은 연구가 이루어져 왔지만 대부분의 연구들은 특정 모델을 이용한 얼굴 표정 애니메이션을 제공하였다. 이는 얼굴 표정에는 얼굴 근육 정보 및 부수적인 정보가 필요하고 이러한 정보는 3D 얼굴 모델에 종속되기 때문이다. 본 논문에서는 일반적인 3D 얼굴 모델에 근육을 설정하고 기타 정보를 편집하여, 다양한 3D 얼굴모델에서 표정 애니메이션이 가능한 도구를 제안한다.

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