• Title/Summary/Keyword: 그래픽 사용자인터페이스

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Development of Monitoring Tool for Synaptic Weights on Artificial Neural Network (인공 신경망의 시냅스 가중치 관리용 도구 개발)

  • Shin, Hyun-Kyung
    • The KIPS Transactions:PartD
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    • v.16D no.1
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    • pp.139-144
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    • 2009
  • Neural network is a very exciting and generic framework to develop almost all ranges of machine learning technologies and its potential is far beyond its current capabilities. Among other characteristics, neural network acts as associative memory obtained from the values structurally stored in synaptic inherent structure. Due to innate complexity of neural networks system, in its practical implementation and maintenance, multifaceted problems are known to be unavoidable. In this paper, we present design and implementation details of GUI software which can be valuable tool to maintain and develop neural networks. It has capability of displaying every state of synaptic weights with network nodal relation in each learning step.

Developing a Grid-based Workflow Editor (그리드 기반 워크플로우 에디터 개발)

  • Cho, Jong-Hwa;Kim, Hyun-Dae;Yoon, Kyung-Won;Park, Kun-Hye;Song, Ha-Yoon;Kim, Eun-Kyung;Huh, Jung-Min;Kim, Yoonhee;Park, Hyung Woo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.05a
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    • pp.883-886
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    • 2004
  • 그리드 환경을 이용한 분산된 자원의 활용은 현재 많은 분야에서 활용되고 있으며 그 연구가 활발히 진행되고 있다. 그러나 자신의 분야에 관련된 PSE나 그리드용 어플리케이션이 개발되지 않으면 유저의 입장에서는 그리드 환경을 접하는 것이 어려워진다. 본 논문에서는 다양한 분야의 사용자들이 워크플로우를 직접 디자인하여 그리드의 분산된 환경을 통한 병렬처리가 가능하도록 그래픽 인터페이스를 제공하는 워크플로우 에디터의 구현에 관한 전반적인 내용을 기술하였다. 에디터의 구체적인 기능들을 살펴보며 유저에게 제공되어야 하는 기능들이 무엇인지 고찰해 본다.

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A Study on GUI Program Development for Steam Tracing System Selection (스팀 트레이싱 시스템 사양 선정 GUI 프로그램 개발에 관한 연구)

  • Choi, Yo Han;Lee, Kwang-Hee;Lee, Chul-Hee;Park, Gwang Ho
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.20 no.4
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    • pp.94-105
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    • 2021
  • A graphical user interface (GUI) program for steam tracing system selection was developed by using a theoretical model. We derived the model on the basis of the one-dimensional heat transfer theory of conduction and convection through a composite wall. Computational fluid dynamics (CFD) and experiments were performed for validation at steam temperatures of 120.4[℃] and 158.9[℃]. The temperature of a pipe's outer surface obtained through CFD matched well with that predicted by the proposed model for both conditions. By contrast, the experiment results showed a small error at 120.4[℃] and a large error at 158.9[℃] because of the melting of the heat transfer compound and water phase transition. Thus, the steam temperature range of the proposed model is below 120.4[℃].

Design and Implementation of LED Board Effect Program using Portable Lighting Stick (휴대용 전광봉을 이용한 전광판 효과 프로그램의 설계 및 제작)

  • Lee, Kyong-ho;Kim, Seol-hwa;Park, Yoo-Jin;Lee, Ga-Eun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.201-204
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    • 2021
  • 본 연구에서는 휴대 할 수 있는 선형 LED 전광봉으로 2차원 LED 전광판 효과의 구현을 시도하였다. 전광봉을 회전하면 전광판의 효과가 나도록 구성한 것으로, adafruit의 스트립(strip) 형 네오픽셀(NeoPixel) 1 × 16 LED으로 형성되는 구조물을 만들고, 이를 제어 할 수 있는 회로와 제어 프로그램을 설계하고 구현하였다. 구현한 전광봉은 큰 전력 소모에도 문제없도록 리튬 이온 충전지를 이용하여 전원이 공급되도록 하여 휴대성을 구현하였고, 블루투스 칩이 부착된 아두이노를 이용하여 하드웨어 구성을 완료하였다. 아두이노에는 C++를 이용하여 전광봉으로 전광판 효과를 볼 수 있도록 LED들을 통제하는 제어용 프로그램을 구성하였을 뿐 아니라 블루투스를 이용한 스마트 폰과 통신할 수 있는 프로그램을 구현하였다. 대략 6도 단위로 LED가 제어 되도록 하여 1회전에 16 × 60 정도의 전광판 효과를 볼 수 있다. 스마트 폰에는 원하는 전광판을 구성할 수 있도록 색상 팔레트 형성 기능과, 통제용 전광판의 크기를 결정 기능, 크기가 결정된 전광판에서 원하는 색으로 홍보용 내용이 불이 켜질 수 있도록 전광판 구성 기능, 구성된 전광판 자료를 CSV(Comma Separate Value) 파일로 저장하고, 전광봉으로 보낼 수 있는 기능을 구성하였다.

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Implementation of a Bluetooth-LE Based Wireless ECG/EMG/PPG Monitoring Circuit and System (블루투스-LE 기반 심전도/근전도/맥박 무선 모니터링 회로 및 시스템 구현)

  • Lee, Ukjun;Park, Hyeongyeol;Shin, Hyunchol
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.6
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    • pp.261-268
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    • 2014
  • This paper presents a electrocardiogram(ECG), electromyogram(EMG), and Photoplethysmography(PPG) signal wireless monitoring system based on Bluetooth Low Energy (BLE). ECG and EMG sensor interface analog front-end circuits are designed by using off-the-shelf parts. Texas Instruments(TI)'s CC2540DK is used for BLE-based communication. Two CC2540DK modules are used as Peripheral and Central nodes. In peripheral device, vital signals are acquired by the analog front-ends and fed to ADC for analog-to-digital conversion. The peripheral transmitts the data through the air to the central device. The central device receive the data and sends them to PC using UART. GUI is designed using Labview for displaying the acquired vital signals. The developed system can be used for future ubiquitous wireless healthcare system based on bluetooth 4.0.

A study on automation of modal analysis of a spindle system of machine tools using ANSYS (ANSYS를 활용한 공작기계 주축 시스템의 진동 모드 해석 자동화에 관한 연구)

  • Lee, Bong-Gu;Choi, Jin-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.4
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    • pp.2338-2343
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    • 2015
  • An analytical model was developed in this study and then implemented into a tool for automation of FEA (Finite Element Analysis) of a spindle system for natural frequencies and modes in the universal FEA software, ANSYS. VBA of EXCEL was used for the implementation. It allowed graphic user interfaces (GUIs) to be developed for a user to interact with the tool and, in addition, an EXCEL spreadsheet to be used for data arrangement. A code was developed in the language of ANSYS to generate the geometric model of the spindle system, sequentially to construct the analytical model based on the information in the GUIs, and finally to perform computation for the FEA. Its automation of the model generation and analysis can help to identify a near optimal design of the spindle system under design in minimum time and efforts.

A Study on the Development of a Sensory Gate-Ball Game for the Aged People (노인을 위한 체감형 게이트볼 게임 개발에 관한 연구)

  • Kim, Jung-A;Kang, Kyung-Kyu;Li, Xianji;Ming, Shi-Hua;Kim, Dong-Ho
    • Journal of Korea Game Society
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    • v.7 no.4
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    • pp.13-21
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    • 2007
  • Recently, medical advances have been increasing the size of the aged population. With rapidly developing technology, computers are now essential parts in our daily life, and the number of the aged people using computers is also increasing continuously. But user interfaces and contents for the aged people have not yet been developed actively. In this paper, we present a 3D sensory gate-ball game which can be played by the aged people easily. This study is based on 3D graphics and uses a realistic gate-ball stick and balls as interfaces, so it can improve both physical and metal health of the aged people. Because our game is a sensory game, it is easy to play in house without an outdoor playground. In addition, the game provides many interesting situation so that it can raise the participation and interest of the aged people.

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High-rate BCI spelling System using eye-closed EEG signals (닫힌 눈(eye-closed) EEG신호를 이용한 높은 비율BCI 맞춤법 시스템)

  • Nguyen, Trung-Hau;Yang, Da-lin;Kim, Jong-Jin;Chung, Wan-Young
    • Journal of the Institute of Convergence Signal Processing
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    • v.18 no.2
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    • pp.31-36
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    • 2017
  • This study aims to develop an BCI speller utilizing eye-closed and double-blinking EEG based on asynchronous mechanism. The proposed system comprised a signal processing module and a graphical user interface (virtual keyboard-VK) with 26 English characters plus a special symbol. A detected "eye-closed" event induces the "select" command, whereas a "double-blinking" (DB) event functions the "undo" command. A three-class support vector machine (SVM) classifier involving EEG signal analysis of three groups of events ("eye-open"-idle state, "eye-closed", and "double -blinking") is proposed. The results showed that the proposed BCI could achieve an overall accuracy of 92.6% and a spelling rate of 5 letters/min on average. Overall, this study showed an improvement of accuracy and the spelling rate resulting from in the feasibility and reliability of implementing a real-world BCI speller.

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Study on a Model-based Design Technique for Monitoring and Control of a Vehicle Cluster (자동차 클러스터의 감시 및 제어를 위한 모델기반설계 기법 연구)

  • Kim, Dong Hun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.27 no.1
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    • pp.35-41
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    • 2017
  • This paper presents the development of a monitoring and control system for a vehicle cluster using a model-based design technique. For MBD(model-based design), MATLAB GUI(Graphic User Interface), M programs, simulink, state flow, and tool boxes are used to monitor a number of data such as warning, interrupts, and etc. connected to a real vehicle cluster. As a monitoring tool, a PC(Personal Computer) station interworks with the real vehicle cluster through the interface commands of tool boxes. Thus, unlike existing text-based designs, the MBD based vehicle cluster system provides very easy algorithm updates and addition, since it offers a number of blocks and state flow programs for each functional actions. Furthermore, the proposed MBD technique reduces the required time and cost for the development and modification of a vehicle cluster, because of verification and validation of the cluster algorithm on the monitor through a PC.

Design and Implementation of Visual Environment for Parallel Object-Oriented Programming (병렬 객체지향 프로그래밍을 위한 시각 환경의 설계 및 구현)

  • Choe, Suk-Yeong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.2
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    • pp.485-496
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    • 1999
  • Comparing with sequential programming, parallel programming has additional complexity due to the consideration of parallelism, communication and synchronization of processes. A synergism between users and compliers should be established, each assisting the other to produce high quality parallel programs. On the above underlying philosophy, we developed a parallel Object-Oriented specification language, POOSL, as preliminary works. However, it is still likely to hard for users to write parallel program because users have to consider grammar of POOSL and to write text-based parallel program. It would be more desirable to provide users wit visual environment for effective parallel programming. Therefore, we propose a visual programming environment. VEPO(Visual environment for Parallel Object-Oriented Programming), based on POOSL in order that users can develop parallel programs more easily and conveniently. It aims at supporting a programming environment in which users can represent their programs more naturally and visually I parallel manner with object-oriented concept and essential steps during parallel program development such as program specification, compilation, execution and animation of execution are integrated. VEPO has useful features for parallel processing. Especially, complicated parallel codes for synchronization and communication of processes are automatically generated in the translation phase, so users can be relieved of writing error-prone parallel codes. The system is targeted to the transputer-based parallel system, MC-3. The graphic user interface of VEPO was implemented using Visual C++. Visual programs descirbed on VEPO are translated into Inmos C and executed on MC-3.

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