• Title/Summary/Keyword: 그래픽스 서브시스템

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The Performance Enhancements of OpenGL-based 3D Graphics Application by Configuring of Microprocessors and Main Memories (마이크로프로세서와 주기억장치 변화에 따른 OpenGL 기반 3D 그래픽스 어플리케이션 성능 평가에 대한 연구)

  • Kim, Heui-Jung;Oh, Jung-Taek;Jung, Jae-Hyun
    • Proceedings of the Korean Society of Marine Engineers Conference
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    • 2006.06a
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    • pp.263-264
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    • 2006
  • On this study the performance of engineering workstation running OpenGL based application The following instructions are enhanced by configuring of the microprocessor and main memories. Single processors and more main memories are better than dual and less or same is confirmed.

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Multi-mode Kernel Weight-based Object Tracking (멀티모드 커널 가중치 기반 객체 추적)

  • Kim, Eun-Sub;Kim, Yong-Goo;Choi, Yoo-Joo
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.4
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    • pp.11-17
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    • 2015
  • As the needs of real-time visual object tracking are increasing in various kinds of application fields such as surveillance, entertainment, etc., kernel-based mean-shift tracking has received more interests. One of major issues in kernel-based mean-shift tracking is to be robust under partial or full occlusion status. This paper presents a real-time mean-shift tracking which is robust in partial occlusion by applying multi-mode local kernel weight. In the proposed method, a kernel is divided into multiple sub-kernels and each sub-kernel has a kernel weight to be determined according to the location of the sub-kernel. The experimental results show that the proposed method is more stable than the previous methods with multi-mode kernels in partial occlusion circumstance.

Hardware Implementation of Rasterizer with SIMD Architecture Applicable to Mobile 3D Graphics System (모바일 3차원 그래픽스 시스템에 적용 가능한 SIMD 구조를 갖는 래스터라이저의 하드웨어 구현)

  • Ha, Chang-Soo;Sung, Kwang-Ju;Choi, Byeong-Yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.313-315
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    • 2010
  • In this paper, we describe research results of developing hardware rasterizer that is applicable to mobile 3D graphics system, designed in SIMD architecture and verified in FPGA. Tile-based scan conversion unit is designed like SIMD architecture running four tiles simultaneously and each tile traverses pixels hierarchical in 3-level so that visiting counts is minimized. As experimental results, $8{\times}8$ is the most efficient size of tile and the last step of tile traversing is performed on $2{\times}2$ sized subtile. The rasterizer supports flat shading and gouraud shading and texture mapper supports affine mapping and perspective corrected mapping. Also, texture mapper supports point sampling mode and bilinear interpolating sampling mode and two types of wrapping modes and various blending modes. The rasterzer operates as 120Mhz on xilinx vertex4 $l{\times}100$ device. To easy verification, texture memory and frame buffer are generated as block rom and block ram.

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