• Title/Summary/Keyword: 그래프 아트

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Daylighting Performance Nomographs for Toplit Atrium (아트리움의 자연채광 성능 예측용 노모그래프)

  • Kim, Jeong-Tai;Chung, Yu-Gun
    • KIEAE Journal
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    • v.3 no.2
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    • pp.45-50
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    • 2003
  • Today, there are increasing evidences that daylight is essential for health, well-being and productivity. One of the strong contributions, which atria can make to advantages in building, is in allowing the use of daylight. This research is to develop nomographs and to evaluate the daylight performances of toplit atria with louvers. For this purpose, the evaluation models of toplit atria with well indexes of 0.5, 1.0 or 2.0 have been selected through the field surveys of atrium buildings in Seoul area. Also, weather data for solar irradiance and luminous efficacy were gathered from the recently conducted previous researches. The computer simulations were performed under clear sky conditions, using the ADELINE program, and various daylight performances were analyzed by the daylight illumination ratio. Analyzing the simulation results, solar altitude, solar azimuth, and louver angle and louver reflectance were found to be important factors affecting the daylight performance of toplit atria. Using these variables, regression equations have been formulated, and the nomographs, which may predict the daylight performances of toplit atria with louvers, were developed. The developed nomographs were validated through comparing the results of nomograph predictions to the results of scale-model experiments.

A Study on the Teaching of 'Function' utilizing the Graph Art - Case study focusing on the activities of Ulsan WISE Science Camp - (Graph Art를 활용한 함수 지도에 관한 연구 - 울산 WISE 과학캠프활동을 중심으로 한 사례연구 -)

  • Chung, Young-Woo;Kim, Boo-Yoon
    • The Mathematical Education
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    • v.51 no.3
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    • pp.197-210
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    • 2012
  • In this study, we will develop and implement the teaching program of 'Function', on the subject of "Poster-Making utilizing the Graph Art" in the Math Camp for middle-school students. And we will examine the didactical significance through student's activities and products. The teaching program of 'Function' utilizing the Graph Art can be promoted self-directly the understanding of 'Function' concept and the ability for handling 'Function'. In the process of drawing up the graph art, in particular, this program help students to promote the ability for problem-solving and mathematical thinking, and to communicate mathematically and attain the his own level. Ultimately, this program have a positive influence upon cognitive and affective and areas with regard to mathematics.

Species and Macroscopic Analysis of Log Piles Used for the ex-Government General of Chosun Building (구 조선총독부 청사 (구 중앙청) 기초말뚝 통나무의 수종과 재질)

  • Park, Won-Kyu;Kim, Yo-Jung
    • Journal of Conservation Science
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    • v.9 no.1
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    • pp.48-52
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    • 2000
  • A hundred wooden foundation piles were found underground during reconstruction for Heungreamun after removing ex-Chosunchongdokbu (ex-Government General of Chosun) building, which was built in 1916, at Kyungbok Palace in Seoul. It is known that larch piles had been collected from the Yaru area near Mt. Baekdu (Changbai). in North Korea. We examined 15 piles for identification of the species and their tree-ring structure. The species is identified as Larix gmelini by microscopic observation. Average diameter of the piles was 27 cm and average age 103 years. We obtained 151 year tree-ring chronology. However, we could not date the exact cutting years because there was no reference chronology yet. When we can obtain chronologies from living trees near the Yaru area, we could make a absolute and longer chronology for studying past history and environments around Mt. Baekdu.

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Study on the Digital Character and Realism in the Digital Age -Focused on the CG Works of the ACM SIGGRAPH Asia- (디지털 시대: 디지털 캐릭터와 리얼리즘 -ACM 시그래프 아시아 출품작을 중심으로-)

  • Choo, Hye-Jin
    • Cartoon and Animation Studies
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    • s.37
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    • pp.439-461
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    • 2014
  • Art has evolved into remarkable changes in its art form maintaining a close link with the contemporary scientific technologies that gave birth to new tools of expression in each era. Animation is an art form in an inextricable connection with technological aspects because it was spawned by the technical background like movies. In this regard, animation is often viewed very strongly by technical advancements in terms of an aesthetic approach. John Whitney Sr., one of the pioneers in computer graphics arts, turned his attention to the new technology called computer graphics as a means to visualize images and movement. The advent of a new medium had a strong influence not only on tools and means for novel expression but also on the gradual shift in thinking about arts and even the audiences' taste. In the 1980s, animation was combined with computer technology and the rapid progress of computer graphic technology opened up the era of new visual aesthetics, Today, the development of digital technology presents a different dimension of realism, either advocating hyperrealism by digital actors or presenting new illusionism by classic cartoon characters emphasized in a distortion or metamorphosis from a real life in order to consolidate animation realism. Based on the two perspectives mentioned above, this study can identify methods of digital character appropriation focused on the works of the ACM SIGGRAPH Asia and find how the relationship between art and technology has changed the digital realism and evolved the digital character as the digital technology has developed.