• Title/Summary/Keyword: 규칙기반제어

Search Result 266, Processing Time 0.029 seconds

A study on the policy-based wireless network implementation (정책기반 무선네트워크 구현에 관한 연구)

  • Kang, Oh-Hyung;Lee, Ji-Hyun;Shin, Seong-Yoon;Park, Ki-Hong;Rhee, Yang-Won
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2009.01a
    • /
    • pp.245-248
    • /
    • 2009
  • 무선네트워크 환경에서 인증과 암호화를 함으로서 보안이 강화되는 효과가 있으나 무선네트워크를 이용하는 이용자들에 대한 권한이 동일하게 부여되면 접근성에 문제점이 대두됨에 따라 이용자 그룹별로 인터넷 이용에 대한 접근권한을 제어함으로서 다양한 학내 구성원, 계약직, 방문자, 시민 등 에게 보안측면과 운영성에 편리성을 가져올 수 있다. 관리자기 정책을 만들어 각각의 액세스포인트에 정책을 적용하고 사용자가 인증을 받을 때 인증서버에서 사용자에 대한 필터아이디를 액세스포인트에 전달해줌으로서 사용자에 대한 정책규칙이 적용된다.

  • PDF

An Agent-based Fuzzy Inference System for Hull Form Design (선형 설계용 에이전트 기반 퍼지 추론 시스템 기초연구)

  • 이규열;김수영;신성철;조윤제;김민정
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.8 no.3
    • /
    • pp.41-49
    • /
    • 1998
  • Agent, as a independent module, exchanges knowledge & information which are classified to their characteristics according to shared protocol. i.e. Agent Communication Language(AC1,). Fuzzy inference system represents the experiential knowledge as li~~guisticco ntrol rule and enables us to execute the knowledge using fuzzy inference. This study tries connecting fuzzy inference system with agent-based system and inspects applicability to hull form design through inferring principle dimension and hull form coefficients.

  • PDF

Dialogue Management System for IPTV (IPTV 제어를 위한 대화관리시스템 설계)

  • Kim, Hyun-Jeong;Sung, Joo-Won;Eun, Ji-Hyun;Chang, Du-Seong
    • Annual Conference on Human and Language Technology
    • /
    • 2009.10a
    • /
    • pp.40-43
    • /
    • 2009
  • 방통융합의 대표적인 서비스인 IPTV의 상용화로 이용자에게는 방송에 대한 다양한 선택의 자유와 편익을 주고 있다. 본 논문에서는 대화시스템을 통해 IPTV 서비스 이용자가 원격 모바일 환경에서 댁내의 IPTV 셋톱장치의 상태를 조회하고 셋톱장치의 환경설정을 변경하거나, IPTV의 채널이나 컨텐츠를 재생할 수 있는 대화시스템의 구조를 제안한다. 이러한 대화시스템을 이용하여 IPTV 사용자는 원격에서 가정내의 자녀들의 TV 시청을 지도하고, 셋톱장치나 리모컨에 익숙하지 않은 유아나 노년층을 위해 원격에서 컨텐츠 재생이 가능하도록 한다. IPTV 영역에 대한 요구 분석을 통해 화행과 의미구조를 수립하였으며, 1만 3천 대화쌍을 수집하였다. 다양한 IPTV 영역에 대응하기 위해 예제기반 추론 방법과 규칙기반 추론 방법을 결합하여 사용할 수 있도록 하였으며, EPG 검색 모듈을 추론모듈에 추가하였다. 또한 SMS 영역에서의 성능향상을 위한 전처리를 도입하였다.

  • PDF

A Model Using IOT Based Railway Infrastructure Sensor Data for Recognition of Abnormal state (IOT기반 철도인프라 데이터를 활용한 이상상황 인식모델)

  • Jang, Gyu-JIn;Ahn, Tae-Ki;Kim, Young-Nam;Jung, Jae-Young
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2018.10a
    • /
    • pp.771-773
    • /
    • 2018
  • 인공지능(AI), 사물인터넷(IoT)등의 4차 산업기술은 철도안전의 핵심수단으로 부상하고 있으며 차량, 위험관리, 운행관리, 보안관리 등의 점진적인 적용분야 확장을 통해 철도안전에 대한 신뢰성을 향상시킬 수 있는 방안에 대한 관심이 집중되고 있다. 본 논문에서는 IoT 기반의 다양한 철도인프라 데이터를 활용하여 열차주행상태에 영향을 줄 수 있는 이상상황 인식 모델 및 열차자율주행을 위한 제어기술에 필요한 정보로 인프라 상태를 제공하는 방식을 제안한다. 철도 인프라 상황인지에 필요한 데이터는 레일온도, 선로 지정물, 승객 수, 선로 적설량을 지정하였고, 제안 인식모델의 스게노 퍼지추론 방식을 적용한 후 철도차량 운전관련 취급규정 및 취급세척을 기반으로 퍼지규칙(Fuzzy Rule)을 15개 생성하였다. 인프라데이터셋을 활용하여 제안모델의 인식률 평가에 사용하였으며 인식률 결과는 약 86%의 정확성을 보였다. 퍼지추론 기반 방식의 철도인프라 이상상태 인식모델을 철도분야에 접목시킨다면 기존의 관제기반 방식보다 효율적인 철도인프라 상황인식이 가능할 것으로 판단된다.

Unsupervised Machine Learning based on Neighborhood Interaction Function for BCI(Brain-Computer Interface) (BCI(Brain-Computer Interface)에 적용 가능한 상호작용함수 기반 자율적 기계학습)

  • Kim, Gui-Jung;Han, Jung-Soo
    • Journal of Digital Convergence
    • /
    • v.13 no.8
    • /
    • pp.289-294
    • /
    • 2015
  • This paper proposes an autonomous machine learning method applicable to the BCI(Brain-Computer Interface) is based on the self-organizing Kohonen method, one of the exemplary method of unsupervised learning. In addition we propose control method of learning region and self machine learning rule using an interactive function. The learning region control and machine learning was used to control the side effects caused by interaction function that is based on the self-organizing Kohonen method. After determining the winner neuron, we decided to adjust the connection weights based on the learning rules, and learning region is gradually decreased as the number of learning is increased by the learning. So we proposed the autonomous machine learning to reach to the network equilibrium state by reducing the flow toward the input to weights of output layer neurons.

3D Image Scan Automation Planning based on Mobile Rover (이동식 로버 기반 스캔 자동화 계획에 대한 연구)

  • Kang, Tae-Wook
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.20 no.8
    • /
    • pp.1-7
    • /
    • 2019
  • When using conventional 3D image scanning methods, it is common for image scanning to be done manually, which is labor-intensive. Scanning a space made up of complicated equipment or scanning a narrow space that is difficult for the user to enter, is problematic, resulting in quality degradation due to the presence of shadow areas. This paper proposes a method to scan an image using a rover equipped with a scanner in areas where it is difficult for a person to enter. To control the scan path precisely, the 3D image remote scan automation method based on the rover move rule definition is described. Through the study, the user can automate the 3D scan plan in a desired manner by defining the rover scan path as the rule base.

A Study of Fire Shunt Guidance Based on Wireless Sensor Networks (무선 센서 네트워크 기반의 화재 대피 유도 연구)

  • Kim, Yong-Woo;Kim, Do-Hyeon;Kwak, Ho-Young;Park, Hee-Dong
    • Journal of Korea Multimedia Society
    • /
    • v.11 no.11
    • /
    • pp.1547-1554
    • /
    • 2008
  • This paper proposes a fire shunt guidance system model based on rule, it presents suitable shunt route in real-time according to collected fire information of the building inside using wireless sensor networks. So, this system model is composed of the sensor alert module, the behavior suggestion module, and the emergency device control module. The sensor alert module uses rule-base algorithm that monitored the information to collect periodically in wireless sensor networks. And, the behavior suggestion module proposed a suitable behavior, this module supports to judge the fire area with danger sensor list. Additional, the emergency device control module controls a related emergency device according to the suggested behavior and to present on a control screen. We experiment the fire shunt guidance system based on Internet Web for operation verification of the proposed system. Consequently, this study supports people safety with the behavior suggestion according to the context information when an emergency situation happens.

  • PDF

Fuzzy Rule Based Trajectory Control of Mobile Robot (이동용 로봇의 퍼지 기반 추적 제어)

  • Lee, Yun-Hyung;Jin, Gang-Gyoo;Choi, Hyeung-Sik;Park, Han-Il;Jang, Ha-Lyong;So, Myung-Ok
    • Journal of Advanced Marine Engineering and Technology
    • /
    • v.34 no.1
    • /
    • pp.109-115
    • /
    • 2010
  • This paper deals with trajectory control of computer simulated mobile robot via fuzzy control. Mobile robot is controlled by Mamdani type fuzzy controller. Inputs of the fuzzy controller are angle between mobil robot and target, changed angle and output is the steering angle, which is control input. Fuzzy rules have seven rules and are selected by human experiential knowledge. Also we propose a scaling factors tuning scheme which is the another focus in designing fuzzy controller. In this paper, we adapt the RCGA which is well known in parameter optimization to adjust scaling factors. The simulation results show that the fuzzy control effectively realize trajectory stabilization of the mobile robot along a given reference target from various initial steering angles.

A Control Method for designing Object Interactions in 3D Game (3차원 게임에서 객체들의 상호 작용을 디자인하기 위한 제어 기법)

  • 김기현;김상욱
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.9 no.3
    • /
    • pp.322-331
    • /
    • 2003
  • As the complexity of a 3D game is increased by various factors of the game scenario, it has a problem for controlling the interrelation of the game objects. Therefore, a game system has a necessity of the coordination of the responses of the game objects. Also, it is necessary to control the behaviors of animations of the game objects in terms of the game scenario. To produce realistic game simulations, a system has to include a structure for designing the interactions among the game objects. This paper presents a method that designs the dynamic control mechanism for the interaction of the game objects in the game scenario. For the method, we suggest a game agent system as a framework that is based on intelligent agents who can make decisions using specific rules. Game agent systems are used in order to manage environment data, to simulate the game objects, to control interactions among game objects, and to support visual authoring interface that ran define a various interrelations of the game objects. These techniques can process the autonomy level of the game objects and the associated collision avoidance method, etc. Also, it is possible to make the coherent decision-making ability of the game objects about a change of the scene. In this paper, the rule-based behavior control was designed to guide the simulation of the game objects. The rules are pre-defined by the user using visual interface for designing their interaction. The Agent State Decision Network, which is composed of the visual elements, is able to pass the information and infers the current state of the game objects. All of such methods can monitor and check a variation of motion state between game objects in real time. Finally, we present a validation of the control method together with a simple case-study example. In this paper, we design and implement the supervised classification systems for high resolution satellite images. The systems support various interfaces and statistical data of training samples so that we can select the most effective training data. In addition, the efficient extension of new classification algorithms and satellite image formats are applied easily through the modularized systems. The classifiers are considered the characteristics of spectral bands from the selected training data. They provide various supervised classification algorithms which include Parallelepiped, Minimum distance, Mahalanobis distance, Maximum likelihood and Fuzzy theory. We used IKONOS images for the input and verified the systems for the classification of high resolution satellite images.

Control of Flexible Joint Cart based Inverted Pendulum using LQR and Fuzzy Logic System (LQR-퍼지논리제어기에 의한 2중 차량 구조 역진자 시스템의 제어)

  • Xu, Yue;Choi, Byung-Jae
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.23 no.3
    • /
    • pp.268-274
    • /
    • 2013
  • Any new method for controlling a nonlinear system has widely been reported. An inverted pendulum system has typically been used as a target system for demonstrating its usefulness. In this paper, we propose an algorithm to control a flexible joint cart based inverted pendulum system. Two carts are connected with a spring and one is a driving cart and the other is no driving cart with a pole. We here present a system modeling and a good fuzzy logic based control algorithm. We also introduce LQR (Linar Quadratic Regulator) technique for reducing the number of control variables. By using this technique, the number of input variables for a fuzzy logic controller is become only two not six. So the computational complexity is largely reduced. Moreover, a two-input fuzzy logic controller has a control rule table with a skew-symmetric property. And it will lead the design of a single-input fuzzy logic controller. In order to demonstrate the usefulness of the proposed method and prove the superiority of the proposed method, some computer simulations are presented.