• Title/Summary/Keyword: 구조영화

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The Family and Individual in the Transmedia Storytelling of Young Adult Narratives (청소년서사의 트랜스미디어 스토리텔링에 나타나는 가족과 개인)

  • Chung, Hye-Kyung
    • Journal of Popular Narrative
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    • v.27 no.2
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    • pp.215-262
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    • 2021
  • This thesis focuses on Wandeuki and Elegant Lies - novels written by Kim Ryeo-reong and adapted into the film by Director Lee Han; this thesis analyzes the process of storytelling being transformed as the media is converted. Also, this thesis discusses cultural-political implications of transmedia storytelling where different narrative responses coexist concerning post-IMF family disorganization and "individualization." First of all, this thesis critically reviews existing discourses on the concept of transmedia storytelling and refers to 'transfictionality' the narratological concept of Marie-Laure Ryan in order to look into media conversion storytelling that starts from original novels. The novels Wandeuki and Elegant Lies show two aspects of "individualization" that adopts existential conditions of family disorganization. Wandeuki deviates from patriarchal family romance through self-discovery and exhibits loose family bond, which is something similar to companionship of close individuals. Elegant Lies shows individualization of pain by portraying a teenager who found herself completely isolated, while showing that it is impossible for the people left behind to mourn. On the other hand, director Lee Han's films and show stories in which family members, who are confronting family dissolution, rediscover and restore their families against family dissolution. The film promotes the expansion of family community through multicultural identity, and the film completes condolence of the people left behind by having the remaining families survive as survivors of suicide. The storyworld of the novels puts emphasis on 'self-discovery' of individual adolescents, while the storyworld of the movies puts emphasis on 'rediscovery of family'. Through transformation of storytelling - especially the redesigning of narrative structures called "modification" - transmedia storytelling shows that the relationship between media-converted texts is far from "faithful representation," but rather, shows conflicting themes and perspectives. With a reference point of 'the emergence of character' transmedia storytelling, which is predicated on the original work but aims to free itself from the original work by transforming storytelling through media conversion, opens up polyphonic storyworld by creating heterogeneous voices. In the post IMF-era, where uncertainty mounts over family dissolution and individualization, polyphonic storyworld created by transmedia storytelling provides an opportunity to experience disparate desires over individual freedom/risk and complacency toward community. We can call this the cultural-political implication of transmedia storytelling based on transferring, transcednding, and transforming.

Time and Space through Minimum Units in Animation -Focus on Structural Linguistics- (애니메이션의 시간소와 공간소를 통한 시간성과 공간성 -구조주의 언어학을 중심으로-)

  • Kim, Ji-Hong
    • The Journal of the Korea Contents Association
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    • v.7 no.10
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    • pp.126-134
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    • 2007
  • It have been studied many researches for time and space in film, drama and even animation. This study, however, is for investigating a new methodology of time and space study base on the structural linguistics. It can not be detected any of previous study on this method, and it is the first time to try out for researching with the structural linguistics of time and space in animation with this concept. In order to study on the time and space by applying a new method of structural linguistics, it is identify the terminology and concept of the minimum unite of time and space and than analysis with paradigmatic and syntagmatic. Consequence of this study, it can suggest a new methodology of study in the ways of structural linguistics in animation. Further study is to apply this method on character design in animation.

Characteristics of the Mobility with Figurative Approach in Location based Games (위치기반게임의 이동성 반영 구조에 관한 문채적 접근: <패러랠 킹덤(Parallel Kingdom)>을 중심으로)

  • Kwon, Boh-Youn
    • Journal of Korea Game Society
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    • v.15 no.2
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    • pp.33-42
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    • 2015
  • This study analyzes location based game focused on the figurative characteristics of mobility. The purpose of this analysis is to extend the understandings of game mobility from technical side toward rhetorical territory. Christian Metz's film theory is appropriate for analysis of the game which is visual and combinational text. According as research findings, structuralize 5-layered spatial maps. And this kind of multi-layering structure generates figurative operations. Adaptive mobility by metaphor, it reflects player's real world movement into the virtual space. Metonymy brings given mobility, it reflects character's movement through all of the virtual maps.

The new fusion interpolation for high resolution depth image (고품질 및 고해상도 깊이 영상 구현을 위한 새로운 결합 보간법)

  • Kim, Jihyun;Choi, Jinwook;Ryu, Seungchul;Kim, Donghyun;Sohn, Kwanghoon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.07a
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    • pp.40-43
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    • 2012
  • 3차원 영상 기술은 방송, 영화, 게임, 의료, 국방 등 다양한 기존 산업들과 융합하며 새로운 패러다임을 형성하고 있으며, 고품질 및 고해상도의 3차원 영상 획득에 대한 필요성이 강조되고 있다. 이에 따라, 최근에는 3차원 입체 영상을 제작 하는 방법 중 하나인 2D-plus-Depth 구조에 대한 연구가 활발히 진행되고 있다. 2D-plus-Depth 구조는 Charge-Coupled Device(CCD) 센서 등을 이용한 일반 카메라와 깊이 카메라를 결합한 형태로써 이 구조로부터 얻은 깊이 영상의 해상도를 상향 변환하기 위해서 Joint Bilateral Upsampling(JBU)[1], 컬러 영상의 정보를 활용한 보간법[2] 등의 방법들이 사용된다. 하지만 이 방법들은 깊이 영상을 높은 배율로 상향 변환할 경우 텍스처가 복사되거나 흐림 및 블록화 현상이 발생하는 문제점이 있다. 본 논문에서는 2D-plus-Depth 구조에서 얻은 고해상도 컬러 영상에서 보간 정보를 구하고 이 정보를 저해상도의 깊이 영상에 적용하여 상향 변환된 가이드 깊이 영상을 제작한다. 이 가이드 깊이 영상을 Bilateral Filtering[8]을 이용함으로써 고품질의 고해상도 깊이 영상을 획득한다. 실험 결과 제안하는 방법으로 해상도를 상향 변환을 할 경우에 기존의 보간법들에 비해 깊이 영상의 특성을 잘 보존함을 확인할 수 있고, 가이드 깊이 영상에 필터링을 처리한 결과가 JBU의 결과보다 향상됨을 확인할 수 있다.

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The Effect of Nitrogen Fertilization on Vascular Bundles and Air Space Development in the Internodes of Several Rice Varieties, and the Relationship between the Histological Structure and Panicle Characteristics (질소시용이 수도품종의 절간조직구조에 미치는 영향 및 조직구조와 수상특성과의 관계)

  • Lee, Dong-Jin;Kim, Ki-Joon;Lee, Jong-Hoon;Kim, Bong-Ku;Chae, Je-Cheon
    • KOREAN JOURNAL OF CROP SCIENCE
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    • v.30 no.1
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    • pp.107-115
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    • 1985
  • Experiments were carried out to find out varietal differences in vascular bundles and air spaces in the internodes, in relation to ear characteristics using plant samples from various N levels. The number and size of large vascular bundles in the internodes increased by increasing N fertilization, especially in the 1st internodes for the numbers, and 3rd, 4th, and 5th internodes for the size. Comparing the varieties, indica/japonica cross-bred varieties had more and larger vascular bundles than japonica varieties. The number of air spaces also increased by the increase of N fertilization. Comparing the varieties, Pungsanbyeo and Chucheongbyeo had more air spaces than Yushin and Jinheung in 3rd or upper internodes. The number and size of vascular bundles and the thickness of internodes had significant correlation with the panicle length, number of primary and secondary branches and number of spikelets per panicle.

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Designing a Writing Support System Based on Narrative Comprehension of Readers (독자의 내러티브 이해를 반영한 창작 지원 시스템 설계)

  • Kwon, Hochang;Kwon, Hyuk Tae;Yoon, Wan Chul
    • Journal of the HCI Society of Korea
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    • v.9 no.2
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    • pp.23-31
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    • 2014
  • A variety of writing support systems focus on the information management or the feature analysis of the commercially successful narrative texts. In these approaches, the reader's role in the narrative creating process is overlooked. During a writing work, an author anticipates the reader's response or expectation to the narrative and he/she organizes the narrative either along or against the prediction about readers. Assessing and controlling the reader's comprehension in the development of events influences the aesthetic quality of the narrative. In this paper, we suggest a writing support system to visualize and adjust the characteristics of a narrative text related to the reader's comprehension, which is theoretically based on the narrative structure model and the event-indexing situation model. Under the development of the support system, we designed an interactive framework to create events as the basic units of story and arrange them onto both story- and discourse-time axes. Using this framework, we analyzed the organization of events about an actual film narrative. We also proposed both the continuity of the situational dimensions and the cognitive complexity as the characteristics to affect the reader's comprehension, hence we devised a method to visualize and evaluate them. This method was applied to the actual film narrative and the result was discussed in the aspect of the features of the narrative and wiring support strategies.

Found Footage Film of Self-Reflexivity (자기반영적 파운드 푸티지 필름)

  • Suh, Yong Chu
    • Cartoon and Animation Studies
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    • s.33
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    • pp.317-341
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    • 2013
  • Found Footage Film has been increasingly addressed between film and visual art world in the age of rapid media change. With regards to this self-conscious found footage filmmaking, narrative structures are unraveled to relate new stories, images are removed from their original context only to reappear in a different context, new layers that alter the meaning are added, stereotypes from Hollywood movies are exposed, and new montages are used to destroy the illusion of the medium itself. The physical properties of the original material are also emphasized or altered in order to add a new meaning. The starting point of this study is the recognition of the origin of found footage film. It traces back to the found object from primitive impulse and found art from Dada and surrealism. Many found footage films have been at least partly inspired by Duchamp's ready-mades. These films use footages that the filmmakers did not shot, and even footage that was never intended as art. This essay deals with the found footage practices and interrogates the aesthetic implications by the concept of self-reflexivity. Self-reflexivity means consciousness turning back on itself, and found footage film is about films which call attention to themselves as cinematic constructs. It breaks with art as illusionism and exposes their own factitiousness as textual constructs. Furthermore, the inevitable mortality of celluloid and temporal reconstruction of original film will be treated. Recentely, many attention has been given to role of Found Footage Film. I hope to add the understanding of the artistic found footage film with this study.

Matchmaker: Fuzzy Vault Scheme for Weighted Preference (매치메이커: 선호도를 고려한 퍼지 볼트 기법)

  • Purevsuren, Tuvshinkhuu;Kang, Jeonil;Nyang, DaeHun;Lee, KyungHee
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.26 no.2
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    • pp.301-314
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    • 2016
  • Juels and Sudan's fuzzy vault scheme has been applied to various researches due to its error-tolerance property. However, the fuzzy vault scheme does not consider the difference between people's preferences, even though the authors instantiated movie lover' case in their paper. On the other hand, to make secure and high performance face authentication system, Nyang and Lee introduced a face authentication system, so-called fuzzy face vault, that has a specially designed association structure between face features and ordinary fuzzy vault in order to let each face feature have different weight. However, because of optimizing intra/inter class difference of underlying feature extraction methods, we can easily expect that the face authentication system does not successfully decrease the face authentication failure. In this paper, for ensuring the flexible use of the fuzzy vault scheme, we introduce the bucket structure, which differently implements the weighting idea of Nyang and Lee's face authentication system, and three distribution functions, which formalize the relation between user's weight of preferences and system implementation. In addition, we suggest a matchmaker scheme based on them and confirm its computational performance through the movie database.

An Analysis of Game Storytelling Structure Focused on the Characters in RPG (캐릭터 중심의 RPG 스토리텔링 구조 분석)

  • Kim, Mi-Jin;Yoon, Sun-Jung
    • Journal of Korea Game Society
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    • v.5 no.3
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    • pp.17-24
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    • 2005
  • The interaction property of digital media have changed traditional storytelling into a new concept, digital-storytelling, which has been widely accepted. Nowadays open-ended game storytelling, which different from story design of movie or animation, is chosen for the development of RPG. It can make infinite stories according to player character's decision. In this paper, we propose a game storytelling structure focused on the characters for RPG, and analyze how characters designed with various story-values interact with background stories and events in the cyber game world through case studies. This research is necessary to design predictable game mechanics and provide methods to control game play in case of special-purpose game.

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Histological and Ultrastructural Studies on the Lingual Papillae and the Taste Buds of the Pre-and Postnatal Mice (마우스의 출생전 .후 발생단계에서 설유두와 미뢰에 대한 조직학적 및 미세구조적 연구)

  • 신보철;정영화
    • The Korean Journal of Zoology
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    • v.37 no.2
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    • pp.182-202
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    • 1994
  • 마우스(ICR mouse)의 줄생전 ·후 발생에 따른 설점막에서 설유두와 미뢰의 발생, 미뢰를 구성하는 미각세포들의 각 형별 미세구조적인 특징 및 미각세포와 신경종말과의 관계를 광학 및 전자현미경으로 관찰하였다. 유곽유두는 임신 17일 심상유두와 엽상유두는 출생 후 0일, 사상유두는 출생후 1일에 출현하였으며, 유곽유두와 심상유두에서의 미뢰는 출생 후 0일, 엽상유두에서의 미뢰는 출생후 1일에 관찰되었다. 유곽유두에서는 유두벽 상피 뿐만 아니라 유두 표면상피에서도 성체에서와는 다르게 미뢰가 출현하였다. 출생후 7일과 15일에서 유곽유두의 미뢰에 대한 미세구조적 관찰에서 미각세포는 중간형 세포. 암세포, 명세포, 기저세포 및 주변세포로 구분되었다 중간형 세포는 암세포와 명세포의 중간정도의 전자밀도를 보이는 세포로서 세포질에서는 활면 및 조면소포체가 다수 관찰되었고. 세포질 및 핵질내에서 다소포성소체와 유사한 구조물들이 관찰되었다. 암세포는 전자밀도가 높아 어둡게 보였고. 핵막은 깊은 함입을 보였다 이 세포의 핵주변 세포질에는 미토콘드리아, 섬유상 물질, 조면소포체 및 폴리솜들이 다수 관찰되었으며, 첨부 세포질에서는 전자밀도가 높아 어둡게 보이는 과립들이 다수 관찰되었다. 명세포는 전자밀도가 낮아 밝게 보였고, 크고 등근 핵을 갖고 있었으며. 세포질내에서 활면소포체, 폴리솜 그리고 크고 작은 공포들이 다수, 조면소포체들은 소수 관찰되었다. 기저세포는 핵질이 풍부한 난원형의 핵을 갖고 있었으며, 전자밀도가 낮아 밝게 보였고, 유리리보솜들은 많았으나, 활면 및 조면소포체들은 소수 관찰되었다 주변세포는 비교적 긴 방추형의 세포로 얕은 핵막 함입들을 보였고, 대부분의 세포소기 관들은 미약하였으나 유리리보솜들은 다소 많이 관찰되었다. 출생후 7일에는 명세포, 15일에는 중간형 세포들이 다른 세포에 비하여 다수 출현하였다 출생후 미각세포들의 형태적 특징 및 세포소기 관들의 분화들로 미루어 암세포 주변세포 및 기저세포는 미성숙세포, 중간형 세포는 미각기능이 활발한 성숙한 세포 그리고 명세포는 퇴행성 세포로 생각된다.

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