• Title/Summary/Keyword: 구글지도

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Development of KML conversion technology for ENCs application (전자해도 활용을 위한 KML 변환기술 개발)

  • Oh, Se-Woong;Ko, Hyun-Joo;Park, Jong-Min;Lee, Moon-Jin
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2010.04a
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    • pp.135-138
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    • 2010
  • IMO adopt the revision of SOLAS convention on requirement systems for ECDIS and considered an ECDIS as the major system for E-Navigation strategy on marine transportation safety and environment protection. ENC(Electronic Navigational Chart) as base map of ECDIS is considered as a principal information infrastructure that is essential for navigation tasks. But ENCs are not easy to utilize because they are encoded according to ISO/IEC 8211 file format, and ENCs is required to utilize in parts of Marine GIS and various marine application because they are used for navigational purpose mainly. Meanwhile Google earth is satellite map that Google company service, is utilized in all kinds of industry generally providing local information including satellite image, map, topography, 3D building information, etc. In this paper, we developed KML conversion technology for ENC application. details of development contents consist of ENC loading module and KML conversion module. Also, we applied this conversion technology to Korea ENC and evaluated the results.

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A Study on Development of Program connecting with math-story books and web 2.0map(Google map) (수학교양도서와 웹 2.0지도(구글맵) 매쉬업을 통한 수학 이야기 지도 만들기 프로그램 개발)

  • Kim, Sang-Mi;Kwon, Oh-Nam
    • Journal of the Korean School Mathematics Society
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    • v.14 no.4
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    • pp.443-458
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    • 2011
  • There has been a lively discussion on improving Korean students' academic achievement and the imbalance in their recognition of the value of mathematics. In this context, there is a need for a program that enables the majority students who regards mathematics as a subject for the entrance examination to recognize the practicality and historicity of mathematics. Educational books on mathematics in everyday life or the history of mathematics are also expected to serve as an effective tool. In addition, Web 2.0 Map is another means of representing mathematics in everyday life and the history of mathematics in connection with the practical context. The active storytelling process in which mathematics in the practical context in mathematical educational books is represented in Web 2.0 Map is expected to help to understand in depth the practicality and historicity of mathematics. Nevertheless, mathematical educational books and Web 2.0 Map may lead to a considerable variety of outcomes and speeds if carrying out tasks depending on the student's competence and may have practical difficulties in being operated in class. These concerns, however, can be resolved through the creative activity programs adopted in conformance with the 2009 revised curriculum. Therefore, this study intends to develop a program for creating mathematical story maps through mathematical educational books and the Mashup of Web 2.0 Map in accordance with the process of developing activity programs. This study also intends to determine its effectiveness in enabling students to recognize the practical and historical values of mathematics.

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Implementation of Map Service based on Splitting Method of GeoRSS (GeoRSS 분할기법 기반의 지도 서비스 구현)

  • Lee, Bum-Suk;Hwang, Byung-Yeon
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.7
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    • pp.728-732
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    • 2008
  • GeoRSS is RSS which contains geospatial information, and it supports to supply diverse kinds of data through mash-up map service like the google map. It helps to implement efficient web service with simple java-scripts, but sometimes initial page loading takes too much time and causes heavy traffic when it includes lots of multimedia data. In this paper, we propose a splitting method of GeoRSS for fast accessing. As the result of experiments, we achieved improvement of browsing speed and reducing of initial data traffic.

A Study on the Web-Based Representation of Thematic Maps Using GeoWeb Platform (GIS와 지오웹 플랫폼을 활용한 웹기반 주제도 표현에 관한 연구)

  • Kim, Nam-Shin;Jin, Shizhu
    • Journal of the Korean Association of Geographic Information Studies
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    • v.14 no.1
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    • pp.107-117
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    • 2011
  • This study aimed to inquire into possibilities of the web-based representation of thematic maps by geo-information mashup in the geoweb platform. In the Web2.0, Google platform leads the geoweb by offering effective mashup functions for geo-information. Geo-information mashup is opening a new horizon of map applications in fusion with a great of data in the Internet. Geo-information mashup by the available data method can be classified as two type; one is linkage of sources of platform itself(satellite images) and external data, the other is linkage of platform itself and user created contents. This study made heatmap, proportional map, and choropleth map based on Google satellite images by the linkage of platform itself and external data. As a result, thematic map of Google mashup expected to give us to a flexibility for difference interpretations of geographical distribution by representing overlap with satellite images.

Secondary School Teachers' Perceptions of the Fourth Industrial Revolution (4차 산업혁명 시대에 대한 중등학교 교사들의 인식 분석)

  • Yoon, ok-han
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.145-146
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    • 2019
  • 이 연구의 목적은 4차 산업혁명 시대에 대한 중등학교 교사들의 인식을 분석하여 중등학교 학생들의 진로 지도에 방향을 제시하는 것이다. 연구방법으로는 중등학교 현직 교사 165명을 대상으로 구글을 통하여 설문지를 조사 분석하였다. 연구결과는 다음과 같다. 4차 산업혁명 관련 직업 진로 지도 인식은 전반적으로 좋은 것으로 나타났다.

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A Study on the 4D Traffic Condition Board based on a Mash-up Technology (Mash-up 기술을 이용한 4D Wall-Map 구성체계)

  • Kim, Joo-Hwan;Yang, Seung-Mook;Nam, Doo-Hee
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.8 no.3
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    • pp.27-33
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    • 2009
  • Content used in mashups is typically obtained from a third party source through a public interface or API (web services). Other methods of obtaining content for mashups include Web feeds (e.g. RSS or Atom), and screen scraping. A mashup or meshup Web application has two parts: A new service delivered through a Web page, using its own data and data from other sources. The blended data, made available across the Web through an API or other protocols such as HlTP, RSS, REST, etc. There are many types of mashups, such as consumer mashups, data mashups, and Business Mashups. The most common mashup is the consumer mashup, which are aimed at the general public. Examples include Google Maps, iGuide, and RadioClouds. 4D Wall-map display is data mashups combine similar types of media and information from multiple sources into a single representation. This technology focus data into a single presentation and allow for collaborative action among ITS-related information sources.

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An Application for Managing Well-known Restaurants based on Location Based Services (위치기반 서비스를 활용한 간편한 맛집 응용)

  • Park, Hae-Yoo;Park, Young-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.04a
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    • pp.924-926
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    • 2015
  • 맛집과 맛집 정보에 대한 관심이 높아진 현재 사용자들이 손쉽게 맛집 정보를 지도형태로 기록할 수 있는 맛집 지도 만들기 애플리케이션을 구현하고자 한다. 본 애플리케이션은 구글 지도 API를 이용해 사용자들에게 지도를 제공하며 본인의 현재 위치를 나타내 주는 핀을 간단히 터치하는 동작으로 후가, 분야, 별점 등을 간편하게 기록하고 조회하며, 데이터베이스에 저장된 맛집 정보를 분석하여 맛집의 순위를 사용자들에게 제공하여 사용자들이 적절한 맛집 정보관리를 가능하게 한다. 또한, 특별한 기능으로 친구의 맛집 정보를 볼 수 있어, 친하게 지내는 친구의 음식 취향이나 최근 선호도 등을 공유할 수 있어, 음식을 통한 친분 형성에 도움을 줄 수 있도록 구현하였다.

Implementation of the Smombie (smartphone zombie) VR experience game using Google Cardboard and Bluetooth controller (구글 카드보드와 블루투스 컨트롤러를 이용한 스몸비(스마트폰 좀비) VR 체험 게임)

  • Kim, Ji-hyun;Seo, Mi-hye;Yang, Seon-young;Lee, Bo-hyun;Jin, I-seul;Park, Su e;Park, Jung-kyu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.212-215
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    • 2017
  • In this paper, VR game was produced to inform the danger of using smartphone while walking and to raise awareness. In this VR games, you can experience Smombie (smart phone and zombie compound word) like a real situation by using Google card board and Bluetooth controller. Designed as a directions game of everyday material, the user indirectly experiences the dangerous situations that may actually occur in everyday life. In the virtual space, you can see the map on the smartphone, navigate the route, and send text messages using the controller during the game. We will explain how to implement smartphone map and send text message using controller which are the main functions of VR game.

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Specification Validation Method for Improving KML Interoperability (KML 호환성 개선을 위한 명세서 검증 방안)

  • Kang, Jihun;Kim, Jung Ok;Lee, Jun Seok
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.32 no.4_1
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    • pp.353-361
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    • 2014
  • The study has planned to analyze the most typical specification validation in Korea and the other countries, which shows the well-formed and schema validation, in purpose to enhance users' conveniences. Also, we suggested the validation system to provide the information compatibility regarding to application programs for non-expert. The featured KML specification supported by the VWorld 3D Desktop and the Google Earth. Based on this above estimation, the system has been designed to inform potential problems and the applicability in 3D Desktop and Google Earth for the user. The KML information passed through the proposed validation is simply expressed on the map, so as instructed the information on the program selection and additional details instruct users as a text file. When not being suitable for the proposed program, another program can be considered, and the problems which may be occurred are also announced to increase the compatibility of KML.