• Title/Summary/Keyword: 교차연산

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A Parallel Algorithm for merging in the Postal Model (우편 모델 상에서 병렬 합병 알고리즘)

  • 이인규;이동규;유관우
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10b
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    • pp.661-663
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    • 1998
  • 합병 문제는 크기가 각각 l, m(l+m=n)인 두 개의 정렬된 리스트를 하나의 정렬된 리스트로 만드는 문제로 정렬 문제와 그래프 문제 등과 같은 여러 가지 문제를 해결하는데 필요한 중요한 문제이다. p($\theta${{{{ LEFT ( {λlogp} over {log(λ+1)} RIGHT ) }}}}).

Computing Planar Curve Offset Based on Surface/Surface Intersection (교차곡선 연산을 이용한 평면 곡선의 오프셋 계산)

  • 최정주
    • Korean Journal of Computational Design and Engineering
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    • v.3 no.2
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    • pp.127-134
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    • 1998
  • This paper presents d new algorithm to compute the offlet curve of a given planar parametric curve. We reduce the problem of computing an offset curve to that of intersecting a surface to a paraboloid. Given an input curve C(t)=(x(t), y(t))∈R², the corresponding surface D/sub c(t)/ is constructed symbolically as the envelope surface of a one-parameter family of tangent planes of the paraboloid Q:z=x²+y²along a lifted curve C(t)=(x(t), y(t), x(t)²+y(t)²∈Q. Given an offset distance d∈R, the offset curve C/sub d/(t) is obtained by the projection of the intersection curve of D/sub c(t)/ and a paraboloid Q:z=x²+y²-d² into the xy-plane.

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A Design of Binary Phase Holograms using Genetic Algorithms (유전자 알고리즘을 사용한 이진 위상 홀로그램 설계)

  • Lee, Chang-Yong;Song, Yun-Seon;Seo, Ho-Hyeong
    • Journal of KIISE:Software and Applications
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    • v.26 no.2
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    • pp.297-305
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    • 1999
  • 본 논문에서는 컴퓨터를 사용한 이진 위상 홀로그램의 설계시 요구되는 조합 최적화 문제(combinatorial optimization problem)를 유전자 알고리즘을 사용하여 해결하고자한다. 이진 위상 홀로그램의 설게는 출력 면에서 원하는 이미지를 생성하기 위하여 홀로그램의 각 셀에 이진 위상을 결정하는 것으로 최적화 문제로 귀착된다. 유전자 알고리즘을 이진 위상 홀로그램 설계에 효율적으로 적용하기 위하여 이차원 염색체 부호화 및 주기성을 고려한 교차 연산자등을 사용하면, 그 결과 홀로그램 설계시 요구되는 이차원 퓨리에 변환(Fourier transform)을 자연스럽고 효율적인 방법으로 수행할수 있다. 유전자 알고리즘을 사용하여 구한 최적의 이진 위상 배열로 공간 빛 변조기(spatial light modulator, SLM)를 이용하여 광학적으로 이미지를 재생하고, 재생된 광학 이미지는 원하는 이미지와 거의 일치함을 보인다.

A Super-resolution TDOA estimator using Matrix Pencil Method (Matrix Pencil Method를 이용한 고분해능 TDOA 추정 기법)

  • Ko, Jae Young;Cho, Deuk Jae;Lee, Sang Jeong
    • Journal of Navigation and Port Research
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    • v.36 no.10
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    • pp.833-838
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    • 2012
  • TDOA which is one of the position estimation methods is used on indoor positioning, jammer localization, rescue of life, etc. due to high accuracy and simple structure. This paper proposes the super-resolution TDOA estimator using MPM(Matrix Pencil Method). The proposed estimator has more accuracy and is applicable to narrowband signal compared with the conventional cross-correlation. Furthermore, its complexity is low because obtained data directly is used for construction of matrix unlike the MUSIC(Multiple Signal Classification) which is one of the well-known super-resolution estimator using covariance matrix. To validate the performance of proposed estimator, errors of estimation and computational burden is compared to MUSIC through software simulation.

A Compact Stereo Matching Algorithm Using Modified Population-Based Incremental Learning (변형된 개체기반 증가 학습을 이용한 소형 스테레오 정합 알고리즘)

  • Han, Kyu-Phil;Chung, Eui-Yoon;Min, Gak;Kim, Gi-Seok;Ha, Yeong-Ho
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.10
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    • pp.103-112
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    • 1999
  • Genetic algorithm, which uses principles of natural selection and population genetics, is an efficient method to find out an optimal solution. In conventional genetic algorithms, however, the size of gene pool needs to be increased to insure a convergency. Therefore, many memory spaces and much computation time were needed. Also, since child chromosomes were generated by chromosome crossover and gene mutation, the algorithms have a complex structure. Thus, in this paper, a compact stereo matching algorithm using a population-based incremental learning based on probability vector is proposed to reduce these problems. The PBIL method is modified for matching environment. Since th proposed algorithm uses a probability vector and eliminates gene pool, chromosome crossover, and gene mutation, the matching algorithm is simple and the computation load is considerably reduced. Even though the characteristics of images are changed, stable outputs are obtained without the modification of the matching algorithm.

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A Multi-dimensional Range Query Processing using Space Filling Curves (공간 순서화 곡선을 이용한 다차원 영역 질의 처리)

  • Back, Hyun;Won, Jung-Im;Yoon, Jee-Hee
    • Journal of Korea Spatial Information System Society
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    • v.8 no.2 s.17
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    • pp.13-38
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    • 2006
  • Range query is one of the most important operations for spatial objects, it retrieves all spatial objects that overlap a given query region in multi-dimensional space. The DOT(DOuble Transformation) is known as an efficient indexing methods, it transforms the MBR of a spatial object into a single numeric value using a space filling curve, and stores the value in a $B^+$-tree. The DOT index is possible to be employed as a primary index for spatial objects. However, the range query processing based on the DOT index requires much overhead for spatial transformations to get the query region in the final space. Also, the detailed range query processing method for 2-dimensional spatial objects has not been studied yet in this paper, we propose an efficient multi-dimensional range query processing technique based on the DOT index. The proposed technique exploits the regularities in the moving patterns of space filling curves to divide a query region into a set of maximal sub-legions within which space filling curves traverse without interruption. Such division reduces the number of spatial transformations required to perform the range query and thus improves the performance of range query processing. A visual simulator is developed to show the evaluation method and the performance of our technique.

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Path-finding Algorithm using Heuristic-based Genetic Algorithm (휴리스틱 기반의 유전 알고리즘을 활용한 경로 탐색 알고리즘)

  • Ko, Jung-Woon;Lee, Dong-Yeop
    • Journal of Korea Game Society
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    • v.17 no.5
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    • pp.123-132
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    • 2017
  • The path-finding algorithm refers to an algorithm for navigating the route order from the current position to the destination in a virtual world in a game. The conventional path-finding algorithm performs graph search based on cost such as A-Star and Dijkstra. A-Star and Dijkstra require movable node and edge data in the world map, so it is difficult to apply online games with lots of map data. In this paper, we provide a Heuristic-based Genetic Algorithm Path-finding(HGAP) using Genetic Algorithm(GA). Genetic Algorithm is a path-finding algorithm applicable to game with variable environment and lots of map data. It seek solutions through mating, crossing, mutation and evolutionary operations without the map data. The proposed algorithm is based on Binary-Coded Genetic Algorithm and searches for a path by performing a heuristic operation that estimates a path to a destination to arrive at a destination more quickly.

A Bayesian Sampling Algorithm for Evolving Random Hypergraph Models Representing Higher-Order Correlations (고차상관관계를 표현하는 랜덤 하이퍼그래프 모델 진화를 위한 베이지안 샘플링 알고리즘)

  • Lee, Si-Eun;Lee, In-Hee;Zhang, Byoung-Tak
    • Journal of KIISE:Software and Applications
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    • v.36 no.3
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    • pp.208-216
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    • 2009
  • A number of estimation of distribution algorithms have been proposed that do not use explicitly crossover and mutation of traditional genetic algorithms, but estimate the distribution of population for more efficient search. But because it is not easy to discover higher-order correlations of variables, lower-order correlations are estimated most cases under various constraints. In this paper, we propose a new estimation of distribution algorithm that represents higher-order correlations of the data and finds global optimum more efficiently. The proposed algorithm represents the higher-order correlations among variables by building random hypergraph model composed of hyperedges consisting of variables which are expected to be correlated, and generates the next population by Bayesian sampling algorithm Experimental results show that the proposed algorithm can find global optimum and outperforms the simple genetic algorithm and BOA(Bayesian Optimization Algorithm) on decomposable functions with deceptive building blocks.

Robust Computation of Polyhedral Minkowski Sum Boundary (다면체간의 강건한 민코스키합 경계면 계산)

  • Kyung, Min-Ho;Sacks, Elisha
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.2
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    • pp.9-17
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    • 2010
  • Minkowski sum of two polyedra is an operation to compute the sum of all pairs of points contained in the polyhedra. It has been a very useful tool to solve many geometric problems arising in the areas of robotics, NC machining, solid modeling, and so on. However, very few algorithms have been proposed to compute Minkowski sum of polyhedra, because computing Minkowski sum boundaries is susceptible to roundoff errors. We propose an algorithm to robustly compute the Minkowski sum boundaries by employing the controlled linear perturbation scheme to prevent numerically ambiguous and degenerate cases from occurring. According to our experiments, our algorithm computes the Minkowski sum boundaries with the precision of $10^{-14}$ by perturbing the vertices of the input polyhedra up to $10^{-10}$.

Determination of Optimal Cluster Size Using Bootstrap and Genetic Algorithm (붓스트랩 기법과 유전자 알고리즘을 이용한 최적 군집 수 결정)

  • Park, Min-Jae;Jun, Sung-Hae;Oh, Kyung-Whan
    • Journal of the Korean Institute of Intelligent Systems
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    • v.13 no.1
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    • pp.12-17
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    • 2003
  • Optimal determination of cluster size has an effect on the result of clustering. In K-means algorithm, the difference of clustering performance is large by initial K. But the initial cluster size is determined by prior knowledge or subjectivity in most clustering process. This subjective determination may not be optimal. In this Paper, the genetic algorithm based optimal determination approach of cluster size is proposed for automatic determination of cluster size and performance upgrading of its result. The initial population based on attribution is generated for searching optimal cluster size. The fitness value is defined the inverse of dissimilarity summation. So this is converged to upgraded total performance. The mutation operation is used for local minima problem. Finally, the re-sampling of bootstrapping is used for computational time cost.