• Title/Summary/Keyword: 교전통제시스템

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Design of No-human-in-the-Loop Battleship Warfare M&S System applied to the Korea Yellow Sea Warfare Case using Agent-based Modeling (에이전트 기반의 인간 미개입형 함정전투 M&S 시스템 설계 및 서해교전 사례연구)

  • Chi, Sung-Do;You, Yong-Jun;Jung, Chan-Ho;Lee, Jang-Se;Kim, Jae-Ick
    • Journal of the Korea Society for Simulation
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    • v.17 no.2
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    • pp.49-61
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    • 2008
  • Most battleship warfare M&S systems run relatively slow and the simulation results are often unfair since the system should interact with human operators(controller and/or gamer). To deal with these problems, we have proposed the agent-based battleship warfare M&S system which interact with multiple agent systems instead of human operators. Agent-based M&S system may be able to efficiently support the analysis of effectiveness and/or the operational tactics development of given warfare by providing autonomous reasoning capabilities without the intervention of human controller. To do this, the paper propose the design concept and methodology using the advanced modeling and simulation framework as well as autonomous agent design principle. Several simulation tests performed on the battleship warfare case study on Korea Yellow sea will illustrate our techniques.

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Design and Implementation of Fault-tolerant Communication Middleware for a High-reliable Launch Control System (고신뢰성 발사통제시스템을 위한 고장허용 통신 미들웨어 설계 및 구현)

  • Song, Dae-Ki;Jang, Bu-Cheol;Lee, Cheol-Hoon
    • The Journal of the Korea Contents Association
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    • v.8 no.8
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    • pp.37-46
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    • 2008
  • Launch control system controls the sequence for launching missile in weapon systems. This system have to generate the engagement plan, input information and launch the missile in timeliness requirement. Such a system may fail to operate correctly either due to errors in hardware and software or due to violation of timing constraints. We presented fault-tolerant ethernet for embedded real-time system like launch control system. This approach is designed to handle network faults using dual commercial-off-the-shelf(COTS) network devices. To support fault-tolerant ethernet each node is composed dual channel ethernet and designed the communication middleware for network fault detect and recovery. Especially for time-critical system, the middleware is being developed to achieve that no point of network failure shall take down or cause loss of communication to network nodes.

A Fault-Tolerant Scheme Based on Message Passing for Mission-Critical Computers (임무지향 컴퓨터를 위한 메시지패싱 고장감내 기법)

  • Kim, Taehyon;Bae, Jungil;Shin, Jinbeom;Cho, Kilseok
    • Journal of the Korea Institute of Military Science and Technology
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    • v.18 no.6
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    • pp.762-770
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    • 2015
  • Fault tolerance is a crucial design for a mission-critical computer such as engagement control computer that has to maintain its operation for long mission time. In recent years, software fault-tolerant design is becoming important in terms of cost-effectiveness and high-efficiency. In this paper, we propose MPCMCC which is a model-based software component to implement fault tolerance in mission-critical computers. MPCMCC is a fault tolerance design that synchronizes shared data between two computers by using the one-way message-passing scheme which is easy to use and more stable than the shared memory scheme. In addition, MPCMCC can be easily reused for future work by employing the model based development methodology. We verified the functions of the software component and analyzed its performance in the simulation environment by using two mission-critical computers. The results show that MPCMCC is a suitable software component for fault tolerance in mission-critical computers.

A Computation Method for Time of Flight in the Anti-Aircraft Gun Fire Control System (대공화기 탄자비행시간 계산 기법)

  • Kim, Jaehun;Kim, Euiwhan;Yu, Sukjin;Kim, Sungho
    • KIPS Transactions on Computer and Communication Systems
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    • v.4 no.11
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    • pp.361-368
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    • 2015
  • In AAGFCS the effective range is regarded as a range for the bullet's speed exceeding the speed of sound to damage the stationary target. Hence the real engagement range might be extended over the effective range for the approaching target since bullet's relative speed to the target increases depending on the approaching speed. However previous TOF equations have good computation accuracy within the effective range only, and they can not be used above that range due to their bad accuracy. We propose an accurate TOF computation method which can be used both within and above the effective range in real time. Some simulation results are shown to demonstrate usefulness of our algorithm for the 30mm projectile.

An Analysis Study about Relationship between Ballistic Coefficient and Accuracy of Predicted Intercept Point of Super-High Speed Targets (초고속 표적의 탄도계수와 예상요격지점 정확도의 상관관계 분석 연구)

  • Lee, Dong-Gwan;Cho, Kil-Seok;Shin, Jin-Hwa;Kim, Ji-Eun
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.2
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    • pp.265-274
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    • 2014
  • A recent air defense missile system(ADMS) is required to have a capability to intercept super-high speed targets such as tactical ballistic missiles(TBMs) by performing engagement control efficiently. The air defense missile system should be ready to engage the TBMs as soon as the ADMS detects TBMs because falling velocity of TBM is very high and remaining time interval to engage TBM is very short. As a result, the ADMS has to predict the trajectories of TBMs accurately with estimated states of dynamics to generate predicted intercept point(PIP). In addition, it is needed to engage TBMs accurately via transmitting the obtained PIP data to the corresponding intercept missiles. In this paper, an analysis about the relationship between ballistic coefficient and PIP accuracy which is depending on geodetic height of the first detection of TBM is included and an issue about effective engagement control for the TBM is considered.

A Technology on the Framework Design of Virtual based on the Synthetic Environment Test for Analyzing Effectiveness of the Weapon Systems of Underwater Engagement Model (수중대잠전 교전모델의 무기체계 효과도 분석을 위한 합성환경기반 가상시험 프레임워크 설계 기술)

  • Hong, Jung-Wan;Park, Yong-Min;Park, Sang-C.;Kwon, Yong-Jin(James)
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.291-299
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    • 2010
  • As recent advances in science, technology and performance requirements of the weapons system are getting highly diversified and complex, the performance requirements also get stringent and strict. Moreover, the weapons system should be intimately connected with other systems such as watchdog system, command and control system, C4I system, etc. However, a tremendous amount of time, cost and risk being spent to acquire new weapons system, and not being diminished compared to the rapid pace of its development speed. Defense Modeling and Simulation(M&S) comes into the spotlight as an alternative to overcoming these difficulties as well as constraints. In this paper, we propose the development process of virtual test framework based on the synthetic environment as a tool to analyze the effectiveness of the weapons system of underwater engagement model. To prove the proposed concept, we develop the test-bed of virtual test using Delta3D simulation engine, which is open source S/W. We also design the High Level Architecture and Real-time Infrastructure(HLA/RTI) based Federation for the interoperation with heterogeneous simulators. The significance of the study entails (1)the rapid and easy development of simulation tools that are customized for the Korean Theater of War; (2)the federation of environmental entities and the moving equations of the combat entities to manifest a realistic simulation.

User Intervention for Controllable Engagement Simulation System (교전급 시뮬레이션 시스템의 통제를 위한 사용자 개입)

  • Ham, Won K.;Chung, Yongho;Park, Sang C.
    • Journal of Korean Institute of Industrial Engineers
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    • v.39 no.6
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    • pp.473-479
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    • 2013
  • This paper introduces user intervention to control simulation states during the execution of a simulation for military engagements. In an engagement simulation, it covers both a discrete event system and a continuous state system. Thus a system for the engagement simulation can have numerous simulation states, because there are lots of factors to decide states of an engagement that are derived during an execution of the simulation (e. g. detection probability, moving speed, moving path, and so on). It means both a result and progression of simulations are important outputs. Configuration of an engagement simulation scenario and expectation of simulation states, though, is hindered by the number of generate-able states. In order to solve the obstacle, the engagement simulation system should be controllable by user intervention during a simulation execution. This paper is to define objects of user intervention, and to design control processes of defined objects.

Training Participant Character Detection Method for YOLOv8-based Military Virtual Training System (YOLOv8 기반 군사용 가상훈련체계의 훈련자 캐릭터 검출 방법)

  • Yong-Jae Park;Jae-Hyeok Han;Mi-Hye Kim
    • Proceedings of the Korea Information Processing Society Conference
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    • 2024.05a
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    • pp.760-763
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    • 2024
  • 실제 전투와 유사한 군사 훈련을 수행하기 위해서는 훈련 공간 확보, 악천후 극복, 실 사격 훈련, 민간인 통제 등 다양한 제약이 있다. 이러한 제약을 극복하기 위해 과학화 훈련이 도입되었으며, 현대전의 양상이 대규모 전투에서 소규모 교전으로 전환되면서 가상 훈련 시스템이 주목을 받고 있다. 가상 현실에서 적을 감지하기 위해 광선투사방식이 사용되지만, 이 방법은 인간의 시각 지각능력을 넘어서기 때문에 현실적인 훈련을 시뮬레이션 하는 데 한계가 있다. 본 논문은 가상 환경 내 가상자율군(Computer Generated Forces)이 현실적인 적 시뮬레이션을 달성하기 위하여 이미지 기반의 적 검출을 적용하여, 광선투사방식에 비해 인간 시각 지각에 더 가까운 결과를 얻었다.

A Precise Trajectory Prediction Method for Target Designation Based on Cueing Data in Lower Tier Missile Defense Systems (큐잉 데이터 기반 하층방어 요격체계의 초고속 표적 탐지 방향 지정을 위한 정밀 궤적예측 기법)

  • Lee, Dong-Gwan;Cho, Kil-Seok;Shin, Jin-Hwa;Kim, Ji-Eun;Kwon, Jae-Woo
    • Journal of the Korea Institute of Military Science and Technology
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    • v.16 no.4
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    • pp.523-536
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    • 2013
  • A recent air defense missile system is required to have a capability to intercept short-range super-high speed targets such as tactical ballistic missile(TBMs) by performing engagement control efficiently. Since flight time and distance of TBM are very short, the missile defense system should be ready to engage a TBM as soon as it takes an indication of the TBM launch. As a result, it has to predict TBM trajectory accurately with cueing information received from an early warning system, and designate search direction and volume for own radar to detect/track TBM as fast as it can, and also generate necessary engagement information. In addition, it is needed to engage TBM accurately via transmitting tracked TBM position and velocity data to the corresponding intercept missiles. In this paper, we proposed a method to estimate TBM trajectory based on the Kepler's law for the missile system to detect and track TBM using the cueing information received before the TBM arrives the apogee of the ballistic trajectory, and analyzed the bias of prediction error in terms of the transmission period of cueing data between the missile system and the early warning system.

Take-Over Time Determination for High-Velocity Targets in a Multiple Radar System (다중 레이다 시스템의 고속표적 인계 시점 결정기법 연구)

  • Park, Soon-Seo;Jang, Dae-Sung;Choi, Han-Lim;Kim, Eun-Hee;Sun, Woong;Lee, Jong-Hyun;Yoo, Dong-Gil
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.27 no.3
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    • pp.307-316
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    • 2016
  • A multiple radar system is comprised of early warning radar for fast detection of a target and air defense radar for precision intercept. For this reason, target take-over process is required between the two radars. The target take-over should be performed at an appropriate time by consideration of stable tracking and effective fire control. In this paper, operation characteristics of multiple radar system are analyzed and target take-over time determination method using estimation of target tracking performance is proposed for high-velocity targets. The proposed method is validated with ballistic target defense scenarios in the developed integrated simulator.