• Title/Summary/Keyword: 교육프로그램 설계

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Virtual Experimental Kit for Embedded System Education (임베디드 시스템 교육을 위한 가상 실습 키트)

  • Cho, Sang-Young
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.59-67
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    • 2010
  • Laboratory works for embedded system courses are usually performed with hardware based experimental kits that equipped with an embedded board and software development tools. Hardware-based kits have demerits such as high initial setup cost, burdensome maintenance, inadaptability to industry evolution, and restricted educational outcomes. This paper proposes using virtual experimental environments to overcome the demerits of hardware-based kits and describes the design and implementation of a simulation-based virtual experimental kit. With ARM's ARMulator, we developed the kit by adding hardware IPs and user interface modules for peripherals. The developed kit is verified with an experimental program that uses all the augmented software modules. We also ported MicroC/OS-II on the virtual experimental kit for real-time OS experiments.

Design of A Blended Learning Teaching-Learning Model for the Efficient Use of WiKi WEB-based Debate System (Wiki 웹토론 시스템의 효율적 이용을 위한 블렌디드 러닝 교수학습모형 설계)

  • Woo, Kyung-Hee;Jun, Woo-Chun
    • 한국정보교육학회:학술대회논문집
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    • 2007.01a
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    • pp.359-364
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    • 2007
  • Wiki 웹토론 시스템의 목적은 지식을 공유하고 자기 주도적으로 학습을 가능하게 하는 토론을 활성화시키는 데 있다. 그러나 이러한 장점에도 불구하고 가정의 컴퓨터 보급률이라든지 인터넷 사용 등의 제반환경여건에 따라 원활한 수업이 이루어지지 않았다. 따라서 면대면 현장학습뿐만 아니라 온라인 환경과 기술요소에 따른 다양한 학습활동들이 필요하다. 블렌디드 러닝 (Blended Learning)이란 적합한 시간에 적합한 사람에게 적합한 기술을 개인에 적합한 학습스타일에 맞추기 위해 적합한 학습관련의 기술을 적용함으로써 학습목표 성취에 초점을 두는 학습형태이다. 블렌디드 러닝에 있어서 학습은 지속적인 과정이며 오프라인학습공간과 결합하여 학습의 장을 넓히는 것이다. 학습자의 관심을 끌어내어 교육의 효과성을 극대화하며 학습 프로그램의 개발이나 과정실행에서 적절한 방법으로 혼합함으로써 시간과 비용을 최적화할 수 있다. 본 연구에서 제시한 블렌디드 러닝 교수학습모형은 Wiki 웹토론 시스템을 보다 효율적으로 활용할수 있게 하였다. 본 모형의 특징은 첫째, 토론에 앞서 오프라인 학습으로 학습목표확인과 수업안내를 하여 학생들로 하여금 학습목표인지와 수업의 흐름을 보다 잘 파악할 수 있게 하였다. 둘째, 토론 후 교사의 강의가 오프라인 학습으로 이루어지도록 하여 학생들에게 배운 내용을 정리할 수 있는 기회를 제공하여 보다 충실한 수업이 될 수 있었다. 셋째, 토론 후 학습자-교사자 및 학습자 상호피드백이 이루어질 수 있도록 하였다.

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The Development and Application of Program for Scientific Experimental Design Knowledge Generation in Elementary School (초등학생을 위한 과학적 실험 설계 지식 생성 학습 프로그램의 개발 및 적용)

  • Park, Jae Hwa;Shin, Dong Hoon
    • Journal of Korean Elementary Science Education
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    • v.33 no.3
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    • pp.566-578
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    • 2014
  • The purpose of this study is to develop a program for elementary school students' scientific experimental design knowledge generation. This study also investigated the effects of their experimental design ability, as well as the change in the type and elaborateness of their experimental design by applying the program. The subjects of this study was 4 classes in 6th grade of an elementary school located in Seoul, KOREA. The classes were divided into experimental and comparative groups. While the treatment was applied to the experimental group, the comparative group was taught using conventional methods. The pre-test and post-test for students' capability of building scientific experimental design knowledge were conducted to compare the ability of experimental design, the change in the type and elaborateness of experimental design. The findings in this study are as follows: First, the program appeared to be effective in improving experimental design ability. Furthermore, the program appeared to be more effective in generating a higher level of the experimental design type and elaborateness. Therefore, in order to improve experimental design knowledge generation ability, the program can be utilized as effective learning model in elementary school.

A Study on the STEAM Program Development of Zero Energy House Design for Middle School Students (중학생을 위한 제로에너지 주택디자인 STEAM 교육프로그램 개발 연구)

  • Lee, Yun-Hee;Lee, Myung-A;Han, Hae-Ryon;Lee, Jae-Kyung
    • Korean Institute of Interior Design Journal
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    • v.26 no.6
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    • pp.24-32
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    • 2017
  • STEAM education is an effective teaching method to develop self-problem-solving skills through creative thinking. In order to revitalize STEAM education, various program models are being developed recently. The purpose of this study is to develop a STEAM education program based on the project-based learing method that includes the process of solving global environmental problems. The STEAM element was extracted by linking the zero energy house design with the middle school curriculum, and the STEAM education program was developed considering career activities. It was analyzed whether the developed program can improve STEAM core competence and job preparation ability. The education program was conducted for middle school students and the program was evaluated through questionnaires. In order to strengthen the STEAM competency, project-based learning method was applied and it was able to enhance the active problem solving ability of learners. In addition, opportunities for career experience could be provided through career exploration programs and various activities. Through this STEAM education program, it is expected to contribute to cultivating human resources with convergence knowledge and core competency.

Development of Instructional Materials for Micro-UAV Design and Production Program using 3D Printers and Its Application (3D 프린팅을 이용한 소형 무인기 설계·제작 교육 프로그램을 위한 수업자료 개발과 적용)

  • Kim, Sitae;Kim, Minseong;Kong, Dongjae
    • Journal of Engineering Education Research
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    • v.24 no.5
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    • pp.46-52
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    • 2021
  • This study introduces the development and application of instructional materials for a micro-UAV (unmanned aerial vehicle) design and manufacturing program in university education for freshman/sophomore students. The ADDIE methodology was applied to the development of educational materials, which consist of 15 lessons including the aircraft design theory, 3D CAD modeling, 3D printing production, and UAV flight control. The validity of the program was evaluated with 8 expert panels. A total of 82 participants from engineering and social science grouped the 16 teams for the creative UAV wing design and cooperative interactions. The results of overall program satisfaction survey was measured highly as the average 4.54 (out of 5), so that the students were content with the professional engineering knowledge, 3D digital tools, and the opportunity to design and manufacture airplanes on their own. In conclusion, it can be confirmed that the developed program is effective for UAV education for junior level college student.

FPGA Performance Evaluation According to HDL Coding Style (HDL 코딩 방법에 따른 FPGA에서의 성능 실험 및 평가)

  • Lee, Sangwook;Lee, Boseon;Lee, Seungeun;Suh, Taeweon
    • Annual Conference of KIPS
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    • 2011.11a
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    • pp.62-65
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    • 2011
  • FPGA는 대용량의 게이트를 지원하는 하드웨어를 프로그램 할 수 있는 디바이스이다. ASIC을 위해 설계된 로직은 칩으로 제조되기 전에 검증 과정을 거친다. 이 검증 과정에서 시뮬레이션의 한계를 극복하기 위해 FPGA를 사용한 에뮬레이션 방법을 많이 채택한다. 에뮬레이션 과정에서 ASIC의 동작 속도로 검증하는 것이 바람직하지만 FPGA의 특성상 ASIC과 같은 속도로 동작하기는 쉽지 않은 것이 현실이다. 본 논문에서는 HDL 코딩 방법에 따른 FPGA의 성능 민감도를 실험하였다. 실험 및 평가를 위해 다양한 알고리즘을 가진 가산기를 이용하였고 각 가산기 종류와 비트수에 따라 Verilog-HDL을 이용하여 코딩하였으며 대표적인 FPGA 제조사(Altera와 Xilinx)별, 디바이스별로 동작 속도와 자원 사용량을 측정하였다. 실험 결과 FPGA 제조사별로 다른 경향을 보임을 확인하였다. 성능 면에서는 비트별로 다소 차이는 있지만 Altera 디바이스에서는 Ripple Carry, Carry Lookahead 가산기보다 Prefix 가산기의 성능이 우수하게 나왔다. Xilinx 디바이스에서는 예상과 달리 가산기들 사이의 성능 차이가 크게 나지 않았으며 Ripple Carry, Carry Lookahead 가산기가 Prefix 가산기보다 높은 성능을 보이는 경우도 있었다. 비용 면에서는 디바이스별로 큰 차이가 나지 않았으며 ASIC과 비슷한 성능 민감도를 보였다. 그리고 각 제조사에서 제공하는 IP(Intellectual Property) Core를 사용했을 경우는 대부분의 디바이스에서 우수한 성능을 보여 주었다. TSMC 90nm 공정 기술로 제작한 ASIC과 IP Core를 비교했을 때는 ASIC의 성능이 4배 정도 우수한 것으로 나타났다.

Design and Implementation of a Career Planning Program at Chonnam National University Medical School (전남대학교 의과대학 졸업 후 진로지도 프로그램 설계와 운영)

  • Eui-Ryoung Han;Eun-Kyung Chung
    • Korean Medical Education Review
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    • v.26 no.1
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    • pp.36-40
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    • 2024
  • Chonnam National University Medical School has designed and implemented two career planning programs: a three-phase curriculum-based program and a longitudinal non-curricular program over the course of 6 academic years. The three phases of the curriculum-based career planning program are self-assessment, career exploration, and field experience. The non-curricular career counseling program operates through a faculty advisor system, with each faculty member guiding a group of students from each academic year, and students in each year forming a mentor-mentee relationship. The non-curricular career exploration program consists of a student research support program, an international practice program in basic and clinical medicine, and a specialty exploration fair. A survey conducted among 38 graduates (54.3%) working as interns at Chonnam National University Hospital revealed that graduates preferred autonomous elective subjects within the curriculum-based program. They also responded positively to the faculty advisor system, through which they maintained close relationships. A focus group interview with three interns indicated that subjects providing direct experience in fields of interest and courses that students could choose freely were helpful in career decisions. Through follow-up research, it is necessary to design and operate a systematic career planning program based on an analysis of the needs of graduates taking part in a residency training program after selecting a medical specialty.

Effects of integrated obesity management program on obese elementary school children (초등학교 비만아동을 위한 통합비만관리프로그램의 효과)

  • Cho, In-Sook;Ryu, Hyun-Sook
    • Journal of the Korean Applied Science and Technology
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    • v.37 no.5
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    • pp.1378-1389
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    • 2020
  • The purpose of this study was to develop a integrated obesity management program and measure the effects of the program on obesity, life style, dietary self-efficacy and exercise self-efficacy among obese elementary school children. The integrated obesity management program was provided for the experimental group of 4~6th grade elementary school students for 8 weeks. The program included obesity related health educations based on behavior modification and self-efficacy once a week, exercise classes three times a week. Method: There were 30 children with obesity in the experimental and 28 in the control groups. The collected data were analyzed by the 𝑥2-test, independent t-test and repeated measure ANOVA. Results: After 8weeks of participation in the program, the experimental group showed significantly lower body mass index (p<.01), percent body fat(p<.05) and obesity index(p<.01), significantly higher life style (p<.05)), dietary self-efficacy(p<.001), exercise self-efficacy(p<.05) than those in the control group. Conclusion: This study provides evidence that integrated obesity management program is effective nursing intervention for managing child obesity.

The Development and Effects of STEAM Programs based on Engineering for Young Children (유아를 위한 공학중심 융합인재교육(E-STEAM)프로그램의 개발 및 효과)

  • Lee, Suki
    • The Journal of the Korea Contents Association
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    • v.19 no.11
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    • pp.211-225
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    • 2019
  • The purpose of this study was to develop the E-STEAM program emphasizing the engineering design process and apply them to young children to examine their effects on scientific problem-solving ability and communication ability. In order to develop the E-STEAM program, activities were organized by reviewing previous studies and websites related to STEAM and engineering education. The organized activities were selected as final activities after consulting with experts. To examine the effectiveness of the program, 50 subjects(experimental group: 25, control group:25) participated in K kindergarten in G city. The experimental group took part in the E-STEAM activities during 7 weeks, while the control group took part in the traditional science activities. The procedure for this study consisted of a pre-study, a pre-test, the treatment, and a post-test schedule. The results of this study were as follows: First, the experimental group showed significantly higher score than the control group in total problem-solving ability. Second, the experimental group showed significantly higher score than the control group in total communication ability. These findings suggest that the experience of E-STEAM activities for young children can be effective teaching-learning methods for young children's problem solving ability and communication ability.

DEVELOPMENT OF MECHANICS CAI PROGRAM FOR UNIVERSITY SCIENCE STUDENT (대학일반물리학(大學一般物理學) 력학단원(力學單元) CAI 프로그램의 개발(開發))

  • Kim, Chang-Sik
    • Journal of The Korean Association For Science Education
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    • v.10 no.1
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    • pp.1-8
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    • 1990
  • Mechanical CAI Program was developed for university science student The program was mainly aimed for individual study. The program was written in BASIC and construct 130s flams. This project was supproted by Ministry of Education research fund. Summary of this study is as follows. 1. The program consisted of main, pretest, tutorial, final, and several other routines for program control. 2. This program written in BASIC. 3. 20 flames for pretest routine, 90 flames for tutorial routine, 20 flames for final test routine were developed. 4. The expected rate of achivement for final test was set 80%. 5. Average mark of final test was 70.2 point through the all course of program. This means that program was constructed of well.

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