• Title/Summary/Keyword: 교육프로그램 설계

Search Result 1,364, Processing Time 0.033 seconds

Design and Implementation of the Mobile Flash for Flash Game on Mobile Terminals (휴대 단말기에서 플래시 게임을 위한 Mobile Flash의 설계 및 구현)

  • Oh, Hwang-Seok;Lee, Jae-Young;Kim, Man-Soo;Lee, Chung-Hwan
    • Journal of Korea Game Society
    • /
    • v.5 no.3
    • /
    • pp.11-16
    • /
    • 2005
  • As an improvement of the CPU performance of mobile terminals and an increase of user requirements for multimedia services, various multimedia services and applications have been developed and served over mobile platforms. In this paper, we describe the design and implementation of the Mobile Flash which is one of the famous services in mobile platforms with the limitation of hardware resources. The Mobile flash is an optimized solution for mobile terminals of the Flash, which has been used in the Internet browsers not less than 95% in the world for playing various types of contents such as animations, games, contents for education, e-commerce.

  • PDF

Design and Implementation of Students' Coding Assessment System for a Coding Puzzle Game (코딩퍼즐게임의 코딩 성취도 평가 시스템의 설계와 구현)

  • Seo, Beomjoo;Cho, Sung Hyun
    • Journal of Korea Game Society
    • /
    • v.18 no.1
    • /
    • pp.7-18
    • /
    • 2018
  • As coding education is ubiquitous in elementary or higher school curriculum, puzzle-based coding platforms such as Scratch or Entry have been popularly deployed and employed by many Korean coding educational institutions. In this article, we propose a quantitative students' coding assessment methodology and discuss several issues of the method. Besides, we show its usefulness through case studies shown in our proprietary coding platform called "CodingPuzzle" system. Additionally, we describe detailed design and implementation issues of our coding assessment system that has already been ported to the CodingPuzzle system and is currently under operation.

The Impact of Entrepreneurship Education on Entrepreneurial Intentions and Entrepreneurial Behavior of Continuing Education Enrolled Students in University: Focusing on the Mediating Effect of Self-efficacy (창업교육이 성인학습자의 창업의지와 창업행동에 미치는 영향: 자기효능감 매개효과를 중심으로)

  • Yu, So Young;Yang, Young Seok;Kim, Myung Seuk
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
    • /
    • v.18 no.1
    • /
    • pp.107-124
    • /
    • 2023
  • As getting in 4th Industrial Revolution Times, Continuing Education Enrolled Students(CEES) trying to find loophole for jepordized current life and need job transfer have surged their interest significantly on starting new business to bring up their post career after retirement through self-improvement. Government and university have actively initiated diverse policies of promoting startup for CEES in kicking off entrepreneurship courses and programs. However, relevant main policy, 'The 2nd University Startup Education Five-Year Plan (draft)' have too chiefly focused on theoretical start-up education rather than practical courses, causing the problem of inappropriate support for implementing real startup and business (Ministry of Education, 2018). This study is brought to empirically investigate the effect of self-efficacy as perspective of the impact of entrepreneurship education on entrepreneurial intention and behavior to come up with problem of poor entrepreneurial environment and entrepreneurship education to CEES. As to empirical research, this paper deliver on-line survey to CEES from September to October 2022, collect 207 effective feedbacks, In order to verify the reliability of the scale, the Cronbach's Alpha Coefficient (Cronbach's α) was calculated, analyzed, and measured. For hypothesis test, this paper utilize the multiple regression analysis statistical analysis method and use the SPSS 22.0 statistical processing program. Empirical results show, first, it was found that self-efficacy had a significant effect on start-up education. Second, start-up education had a significant effect on the intention to start a business of adult learners. Third, start-up education had a significant effect on the start-up behavior of adult learners. Fourth, self-efficacy had a significant effect on the intention of adult learners to start a business. Fifth, self-efficacy had a significant effect on the start-up behavior of adult learners. Sixth, self-efficacy had a mediating effect in the relationship between entrepreneurship education and adult learners' intention to start a business. Seventh, self-efficacy had a complete mediating effect in the relationship between start-up education and adult learners' start-up behavior. This paper is brought three significant implications. First, main consideration developing entrepreneurship education tools for CEES need to falls on defining potential needs of CEES as segmenting as to coming up with diversity of CEES's characteristics such as gender, age, experience, education, and occupation. Second, as to design specific entrepreneurship education program, both practical training program of utilizing CEES's career field experience benchmarking best practice startup and venture cases from domestic and global, and professional startup program of CEES initiating directly startup from ideation to develop business plan with pitching and discussing. Third, entrepreneurship education for CEES should be designed to incubate self-efficacy to enhance entrepreneurial intention of implementing entrepreneurial behavior as a real, eventually leading solid support system of self-improvement for CEES' Retirement life planning.

  • PDF

Analysis of Evaluator's Role and Capability for Institution Accreditation Evaluation of NCS-based Vocational Competency Development Training (NCS 기반 직업능력개발훈련 기관인증평가를 위한 평가자의 역할과 역량 분석)

  • Park, Ji-Young;Lee, Hee-Su
    • Journal of vocational education research
    • /
    • v.35 no.4
    • /
    • pp.131-153
    • /
    • 2016
  • The purpose of this study was to derive evaluator's role and capability for institution accreditation evaluation of NCS-based vocational competency development training. This study attempted to explore in various ways evaluator's minute roles using Delphi method, and to derive knowledge, skill, attitude and integrity needed to verify the validity. To the end, this study conducted the Delphi research for over three rounds by selecting education training professionals and review evaluation professions as professional panels. From the results, roles of evaluators were defined as the total eight items including operator, moderator-mediator, cooperator, analyzer, verifier, institution evaluator, institution consultant, and learner, and the derived capabilities with respect to each role were 25 items in total. The area of knowledge included four items of capabilities such as HRD knowledge, NCS knowledge, knowledge of vocational competency development training, and knowledge of training institution accreditation evaluation, and the area of skill comprised fourteen items of capabilities such as conflict management ability, interpersonal relation ability, word processing ability, problem-solving ability, analysis ability, pre-preparation ability, time management ability, decision making ability, information comprehension and utilization ability, comprehensive thinking ability, understanding ability of vocational competency development training institutions, communication ability, feedback ability, and core understanding ability. The area of attitude was summarized with the seven items in total including subjectivity and fairness, service mind, sense of calling, ethics, self-development, responsibility, and teamwork. The knowledge, skill and attitude derived from the results of this study may be utilized to design and provide education programs conducive to qualitative and systematic accreditation and assessment to evaluators equipped with essential prerequisites. It is finally expected that this study will be helpful for designing module education programs by ability and for managing evaluator's quality in order to perform pre-service education and in-service education according to evaluator's experience and role.

An R&E Model between University and High School for Information & Communication Technology Major Introduction and its Case Study (정보통신 분야 전공탐색을 위한 고교-대학간 연계 R&E 모델 및 사례연구)

  • Yi, Kang;Kim, Kyung-Mi
    • Journal of KIISE
    • /
    • v.43 no.3
    • /
    • pp.336-345
    • /
    • 2016
  • Since no course is offered in the area of professional ICT(Information & Communication Technology) in the high school curriculum, high school students do not have the opportunity to learn about the ICT engineering area and the possible career paths in the field. Due to this problem, high school students are not motivated to choose ICT majors at university level, and in turn, the ICT departments are struggling to recruit qualified students. In this paper, we present an R&E (research and education) model to mitigate this problem. We also present a case study on the program following the model offered by "H" university in collaboration with a local high school. Through the program we provided high school students with design and development experiences to solve engineering problems related to the ICT area and tried to attract their attention to ICT majors. The participants of the R&E program were able to experience the systematic engineering design process, ICT tools, teamwork, and communication skills through problem solving procedures. Based on three years of observation and the survey, it was found that more than 76% of students were motivated highly by ICT and engineering majors via the program. The main contribution of the paper is that we have proposed and proved the R&E program model and applied the ICT R&E model to a program to attract qualified students to ICT majors.

Analysis of the Differences Among Core Competency of Collegiate and Career Preparation Behavior, Career Decision-Making Self-Efficacy, Career Barriers (대학생 핵심역량에 따른 진로준비행동 및 진로결정 자기효능감, 진로장벽의 차이 분석)

  • Ha, Jungyoun;Kim, Jeongmin;Kang, Jiyeon;Cha, Jicheol
    • The Journal of the Korea Contents Association
    • /
    • v.17 no.5
    • /
    • pp.80-89
    • /
    • 2017
  • This study aims to get necessary information for designing the systematic and practical career preparation education program by checking the differences among core competency of collegiate and career variables. In order to do that, the core competence of collegiate was identified through Korea collegiate essential skills assessment(K-CESA), and the survey results about career preparation behavior, career decision-making self efficacy and career barriers were collected. And then the data were compared and analyzed to differentiate relationships among core competency of collegiate and career variables, based on the university types and the locations. The data were analyzed by ANOVAs and t-tests using the SPSS 21.0 program. According to the analysis, firstly, there is a difference in the level of collegiate essential skills depending on the characteristics of schools. Secondly, the students at metropolitan four-year universities feel more difficulties primarily in the variable of career barriers than the students at local universities and students at colleges. Thirdly, the students of high rank at core competence showed higher career decision-making self-efficacy and career preparation behavior than the students of low rank, and they feel less difficulties in the matter of career barrier. This study shows that in order to support students' career efficiently, it is necessary for each college and university to design career program by considering the core competency and the level of career development of students, instead of providing them with a unified and fractional program.

A Grading System of Word Processor Practical Skill Using HWPML (HWPML을 이용한 워드프로세서 실기 채점 시스템)

  • Ha, Jin-Seok;Jin, Min
    • Journal of The Korean Association of Information Education
    • /
    • v.7 no.1
    • /
    • pp.37-47
    • /
    • 2003
  • A grading system of practical word processor skills is designed and implemented by using HWPML(Hangul Word Processor Markup Language) which is a product of Hangul and Computer Co Ltd. By using HWPML, which is a markup tag structure of Hangul file, Hangul files can be edited in other application programs. Authorized users can make questions. However, only the manager is allowed to register answers to the questions in order to maintain the correctness of grading. The result of test is stored in the database and the statistics on pass or failure can be shown interactively. The number of taking test and scores for each user are stored in the database and they can be accessed to whenever the user wants them. Comments on the test results are provided by the manager so that learners can intensity their weak points.

  • PDF

Development of Class-Based Learning Applet on Numbers and Number Operations (수와 연산 학습을 위한 클래스기반 학습 애플릿 개발)

  • Kim, Min-Jeong;Kim, Kap-Su;Min, Mee-Kyung
    • Journal of Digital Contents Society
    • /
    • v.8 no.2
    • /
    • pp.235-243
    • /
    • 2007
  • Students develop mathematical concepts through concrete operations in the area of mathematics. However, most of the learning contents provided on the web are not interactive and limit interactions with learners. To overcome the limitations, there have been needs to develop learning contents to support active interactions with students according to their cognitive levels. In this study, the curriculum of numbers and number operations in elementary mathematics was analyzed. Based on the object-oriented design principle, "Number Classes" on numbers and number operations were designed and implemented. A class-based learning applet was developed with theses "Number Classes". It was developed in small unit programs based on learning themes of mathematics in elementary schools. With this learning applet, the active explorations through easy operations will help students to learn concepts and principles of numbers and number operations. It will strengthen active interactions of students with computer.

  • PDF

2007년도 민간단체 금연클리닉 사업 평가

  • Lee, Eun-Hui;Kim, Hye-Gyeong;Kim, Hui-Cheol;Hyeon, Seong-Min;Gwon, Eun-Ju
    • Proceedings of The Korean Society of Health Promotion Conference
    • /
    • 2009.05a
    • /
    • pp.77-77
    • /
    • 2009
  • 한국건강관리협회는 1998년부터 국민건강증진기금의 지원으로 금연사업을 수행하고 있다. 본 연구에서는 협회에서 실시한 '07년 민간단체 금연클리닉 사업을 대상으로 사업의 효과성을 분석하여 사업의 과학적 근거 확보 및 향후 효과적인 사업 수행방안 마련 등 사업의 발전방안을 모색하고자 실시되었다. 대상은 2007년 민간단체 금연클리닉에 참여한 군 경, 중소업체 종사자, 운송업체 종사자, 국방부지정부대 참여자, 학교/공공기관 종사자 중 설문조사에 성실하게 응답한 3,170명이다. 민간단체 금연클리닉 사업 효과성 평가 설계는 구조화된 평가도구를 활용하여 금연클리닉에 참여한 집단만을 대상으로 참여 전(사전조사)과 금연클리닉 종료 후(사후조사)의 조사결과를 비교하는 단일 전후조사 설계(one-group pretest posttest design)방법을 사용하였다. 연구결과 민간단체 금연클리닉 참여자의 하루 평균 흡연량은 15.96개비, 평균 흡연시작연령은 18.59세, 평균 총 흡연기간은 146.39개월로 나타났으며, 참여자의 니코틴 의존도는 평균 3.81점으로 조사되었다. 또한 참여자의 84.5%가 의지로 금연 시도하였으나 실패한 것으로 나타나 이에 대한 개입이 필요함을 알 수 있다. 참여자들의 상황별 흡연욕구는 높은 수준이었으며, 특히 술자리, 스트레스상황 등 특정 상황에서 흡연욕구가 높게 나타났다. 금연관련 경험요인은 5점 기준 2.84점으로 조사되었으며, 인지적 과정이 행동적 과정에 비해 높게 나타났다. 마지막으로 민간단체 금연클리닉의 전반적인 만족도는 높았으나 상담환경에 대한 만족도가 상대적으로 낮았음을 감안할 때, 환경적인 부분에 대한 개선이 필요할 것으로 보인다. 더불어 금연클리닉의 효과나 만족도 부분에서 대상자의 특성에 따른 차이가 발생하므로 참여 대상자의 특성을 감안한 맞춤형 프로그램 개발이 필요할 것이다.

  • PDF

Alpha : Java Visualization Tool (Alpha : 자바 시각화 도구)

  • Kim, Cheol-Min
    • The Journal of Korean Association of Computer Education
    • /
    • v.7 no.3
    • /
    • pp.45-56
    • /
    • 2004
  • Java provides support for Web, concurrent programming, safety, portability, and GUI, so there is a steady increase in the number of Java users. Java is based on the object-oriented concepts such as classes, instances, encapsulation, inheritance, and polymorphism. However the JVM(Java Virtual Machine) hides most of the phenomena related to the concepts. This is why most of Java users have much difficulty in learning and using Java. As a solution to the problem, I have developed a tool Alpha that visualizes the phenomena occurred in the JVM from the standpoint of the concepts and will describe the design and features of the tool in this paper. For practicality and extendability Alpha has an MVC(Model-View-Controller) architecture and visualizes the phenomena such as object instantiations, method invocations, field accesses, cross-references among objects, and execution flows of threads in the various ways according to the levels and purposes of the users.

  • PDF