• Title/Summary/Keyword: 교육용 콘텐츠

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Design of Educational Contents Meta-data for Military Human Resources Development (군 인적자원개발을 위한 교육용 콘텐츠 메타데이터 설계)

  • Jeong, Young-Sik;Kim, Young-Sik;Ahn, Seung-Hun;Kang, Byung-Gu
    • 한국정보교육학회:학술대회논문집
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    • 2007.08a
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    • pp.221-226
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    • 2007
  • 군 복무 중 이러닝을 통해 군 장병의 자기 계발을 돕기 위해 정부는 군 이러닝 포털시스템을 구축하였다. 본 연구에서는 군 이러닝 포털 시스템을 통해 다양한 교육용 콘텐츠를 제공하기 위해 교육용 콘텐츠에 대한 메타데이터를 설계하였다. 군 장병들이 원하는 콘텐츠와 이를 표현하는 방법에 대한 설문 조사를 통해 요구 분석하였으며, 이를 토대로 분류 체계와 분류 항목을 선정하였다. 이러한 분류 체계와 분류 항목을 KEM과 SCORM과 같은 국내 외 콘텐츠 표준화 규격을 참조하여 교육 콘텐츠 메타데이터로 설계하였다.

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A Study on Character Design through Successful Cases of OSMU in Early Childhood Educational Contents (유아 교육 콘텐츠에서 OSMU 성공사례를 통한 캐릭터 디자인 연구)

  • Lee, Yu-Seop;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.451-457
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    • 2019
  • Reflecting the current craze for early childhood education, the demand for learning contents has soared, kids content is emerging as a key topic of the contents industry. The industry developing digital content for young learners is called the 'angel industry', it is attracting a lot of attention because of the increased demand for early childhood education. This paper selects characters used in successful digital products to study character design for OSMU children's educational contents. Through advanced research, analysis criteria were prepared and analyzed to derive general success strategies for character design. As a result, common design features in the analyzed characters were found and confirmed the need for further research. Hopefully, this study will contribute to OSMU character design and lead to improved development of educational contents and commercialization of various characters.

Development of Qualitative Inspection Guideline for Multimedia Education Contents (멀티미디어 교육용 콘텐츠의 정성적 평가지침 개발)

  • Park, Un-Kyoung;Kim, Hyung-Sun;Lim, Jae-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.05a
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    • pp.758-760
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    • 2008
  • 현재의 지식 사회에 대응하기 위하여 교육인적자원부, 시 도 교육청 각종 교육관련 기관은 다량의 교육용 콘텐츠를 개발하고 보급하였다. 그러나 교육용 콘텐츠에 대한 질 관리에 대해서는 개념도 불명확하고 법이나 규정도 미비하여 국가수준의 질 관리방법이나 절차도 체계성을 가지지 못하고 있어 양질의 자료 선별과 품질이 관리된 특화된 정보를 사용자에게 제공하는 기회가 부족하였다. 본 연구는 양질의 콘텐츠를 선별 탑재하기위해 기존의 정량적 평가 방법에 정성적 평가 방법을 보완하여 콘텐츠 특성에 맞는 평가를 할 수 있는 지침을 마련하였다.

Design and Implementation of Educational Content Authoring Tool for Smart Devices (스마트 디바이스를 위한 교육용 콘텐츠 저작 도구 설계 및 구현)

  • Kwon, Sun-Ock;Kim, Jong-Oh;Ju, Seong-Yeon;Jeong, Ji-Seong;Yoo, Kwan-Hee
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.1-8
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    • 2013
  • Teachers, who are the subject of on-site training, cannot create education content easily reflecting their experience for themselves, and also cannot distribute the content to leaners. Even though the content is distributed, there are limited in available devices as well as representable content features. So, an applicable authoring tool is needed at the user level. In this paper, we propose an authoring tool by which users and teachers can make education content easier based on WYSIWYG interface, and can distribute that. The proposed authoring tool supports various media education content of XML format so that viewers on various smart devices can see the content regardless of operating systems. And not only we conduct survey of users to evaluate convenience and expression of proposed authoring tool, but also we check whether the content can be equally visualized on various smart devices.

Development of an Edutainment Content for Comprehending the Traditional Architectural Structure (전통건축 목구조에 대한 이해를 돕기 위한 게임형식의 교육용 콘텐츠 제작)

  • Ahn, E.Y.
    • Proceedings of the Korea Multimedia Society Conference
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    • 2012.05a
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    • pp.314-315
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    • 2012
  • 최근에 전통건축에 대한 우리의 관심이 높아지면서 한옥마을 조성 등으로 인한 관련 산업의 수요가 활성화 되고 있으며 이에 따라 전문가 육성에 대한 요구가 증가하고 있는 추세이다. 그러나 설계전문가라 하더라도 전통건축을 처음 접하는 경우에는 부재간의 연결 관계를 명확하게 인지하는데 많은 어려움을 겪게 된다. 본 연구는 이러한 어려움을 해소하기 위한 방안으로 현재의 발달된 인터넷 환경과 급속히 확산되고 있는 모바일 단말기의 장점을 충분히 활용할 수 있는 교육용 콘텐츠 개발에 관한 것이다. 부재의 결합규칙을 분석하고 이를 토대로 전통건축의 목구조 방식을 이해할 수 있는 교육용 콘텐츠를 개발한다. 디지털화된 전통건축 정보를 활용하여 부재간의 연결과 이음방식을 점진적으로 이해할 수 있도록 단계별 인터페이스를 제공하며 플랫폼에 자유로운 교육용 콘텐츠를 제작한다.

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Virtual Lecture Contents for Assembling Educational Robots Using Multimedia (멀티미디어를 이용한 교육용 로봇 제작 원격 교육 콘텐츠)

  • Lim, Dong-Kyun;Yoon, Eun-Young;Oh, Won-Geun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.1
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    • pp.20-27
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    • 2007
  • In this paper, we presents virtual lecture contents to study educational robots assembling focused on the beginners with little or no background about electronics. Considering the target students, we developed 'virtual laboratory' using flash animation and the students can assemble the robots virtually with mouse and keyboard. Also, the contents includes lectures about some basic electronics theories. electronic devices, and the electronics tools for the beginners. With the features described above, this contents would be useful for the beginners and elementary school students who want to assembling their own robots.

A Study on Factors of Reuse of Edutainment Contents - In the Context on Educational of Games - (에듀테인먼트 콘텐츠 재이용 요인에 관한 연구 - 교육용 게임을 중심으로 -)

  • Lee, Ji-Hun;Kim, Hyun-Soo
    • Journal of Korea Game Society
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    • v.10 no.2
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    • pp.99-112
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    • 2010
  • The game for education should newly be newly recognized in the view of user and development to bring out the particularity of game for education combined with educational factors and interest is needed. This study is conducted to concretely look at the effects of factors to reuse edutainment contents and educational games on reusing of the service, and examine characteristic difference between the factors and the degree of importance and weight. In addition, by structurally analyzing the factors the influence of reuse factors of game for education can be observed to propose methods to activated industry of game for education. The purpose of this research is to propose marketable method to increase the rate of reuse and to sustain consistent use of game for education.

A Study on developing procedures of an archival contents for education (교육용 기록정보콘텐츠 개발 절차에 관한 연구)

  • Lee, Eun-Yeong
    • The Korean Journal of Archival Studies
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    • no.29
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    • pp.129-173
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    • 2011
  • Standards-curriculum based archival contents for education is the best effective teaching and learning units for historical thinking abilities. This paper purposes a developing procedures of an archival contents for education that is theoretical instructions of developing an archival contents for education by the National Archives of Korea. This paper can be used of the theoretical bases for the National Archives of Korea by proposing the methodology of development of an archival contents for education. The developing procedures of an archival contents for education is the same with the procedures of developing an e-learning contents that has planning, analyzing, designing, developing and assessing steps but it is characterized by an archival contents for education that is curriculum standards analysis, collection analysis, and detailed design for structured formats in effective-accomplishments for teaching-learning objectives. I propose the procedures for determining teaching-learning subjects that enable the development of an archival contents for education by curriculum standards analysis. I also propose the procedures for deriving the key words from the teaching-learning subjects. Collection analysis methods analyze key records that correspond to the learning subjects according to the selection criteria of primary sources. In the steps of designing, titles of contents and contents structures have to be determined and storyboards based on flowchart of learning have to be made of according to the results of analyses. In the steps of developing contents, making a copy of primary sources like a original is the key points. And also in the steps of assessment, products of teaching-learning contents to effectively achieve the teaching-learning objectives have to be estimated by the appraisal board. Finally I propose that user's survey research after the services have to be reflected on contents updates and new developments of contents.

디지털 영상/음향 콘텐츠 교육을 위한 AVID Tralning Center 구축

  • 김대수
    • Proceedings of the Korea Contents Association Conference
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    • 2003.11a
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    • pp.23-40
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    • 2003
  • 6. ATC 성공사례 및 국내 현황 중앙대학교 AVID Training Center 1).사 업 명 AVID 미디어 공인 교육 센타 (AVID Tanning Center) 2003년 6월 서울 지역 유일하게 활동시작 2). 사 업 내 용 - 산업용 디지털 콘텐츠의 개발 - 생산 및 리 소스확보 - 디자인. 애니메이션. 영화. 게임 등 콘텐츠 제작에 필요한 다양한 디지털 이미지 음향등 산업용 콘텐츠를 산학협력에 의해 확보 - 공동활용체계 구축으로 디지털 콘텐츠 산업의 경쟁력 강화 - 디지털 콘텐츠 유통 및 전문인력 양성 콘텐츠의 국내 외 유통기반 구축 - 저작권 보호 관련기술의 표준화 지원 및 기술개발 사업지원 - 디지털 영화 제작 산업디자인, 사진, 게임, 디지털 콘텐츠의 기획 -콘텐츠 제작 관련 교육을 통한 콘텐츠 제작자의 저변 확대 - 디지털 콘텐츠 분양 정보 공동체 조성 - 디지털 콘텐츠 경영정보, 마케팅 정보의 공유 - 디지털 콘텐츠 산업 통계 및 지표 연구, 지역별 특성 연구 지원 - 디지털 콘텐츠 산업 관련 정보 네트워크 구축 제공

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Development of Cyber Training Content for Newly Employed Public Services Librarians (신임사서공무원을 위한 기본소양 사이버 연수용 콘텐츠 개발)

  • Lee, Shin-Ho;Yang, Hae-Sool
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.22 no.3
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    • pp.289-316
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    • 2011
  • This study sets out to examine training courses for newly government-employed librarian for developing training contents to learn their basic knowledge, and suggests development model about training contents' planning, designing and making-process. In addition, in order to evaluate cyber training contents it devises self-evaluating tool, conducts a reviewing of questionnaire and measure by Delphi method. The final content made under the cyber contents development model proposes the six areas and 28th trials. Feasibility assessment for the purpose of evaluating educational contents, based on 17 questions to measure the factor analysis results, it yields, it yields 4 factors having more than .40 variance. Though differences in perception depending on factors did not show statistical significance, the difference in the adequacy of questions results significantly lower in some of them.