• Title/Summary/Keyword: 교육용 도구

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Interactive 3D Convergence Contents Authoring Tool Design for Smart Learning (스마트교육을 위한 인터랙티브 3D 융합 콘텐츠 저작도구 설계)

  • Roh, Chang Hyun
    • Journal of Digital Contents Society
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    • v.17 no.5
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    • pp.425-432
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    • 2016
  • There is little study related to the 3D convergence contents authoring tool for teacher. In this study, we purposed the design of the interactive 3D convergence contents authoring tool for a teacher. To draw the design, firstly, we investigated the authoring environment of teachers and interviewed teachers. Based on this investigations, we proposed the functional requirement and UI/UX(User Interface/User Experience) design of it. And we investigated the level of focusing group satisfication with the UI/UX design. Based on these results, we will implement the authoring tool.

Development of Educational Application for Physical Computing using Android Smartphone (안드로이드 스마트폰을 활용한 피지컬 컴퓨팅을 위한 교육용 앱의 개발)

  • Kim, Tae-Woo;Chun, Seok-Ju
    • Journal of The Korean Association of Information Education
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    • v.22 no.6
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    • pp.639-649
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    • 2018
  • Physical computing, a concrete operational activity using tools, can help children to understand principles of computer science by observing interactions between a computer and the real world directly. This study aims to design and develop an android application to utilize students' smart phones as a tool of physical computing education. The application includes one class designed to collect data using android smart phone sensors and another designed to transfer the data to a computer which students can use to learn programming. The physical computing application can be used to help students understand the principles of computer science more easily in schools not equipped with physical computing tools.

A Study on the Efficient Development of Teaching-Learning Contents Using Multimedia Authoring Tools (멀티미디어 저작도구를 이용한 효율적인 교수-학습 콘텐츠 개발에 관한 고찰)

  • Kim, Min-Sung;Kim, Yoon;Park, Sung-Hoon
    • Journal of Digital Contents Society
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    • v.11 no.1
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    • pp.1-8
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    • 2010
  • Computers can intensify the students' motivation and understanding about the solution to the problems in class, therefore, computers can be the most appropriate educational tools for the study of problem solving and have been also recognized as a representable study method in the information age, which can pass on various educational experience to the right place at the right time. Mutimedia producing tool helps us develop and maintain the educational courseware by way of using general technology of multimedia system. In this thesis, it presents the efficient development process of educational software by using mutimedia producing tool, its educational advantages and problems, and its future progress direction as well.

Developing an Discrimination Test for the Information Gifted usign EPL at the Elementary School Level (EPL을 활용한 초등 정보 영재 판별 도구의 개발)

  • Kim, Hyun-Soo;Kim, Soo-Hwan;Han, Seon-Kwan
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.203-209
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    • 2011
  • This paper proposed new approach for the information gifted discrimination test usign EPL. We tried to distinguish high level thinking in the information gifted through test of this study. We designed discrimination test by the features of EPL and developed testing item tool like single-sprit and multi-sprite. These items are divided into adding block, changing the block order, modifying value io block, and changing a block. We designed this testing tool that the elementary students can solve items without an experience on learning programming language. We expect the testing tool io proposed this study will help to discriminate the information gifted effectively.

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A Design and Effect of Maker Education Using Educational Artificial Intelligence Tools in Elementary Online Environment (초등 온라인 환경에서 교육용 인공지능 도구를 활용한 메이커 수업 설계 및 효과)

  • Kim, Keun-Jae;Han, Hyeong-Jong
    • Journal of Digital Convergence
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    • v.19 no.6
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    • pp.61-71
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    • 2021
  • In a situation where the online learning is expanding due to COVID-19, the current maker education has limitations in applying it to classes. This study is to design the class of online maker education using artificial intelligence tools in elementary school. Also, it is to identify the responses to it and to confirm whether it helps improve the learner's computational thinking and creative problem solving ability. The class was designed by the literature review and redesign of the curriculum. Using interveiw, the responses of instructor and learners were identified. Pre- and post-test using corresponding sample t-test was conducted. As a result, the class consisted of ten steps including empathizing, defining making problems, identifying the characteristics of material and tool, designing algorithms and coding using remixes, etc. For computing thinking and creative problem solving ability, statistically significant difference was found. This study has the significance that practical maker activities using educational artificial intelligence tools in the context of elementary education can be practically applied even in the online environment.

Development of a Dynamic Motor on Smart Touch Control of one Point Linkage drag (1 포인트 드래그 연동 스마트 터치 제어용 다이나믹 모터 개발)

  • Kim, Hee-Chul
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.3
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    • pp.327-332
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    • 2015
  • Educational robot was introduced as an effective educational tool is to foster scientific creativity and learn the basic principles of science are applied to change the configuration of the educational after-school learning kits for science education. SMEs as a tool to foster scientific creativity center and a variety of educational robot technology and the wide range of games for students and robotic technology development, existing e-Learning by downloading mp3 music or learning content for the robot, such as the provision of specialized content Although the technology is still being developed to take advantage of the professional community formation is insufficient side. Currently, one-point linkage drag Smart Touch control dynamic motor development does not need this motor development is possible for users to easily.

A Study on Education Software for Controling of Multi-Joint Robot (다관절 로봇 제어를 위한 교육용 소프트웨어 연구)

  • Kim, Jae-Soo;Son, Hyun-Seung;Kim, Woo-Yeol;Kim, Young-Chul
    • Journal of The Korean Association of Information Education
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    • v.12 no.4
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    • pp.469-476
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    • 2008
  • To enhance the educational effect of Multi-Joint Robot have to easily develop motion through the control software. The traditional way of development technique for multi-joint robot is educated with very complicated implementation, but our motion creation tool can be possible to do the creative activity for controling robot movements with ease. This paper mentions to develop the motion creation tool for easily and quickly programming the motion control of multi-joint robot on the educational program. With this tool we easily and exactly provide the education of robot program. In this paper, our suggested tool could not only evade the traditional way of a complicated control program using programming languages but also control easier the robot than the GUI(Graphic User Interface) programming centered on the user's convenience. Additionally, the robot motion's implementation is possible applied with microprocessor experimental equipment educationally to practical use.

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Design of System for C Programming Language Education (C 프로그래밍 언어 교육을 위한 시스템 설계 - 웹 기반 실행 시각화와 순서도 자동화를 중심으로 -)

  • Baek, Kong-Hyun;Goh, Byung-Oh
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.347-352
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    • 2010
  • 현장에서 프로그래밍 교육은 교수 학습 방법 외에도 교육실습 환경을 위한 프로그래밍 교육용 시스템의 준비나 사용면에서도 어려움이 많다. 특히 C언어의 경우 적당한 교육용 시스템이 없어 일반 상업용 개발 툴을 이용하는데 그렇지 않아도 어렵다고 인식되는 C언어 교수 학습에 소프트웨어 도구마저 복잡하여 작지 않은 걸림돌이 되고 있다. 다양한 프로그래밍 언어가 있지만 현재는 구문 교육 및 논리 표현의 수월함과 결과 확인의 편리함에 우위를 가진 로고 계통의 언어 도구가 교육에서 많이 활용되고 있다. 이러한 점에 착안하여 본 연구에서는 기존 C언어 교육 환경을 개선하고 C언어를 효과적으로 교수 학습할 수 있도록 VPL요소로써 순서도 편집 및 자동 구현과 실행 시간 중 각종 흐름과 변수의 실시간 누적 시각화 시스템을 내포한 C언어 인터프리터와 학습 모듈 관리 및 사용자간 및 교수자와 교류하는 기능이 합쳐진 웹 기반 C 프로그래밍 언어 교육을 위한 시스템을 설계하였다.

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A Comparison of the Education Homepage By the Web Accessibility Guidelines (웹 접근성 지침을 통한 교육용 홈페이지의 비교 분석)

  • Jung, Deok-Gil;Lee, Joung-Hun;Lho, Young-Uhg
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.445-448
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    • 2008
  • 최근 인터넷 환경은 컴퓨터를 이용한 윈도우즈의 환경에서 핸드폰, PDA 등의 모바일 기기를 이용한 다양한 형태로 확산되고 있다. 이로 인해 시각, 청각 장애자나 컴퓨터 초보자도 쉽게 인터넷에 접근할 수 있는 웹 접근성 향상이 많은 분야에서 이루어지고 있다. 이 논문에서는 KADO-WAH 평가도구를 이용하여 교육 관련 기관의 홈페이지를 평가하고 이들 홈페이지의 웹 접근성 지침 준수 여부를 비교 분석한다. 이 논문에서는 교육 관련기관인 대도시 교육청 홈페이지와 부산시 교육청 산하 교육구청의 홈페이지, 그리고 부산시내의 여러 고등학교 홈페이지에 대하여 웹 접근성 지침 준수 여부를 평가하고 비교 분석한다. 그 결과 학부모나 교육 관련 이해 당사자 누구라도 쉽게 교육용 웹사이트에 접근하고 이용할 수 있게 하는데 이 연구의 목적이 있다.

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