• 제목/요약/키워드: 교육모델 설계

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Design of Learning Model using Triz for PBL(Project-based Learning) in IoT Environment (사물인터넷환경에서 프로젝트중심학습에 Triz를 이용한 학습 모델 설계)

  • Lee, Keun-Ho
    • Journal of Internet of Things and Convergence
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    • v.5 no.2
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    • pp.81-87
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    • 2019
  • It is changing to the 4th Industrial Revolution rapidly as the information age through the Internet is changing, and it is rapidly changing to the era of the IoT using all things. In education, with the change to the Internet of Things, interest in education for the 4th Industrial Revolution is increasing. It is necessary to change from NetPBL method using Internet to T-PBL using Triz. In this paper, we focus on the task-based learning (T-PBL) method using Triz and examine the necessity and importance of its use. We propose a teaching model using Triz as a tool for T-PBL. Triz is being used as a tool to solve problems in creative ways. We will design a model applying Triz to the blockchain system security class related to the IoT.

A Case Study on Application of Flipped Learning in Medical Humanities: Focus on Instructional Design and Learners' Perspective (의료인문학 수업의 플립 러닝 적용 사례 연구: 수업설계와 학습자 인식을 중심으로)

  • Oh, Heejin
    • Journal of Science Education
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    • v.44 no.2
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    • pp.240-258
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    • 2020
  • The advances in science technology brought about a new form of learning called flipped-learning: a combination of on-line and off-line learning. A flipped learning is a form of blended learning which has become quite popular, nowadays, in the field of education. Despite the emphasis on the importance of medical humanities in medical education program, there are no effective teaching and learning models to realize the purpose of medical humanities education. This study explores the possibility of flipped-learning to apply medical humanities classes. The class was designed based on the ADDIE model consisting of five stages, analysis - design - development - execution - evaluation. In order to do 'flipped-learning,' the instructor reconstructs the purpose of medical humanities education, instructional purpose and content, and analyzed learner. The contents of the medical humanities class were structured considering the purpose of the introduction to the medical humanities in the medical education program and the competencies that medical personnel should have in the developed health care environment. The instructor produces a video of the lecture and makes it possible to use LMS (Learning Management System) before and after classes, and conducts discussion activities so that learner-learner and learner-teacher interaction could actively occur during the class. The result of applying medical humanities lesson as flipped learning is as follows: First, it can realize the essence of medical humanities education. Second, it contributes to strengthening the competencies of health care provider. Third, flip learning can be used as a new teaching strategy for medical humanities education. The result of this study is expected to suggest new ways of introduction to teaching method in the traditional medical humanities class and contribute to the practice of designing and doing flipped learning of medical humanities class in the future.

Design and Implementation of a Web-Based Education-Evaluation System for Setting and Analyzing Questions (문항출제와 문항분석이 가능한 웹기반 교육평가 시스템의 설계 및 구현)

  • Ha, Il-Gyu;Gang, Byeong-Uk
    • The KIPS Transactions:PartD
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    • v.9D no.3
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    • pp.511-522
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    • 2002
  • WBI (Web-Based Instruction), a web-based tool for teaching the students at a long distance, makes possible to Interact between learners and instructors, provides a wide variety of learning materials, has an advantage of overcoming spatial constraints. In this paper, as a model of using the web for education, a web-based education-evaluation system has been designed and implemented. Web-based education-evaluation system has to be equipped with both of the online setting question mode and the upload setting question mode, the former makes questions on web and the latter uploads the setted questions on offline with settling a defeat of the existing systems on setting questions. And the system has to be equipped with the function of analyzing the questions that gives teacher several kinds of analysis information and makes possible to feedback to questions by adjusting the difficulty and revising the questions. In this paper, a system that reflects the above requirements has been designed and implemented with PHP script language and MySQL database system.

A Study on HSTPA Model for Improvement of Emergency Response Training for Ships (선박의 비상대응훈련 개선을 위한 HSTPA 모델에 관한 연구)

  • Han, Ki-Young;Jung, Jin-ki;Ahn, Young-Joong
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.25 no.4
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    • pp.441-447
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    • 2019
  • Since emergency response training for maritime safety and safety education of maritime education institutions are conducted based on the set scenarios and education contents, there are limitations in the reduction of human error and response to various situations. Although there is a need for improvement, there is no way to improve response capabilities by assessing existing education training and securing diversity in situations. This study proposes a theoretical procedure analyzer method to model the diversity of situations for the improvement of emergency response training. This paper defines the human and system theoretical procedure analysis model (HSTPA) based on the organic relationship of the source and system. The limitations of the existing training were derived by analyzing the errors that each component could produce and applying them to the fire response training scenarios requiring vertical reporting systems and responses. The segmentation and inspection of training scenario considerations applying the proposed HSTPA model is believed to help create diverse and realistic scenarios in emergency response training and education, and improve the situation judgment understanding and response capabilities of the subjects.

Exploring the Principle of Computation between Two-Digit Number and One-Digit Number: A Case Study of Using Cuisenaire Rods and Array Models ((두 자리 수)×(한 자리 수)의 계산 원리 탐구 - 퀴즈네어 막대와 배열 모델을 활용한 수업 사례 연구 -)

  • Kim, JeongWon;Pang, JeongSuk
    • Journal of Educational Research in Mathematics
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    • v.27 no.2
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    • pp.249-267
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    • 2017
  • The unit of multiplication in the mathematics textbook for third graders deals with two-digit number multiplied by one-digit number. Students tend to perform multiplication without necessarily understanding the principle behind the calculation. Against this background, we designed the unit in a way for students to explore the principle of multiplication with cuisenaire rods and array models. The results of this study showed that most students were able to represent the process of multiplication with both cuisenaire rods and array models and to connect such a process with multiplicative expressions. More importantly, the associative property of multiplication and the distributive property of multiplication over addition were meaningfully used in the process of writing expressions. To be sure, some students at first had difficulties in representing the process of multiplication but overcame such difficulties through the whole-class discussion. This study is expected to suggest implications for how to teach multiplication on the basis of the properties of the operation with appropriate instructional tools.

The study on implementation of modified SCORM standard for effective design of goal driven personalized e-learning system (목표지향 개인화 이러닝 시스템의 효율적인 설계를 위한 SCORM 표준의 수정제안 구현 연구)

  • Lee, MiJoung;Kim, KiSeok
    • The Journal of Korean Association of Computer Education
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    • v.12 no.3
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    • pp.41-51
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    • 2009
  • In this thesis, we suggested an e-learning model, which is named 'goal driven personalized e-learning system' to improve educational effects, and implemented it. The system makes the learner choose the learning goal which could be a motivational power for learning, so it enabled self-directed learning. In order to implement the system, we proposed new standards related to personalization by modifying SCORM 2004 standard. New standards stand for the statistics on learning objects usage, a goal for driving learning. and information of the contents model and the sequencing information model, which are parts of the system previously suggested. We implemented the system, and then proved that personalize e-learning is possible by showing that the system could offer a learning path individually to learners who have different characteristics.

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A Developing a Teaching-Learning Model of Software Education for Non-major Undergraduate Students (비전공 학부생 대상의 SW 교육을 위한 교수-학습 모델 개발)

  • Sohn, Won-sung
    • Journal of Practical Engineering Education
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    • v.9 no.2
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    • pp.107-117
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    • 2017
  • here are many cases that take a software education as a required course for non-major students in university curriculums. However, non-major students are experiencing various difficulties in the process of learning programming languages, and there is also the opposite opinion in terms of their effectiveness. In this study, we developed a design based software education model (DBSEM) and curriculum to solve these problems and applied it to undergraduate non-undergraduate students for the last 8 years. In the proposed method, we provide a specialized educational tool such as 'block-based programming tool', but developed 'core module' and 'concept learning module' for computational thinking and applied 'prototype design module' and coding strategy based on it. As a result, non-major undergraduates could easily learn block-based scripting tools and acquire core concepts of computational thinking.

A Design of Gamification for Minimum Learning Judgement System (최소학습 판단 시스템을 위한 게임화 설계)

  • Jo, Jaechoon;Lim, Heuiseok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.327-328
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    • 2016
  • 정보통신 기술의 발전으로 온라인 교육과 온라인 학습자는 지속적으로 증가하고 있는 추세이다. 비디오 콘텐츠 강의를 중심으로 하고 있는 대표적인 온라인 공개수업은 무료로 제공되며 평가보다는 배움에 대한 노력을 중시하고 있다. 이를 위해 학습에 대한 최소한의 노력을 판단할 수 있는 최소학습 판단 모델 및 시스템을 개발하였다. 하지만 학습자의 동기부여와 몰입 요소가 문제점으로 제기되었다. 따라서 본 논문은 동기부여와 몰입 요소 부족의 문제점을 해결하고자 부담 없이 학습이 가능한 재미있는 교육적 요소를 적용하기 위해 최소학습 판단 시스템을 위한 게임화를 설계하였다.

Design and Application of an Instructional Model for Flipped learning of Programming Class (프로그래밍 수업의 플립드러닝 학습모형 설계 및 적용)

  • Choi, Sook Young
    • The Journal of Korean Association of Computer Education
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    • v.20 no.4
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    • pp.27-36
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    • 2017
  • The purpose of this study is to design and implement an instructional model for flipped learning of programming class. Because a programming process requires a high level of abstract thinking with a good understanding of a programming language, many students have difficulty in programming. For this characteristic of programming, it is not easy to effectively achieve learning goals of programming lesson by lecturing grammatical elements of a programming language and the following examples in a limited class time. In order to overcome these problems and to make effective programming lessons, we designed an instructional model based on flipped learning. Especially, in this study, we analyzed learners' difficulties in programming learning and errors that occurred in actual programming process for designing the instructional model. As a result of applying this model to the class, it was found that the students were generally satisfied with the lesson by having positive communication with other students in the classroom and actively participating in the learning.

Design of Intelligent Multimedia Tutoring System Using Agents (에이전트를 이용한 지능형 멀티미디어 교습 시스템 설계)

  • 범수균;유영호;윤위영;김경석
    • Proceedings of the Korea Multimedia Society Conference
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    • 1998.04a
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    • pp.438-443
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    • 1998
  • 최근 멀티미디어 응용 기술을 기반한 컴퓨터 교육 매체 개발이 활발히 진행되어 왔다. 본 연구에서 수준별 개별 학습으로 학습 효과를 극대화하기 위한 지능형 멀티미디어 교습 시스템(IMTS)을 제안한다. 제안하는 시스템은 활발한 상호작용으로 학습자의 상태를 진단하고, 개별 학습자 수준을 고려한 동적인 학습 과정을 능동적으로 수립하면서 교습 활동을 전개해 나간다. 제안하는 시스템은 다양한 학습자 수준과 상태에 따른 적응적 교습 과정을 수행하기 위하여 학습자 모델을 유지 관리한다. 그리고 다수의 학습자를 위한 원격 교습 과정을 수행하기 위하여 학습자 모델을 유지 관리한다. 그리고 다수의 학습자를 위한 원격 교습 시스템을 효율적으로 운영하기 위하여 교습 과정에 필요한 모든 모듈을 에이전트로 대체하여 클라이언트/서버 환경에서 교습 활동을 효율적으로 수행하도록 설계하였다.

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