• Title/Summary/Keyword: 교수 디자인

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The Development of a Design Thinking-based Capstone Design Instructional Model for Pre-service Teachers (예비교사를 위한 디자인싱킹 기반 캡스톤디자인 교수설계모형 개발)

  • Nam, Changwoo;Shin, Dongmin
    • Journal of Creative Information Culture
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    • v.7 no.3
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    • pp.129-144
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    • 2021
  • This study was conducted for the purpose of developing a design thinking-based capstone design instructional model for pre-service teachers. Through the analysis of literature related to learner-centered instruction, design thinking and capstone design instructional design principles and instructional models for pre-service teacher education were discovered, and core elements were derived. Based on the core elements derived through literature analysis, the capstone design instructional design model and teaching and learning model based on design thinking for pre-service teachers were developed. The developed model conducted a total of three Delphi surveys including expert validation for 6 experts related to education including design thinking, capstone design, was revised, supplemented, and the final draft was confirmed. The final results of this study contain the overall contents of the instructional design, instructor's activities in detailed steps, and guidelines for learners' activities.

Information Use Behaviors of Professors in Design Field (디자인분야 교수들의 정보이용행태 연구)

  • Lee, Myeong-Hee;Jung, Hye-Lyun
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.23 no.1
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    • pp.299-316
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    • 2012
  • The purpose of this study is to effectively provide professors in the design field with information services by identifying their information use behaviors. Data were collected by distributing questionnaires after dividing the specialties of 110 professors in the design field into 4 areas. The results were made in terms of purposes of use and the acquisition channels, types of information sources, difficulties of information acquisition and the library use of the institution. Some suggestions were shown as follows: collection of gray literatures such as exhibition data, seminar data, reports and pamphlets, purchase of web databases in design field, information literacy education including the use of domestic and foreign design databases for the professors and the construction of web directories on the library web sites.

Design and Construction of Interactive Web-based Instruction System for Fashion Design (양방향 웹기반 의상디자인 교육시스템의 설계 및 구축)

  • Kim, LeeYoung;Park, Meegnee
    • The Journal of Korean Association of Computer Education
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    • v.7 no.5
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    • pp.33-43
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    • 2004
  • Fashion design education essentially requires not only a theoretical but also a practical process in which feedback comes through personal interactions between an instructor and a student. But the existing WBI system exemplifies its limitations by applying only a one-way Distance Education methodology that limit interactions based only on the theoretical texts. This study affirms that distance learning system is possible for the applied component of the fashion design curriculum as long as the specific needs of the particular program is taken into consideration and systematically applied. So it designed and applied an original web-based distance educational system specifically incorporating the needs of the fashion design curriculum Thus the results show that the enhanced distance education system is a tool that could be effectively utilized with the same degree of success as the traditional classroom as long as the traditional teaching component of direct interaction necessary to the fashion design program is incorporated.

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A Study on the Practical Talent Training Method Based on Team Project Using CK-AR/VR PBL (CK-AR/VR PBL을 활용한 팀 프로젝트 기반의 실무형 인재 양성 교수법 연구)

  • Jung-Sun Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.449-452
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    • 2023
  • 본 연구는 신산업분야 특화 선도전문대학 지원사업 연구를 통해 개발된 CK-AR/VR PBL 교수법을 팀 프로젝트 기반의 캡스톤디자인 정규 교과목 수업에 적용해봄으로써, 해당 교수법의 장점 및 문제점을 파악하고 활용방안을 모색하기 위해 진행되었다. CK-AR/VR PBL 교수법은 기존 PBL(문제중심수업) 교수법의 특징과 장점을 유지하고 AR/VR 게임콘텐츠 특성에 맞는 특징을 중심으로 구축된 교수법으로 15주 정규교과목 수업인 '취업과창업을위한차세대게임창작프로젝트(캡스톤디자인)' 수업과 '취업과창업을위한차세대게임 포스트프로덕션(캡스톤디자인)' 수업을 수강한 200여 명의 학생에게 적용하였고 장단점을 파악하게 되었다. 이를 바탕으로 게임 개발 팀 프로젝트 교육과정을 운영 중인 교육 관계자들이나 앞으로 유사한 교육과정을 운영하기 위해 준비 중인 교육 관계자들에게 조금이나마 도움을 주고자 한다.

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Effects of AI Convergence Education Program for Pre-service Teachers using Capstone Design Methods on AI Teaching Efficacy (예비교사를 위한 캡스톤 디자인 방법 활용 인공지능 융합교육 프로그램이 인공지능 교수효능감에 미치는 영향)

  • Yi, Soyul;Lee, Eunkyoung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.717-718
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    • 2022
  • 본 연구에서는 예비교사의 인공지능 융합교육 역량 강화를 위한 캡스톤 디자인 기법 활용 인공지능 융합교육 프로그램을 개발하고 효과를 검증하였다. 개발된 교육 프로그램은 예비교사들이 스크래치 프로그래밍과 머신러닝포키즈, 캡스톤 디자인의 이해를 바탕으로, 인공지능 활용 융합 수업을 위한 주제 선정, 수업 설계 및 개발 후, 마이크로티칭을 하고 동료 평가 및 피드백을 하도록 조직되었다. 이는 2022년 1학기 K대학의 교양 강좌를 수강하는 예비교사들에게 처치되었다. 그 결과, 실험 대상자들의 인공지능 교수효능감의 사전-사후 t-검정에서 통계적으로 유의한 효과가 있음을 확인되었다.

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Application of Creative Design-inducing, Teaching-Learning Method for Improvement of Creativity (창의성 향상을 위한 창의적디자인도출 교수학습법 적용사례)

  • Seo, Mi-Ra;Kim, Ae-Kyung;Lee, Young-Woo
    • The Journal of the Korea Contents Association
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    • v.15 no.3
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    • pp.448-457
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    • 2015
  • This study aims to suggest a creative design-inducing, teaching-learning method which can enhance the efficiency of design education by helping learners improve their creative thinking and solve problems and apply it to diverse curriculums with a goal of having a positive effect on the development of learners' creativity. For this, it was actually applied to game character design from Department of Game Engineering, formative arts from Department of Beauty Care and Digital Graphics from Department of Visual Design using the action research method, and a teacher defined course topic, contents of the course and creative thinking tools and promoted the class. As a result, it was confirmed that it is effective in deriving creative design and increasing learners' interest and participation in class. When a creative thinking tool was used, however, the outcomes of creative learning slightly varied depending on learners' competence.

The Impact of Instructors' Capacity on Technology Integrated Education in Interior Design Studios (스튜디오 수업에서 교사의 역량이 기술통합교육에 미치는 영향)

  • Cho, Myung Eun;Kim, Mi Jeong
    • Korean Institute of Interior Design Journal
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    • v.24 no.5
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    • pp.70-77
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    • 2015
  • 현재 기술과 정보통신의 발전은 학생들의 학습과정에 커다란 변화를 가져왔다. 그러나 현재까지의 연구들은 주로 수업에 활용 가능한 기술개발에 치중되어 있었으며, 교사들이 수업을 위해 활용하게 되는 다양한 기술과 교수법에 대한 연구는 부족한 실정이다. 따라서 본 연구에서는 수업을 진행하고 있는 교사들을 대상으로 교사의 기술사용과 가치, 기술 숙련도를 이해하고 이것이 학생들의 기술통합교육에 어떠한 영향을 주고 있는지를 파악하고자 하였다. 연구자는 특히 디자인툴들이 빈번히 사용되는 디자인 교육에 있어서의 선생님의 기술통합교육의 중요성을 조사하고자 하였다. 연구방법으로는 디자인 툴을 이용하여 스튜디오 수업을 진행하고 있는 국내 7개 대학의 스튜디오 수업 담당 교사들을 대상으로 3주에 걸쳐 설문과 면접을 실시하였다. 추가적으로 조사 대상 교사의 수업을 듣는 학생들을 대상으로 교수법에 대한 설문을 병행하였다. 스튜디오 수업의 디자인 과정에서 학생들이 기술툴들을 다양하게 활용하기 위해서는 교사의 학습법이 매우 중요한 요소였으며, 교사들이 디자인툴의 사용에 익숙하고 그것의 활용도를 폭넓게 이해하고 있을 때 학생들의 기술통합수업이 가능하였다.

A Study on the Wed Based Design Education -Mainly on Usabilities and Problems- (Web 기반 디자인 교육에 관한 연구 - 그 유용성과 문제점을 중심으로 -)

  • 최영옥
    • Archives of design research
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    • v.15 no.2
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    • pp.253-266
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    • 2002
  • Web Based Instruction has its theoretical background in constructivism paradigm of education. According to social changes called information era and thanks to the sophisticated internet mechanism the constructivism in education has been dominant paradigm. In this paradigm information and knowledge are not merely given by a instructor facing the loaners. This system of instruction has n almost every field of discipline introduced. This article aims to examine how far WBI and constructivism are applicable for design education. Richard Branchia predicted that the learner oriented instruction method would become the dominant education system. He stressed an interactivity of the teacher and students. Upon this can the applicability of WBI for design education be affirmed. Furthermore, there is a dozen of successful cases like www.cyberartcenter.com) (www.digitalyeil.co.kr)', http://www.schooleweb.co.kr/, htp://www.startstudy.co.kr/among many others. This article suggests several ways to solve the problems web based design education faces, including the lesson should inevitably combine the outline and of online study.

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Planning BTL Projects for Education (교육시설 관련 BTL 프로젝트 기획)

  • Pollalis, Spiro N.
    • Journal of the Korean Institute of Educational Facilities
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    • v.13 no.2
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    • pp.61-68
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    • 2006
  • 본 글은 우리 학회가 2005년 9월 30일 주최한 국제 학술 심포지움인 "민관 협력투자 교육환경 개선방안(Innovation of Education Environment with BTL)"에서 스피로 N. 폴라리스 하바드대학 교수가 발표한 내용을 한글로 번역한 내용이다. 스피로 N. 폴라리스는 하버드대학교 디자인스쿨 교수로 디자인과 정보기술 및 프로젝트 관리에 관한 최신 주제와 디자인 수업을 맡고 있다. 디자인분야의 정보기술, 특히 형태구현과 물리적 공간 강화에 관한 영역 연구에 주력하고 있으며, 브리지디자이너이자 경영컨설턴트로 현재 미국과 유럽지역에서 실무디자이너 역할을 하고 있다. 저서로는 "What is a Bridge?"(1999), "Build-Operate-Transfer"(1996), "Case Studies on Management and Technology"(1993), "Computer-Aided Project Management"(1993)가 있다'. Task Management System'(1991)의 미국특허를 냈다. 아테네에서 구조엔지니어링으로 학위를, MIT에서 석박사학위를 받았으며 노스트이스턴대학교에서 첨단기술에 관한 논문으로 MBA를 취득했고, ETH 취리히와 TU-Delft의 교환교수를 역임했다.

A Study on the method Education of Basic Floral Design (베이직 플라워 디자인 기초교육 방법)

  • Wang, Kyung Hee;Chung, Jin Hee
    • Journal of the Korean Society of Floral Art and Design
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    • no.45
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    • pp.47-56
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    • 2021
  • It was applied by making the models such as the prior learning (e-learning), modeling by manual, learner's practice, 1:1 teaching coaching, self evaluation, coaching behavior assessment(primary, secondary), and self-directed practice. First, the cognitive practice education through the prior learning is very essential in the practice of floral design. Second, the practice class of floral design is a class where the professor generally set an example first, and the learners followed. Third, this study was to prepare the checklist, reflect it through the self evaluation, and prepare the evaluation form in accordance with the element, principle, and technical parts of floral design about the finished works. Fourth, contrary to the existing class completing within the class hour, the practice class is a process of trying to do self-directed practice, returning to home. Fifth, this study was to evaluate the works the learner made once again through the sketching and photographing by placing the work process of portfolio at the last step. To conclude, this study has found that such series of process through six steps on the practice form by the learner only would be excellent teaching learning model to improving the basic capacity of floral design. Accordingly, the development of teaching materials related to this and adaptation in the field in the future is considered as it will be very helpful to the learners' self-directed learning.