• Title/Summary/Keyword: 교수학습 콘텐츠

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Development of Models for Teaching and Learning to Facilitate FASTEL Utilization (전원학교 교수학습지원시스템 활성화를 위한 교수학습모형 개발)

  • Lee, Jaeho;Son, Chanhee;Ahn, Seonghun;Ahn, Kyung Jin;Jeong, Kwang Hoon
    • The Journal of the Korea Contents Association
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    • v.13 no.5
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    • pp.506-516
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    • 2013
  • The purpose of this study was not only to develop models for teaching and learning that can guide teachers to utilize FASTEL effectively, but also to investigate the actual effectiveness of the models developed. According to a survey on satisfaction with FASTEL in rural public schools, it is not utilized as anticipated in classroom instruction despite students' high satisfaction with it and teachers' positive perceptions on its effectiveness in teaching and learning. Along this line, this study categorized rural public schools into two types and proposed a model for each type to facilitate FASTEL utilization: one for schools equipped with both FASTEL and the cutting-edge technologies like interactive whiteboard, tablet, and Wi-Fi; the other for schools equipped with FASTEL only. Eventually, the models for teaching and learning developed in this study are expected to revitalize FASTEL by providing the foundation of utilizing FASTEL in general public schools as well as rural public schools.

The Quality Evaluation of the Biology Contents of Cyber Home Learning System for the 7th Grade Students (중학교 1학년 생물영역의 사이버가정학습 콘텐츠 품질 평가)

  • Jeong, Yun-Young;Jeong, Jin-Su;Kim, Sang-Ho
    • Journal of Science Education
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    • v.33 no.1
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    • pp.87-99
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    • 2009
  • The purpose of this study was to evaluate the quality of biology contents of cyber home learning systems which provided by 16 metropolitan and provincial offices of education. The contents were evaluated by the 9 categories: needs assessment, instruction design, learning contents, teaching & learning strategy, interaction, supporting system, evaluation, ethicality and copy right. The result showed that the contents have advantage in detailed learning goal, useful learning environment, learning activities by level, and various learning parts material, but lack in evaluation method tool for personal learning by level and the latest learning material. Based on this results, it is expected that the barrier of the efficient learning contents should be searched for the complement, as well as the development high-quality educational contents and the management of cyber home learning system.

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A study on non-face-to-face 5AL teaching and learning method applying extended reality (XR)

  • Lee, Byong-Kwon;Lee, Kyoung-A
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.9
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    • pp.125-132
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    • 2021
  • At a time when non-face-to-face classes are being held for a long time due to Corona (COVD-19), research on non-face-to-face teaching and learning methods is needed. Existing teaching and learning methods are limited in their application to non-face-to-face classes as they present face-to-face practical and experiential teaching methods. In this study, we present a method of utilizing the extended reality (XR: eXtended Reality) technology for the 5AL (5 Activity Learning) teaching method, which is a teaching and learning method selected by the Institute for University Education Innovation. The 5AL teaching method consists of PBL Learning, Havruta Learning, Flipped Learning, Smart Activity Learning, and Gamification Learning. In this study, a method of combining the released extended reality contents with 5AL was presented. In addition, we developed content that integrates the 5 learning methods of 5AL and confirmed the learning effect through testing.

Design and Development of Arithmetic Operating Learning Management System based on PDA (PDA기반의 사칙연산학습 운영시스템 설계 및 개발)

  • Chung, KwangSik;Son, KyungA
    • The Journal of Korean Association of Computer Education
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    • v.12 no.3
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    • pp.53-62
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    • 2009
  • As Information communication technology develops, requirements for new educational media and new contents gets bigger and bigger. Especially PDA is required for educational media on m-learning environment. We design and implement intra-educational contents sequencing model and educational contents sequencing model between educational contents for PDA as educational supplementary media for m-learning environment, and LMS supporting PDA. And we balanced the work load of PDA and LMS and constructed practical service platform for using PDA as educational supplementary device.

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A Study on ICT system development using collective intelligence algorithm. (집단지성을 이용한 ICT 시스템 개발에 관한 연구)

  • Seo, Seong-Won;Kim, Geun-Ho;Kim, Eui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.97-99
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    • 2014
  • This study aims to suggest development model for ICT Teaching and Learning System adopting collective intelligence. First, we defined program modules according to functions which multimedia online encyclopedia-type e-textbook should have. Then, we also specified content information creating rules and procedures and content information searching methods. Finally, we developed the prototype which suggests user interface to collect and search information adopting information visualizing techniques. This study has significance in suggesting advanced form of ICT system in which qualified teachers can create, accumulate, and share information and students can explore information and expand search in self-directed manner.

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Implementation of Authoring System for Educational Flash Contents and Reusability Analysis (교육용 플래시 콘텐츠 저작시스템의 구현 및 재사용성 분석)

  • Kim Ho-Sung;Kim Jung-Hee
    • The Journal of the Korea Contents Association
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    • v.5 no.2
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    • pp.7-17
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    • 2005
  • Flash contents for education can embody easily complex interactions with learner by splendid contents of various multimedia and animation. Moreover, they provide high class user interface and have advantages of inducing learner's interest and concentration. However, authoring flash content requires the skill to use the Flash tool, which is too difficult for professor to make the educational Flash contents. In this paper, we proposed the system that professors can make the Flash contents automatically by selecting something necessary and typing texts on the web. Also, the reusability and usability of the implemented system is analyzed in the viewpoint of professor by comparing with conventional method to reuse the Flash contents from various viewpoints.

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Design and Implementation of the Word Card Learning Content based on Mobile AR (모바일 AR 기반 낱말카드 교육 콘텐츠 설계 및 구현)

  • Jung, Ji-Eun;Chun, JiYoon;Choi, Yoo-Joo
    • The Journal of the Korea Contents Association
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    • v.15 no.6
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    • pp.616-631
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    • 2015
  • This study proposes a mobile Augmented Reality (AR)-based "word card" learning tool for children aged 3 to 5. First, this study suggests a learning structure to improve motivation and immersion of learning, Secondly, it designs and implements the user interface applying the proposed learning structure. Also, it designs a content management tool supporting the production of the content so that instructors can easily manage the contents for various learners. This study is conducted by four steps - reference research, design of "word card" learning content for the learner, design of content management tool for the instructor and the effectiveness verification of the proposed content. The proposed content was designed based on an education content architecture for enhancement of immersion and motivation to study. Moreover, it includes an 'AR content management tool for instructor' designed to easily update AR education content. The class for six children aged 3 to 5 was given to validate the enhancement of immersion to study. Experiment results showed that the proposed content enhanced the study immersion and that special interaction design for early children was necessary.

Use and Perception of the Video Contents as Teaching Materials (교수학습 자료로서의 영상 콘텐츠 활용과 인식)

  • Choi, Kyung-Jin
    • The Journal of the Korea Contents Association
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    • v.12 no.2
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    • pp.173-181
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    • 2012
  • The education method using visual materials such as video contents is getting more attentions in the education field. This study researched how undergraduate students perceive the objective of education method utilizing video contents, what types of education using video contents they put a great importance on, and what kinds of correlations exist between the video contents method and the ability of discussing about a topic in essay-type examinations. With in-depth interviews with undergraduate students, the results showed that video contents was perceived as one of the attractive teaching methods increasing students' comprehension of lectures. Also, students evaluated that the video contents method could provide an opportunity to be exposed to the vivid scene of the journalistic environment and make them learn practical cases at second hand. Moreover, they perceived the video contents method as a very effective learning method improving their ability to discuss about a topic in essay-type exams.

Design of Efficient Simulation-based Contents at e-Learning (이러닝에서 효율적인 시뮬레이션 기반 콘텐츠 설계)

  • Lee Jun-Hee
    • The Journal of the Korea Contents Association
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    • v.5 no.5
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    • pp.325-333
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    • 2005
  • When a designer creates a new web-based learning-teaching system, there are so many considerations to help learners' learning effect through effective interaction. First of all, web-based simulation is recommended to provide learners with effective and attractive learning environments in web. Efficient study design should be considered because well designed simulation-based contents provide continuous interest for learner. Until now many e-Learning systems provide web-based simulation using various technique. However, those contents require to be reorganized considering the level of accomplishment, learning styles. In this paper, I proposed a system that the learners can share simulation objects among other e-Learning systems using XML web service. By experimental result, the proposed system shows that is more efficient than the conventional system in the self-leading study activity and interactivity.

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Group Learning System supporting a Customized Education (맞춤형 학습이 가능한 단체 학습 시스템 구현 방안)

  • Ahn, Eun-young
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.423-424
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    • 2015
  • 본 논문은 학습 수준에 따라 개인별 또는 그룹별로 학습이 가능하도록 지원하는 단체 학습 시스템을 제안한다. 제안하는 시스템은 교수자가 학습능력과 수준의 차이에 따라 학습자를 수준별로 그룹을 임의로 설정하여 설정된 개별 학습자 혹은 학습자 그룹별로 각기 다른 학습 콘텐츠를 제공하도록 함으로써 학생들이 같은 공간, 간은 시간대에 있더라도 개인별 맞춤 학습을 진행하는 것이 가능하다. 개별 학습자 또는 학습자 그룹별로 학습을 독립적으로 진행할 수 있도록 제어함으로써 모든 학습자는 개인화된 학습 시스템을 각기 사용하는 것과 같은 효과를 누리게 된다.

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