• Title/Summary/Keyword: 과학하는 마음

Search Result 64, Processing Time 0.03 seconds

P300-based concealed information test and countermeasures (P300 숨긴정보검사와 대응수단)

  • Eom, Jin-Sup;Eum, Young-Ji;Jang, Un-Jung;Cheong, E-Nae;Sohn, Jin-Hun
    • Science of Emotion and Sensibility
    • /
    • v.18 no.1
    • /
    • pp.39-48
    • /
    • 2015
  • It is known that P300-based concealed information test (P300 CIT) was not greatly affected by the traditional countermeasures. This study was to test whether P300 CIT is affected by the new countermeasures. We used three types of countermeasures. First type was a sequential countermeasure in which participants had to respond in alternating ways to irrelevants by pressing the left index finger covertly when the encountered irrelevant firstly, by wiggling the right big toe inside the shoe when encountered irrelevant secondly, by imaging his or her mother's name when encountered irrelevant thirdly, and by imaging his or her father's name when encountered irrelevant fourthly until all stimuli were presented. Second type was a partial matching and physical countermeasure. Participants in this type were asked to press the left index finger imperceptibly after one of the irrelevants and wiggle the right big toe after another of the irrelevants. Third type was a partial matching and mental countermeasure. Participants were required to imagine mother's name for one irrelevant and father's name for another irrelevant. The results showed that contrary to our expectation, the use of sequential countermeasure increased the detection rate from 77% to 92%. The partial matching countermeasure had a negative effect on P300 CIT. The physical countermeasure decreased the detection rate from 77% to 46%, and the mental countermeasure decreased the detection rate from 100% to 69%. The necessity for the development of methods to prevent or detect countermeasure is discussed.

A Qualitative Review of the Difficulties and Success Strategies of Workplace Health Management (사업장 보건관리의 어려움과 성공전략에 대한 질적 고찰)

  • Jung, Myung-Hee;Choi, Eun-Hi;Jung, Hye-Sun
    • Journal of the Korean Applied Science and Technology
    • /
    • v.37 no.4
    • /
    • pp.925-935
    • /
    • 2020
  • This study aims to provide guidelines for the activities of workplace health managers by identifying their excellent health promotion activities and motivations. For this, consent for the study was obtained from 21 workplace health managers who had worked at the same company for more than five years, and a semi-structured questionnaire was sent via email to collect and qualitatively analyze the data. As a result, 17 categories and three topics were drawn. The derived topics included a sense of reward and accomplishment as workplace health managers, difficulties encountered as workplace health managers, and how to solve the difficulties. The survey respondents answered that they feel a sense of reward and accomplishment when workers open their mind, change their daily life, express gratitude, and pioneer new fields. On the other hand, they feel difficulties with unpredictable health, changes in the organizational culture, secrecy of disease, and people who think their job is easy. As a way of overcoming such difficulties, the research subjects said that it is necessary to read the minds of workers, let them know by themselves, use existing programs, have the most difficult people on their side, and spread their achievements. The results of this study revealed that it is required for workplace health managers to develop professional skills and emphasize the importance of health management to the policy-makers and employees of their workplace by continuously reporting health management performance. In addition, they need to actively benchmark the success strategies of exemplary workplace health managers.

Development of the Psychological Learning Environment Instrument Generated by Science Teachers in the Science Instruction (과학수업에서 교사에 의해 조성되는 심리적 학습환경측정 도구개발)

  • Lee, Jae-Chon;Kim, Beom-Ki
    • Journal of The Korean Association For Science Education
    • /
    • v.18 no.3
    • /
    • pp.313-325
    • /
    • 1998
  • The purpose of this study was to develop for PLEIS(Psychological Learning Environment Instrument generated by science teachers). The procedure of validations' PLEIS is also examined. Samples of 1.274 for this study were selected from the secondary school students. It was conducted as a procedure development of the instrument with teachers' perception survey, students' perception response survey. second pilot for the measurement instrument. Findings indicate as the follows. (1) PLEIS was formed 3rd construct dimension, 9th subcategory. (2) the instrument consisting of 45-items' scale were used for psychological learning environment. (3) all item-type were applied 5-Likert Scale. (4) internal consistency of Cronbach ${\alpha}$ was 0.93.

  • PDF

Individual Differences in Intentionality Detection: Brain Activation Areas According to College Major (지향성 탐지 기제에서의 개인차: 전공에 따른 뇌 활성화 영역)

  • Park, Min;Yoon, Hyo-Woon;Jeong, Woo-Rim;Ghim, Hei-Rhee;Lee, Seung-Bok
    • Korean Journal of Cognitive Science
    • /
    • v.18 no.2
    • /
    • pp.139-157
    • /
    • 2007
  • We compared brain activation areas during participants drawn from contrasting two college majors performed intentionality detection (known as the basic mechanism of theory of mind) task using fMRI. The main purpose of this study was to identify whether individual differences are present in intentionality detection or not. In psychology major, the left inferior frontal gyrus, the fusiform gyrus, the superior temporal gyrus and the right fusiform gyrus, the supramarginal gyrus were activated. In engineering major, the inferior parietal lobule and the superior parietal lobule were found. This result suggests that according to participants' major, different brain areas were activated. The relations between performance of the intentionality detection task and the individual variants of participants were discussed.

  • PDF

발명하는 사람들-제50호

  • Han, Mi-Yeong
    • The Inventors News
    • /
    • no.50
    • /
    • pp.1-16
    • /
    • 2006
  • '제1회 여대생 발명캠프' 성황리에 마쳐/'발명으로 풍성한 가을을 맞이하시길'/IT기업, 국내 특허 30% 이상 넘었다/레이저 프린터 특허출원, 프린터 분야 중 최다/피부 보호하는 자외선 차단제, 특허출원 꾸준히 증가/액정표시장치 관련 특허 지속적 증가/진공청소기, 첨단 기술로 혁신 꾀해/소멸특허정보, 온.오프라인 제공/발명 지도자 양성 연수, 온라인에서 이루어진다/검색율증가로 활발한 지재권 활동 기대/'2006상표-디자인 전시회'/표준기술특허로 신제품 개발 쉬워져/김광림 전 차관, 세명대 총장에 취임/영양 살린 '기능성 국수' 눈길 끌어/특허청, 포스코와 혁신 파트너십 체결/한국특허정보원, 성과 관리제 도입으로 경영 성과 극대화/특허청, 상반기 미국 국제특허출원 심사 1백18건 유치/중소기업 48%, 고액 기술이전비 '지불 가능'/특허청, 고객눈높이 맞춘 민원서비스 제공/모범명세서 첨부제도로 특허 받기 쉬워져/'여성 발명인의 축제' 개최/'제5회 전국 대학발명 경진대회'/'미스터 차우' 둘러싼 상표권 분쟁 치열/외환은행, 외국인 근로자 해외송금서비스 특허 획득/재난 방지 시스템 구축 핵심기술, 특허출원 증가/비밀디자인 청구기간 확대/이젠, 여름용품 정리할 때/역사 속의 발명품/하루 10분 발명교실/특허Q&A/한경희 (주)한경희 생활과학 대표이사/특허청, 수해복구에 두 팔 걷고 나서/무선환경에서의 저작권보호 관련 외국인출원 급증/아이디어 착상 및 발명 기법/다림질 편하게 하는 요령 10가지/발명을 통한 사업화, 시대의 흐름과 인간의 마음을 담아야/스텐서의 전자레인지/3차원 구조물 만들수 있는 나노종이 개발/애플, 크리에이티브에 1억불 지급/흰 우유에 꽂으면 딸기맛 나는 '퍼니스토로우'/한올제약, 씹는 비만 치료제 특허 취득/음성군, 기술로 복숭아 털 알레르기 잡았다/향기로 소비자 마음을 사로잡는다/'독일 국제 아이디어.발명.신제품 전시회'/한국여성발명협회 회원사 발명품 가이드/코네쥬얼리, 우선심사 통해 특허등록/

  • PDF

식물거점센터의 현황 및 역할

  • Im, Yong-Pyo
    • Proceedings of the Plant Resources Society of Korea Conference
    • /
    • 2010.10a
    • /
    • pp.8-8
    • /
    • 2010
  • 식물거점센터는 교과부 지정 식물소재은행들의 생물자원의 체계적 통합 및 관리, 소재은행들과 연구소재 네트워크 형성, 표준화 관리 시스템 구축을 통한 소재의 효율적 관리, 인적 물적 자원 지원, 식물학, 농학, 생명공학, 유전학 등의 연구 기반 활성화 도모, 소재의 공동 영구보관 시스템 구축, 각 생물체별 데이터베이스 공동 구축, 공동 매뉴얼 작성 및 관련 연구, 공동 정보구축 지원, 중단소재은행의 자료 관리 시스템 구축을 목적으로 하여 2007년 4월 교육과학기술부에 의해 지정되어 출범하게 되었다. 식물거점센터는 한국배추게놈소재은행, 한국의 식물 DNA 은행II, 인삼유전자원소재은행, 감귤육종소재은행, 한국감자육종소재은행, 한약자원향장소재은행, 천연물 신약 표준화 소재은행, 대사질환소재은행 등 8개 소재은행으로 구성되어 있으며, 거점센터의 주요 역할은 OECD가 규정하는 resource center의 역할로 연구소재의 확보, 분류와 동정, 보관, 분량, 인력 양성, 컨설팅 등의 기능을 수행하고, 지점 소재은행은 연구소재 확보와 연구, 보관까지 수행하도록 하고, 지점센터의 데이터와 소재를 거점 은행에 제공하여 네트워크를 구축함으로써 전체적인 소재의 수급과 부족 상태를 파악하고 앞으로의 소재확보를 위한 전략 및 대책을 세울 수 있도록 하는 것이다. 이러한 역할을 통하여 가장 효과적으로 식물소재은행을 운영할 수 있는 방법을 함께 논의하여 공동으로 적용함으로써 연구 소재의 질과 식물소재은행의 운영을 표준화 할 수 있을 것이며 모든 소재은행과 함께 소재의 체계적인 기록 관리를 수행함으로서 소재의 이용과 신뢰성을 확보하고 연구자가 마음 놓고 연구를 수행할 수 있도록 자료를 제공할 수 있도록 함으로서 국가 경쟁력을 제고하도록 노력하고 있다.

  • PDF

Writing a Good Scientific Manuscript in Korean on the Quaternary Sciences (제4기과학 한글원고 바로 쓰기)

  • 장순근
    • The Korean Journal of Quaternary Research
    • /
    • v.14 no.1
    • /
    • pp.73-86
    • /
    • 2000
  • Abstracts and papers written in Korean presented in the 26th meeting of the Korea Quaternary Association held at Kongju University in November, 1999 are reviewed with an attention to such as writing well in Korean. Paragraphs and sentences of manuscripts are dotted with words and expressions of foreign languages such as Japanese, Chinese, English, and very long sentences. Undesirable expressions include also contradictory meanings, difficult expressions using Chinese characters, and incorrect sentences and wordings, and etc. Some recommendations for good manuscripts written in Korean are suggested. They include reading of science books for general readers and drilling for writing good manuscripts in Korean. Writing manuscripts in ample time, discussions with colleagues, and open-minded mentality of authors to accept critics are included in the drilling for writing good manuscripts. Editorial board should also check the manuscripts before printing.

  • PDF

Studies on the Short Fermentation of the Mushroom Compost with Rice Straw (양송이 퇴비배지(堆肥培地)의 단기발효(短期醱酵)에 관한 연구(硏究))

  • Shin, Gwan Chull;Park, Jeong Sik
    • Korean Journal of Agricultural Science
    • /
    • v.10 no.1
    • /
    • pp.90-96
    • /
    • 1983
  • The short period fermentation of the mushroom compost was studied as a method for the labor saving and mechanization of composting. Rice straw was crushed, watered and supplemented with organic nutrient sources. The straw-nutrient mixtures prepared were stacked and turned for short periods at the phase I and the phase II was carried out for 8 days. The total nitrogen of the short compost was lower than that of the conventional straw compost and it caused the yield decrease. The productivity of the short compost could be improved by the supplement of nurient sources. The effective nutrients were perilla meal and rice bran. Higher microflora of the rice straw-nutrient mixture during fermentation could shorten the composting period. For the short compost method the proper period of the phase I was 5 days.

  • PDF

State of Mind in the Flow 4-Channel Model and Play (플로우 4경로모형의 마음상태와 플레이(play))

  • Sohn, Jun-Sang
    • Journal of Global Scholars of Marketing Science
    • /
    • v.17 no.2
    • /
    • pp.1-29
    • /
    • 2007
  • The flow theory becomes one of the most important frameworks in the internet research arena. Hoffman and Novak proposed a hierarchical flow model showing the antecedents and outcomes of flow and the relationship among these variables in the hyper-media computer circumstances (Hoffman and Novak 1996). This model was further tested after their initial research (Novak, Hoffman, and Yung 2000). At their paper, Hoffman and Novak explained that the balance of challenge and skill leads to flow which means the positive optimal state of mind (Hoffman and Novak 1996). An imbalance between challenge and skill, leads to negative states of mind like anxiety, boredom, apathy (Csikszentmihalyi and Csikszentmihalyi 1988). Almost all research on the flow 4-channel model have been focusingon flow, the positive state of mind (Ellis, Voelkl, and Morris 1994 Mathwick and Rigdon 2004). However, it also needs to examine the formation of the negative states of minds and their outcomes. Flow researchers explain play or playfulness as antecedents or the early state of flow. However, play has been regarded as a distinct concept from flow in the flow literatures (Hoffman and Novak 1996; Novak, Hoffman, and Yung 2000). Mathwick and Rigdon discovered the influences of challenge and skill on play; they also observed the influence of play on web-loyalty and brand loyalty (Mathwick and Rigdon 2004). Unfortunately, they did not go so far as to test the influences of play on state of mind. This study focuses on the relationships between state of mind in the flow 4-channel model and play. Early research has attempted to hypothetically explain state of mind in flow theory, but has not been tested except flow until now. Also the importance of play has been emphasized in the flow theory, but has not been tested in the flow 4-channel model context. This researcher attempts to analyze the relationships among state of mind, skill of play, challenge, state of mind and web loyalty. For this objective, I developed a measure for state of mind and defined the concept of play as a trait. Then, the influences of challenge and skill on the state of mind and play under on-line shopping conditions were tested. Also the influences of play on state of mind were tested and those of flow and play on web loyalty were highlighted. 294 undergraduate students participated in this research survey. They were asked to respond about their perceptions of challenge, skill, state of mind, play, and web-loyalty to on-line shopping mall. Respondents were restricted to students who bought products on-line in a month. In case of buying products at two or more on-line shopping malls, they asked to respond about the shopping mall where they bought the most important one. Construct validity, discriminant validity, and convergent validity were used to check the measurement validations. Also, Cronbach's alpha was used to check scale reliability. A series of exploratory factor analyses was conducted. This researcher conducted confirmatory factor analyses to assess the validity of measurements. All items loaded significantly on their respective constructs. Also, all reliabilities were greater than.70. Chi-square difference tests and goodness of fit tests supported discriminant and convergent validity. The results of clustering and ANOVA showed that high challenge and high skill leaded to flow, low challenge and high skill leaded to boredom, and low challenge and low skill leaded to apathy. But, it was different from my expectation that high challenge and low skill didnot lead to anxiety but leaded to apathy. The results also showed that high challenge and high skill, and high challenge and low skill leaded to the highest play. Low challenge leaded to low play. 4 Structural Equation Models were built by flow, anxiety, boredom, apathy for analyzing not only the impact of play on state of mind and web-loyalty, but also that of state of mind on web-loyalty. According the analyses results of these models, play impacted flow and web-loyalty positively, but impacted anxiety, boredom, and apathy negatively. Results also showed that flow impacted web-loyalty positively, but anxiety, boredom, and apathy impacted web-loyalty negatively. The interpretations and implications of the test results of the hypotheses are as follows. First, respondents belonging to different clusters based on challenge and skill level experienced different states of mind such as flow, anxiety, boredom, apathy. The low challenge and low skill group felt the highest anxiety and apathy. It could be interpreted that this group feeling high anxiety or fear, then avoided attempts to shop on-line. Second, it was found that higher challenge leads to higher levels of play. Test results show that the play level of the high challenge and low skill group (anxiety group) was higher than that of the high challenge and high skill group (flow group). However, this was not significant. Third, play positively impacted flow and negatively impacted boredom. The negative impacts on anxiety and apathy were not significant. This means that the combination of challenge and skill creates different results. Forth, play and flow positively impacted web-loyalty, but anxiety, boredom, apathy had negative impacts. The effect of play on web-loyalty was stronger in case of anxiety, boredom, apathy group than fl ow group. These results show that challenge and skill influences state of mind and play. Results also demonstrate how play and flow influence web-loyalty. It implies that state of mind and play should be the core marketing variables in internet marketing. The flow theory has been focusing on flow and on the positive outcomes of flow experiences. But, this research shows that lots of consumers experience the negative state of mind rather than flow state in the internet shopping circumstance. Results show that the negative state of mind leads to low or negative web-loyalty. Play can have an important role with the web-loyalty when consumers have the negative state of mind. Results of structural equation model analyses show that play influences web-loyalty positively, even though consumers may be in the negative state of mind. This research found the impacts of challenge and skill on state of mind in the flow 4-channel model, not only flow but also anxiety, boredom, apathy. Also, it highlighted the role of play in the flow 4-channel model context and impacts on web-loyalty. However, tests show a few different results from hypothetical expectations such as the highest anxiety level of apathy group and insignificant impacts of play on anxiety and apathy. Further research needs to replicate this research and/or to compare 3-channel model with 4-channel model.

  • PDF

A Study Integrated Teaching/Learning Information Literacy Subject and the Other School Subjects (정보교과목과 타 교과목의 통합적 교수/학습에 관한 연구)

  • Yoo Soyoung
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.31 no.4
    • /
    • pp.53-81
    • /
    • 1997
  • The first purpose of this paper is to disclose the reason why integrated teaching/learning between Information Literacy Subject(ILS) and the other school subjects is necessary in order to enhance students creativity. Postulated creativity is generated from integration of information, the author discusses about the function of human mind and brain by studying Schema theory of Jean Piaget and the human celebral cortex. The author then, discloses the function of human information process(thinking process) is an integrating process of information within the mind and brain. The fact that a thinking process is an integrating process of information implies the necessity of integrated teaching/learning between ILS and the other school subjects. The second purpose of this paper is to find out the urgent points to implement the integrated teaching/learning between ILS and the other subjects at present school situation. The findings from the survey shows that school libraians and teachers are primarily positive about the integrated teaching/learning in connection with enhancing students creativity. However, they are not familiar with about the integrated teaching/learning. Therefore, the writer draws following recommendations. The curriculum for school library media specialist to be at library school should include the rationale, contents, methods and effects of integrated teaching/learning and school library collections are ready to implement the integrated teaching/learning between ILS and the other school subjects.

  • PDF