• Title/Summary/Keyword: 과학자 이미지

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Applying Emotional Information Retrieval Method to Information Appliances Design -The Use of Color Information for Mobile Emotion Retrieval System- (감성검색법을 기초로 한 정보기기 콘텐츠 디자인 연구 -색채정보를 이용한 모바일 감성검색시스템을 사례로-)

  • Kim, Don-Han;Seo, Kyung-Ho
    • Science of Emotion and Sensibility
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    • v.13 no.3
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    • pp.501-510
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    • 2010
  • The knowledge base on emotional information is one of the key elements in the implementation of emotion retrieval systems for contents design of Mobile devices. This study proposed a new approach to the knowledge base implementation by automatically extracting color components from full-color images. In this study, the validity of the proposed method was empirically tested. Database was developed using 100 interior images as visual stimuli and a total of 48 subjects participated in the experiment. In order to test the reliability of the proposed 'emotional information knowledge base', firstly 'recall ratio' that refers to frequencies of correct images from the retrieved images was derived. Secondly, correlation Analysis was performed to compare the ratings by the subjects to what the system calculated. Finally, the rating comparison was used to run a paired-sample t-test. The analysis demonstrated satisfactory recall ration of 62.1%. Also, a significant positive correlation (p<.01) was observed from all the emotion keywords. The paired Sample t-test found that all the emotion keywords except "casual" retrieved the images in the order from more relevant to less relevant images and the difference was statistically significant (t(9)=5.528, p<.05). Findings of this study support that the proposed 'emotional information knowledge base' established only with color information automatically extracted from images can be effectively used for such visual stimuli search tasks as commercial interior images.

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Two-Branch Classifier for Retinal Imaging Analysis (망막 영상 분석을 위한 두 갈래 분류기)

  • Oh, Young-tack;Park, Hyunjin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.614-616
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    • 2021
  • The world faces difficulties in terms of eye care, including treatment, quality of prevention, vision rehabilitation services, and scarcity of trained eye care experts. However, it is difficult to develop a method for classifying various ocular diseases because the existing dataset for retinal image disclosure does not consist of various diseases found in clinical practice. We propose a method for classifying ocular diseases using the Retinal Fundus Multi-disease Image Dataset (RFMiD), a dataset published in the ISBI-2021 challenge. Our goal is to develop a robust and generalizable model for screening retinal images into normal and abnormal categories. The performance of the proposed model shows a value of 0.9782 for the test dataset as an area under the curve (AUC) score.

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Analysis of Images of Scientists and Science Learning Drawn by Third Grade Students (초등학교 3학년의 과학자와 과학 학습에 대한 이미지 분석)

  • Ju, Eun-Jeong;Lee, Soo-Young;Kim, Jae-Geun;Lee, Jane Ji-Young
    • Journal of Korean Elementary Science Education
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    • v.28 no.1
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    • pp.35-45
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    • 2009
  • We analyzed $3^{rd}$ graders' images of scientists and science learning students. We chose $3^{rd}$ graders because this is the time when children first encounter formal science learning opportunities. Draw-A-Scientist-Test (DAST) and the revised Draw-A-Scientist-Test Checklist (DAST-C) were used to analyze students' images of scientists, whereas Drawing-A-Science-Learner- and a checklist were used to analyze students' images of science learning students. We found that $3^{rd}$ graders showed common features of scientists who wore laboratory coats but not wearing glasses, goggles or masks and smiling. While most boys drew a male scientist, about a half of girls drew female scientists. Old and weird looking images of scientists that were typically known in other literatures were not found in this study. Science learning students were not wearing lab coasts, glasses, goggles, nor masks. Most of those students were conducting chemistry related experiments, which seemed to be influenced by the $3^{rd}$ grade's science curriculum. We also found relationships among components of images of scientists and science learning students. Although $3^{rd}$ graders' images of scientists and science learning students showed common features, this typical image was not the same as the previous studies have reported. This implies that the images of scientists and science learning students have not yet fixed by $3^{rd}$ grade. Thus, this seems to be a critical time when children start developing images of scientists. Children's direct experiences in the science classroom along with environmental factors such as media exposures can influence their formation of images of scientists and science learning students.

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Design and Implementation of a Digital Asset Manager for Contents Authoring Applications (컨텐츠 저작 응용을 위한 디지털 자산 관리자의 설계 및 구현)

  • Kim, Jong-Soo;Bang, Su-Ho;Chung, Yon-Dohn;Lee, Jae-Hyung;Kim, Min-Jung;Kim, Myoung-Ho;Chang, Duk-Ho;Park, Jong-Seung;Oh, Hwang-Seok
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.3
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    • pp.288-298
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    • 2000
  • Digital assets denote multimedia information that exists in the form of digitized materials such as images, audio, and video. The management of digital assets demands much effort because of a huge amount of storage space requirement and multidimensional characteristics of the information needed to describe their contents. In this paper, we design and implement a Digital Asset Manager that stores and manages digital assets efficiently. Among the various types of digital assets, we focus on the video asset which has the highest complexity. Our Digital Asset Manager provides various facilities for digital contents authoring applications. In the Digital Asset Manager, video assets are managed by using a hierarchical model in order to ensure efficient accesses to any part of a video asset. Our system also guarantees the independence from the storage platform, and provides a fast content-based similarity search method on the digital assets.

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A Mapping Method for a Logical Volume Manager in SAN Environment (SAN 논리볼륨 관리자를 위한 매핑 기법)

  • 남상수;송석일;유재수;김창수;김명준
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.6
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    • pp.718-731
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    • 2003
  • SAN(Storage Area Network) was developed in response to the requirements of high availability of data, scalable growth, and system performance. In order to use the SAN more efficiently, most of the SAN operating software supports storage virtualization concepts that allow users to view physical storage devices of the SAN as a large volume. A logical volume manager plays a key role in storage virtualization. It realizes the storage virtualization by mapping logical addresses to physical addresses. In this paper, we design and implement an efficient and flexible mapping method for the logical volume manager. Additionally we also design and implement a free space management method for flexible mapping. Our mapping method supports a snapshot that preserves a volume image at certain time and on-line reorganization to allow users to add or remove storage devices to and from the SAN even while the system is running. To justify our mapping method, we compare it with the mapping method of the GFS (Global File System) through various experiments.

A Study on Paper Currencies Design as Cultural Symbols -Focus on Case Studies from Eleven Nations- (문화적 상징기호로서의 지폐 디자인 연구 - 세계 11개국 사례비교를 중심으로 -)

  • Jung, Hyun-Won
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.189-200
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    • 2005
  • Paper currency is a cultural symbol sign representing identity of a nation as well as a tool of barter system and a measure of value. The purpose of this study is to analyze the design characteristics shown in the pattern of the paper currencies of advanced countries and Korea and to make comparative analysis of the image type of each nation as a cultural code. The results show that 1) the usability of paper currency design was evaluated by denominations, size type, color, braille system and the paper currencies of Switzerland and EU were judged superior to those of the other counties. 2) The national image type represented paper currencies was classified as 'state oriented type' and 'culture & art oriented type'. The countries of Korea, U.S.A, Japan etc. have on the paper currencies the ruling class who contributed to organizing the national system foundation emphasizing their nationalism. In the case of European countries, their paper currencies reveal a variety of citizen who have contributed to art, science, music, architecture without distinction of gender and this fact puts an emphasis on egalitarianism and equality of both senders and importance or cultural art. 3) Paper currency design of Switzerland, Netherlands, France, U.K. was visualized as an art work with utilization of work-type subject, brilliant color, CG technique, unique layout etc. This study provides us with a valuable opportunity to examine the present state of the Korean paper currencies design in Comparison With those of the world's advanced countries. It is expected that this study could be a resource material for new paper currency design and emphasize the importance of the paper currencies representing a national image as a cultural design.

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A Scheduling Algorithm using The Priority of Broker for Improving The Performance of Semantic Web-based Visual Media Retrieval Framework (분산시각 미디어 검색 프레임워크의 성능향상을 위한 브로커 서버 우선순위를 이용한 라운드 로빈 스케줄링 기법)

  • Shim, Jun-Yong;Won, Jae-Hoon;Kim, Se-Chang;Kim, Jung-Sun
    • Journal of KIISE:Software and Applications
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    • v.35 no.1
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    • pp.22-32
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    • 2008
  • To overcome the weakness of the image retrieval system using the existing Ontology and the distributed image based on the database having a simple structure, HERMES was suggested to ensure the self-control of various image suppliers and support the image retrieval based on semantic, the mentioned framework could not solve the problems which are not considered the deterioration in the capacity and scalability when many users connect to broker server simultaneously. In this paper the tables are written which in the case numerous users connect at the same time to the supply analogous level of services without the deterioration in the capacity installs Broker servers and then measures the performance time of each inner Broker Component through Monitoring System and saved and decides the ranking in saved data. As many Query performances are dispersed into several Servers User inputted from the users Interface with reference to Broker Ranking Table, Load Balancing system improving reliability in capacity is proposed. Through the experiment, the scheduling technique has proved that this schedule is faster than existing techniques.

QR code invoice system with AR (AR을 이용한 QR code 송장 시스템)

  • Kim, Sohee;Yang, Yujin;Jeon, Soohyun;Kim, Dongho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.331-334
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    • 2021
  • 기존의 택배 배송시스템은 수령인 본인이 아니더라도 주소, 전화번호와 같은 개인정보를 쉽게 확인할 수 있다. 코로나 19로 인해 언택트(Untact) 주문 및 배달, 배송 서비스가 급격히 늘어나면서 택배 배송 관련 사업은 거대한 시장으로 성장하고 있으며 이와 함께 노출된 개인정보가 범죄에 악용될 수 있다는 우려도 증가하고 있다. 더불어 여러 택배 및 배송물이 도착했을 때, 수신자는 택배 상자를 뜯지 않고 배송물의 오도착 여부를 확인하기 어려우며 원하는 물품이 담긴 택배가 정확히 어떤 것인지 알기 힘들다.본 프로젝트에서는 다단계 인증이 가능한 QR code를 활용해 송수신자의 주소, 제품 종류, 명칭 등을 포함한 여러 정보를 배송기사, 수령인 등에 따라 선택적으로 접근한다. 같은 QR code를 스캔하더라도 수령인의 경우 모든 정보를 확인할 수 있고, 배달원은 일부의 정보를 확인할 수 있지만, 권한이 없는 사람은 어떠한 정보도 확인할 수 없다. 기존의 택배 배송시스템처럼 정보를 맨눈으로 인식할 수도 없으므로 개인정보 노출의 한계를 극복할 수 있다. 이때 송장 정보는 텍스트 형태뿐 아니라 주문한 내용물의 종류 및 모양 등을 그대로 구현한 AR(augmented reality) 형태로도 확인할 수 있어 포장된 상태 그대로 배송물의 오도착 여부를 확인하거나 다량의 택배를 보다 효율적으로 구분할 수 있다. 이처럼 같은 QR code로 서로 다른 정보를 제공하는 SQRC(Security/Secure QR code)의 원리를 이용해 정보를 안전하게 보호하는 것에 그치지 않고, 비디오나 이미지와 같은 멀티미디어 서비스를 추가로 제공해 실감 미디어의 적용 범위를 넓힐 수 있다.

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The effect of emotional priming on the product perceived usability (정서 점화가 제품의 지각된 사용성에 미치는 영향)

  • Kim, Myung Shik;Kim, Hyo Sun;Han, Kwang-Hee
    • Science of Emotion and Sensibility
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    • v.15 no.4
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    • pp.575-584
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    • 2012
  • Decades of psychological research have shown that emotion brings users various kinds of physical and psychological advantages and disadvantages. Moreover, this also impacts human decision-making. However, in spite of the weight of emotion, combined with HCI, relevant research is still insufficient. We hypothesized that the user's temporal emotion could influence the product evaluation, especially in terms of product usability. Two studies were carried out to investigate the effect of induced priming on user evaluations. In exp1, we manipulated participants' temporal emotions using positive and negative images from IAPS. In our results, we saw image priming had a statistically significant effect, with the positive condition group giving the product high ratings for usability. In exp2, emotional image manipulation was conducted with valence and arousal. As a result, we found that the variables of valence and arousal had some interaction effects. These studies have demonstrated that temporally induced emotion could affect users' emotion in different ways, in addition to influencing product evaluations.

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A Study on the Advanced Electronic Book System Based in Web (웹기반의 전자원문 관리 시스템에 관한 연구)

  • Nam, Young-Joon;Jeong, Eui-Seob;Yoo, Jae-Young;Cho, Hyun-Yang
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.16 no.2
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    • pp.139-156
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    • 2005
  • In this paper, we design and implement electronic book system providing web-based interface for the ebook. The aim of this study is to optimize the effective reading and management of electronic text for its users(readers and librarians). Advanced functions of the electronic book system are the following: 1) Electronic book system is not dependent to specific software and tool. 2) Electronic book system is able to. minimize images(table, image, icon etc) to improve the meaning and readability of information. 3) Electronic book system is able to reduce the effort for indexing extraction and constructing the table of content. 4) The system is able to collect the user log files that are created during the process of reading ebook from various points of view. 5) When reading, the system uses the DRM through decoding and encoding the ebook.

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