• Title/Summary/Keyword: 과학데이터가시화

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Visualization of 3D Scanned Model for Interpretation of Heritage - Case of Dinosaur Tracks for Documentation and Interpretation (문화 및 자연 유산의 해석을 위한 3차원 스캔 모델의 가시화 - 공룡발자국의 기록과 해석 사례)

  • Ahn, Jaehong;Kong, Dal-Yong;Wohn, Kwang-Yun
    • Journal of the HCI Society of Korea
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    • v.8 no.1
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    • pp.19-28
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    • 2013
  • As yet the use of 3D scanning technology has been limited to documentation, preservation and monitoring in cultural and natural heritage domain. Appropriate visualization of precise geometric information in scan data can support scientific interpretation of the domain experts. We studied the rendering techniques which visualize the required features from scanned models, and proposed a 3D scan data visualization pipeline, rendering methods, and a classification scheme. As a case study, we analyzed the traditional method in the study of dinosaur tracks and performed the visualization of 3D scanned models. A user test based on the result confirmed an effectiveness of the proposed method. This research showed a practical method in which 3D scanned models can be used to effective interpretation of heritage.

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Real-Time Terrain Visualization with Hierarchical Structure (실시간 시각화를 위한 계층 구조 구축 기법 개발)

  • Park, Chan Su;Suh, Yong Cheol
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.29 no.2D
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    • pp.311-318
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    • 2009
  • Interactive terrain visualization is an important research area with applications in GIS, games, virtual reality, scientific visualization and flight simulators, besides having military use. This is a complex and challenging problem considering that some applications require precise visualizations of huge data sets at real-time rates. In general, the size of data sets makes rendering at real-time difficult since the terrain data cannot fit entirely in memory. In this paper, we suggest the effective Real-time LOD(level-of-detail) algorithm for displaying the huge terrain data and processing mass geometry. We used a hierarchy structure with $4{\times}4$ and $2{\times}2$ tiles for real-time rendering of mass volume DEM which acquired from Digital map, LiDAR, DTM and DSM. Moreover, texture mapping is performed to visualize realistically while displaying height data of normalized Giga Byte level with user oriented terrain information and creating hill shade map using height data to hierarchy tile structure of file type. Large volume of terrain data was transformed to LOD data for real time visualization. This paper show the new LOD algorithm for seamless visualization, high quality, minimize the data loss and maximize the frame speed.

Visual Mapping from Spatiotemporal Table Information to 3-Dimensional Map (시-공간 도표정보의 3차원 지도 기반 가시화기법)

  • Lee, Seok-Jun;Jung, Soon-Ki
    • Journal of the HCI Society of Korea
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    • v.1 no.2
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    • pp.51-58
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    • 2006
  • Information visualization, generally speaking, consists of three steps: transform from raw data to data model, visual mapping from data model to visual structure, and transform from visual structure to information model. In this paper, we propose a visual mapping method from spatiotemporal table information, which is related to events in large-scale building, to 3D map metaphor. The process has also three steps as follows. First, after analyzing the table attributes, we carefully define a context to fully represent the table-information. Second, we choose meaningful attribute sets from the context. Third, each meaningful attribute set is mapped to one well defined visual structure. Our method has several advantages. First, users can intuitively achieve non-spatial information through the 3D map which is a powerful spatial metaphor. Second, this system shows various visual mapping method applicable to other data models in the form of table, especially GIS. After describing the whole concept of our visual mapping, we will show the results of implementation for several requests.

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Interactive Visualization Technique for Adaptive Mesh Refinement Data Using Hierarchical Data Structures and Graphics Hardware (계층적 자료구조와 그래픽스 하드웨어를 이용한 적응적 메쉬 세분화 데이타의 대화식 가시화)

  • ;Chandrajit Bajaj
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.5_6
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    • pp.360-370
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    • 2004
  • Adaptive mesh refinement(AMR) is one of the popular computational simulation techniques used in various scientific and engineering fields. Although AMR data is organized in a hierarchical multi-resolution data structure, traditional volume visualization algorithms such as ray-casting and splatting cannot handle the form without converting it to a sophisticated data structure. In this paper, we present a hierarchical multi-resolution splatting technique using k-d trees and octrees for AMR data that is suitable for implementation on the latest consumer PC graphics hardware. We describe a graphical user interface to set transfer function and viewing / rendering parameters interactively. Experimental results obtained on a general purpose PC equipped with an nVIDIA GeForce3 card are presented to demonstrate that the proposed techniques can interactively render AMR data(over 20 frames per second). Our scheme can easily be applied to parallel rendering of time-varying AMR data.

A Study on Data Visualization of Monitoring System of the GLORIAD (GMON-KR) (글로벌 과학기술협업연구망(GLORIAD) 모니터링 시스템(GMON-KR) 데이터 가시화 연구)

  • Lee, Gil-Jae;Kwon, Yoon-Joo;Seok, Woo-Jin;Kwak Jai-Seung;Mohr Eric J.
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10d
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    • pp.356-359
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    • 2006
  • GMON-KR 시스템은 한국을 비롯하여 미국, 러시아, 중국 등 4개국을 연결하는 글로벌 과학기술협업연구망인 글로리아드의 활용도를 모니터링하여 망의 유지, 보수 및 관리를 도와주며 망의 사용국가, 사용성격 등을 분석하는데 유용하게 사용할 수 있도록 하기 위하여 2005년에 글로리아드-미국과 한국과학기술정보연구원에서 공동으로 개발하였다. 본 논문에서는 이러한 GMON-KR 시스템을 확장하여 좀더 사용자 친화적인 방법으로 글로리아드-한국 망의 트래픽을 분석할 수 있도록 하기 위한 가시화 연구의 결과를 소개한다.

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Mobile Augmented Reality based CFD Simuation Post-Processor (모바일 증강현실 기술을 활용한 유체시뮬레이션 후처리기 연구)

  • Park, Sang-Jin;Kim, Myungil;Kim, Ho-yoon;Seo, Dong-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.4
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    • pp.523-533
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    • 2019
  • The convergence of engineering and IT technology has brought many changes to the industry as well as academic research. In particular, computer simulation technology has evolved to a level that can accurately simulate actual physical phenomena and analyze them in real time. In this paper, we describe the CFD technology, which is mainly used in industry, and the post processor that uses the augmented reality which is emerging as the post-processing. Research on the visualization of fluid simulation results using AR technology is actively being carried out. However, due to the large size of the result data, it is limited to researches that are published in a desktop environment. Therefore, it is limitation that needs to be reviewed in actual space. In this paper, we discuss how to solve these problems. We analyze the fluid analysis results in the post-processing, and then perform optimizing data (more than 70%)to support operation in the mobile environment. In the visualization, lightweight data is used to perform real-time tracking using cloud computing, The analysis result is matched to the screen and visualized. This allows the user to review and analyze the fluid analysis results in an efficient and immersive manner in the various spaces where the simulation is performed.

Development of a VR Juggler-based Virtual Reality Interface for Scientific Visualization Application (과학적 가시화 어플리케이션을 위한 VR Juggler 기반 가상현실 인터페이스 개발)

  • Gu, Gibeom;Hwang, Gyuhyun;Hur, YoungJu
    • KIISE Transactions on Computing Practices
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    • v.22 no.10
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    • pp.488-496
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    • 2016
  • In this paper, we introduce a virtual reality interface for scientific visualization applications. Our VR interface is based on an open-source framework called VR Juggler. Although VR Juggler has its own advantages, it lacks some of the important functionalities needed for practical applications - event handling, synchronization and data sharing among cluster nodes, to name a few. We explain how these issues are resolved while developing the VR interface. Also, a new interface with a smart device, which replaces the virtual reality input device, is introduced. Finally, system usability test results are provided to prove the effectiveness of the proposed interfaces.

Quantitative Text Mining for Social Science: Analysis of Immigrant in the Articles (사회과학을 위한 양적 텍스트 마이닝: 이주, 이민 키워드 논문 및 언론기사 분석)

  • Yi, Soo-Jeong;Choi, Doo-Young
    • The Journal of the Korea Contents Association
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    • v.20 no.5
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    • pp.118-127
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    • 2020
  • The paper introduces trends and methodological challenges of quantitative Korean text analysis by using the case studies of academic and news media articles on "migration" and "immigration" within the periods of 2017-2019. The quantitative text analysis based on natural language processing technology (NLP) and this became an essential tool for social science. It is a part of data science that converts documents into structured data and performs hypothesis discovery and verification as the data and visualize data. Furthermore, we examed the commonly applied social scientific statistical models of quantitative text analysis by using Natural Language Processing (NLP) with R programming and Quanteda.

Compression Of Time-Varying Volume Data Using Daubechies Wavelet Filter (Daubechies 웨이블릿 필터를 이용한 시간가변 볼륨 데이터의 압축)

  • Hur, Young-Ju;Koo, Gee-Bum;Lee, Joong-Youn
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.667-670
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    • 2007
  • 볼륨 데이터에 대한 압축 기법의 필요성은 데이터 용량의 증가와 네트워크 사용량의 증가와 함께 더불어 증가해 왔다. 현재에는 다양한 압축 기법이 개발돼 있으며, 사용자는 데이터 유형이나 응용 분야에 맞춰 압축 기법을 선택, 적용할 수 있다. 그러나 최근에는 응용 과학자들로부터 생성되는 데이터의 용량이 기하급수적으로 증가했는데, 이렇게 응용과학 분야에서 생성되는 데이터는 대부분 3차원 볼륨 데이터다. 2차원 이미지나 3차원 동영상 데이터의 경우에는 다양한 표준 압축 방식을 사용할 수 있지만 3차원 볼륨 데이터에 적용할 수 있는 방법은 한정돼 있으며, 특히 시간가변(time-varying) 볼륨 데이터에 대한 압축 표준은 거의 존재하지 않는다고 볼 수 있다. 본 논문에서는 시간가변 볼륨 데이터에 대한 압축 방식을 제안한다. 이 방식은 가시화를 목적으로 하는 시간가변 볼륨 데이터의 인코딩을 목적으로 하며, MPEG의 I-프레임과 P-프레임 개념을 사용해서 압축률을 높인다. 본 방식은 시간가변 부동 소수점 데이터(single precision floating-point data)로 구성된 시간가변 볼륨 데이터를 대상으로 하는데, 한 블록 단위의 무작위 복원을 지원하며 Daubechies 웨이블릿 필터와 프레임간의 상관 관계를 사용, 대형 시간가변 볼륨 데이터를 이미지 화질을 보존한다.

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Visualization of AMR Volume Data for Development of Extended Reality Realistic Content (확장현실 실감 콘텐츠 개발을 위한 AMR 볼륨 데이터 변환)

  • Jongyong Kim;JongHoon Song;Gyuhyun Hwang;Seung-Hyun Yoon;Sanghun Park
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.3
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    • pp.105-115
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    • 2023
  • In this paper, we describe the process and method of converting tens of TB of time-varying AMR (adaptive mesh refinement) volume data generated as a result of numerical model simulation into optimized data that can be used for various XR devices. AMR volume data is a useful data format for complex modeling and simulation, and it can efficiently express materials such as star clusters and gases that exist in the very wide outer space used in this study. we analyzes the metadata of AMR data, samples it at low resolution, optimizes information in important areas, and converts it into a data set that can be used even on relatively low performance XR devices. Finally, we introduces how the optimized data was utilized and visualized through the development of immersive XR content using the data set.