• Title/Summary/Keyword: 공간 영상

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Word Separation in Handwritten Legal Amounts on Bank Check by Measuring Gap Distance Between Connected Components (연결 성분 간 간격 측정에 의한 필기체 수표 금액 문장에서의 단어 추출)

  • Kim, In-Cheol
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.1
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    • pp.57-62
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    • 2004
  • We have proposed an efficient method of word separation in a handwritten legal amount on bank check based on the spatial gaps between the connected components. The previous gap measures all suffer from the inherent problem of underestimation or overestimation that causes a deterioration in separation performance. In order to alleviate such burden, we have developed a modified version of each distance measure. Also, 4 class clustering based method of integrating three different types of distance measures has been proposed to compensate effectively the errors in each measure, whereby further improvement in performance of word separation is expected. Through a series of word separation experiments, we found that the modified distance measures show a better performance with over 2 - 3% of the word separation rate than their corresponding original distance measures. In addition, the proposed combining method based on 4-class clustering achieved further improvement by effectively reducing the errors common to two of three distance measures as well as the individual errors.

Ground Moving Target's Velocity Estimation in SAR-GMTI (SAR-GMTI에서 지상이동표적의 속도 추정 기법)

  • Bae, Chang-Sik;Jeon, Hyeon-Mu;Yang, Dong-Hyeuk;Yang, Hoon-Gee
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.28 no.2
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    • pp.139-146
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    • 2017
  • A ground moving target's velocity estimation algorithm applicable for a SAR-GMTI system using 2 channel displaced phase center antenna(DPCA) is proposed. In this algorithm, we assume target's across-track velocity can be estimated by along-track interferometry (ATI) and present a method to estimate target's along-track velocity. To accomplish this method, we first transform a radar-target geometry in which a moving target has zero velocity via altering a radar velocity such that target's velocity is reflected into it and next manipulate the spectral centers of the subapertures within the synthetic aperture. The validity of the proposed algorithm is demonstrated through simulation results showing the performance of the target's velocity estimation and the enhancement of reconstructed target image quality in terms of resolution and SINR.

Texture Classification Based on Gabor-like Feature (유사 가버 특징에 기반한 텍스쳐 분류)

  • Son, Ji-Hoon;Kim, Sung-Young
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.10 no.2
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    • pp.147-153
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    • 2017
  • Efficient texture representation is very important in computer vision fields. The performance of texture classification or/and segmentation can be improved based on efficient texture representation. Gabor filter is a representation method that has long history for texture representation based on multi-scale analysis. Gabor filter shows good performance in texture classification and segmentation but requires much processing time. In this paper, we propose new texture representation method that is also based on multi-scale analysis. The proposed representation can provide similar performance in texture classification but can reduce processing time against Gabor filter. Experimental results show good performance of our method.

Dynamic Hand Gesture Recognition Using CNN Model and FMM Neural Networks (CNN 모델과 FMM 신경망을 이용한 동적 수신호 인식 기법)

  • Kim, Ho-Joon
    • Journal of Intelligence and Information Systems
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    • v.16 no.2
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    • pp.95-108
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    • 2010
  • In this paper, we present a hybrid neural network model for dynamic hand gesture recognition. The model consists of two modules, feature extraction module and pattern classification module. We first propose a modified CNN(convolutional Neural Network) a pattern recognition model for the feature extraction module. Then we introduce a weighted fuzzy min-max(WFMM) neural network for the pattern classification module. The data representation proposed in this research is a spatiotemporal template which is based on the motion information of the target object. To minimize the influence caused by the spatial and temporal variation of the feature points, we extend the receptive field of the CNN model to a three-dimensional structure. We discuss the learning capability of the WFMM neural networks in which the weight concept is added to represent the frequency factor in training pattern set. The model can overcome the performance degradation which may be caused by the hyperbox contraction process of conventional FMM neural networks. From the experimental results of human action recognition and dynamic hand gesture recognition for remote-control electric home appliances, the validity of the proposed models is discussed.

The Implementation of Video Library using VR (가상현실을 이용한 동화상 도서관의 구현)

  • 김동현
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.7
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    • pp.1456-1461
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    • 2003
  • Recently, the quantity of using information go on increasing geometric-progression. At the same time, the management of information is effected on the most organization's effective operation so that many user call for the powerful equipment which expound. access more information. As information searching technology is concentrated about the object of information based on a letter mainly, an effective searching technology for the object of multimedia such as a still image, a video and a sound must be studied. As a monitor of computer is 2-D, it difficult for one to grasp the whole aspect at a look glance like a library. Accordingly, some condition is necessary. First, it acquired the virtual video, turning a camera around by 30 degrees with a camera of 15mm lens, giving a warping and distortion. Second, it improved the books for user to search easily, adding to the video in existing books information system. The original text suggests some way which can embody the video searching technology under the base of personal computer.

A Study for properties of IK system to 3D character animation education (3D 캐릭터 애니메이션 교육을 위한 IK SYSTEM 특성 연구(Bone, Character Studio, CAT을 중심으로))

  • Cho, Hyung-Ik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.519-523
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    • 2011
  • Today, one of the most important reasons that 3D software becomes a core part of the essential tools in the video contents field like the movies, animation, CF, motion graphic, games and etc. is that they can save budget of contents makings and can produce better effects than conventional methods like miniature, matt painting, extra mobilization and etc. and can save time and have the merit that they are not limited in space. In this paper, I analyzed IK(Inverse kinematics) system characteristics for the efficient education of 3D character animation particularly most used of 3D applications which is now supposed to be nearly necessary elements in game, animation, movie and contents. And by analyzing merits and demerits of each tool on Bone, Character studio and Character Animation Toolkit, systems which are most used practically in the various Inverse kinematics tools, I showed the result of analyses about the fact that educating which of the above three Inverse Kinematics tools is helpful and beneficial for the students for the efficient education in the university where should teach much in the limited time

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Secure Asymmetric Watermarking Based on Correlation Detection (상관도 검출기반의 안전한 비대칭 워터마킹)

  • Li De;Kim JongWeon;Choi JongUk
    • The KIPS Transactions:PartC
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    • v.12C no.3 s.99
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    • pp.379-386
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    • 2005
  • Traditional watermarking technologies are symmetric method which embedding and detection keys are same. Although the symmetric watermarking method is easy to detect the watermark, has method has weakness against to malicious attacks to remove or modify the watermark information when the symmetric key is disclosure. Recently, the asymmetric watermarking method that has different keys to embed and detect is watched several researchers as a next generation watermarking technology. In this paper, we have expanded search space of secret key using the solution set of linear simultaneous equations. Secret key is generated by secure linear transformation method to prevent of guessing secret key from public key, and the correlation value between secret key and public key is high. At the results, the multi bits information can be embedded and high correlation value was detected after JPEG compression.

Size-Variable Block Matching for Extracting Motion Information (동작정보 추출을 위한 가변적 탐색 영역과 블록 크기의 정합)

  • Jang, Seok;Kim, Bong-Keun;Kim, Gye-Young;Choi, Hyung-Il
    • The KIPS Transactions:PartB
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    • v.10B no.3
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    • pp.321-328
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    • 2003
  • This Paper Proposes a size-variable block matching algorithm for motion vector extraction. The Proposed algorithm dynamically determines the search area and the size of a block. We exploit the constraint of small velocity changes of a block along the time to determine the origin of the search area. The range of the search area is adjusted according to the motion coherency of spatially neighboring blocks. The process of determining the sire of a block begins matching with a small block. If the matching degree is not good enough, we expand the size of a block a little bit and then repeat the matching process until our matching criterion Is satisfied. The experimental results show that the proposed algorithm can yield very accurate block motion vectors. Our algorithm outperforms other algorithms in terms of the estimated motion vectors, though our algorithm requires some computational overhead.

Fingerprint Matching Algorithm using MHC Detector Set of String Structure (스트링 구조의 MHC 인식부를 이용한 지문 매칭알고리즘)

  • Sim, Kwee-Bo;Jeong, Jae-Won;Lee, Dong-Wook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.3
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    • pp.279-284
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    • 2004
  • Fingerprints have been widely used in the biometric authentication because of its performance, uniqueness and universality. Recently, the speed of identification becomes a very important point in the fingerprint-based security applications. Also, the reliability still remains the main issue in the fingerprint identification. In this paper, we propose the fast and reliable fingerprint matching algorithm based on the process of the 'self-nonself' discrimination in the biological immune system. The proposed algorithm is organized by two-matching stage. The 1st matching stage does the matching process by the use of the 'self-space' and MHC detector string set that are generated from the minutiae and the values of the directional field. Then the 2nd matching stage is made based on the local-structure of the minutiae. The proposed two matching stage reduces matching time while the reliability of the matching algorithm is maintained.

Image Coding Using LOT and FSVQ with Two-Channel Conjugate Codebooks (LOT와 2-채널 결합 코드북을 갖은 FSVQ를 이용한 영상 부호화)

  • 채종길;황찬식
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.4
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    • pp.772-780
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    • 1994
  • Vector quantization with two-channel conjugate codebook has been researched as an efficient coding technique that can reduce the computational complexity and codebook storage. This paper proposes FSVQ using two-channel conjugate codebook in order to reduce the number of state codebooks. Input vector in the two-channel conjugate FSVQ is coded with state codebook of a seperated state according to each codebook. In addition, LOT is adopted to obtain to obtain a high coding gain and to reduce blocking effect which appears in the block coding. As a result, although FSVQ can achieve higher data compression ratio than general vector quantization, it has a disadvantage of having a very large number of state codebooks. However FSVQ with two-channel conjugate codebooks can employ a significantly reduced number of state codebooks, even though it has a small loss in the PSNR compared with the conventional FSVQ using one codebook. Moreover FSVQ in the LOT domain can reduce blocking effect and high coding gain compared with FSVQ in the spatial domain.

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