• Title/Summary/Keyword: 공간 영상

Search Result 5,073, Processing Time 0.034 seconds

Selection of Scalable Video Coding Layer Considering the Required Peak Signal to Noise Ratio and Amount of Received Video Data in Wireless Networks (무선 네트워크에서 요구되는 평균 최대 신호 대 잡음비와 수신 비디오 데이터양을 고려하는 스케일러블 비디오 코딩 계층 선택)

  • Lee, Hyun-No;Kim, Dong-Hoi
    • Journal of Digital Contents Society
    • /
    • v.17 no.2
    • /
    • pp.89-96
    • /
    • 2016
  • SVC(Scalable Video Coding), which is one form among video encoding technologies, makes video streaming with the various frame rate, resolution, and video quality by combining three different scalability dimensions: temporal, spatial, and video quality scalability. As the above SVC-encoded video streaming consists of one base layer and several enhancement layers, and a wireless AP(Access Point) chooses and sends a suitable layer according to the received power from the receiving terminals in the changeable wireless network environment, the receiving terminals supporting SVC are able to receive video streaming with the appropriate resolution and quality according to their received powers. In this paper, after the performance analysis for the received power, packet loss rate, PSNR(Required Peak Signal to Noise Ratio), video quality level and amount of received video data based on the number of SVC layers was performed, an efficient method for selecting the number of SVC layer satisfying the RSNR and minimizing the amount of received video data is proposed.

Light-Weight Mobile VR Platform using HMD with 6 Axis (6 축센서를 갖는 HMD 경량 모바일 VR Platform)

  • Kang, Yunhee;Kang, JungJu
    • Journal of Platform Technology
    • /
    • v.6 no.2
    • /
    • pp.3-9
    • /
    • 2018
  • Recently VR environment is used in many areas including mobile learning, smart factory. However HMD(head-mounted display) is required to a dedicated and expensive system with high-end specification. When designing a VR system, it is needed to handle performance, mobility and usability. Many VR applications need to handle diverse sensors and user inputs continuously in a streaming manner. In this paper we design a VR mobile platform and implement a low-cost mobile VR HMD running on the platform. The VR HMD supports 3D contents delivery in a mobile manner. It is used to detect the motion detection based on angle value of a VR player from accelerator and gyro sensor. The MPU-6050, 6-axis sensor, is used to get a sensory value and the sensory value is taken as an input to a VR rendering server on a Unity game engine that is generated 3D images.

Airborne video as a remote sensor for environmental monitoring of linear infrastructure: a case study and review

  • Um Jung-Sup
    • Spatial Information Research
    • /
    • v.12 no.4 s.31
    • /
    • pp.351-370
    • /
    • 2004
  • At present, environmental monitoring of linear infrastructure is based mainly on field sampling. The 'integrated mapping' approach has received only limited attention from field scientists. The increased environmental regulation of corridor targets has required remote sensing research to develop a sensor or technique for targets ranging from 15 m to 100 m in swath width. In an attempt to identify the optimal remote sensing system for linear targets, an overview is provided of the application requirements and the technology currently available. The relative limitation of traditional remote sensing systems in such a linear application is briefly discussed. It is noted that airborne video could provide, in a cost-effective manner, information required for a very narrow and long strip target utilising the narrow view angle and dynamic stereo coverage. The value of this paper is warranted in proposing a new concept of video infrastructure monitoring as a future research direction in the recognition of sensor characteristics and limitations.

  • PDF

Place Modeling and Recognition using Distribution of Scale Invariant Features (스케일 불변 특징들의 분포를 이용한 장소의 모델링 및 인식)

  • Hu, Yi;Shin, Bum-Joo;Lee, Chang-Woo
    • Journal of the Korea Society of Computer and Information
    • /
    • v.13 no.4
    • /
    • pp.51-58
    • /
    • 2008
  • In this paper, we propose a place modeling based on the distribution of scale-invariant features, and a place recognition method that recognizes places by comparing the place model in a database with the extracted features from input data. The proposed method is based on the assumption that every place can be represented by unique feature distributions that are distinguishable from others. The proposed method uses global information of each place where one place is represented by one distribution model. Therefore, the main contribution of the proposed method is that the time cost corresponding to the increase of the number of places grows linearly without increasing exponentially. For the performance evaluation of the proposed method, the different number of frames and the different number of features are used, respectively. Empirical results illustrate that our approach achieves better performance in space and time cost comparing to other approaches. We expect that the Proposed method is applicable to many ubiquitous systems such as robot navigation, vision system for blind people, wearable computing, and so on.

  • PDF

Waveform inversion of shallow seismic refraction data using hybrid heuristic search method (하이브리드 발견적 탐색기법을 이용한 천부 굴절법 자료의 파형역산)

  • Takekoshi, Mika;Yamanaka, Hiroaki
    • Geophysics and Geophysical Exploration
    • /
    • v.12 no.1
    • /
    • pp.99-104
    • /
    • 2009
  • We propose a waveform inversion method for SH-wave data obtained in a shallow seismic refraction survey, to determine a 2D inhomogeneous S-wave profile of shallow soils. In this method, a 2.5D equation is used to simulate SH-wave propagation in 2D media. The equation is solved with the staggered grid finite-difference approximation to the 4th-order in space and 2nd-order in time, to compute a synthetic wave. The misfit, defined using differences between calculated and observed waveforms, is minimised with a hybrid heuristic search method. We parameterise a 2D subsurface structural model with blocks with different depth boundaries, and S-wave velocities in each block. Numerical experiments were conducted using synthetic SH-wave data with white noise for a model having a blind layer and irregular interfaces. We could reconstruct a structure including a blind layer with reasonable computation time from surface seismic refraction data.

Virtual City System Based on 3D-Web GIS for U-City Construction (U-City 구현을 위한 3D-Web GIS 기반의 가상도시 시스템)

  • Jo, Byung-Wan;Lee, Yun-Sung;Yoon, Kwang-Won;Park, Jung-Hun
    • Journal of the Computational Structural Engineering Institute of Korea
    • /
    • v.25 no.5
    • /
    • pp.389-395
    • /
    • 2012
  • U-City has been promoted nation-wide by development of recent IT technology. This paper studied the concept of 3D-virtual city in order to realize the current Ubiquitous City(U-City) efficiently, and to manage all the RFID/USN monitoring data in the real U-City. 3D-Virtual City is the concept of the reproduction of real world U-City, for embodying Ubiquitous technology while using Digital map, satellite image, VRML(Virtual Reality Modeling Language). U&V-City is the four-dimensional future city that real-time wire/wireless communication network and 3D-web GIS shall be connected that massive database, intelligent service be perceived through employing EAI(External Authoring Interface) that provides HTML&JAVA, and interface for efficient removal/process of massive information/ service and also by employing GPS/LBS/Navigation in support of world-wide orientation concept, and RTLS(Real Time Location System).

Generation of Triangular Mesh of Coronary Artery Using Mesh Merging (메쉬 병합을 통한 관상동맥의 삼각 표면 메쉬 모델 생성)

  • Jang, Yeonggul;Kim, Dong Hwan;Jeon, Byunghwan;Han, Dongjin;Shim, Hackjoon;Chang, Hyuk-jae
    • Journal of KIISE
    • /
    • v.43 no.4
    • /
    • pp.419-429
    • /
    • 2016
  • Generating a 3D surface model from coronary artery segmentation helps to not only improve the rendering efficiency but also the diagnostic accuracy by providing physiological informations such as fractional flow reserve using computational fluid dynamics (CFD). This paper proposes a method to generate a triangular surface mesh using vessel structure information acquired with coronary artery segmentation. The marching cube algorithm is a typical method for generating a triangular surface mesh from a segmentation result as bit mask. But it is difficult for methods based on marching cube algorithm to express the lumen of thin, small and winding vessels because the algorithm only works in a three-dimensional (3D) discrete space. The proposed method generates a more accurate triangular surface mesh for each singular vessel using vessel centerlines, normal vectors and lumen diameters estimated during the process of coronary artery segmentation as the input. Then, the meshes that are overlapped due to branching are processed by mesh merging and merged into a coronary mesh.

Genre Oriented Characteristics of Virtual Reality Programs (가상 리얼리티 프로그램의 장르적 특성)

  • Hong, Sook-Yeong
    • The Journal of the Korea Contents Association
    • /
    • v.10 no.1
    • /
    • pp.202-212
    • /
    • 2010
  • The purpose of this study is at clarifying what the genre oriented characteristics of virtual reality programs are. For this, the tests of 'We Are Married' being broadcasted in 'Sunday, Sunday Night' Part 1 of MBC from episode 1 to 8. As a result of analysis, this program was mixing together virtuality and reality by placing the image of virtual couple's life and presentness of entertainers existing in reality appearing at the studio. Also, it was forming sympathy with users as it satisfies fantasy and sense of reality toward marriage by the entertainer couples showing love and conflict that may happen between real couples after setting various categories of couple types. Also, through the device for the public space to confess private feelings through television, it shows the boundary between public domain and private domain breaking up. Along with this, it has implemented amusement characteristics by inspiring enjoyment of users by a substituted satisfaction through various forms of impressions presented to spouse such as materials, effort, gesture or language, etc. Accordingly, the virtual reality program shows authenticity, fiction and amusement by being mixed together and we can see that such genre oriented characteristics act as important strategy appealing to users based on breakup of boundary and genre oriented ambiguity.

A Plan for Revitalization of Local Cultural Festivals: Pusan International Film Festival and Jeonju International Film Festival (지역문화축제 활성화 방안 : 부산.전주 국제영화제를 중심으로)

  • Yuk, Jung-Hak
    • The Journal of the Korea Contents Association
    • /
    • v.10 no.1
    • /
    • pp.170-180
    • /
    • 2010
  • This article aims to overview the present condition of the film festival, as one of the cultural policies for regional development, and draw up a plan for them, focused on PIFF and JIFF. Pusan and Jeonju have their own movie infrastructure and each festivals has a distinction as to property and purpose. But, for the festivals to be successful continuously, more regionally suitable and unique events are needed. In case of PIFF, it is required that the promoter should highlight regional characteristics of Pusan, by dint of implementation of programs, centered on people's active participation in the festival; regarding JIFF, for Jeonju to be a mecca of media industry, long-term plans and policies are to be made. The plans for revitalization of International film festival, as local cultural festival, are as follows; good use of local place as movie location, development of relevant contents, formation of regional networking, and cultivation of local human resource.

Visual Attention on Subtitles of CATV Entertainment Program : Focused on tvN (케이블방송 예능프로그램 자막의 시각적 주의 : tvN <꽃보다 할배>를 중심으로)

  • Kang, Mi-Young;Kang, Seung-Mook
    • The Journal of the Korea Contents Association
    • /
    • v.14 no.9
    • /
    • pp.64-75
    • /
    • 2014
  • This study has attempted to explore the audience's visual attention about the subtitles types of CATV entertainment program. To achieve this, this research has measured the dwell time and average fixation data through the eye-tracking test and analysed the reason of particular visual attention by in-depth interview. According to the eye-tracking research findings, four types of subtitles(character metaphor, character metonymy, event metaphor, event metonymy) were measured the highest dwell time and average fixation time. Also, according to in-depth interview, visual attention was clearly turned up that event metonymy constructs the conflicts between characters and overstates the trip place romantically. This results means that staffs of intensify the reality and visual pleasure through event metonymic subtitles.