• Title/Summary/Keyword: 공간영역

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Object-Based Integral Imaging Depth Extraction Using Segmentation (영상 분할을 이용한 객체 기반 집적영상 깊이 추출)

  • Kang, Jin-Mo;Jung, Jae-Hyun;Lee, Byoung-Ho;Park, Jae-Hyeung
    • Korean Journal of Optics and Photonics
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    • v.20 no.2
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    • pp.94-101
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    • 2009
  • A novel method for the reconstruction of 3D shape and texture from elemental images has been proposed. Using this method, we can estimate a full 3D polygonal model of objects with seamless triangulation. But in the triangulation process, all the objects are stitched. This generates phantom surfaces that bridge depth discontinuities between different objects. To solve this problem we need to connect points only within a single object. We adopt a segmentation process to this end. The entire process of the proposed method is as follows. First, the central pixel of each elemental image is computed to extract spatial position of objects by correspondence analysis. Second, the object points of central pixels from neighboring elemental images are projected onto a specific elemental image. Then, the center sub-image is segmented and each object is labeled. We used the normalized cut algorithm for segmentation of the center sub-image. To enhance the speed of segmentation we applied the watershed algorithm before the normalized cut. Using the segmentation results, the subdivision process is applied to pixels only within the same objects. The refined grid is filtered with median and Gaussian filters to improve reconstruction quality. Finally, each vertex is connected and an object-based triangular mesh is formed. We conducted experiments using real objects and verified our proposed method.

A Study on the Three Dimensional Finite Element Analysis for the Tunnel Reinforced by Umbrella Arch Method (Umbrella Arch 공법이 적용된 터널의 3차원 유한요소 해석에 관한 연구)

  • 김창용;배규진;문현구;최용기
    • Tunnel and Underground Space
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    • v.8 no.3
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    • pp.209-225
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    • 1998
  • Recently, Umbrella Arch Method(UAM), one of the auxiliary techniques for tunnelling, is used to reinforce the ground and improve stability of tunnel face. Because UAM combines the advantages of a modern forepoling system with the grouting injection method, this technique has been applied in subway, road and utility tunnel sites for the last few years in Korea. Also, several research results are reported on the examination of the roles of inserted pipes and grouted materials in UAM. But, because of its empirical design and construction methodology, more qualitative and systematic design sequences are needed. Therefore, above sequences using numerical analysis are proposed and, the effects of some design parameters were studied in this research. In order to acco,mplish these objects, first, the roles of pipe and grouting materials, steel-rib and the others in ground improving mechanism of UAM are clarified. Second, the effects of design parameters are investigated through parametric studies. Design parameters are as follows; 1) ground condition, 2) overburden, 3) geometrical formulation of pipes, 4) grouting region and 5) characteristics of pipes.

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Numerical Study on Vertical Stress Estimation for Panel Pillars at Room and Pillar Mines (주방식 광산의 패널 광주 수직응력 추정을 위한 수치해석 연구)

  • Yoon, Dong-Ho;Song, Jae-Joon
    • Tunnel and Underground Space
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    • v.30 no.5
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    • pp.473-483
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    • 2020
  • This paper examines the vertical stress change concentrated on mine pillar which occurs due to the stress disturbance from opening excavation at room and pillar mine by FLAC3D, a finite difference method (FDM) software. The mesh size combination is decided with a careful consideration of relative error and run-time, then its performance is verified. A series of numerical analyses is conducted and the vertical stress at central pillar was observed for the test cases of 1×1 to 11×11 mine pillars, 40 m to 320 m depth with 40 m difference. The results show that the vertical stress of pillar approaches to the similar value with the value estimated by tributary area theory(TAT) when the development area (NP) is increased or the height of overburden (HOB) is decreased, while it is overestimated in the opposite case. Furthermore, it also represents that the vertical stress factor (VSF) converges to a specific value when the depth is increased whille keeping the development area identical.

An Efficient Smart Indoor Emotional Lighting Control System based on Android Platform using Biological Signal (생체신호를 이용한 안드로이드 플랫폼 기반의 효율적인 스마트 실내 감성조명 제어 시스템)

  • Yun, Su-Jeong;Hong, Sung-IL;Lin, Chi-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.199-207
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    • 2016
  • In this paper, we propose efficient smart indoor emotional lighting control system based on android platform using the biological signal. The proposed smart indoor smart emotional lighting control system were configured as the biological signal measurement device and removable smart wall pad, lighting driver, luminaire. The control system was extracts the emotional language by measured the biological signal, and it was transmitted a control signal to each lighting driver using a bluetooth in the wall pad. The lighting driver were designed to control the lighting device through an expansion board by collected control signal and the illuminance information the surrounding. In this case, the wall pad can be selecting of manual control and the bio signal mode by that indoor emotional lighting control algorithms, and it was implemented the control program that possible to partial control by selecting the wanted light. Experiment results of the proposed smart indoor emotional lighting control system, it were possible to the optional control about the luminaire of required area, and the manual control by to adjustable of color temperature with that the efficiently adjustable of lighting by to biological signal and emotional language. Therefore, were possible to effective control for improvement of concentration and business capability of indoor space business conduct by controlling the color and brightness that is appropriate for your situation. And, was reduced power consumption and dimmer voltage, lighting-current than the existing-emotional lighting control system.

Low-Complexity H.264/AVC Deblocking Filter based on Variable Block Sizes (가변블록 기반 저복잡도 H.264/AVC 디블록킹 필터)

  • Shin, Seung-Ho;Doh, Nam-Keum;Kim, Tae-Yong
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.4
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    • pp.41-49
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    • 2008
  • H.264/AVC supports variable block motion compensation, multiple reference images, 1/4-pixel motion vector accuracy, and in-loop deblocking filter, compared with the existing compression technologies. While these coding technologies are major functions of compression rate improvement, they lead to high complexity at the same time. For the H.264 video coding technology to be actually applied on low-end / low-bit rates terminals more extensively, it is essential to improve tile coding speed. Currently the deblocking filter that can improve the moving picture's subjective image quality to a certain degree is used on low-end terminals to a limited extent due to computational complexity. In this paper, a performance improvement method of the deblocking filter that efficiently reduces the blocking artifacts occurred during the compression of low-bit rates digital motion pictures is suggested. In the method proposed in this paper, the image's spatial correlational characteristics are extracted by using the variable block information of motion compensation; the filtering is divided into 4 modes according to the characteristics, and adaptive filtering is executed in the divided regions. The proposed deblocking method reduces the blocking artifacts, prevents excessive blurring effects, and improves the performance about $30{\sim}40%$ compared with the existing method.

3D Reconstruction of an Indoor Scene Using Depth and Color Images (깊이 및 컬러 영상을 이용한 실내환경의 3D 복원)

  • Kim, Se-Hwan;Woo, Woon-Tack
    • Journal of the HCI Society of Korea
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    • v.1 no.1
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    • pp.53-61
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    • 2006
  • In this paper, we propose a novel method for 3D reconstruction of an indoor scene using a multi-view camera. Until now, numerous disparity estimation algorithms have been developed with their own pros and cons. Thus, we may be given various sorts of depth images. In this paper, we deal with the generation of a 3D surface using several 3D point clouds acquired from a generic multi-view camera. Firstly, a 3D point cloud is estimated based on spatio-temporal property of several 3D point clouds. Secondly, the evaluated 3D point clouds, acquired from two viewpoints, are projected onto the same image plane to find correspondences, and registration is conducted through minimizing errors. Finally, a surface is created by fine-tuning 3D coordinates of point clouds, acquired from several viewpoints. The proposed method reduces the computational complexity by searching for corresponding points in 2D image plane, and is carried out effectively even if the precision of 3D point cloud is relatively low by exploiting the correlation with the neighborhood. Furthermore, it is possible to reconstruct an indoor environment by depth and color images on several position by using the multi-view camera. The reconstructed model can be adopted for interaction with as well as navigation in a virtual environment, and Mediated Reality (MR) applications.

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The Instructional Design Using Storytelling in Home Economics Education (가정교과에서의 스토리텔링(storytelling)을 활용한 수업 설계 방안)

  • Kim, Eun-Jeung
    • Journal of Korean Home Economics Education Association
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    • v.23 no.1
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    • pp.143-157
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    • 2011
  • It is a story through which people share their ideas and express their thoughts. Storytelling is temporally and spatially interconnected narration that consists of characters, background, its beginning and its conclusion. Furthermore, the story in storytelling is a means of delivering culture and history; thanks to the development of various media, delivering and exchanging the story are conducted in a variety of forms. Due to the technological advancement, the way storytelling is done has changed, which was a method called digital storytelling. This storytelling has been frequently used in education; that is, teachers utilize stories to communicate their thoughts. As receivers, students understand a shade of meaning and the role of language, thus reorganizing the important factors in the context of meaningful events. However, in practice the classes are so teacher-centered that the role of students are relegated to that of passive learners, thus debilitating the interaction between participants; as a result, this situation shows serious limitations in that it does not improve students' practical skills. Despite this situation, home economics has attempted to broaden students' practical knowledge and has enabled them to acquire procedural knowledge as its main objectives in the context of the entire life. To overcome this problem, this study attempts to demonstrate the lesson model utilizing the storytelling where the lively participation in the process and results of learning can increase learners' self-confidence and responsibility. This lesson model is believed to facilitate the communication among participants including teachers and students. Through this alternative teaching method, learners can participate in the process of learning so that they can acquire practical knowledge: this method can be a step-stone for further development. In conclusion, the development of curriculum and lesson plans should be encouraged.

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Structural and Functional Changes of Hippocampus in Long Life Experienced Taxi Driver (오랜 운전경험을 가진 택시운전기사들의 해마의 구조와 기능적 변화에 대한 MRI연구)

  • You, Myung-Won;Lee, Dong-Kyun;Lee, Jong-Min;Kim, Sun-Mi;Ryu, Chang-Woo;Kim, Eui-Jong;Jahng, Geon-Ho
    • Investigative Magnetic Resonance Imaging
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    • v.16 no.2
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    • pp.124-135
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    • 2012
  • Purpose : The objective of this study was to investigate the differences of hippocampal volume and shape as well as the functional change between long life experienced taxi drivers and controls of Korean population. Materials and Methods: Three-dimensional T1-weighted images and blood oxygen level dependent functional MRI(fMRI) were obtained from 8 subjects, consisting of 4 experienced (20-30 years) taxi drivers and 4 age-matched controls. The hippocampal volume and shape were analyzed with three-dimensional T1-weighted images. In addition, neuronal activities of brain were analyzed using a blood oxygen level dependent fMRI between the two groups. Results: The hippocampal volume showed no statistically significant difference between the two groups (p > 0.05). The left hippocampi of the taxi drivers were slightly elongated with larger head and tail portions than those of the controls (p < 0.05, uncorrected). For the functional MRI, fusiform gyrus was specifically activated in taxi drivers, compared with the control group. Conclusion: The structural and functional changes of taxi driver's hippocampus indicate the functional differentiation as a result of occupational dependence on spatial navigation. In other words, the continuous usage of spatial navigation performance may diminish degeneration of hippocampus and the related brain regions.

Case Studies Via Level Classes Of The Convergence Program For Verifying The Center Of Gravity (무게중심 확인 융합 프로그램의 수준별 수업 적용 사례연구)

  • Kim, Su Geum;Ryu, Shi Kyu;Kim, Sun Bae
    • Journal of the Korean School Mathematics Society
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    • v.17 no.4
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    • pp.771-804
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    • 2014
  • The concept of the center of gravity is presently being introduced in elementary school curriculums and is broadly applied to Mathematics, Physics, and the Engineering field in University education which are mostly theoretical classes much separated from actual life in the practical educational field. In 2013, ${\bigcirc}{\bigcirc}$ University of Science and Gifted Education, had developed the multidisciplinary approach program of verifying the center of gravity for gifted students, but this program was reconstructed and applied to ordinary students and the effectiveness was analyzed to lay the foundation and generalize this convergence education. Including experiments for verifying the center of gravity in an object with a hollow interior and the existence of a center of gravity outside an object, I proposed realizing the calculations by considering the weight of the lever, the Principle of the lever being a core factor when finding the center of gravity. We altered the existing 8 step program to a 4 step program for the told 65 students from elementary, Junior and High School students, letting them freely select the class lecture by themselves. The analysis attained from surveys, debates and interviews showed that by precise error analysis, students achieved a higher success experience, showing us the importance of the development of a new convergence program.

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Developing a Sensory Ride Film 'Dragon Dungeon Racing' (효율적인 입체 라이드 콘텐츠 제작을 위한 연구)

  • Chae, Eel-Jin;Choi, Chul-Young;Choi, Kyu-Don;Kim, Ki-Hong
    • The Journal of the Korea Contents Association
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    • v.11 no.2
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    • pp.178-185
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    • 2011
  • The recent development of 3D and its application contents have made it possible for people to experience more various 3D contents such as 3D/4D, VR, 3D ride film, I-max, sensory 3D games at theme parks, large-scale exhibitions, 4D cinemas and Video ride. Among them, Video ride, a motion-based genre, especially is getting more popularity, where viewers are immersed in and get indirect experiences in virtual reality. In this study, the production process of the genre of sensory 3D image getting attention recently and ride film are introduced. In the material selection of 3D images, the space and the setting up which is suitable to the fierce movement of rides are studied and some examples of the realization of creative direction ideas and effective technologies using the functions of Stereo Camera which has been first applied to MAYA 2009 are also illustrated. When experts in this 3D image production create more interesting stories with the cultural diversity and introduce enhanced 3D production techniques for excellent contents, domestic relevant companies will be sufficiently able to compete with their foreign counterparts and further establish their successfully unique and strong domains in the image contents sector.