• Title/Summary/Keyword: 고수준 파라미터

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Development and Application of Automatic Motion Generator for Game Characters (게임 캐릭터를 위한 자동동작생성기의 개발과 응용)

  • Ok, Soo-Yol;Kang, Young-Min
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.8
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    • pp.1363-1369
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    • 2008
  • As game and character animation industries are growing, techniques for reproducing realistic character behaviors have been required in various fields. Therefore, intensive researches have been performed in order to find various methods for realistic character animation. The most common approaches to character animation involves tedious user input method, simulation with physical laws based on dynamics, and measurement of actors' behaviors with input devices such as motion capture system. These approaches have their own advantages, but they all have common disadvantage in character control. In order to provide users with convenient control, the realistic animation must be generated with high-level parameters, and the modification should also be made with high-level parameters. In this paper we propose techniques for developing an automated character animation tool which operates with high-level parameters, and introduce techniques for developing actual games by utilizing this tool.

Comparative Performance Evaluation of Binarization Methods for Vehicle License Plate (자동차 번호판 이진화 방법에 대한 성능 비교)

  • Kim, Min-Ki
    • The Journal of the Korea Contents Association
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    • v.9 no.8
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    • pp.9-17
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    • 2009
  • License plate recognition is an active research area. but few comparative studies on license plate binarization have been conducted. Many related researchers have experienced similar trial and error for finding an effective binarization method. To reduce this trial and error, this study implemented some binarization methods and quantitatively compared the performance of the methods. The performance evaluation consists of a low level measure and a high level measure, so it can evaluate not only the quality of binarized image itself but also the usefulness of the result. The performance evaluation was separately performed with three groups of images so as to understand the properties of the binarization methods. Experimental results show that the quality of binarization is more dependent on the evenness of illumination than the intensity of illumination. The Otsu's method has acquired the most effective performance in the group of even illumination images and the Niblack's method with parameter correction has shown the best quality in the group of uneven illumination images.