• Title/Summary/Keyword: 고속카메라

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Realistic and Fast Depth-of-Field Rendering in Direct Volume Rendering (직접 볼륨 렌더링에서 사실적인 고속 피사계 심도 렌더링)

  • Kang, Jiseon;Lee, Jeongjin;Shin, Yeong-Gil;Kim, Bohyoung
    • The Journal of Korean Institute of Next Generation Computing
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    • v.15 no.5
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    • pp.75-83
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    • 2019
  • Direct volume rendering is a widely used method for visualizing three-dimensional volume data such as medical images. This paper proposes a method for applying depth-of-field effects to volume ray-casting to enable more realistic depth-of-filed rendering in direct volume rendering. The proposed method exploits a camera model based on the human perceptual model and can obtain realistic images with a limited number of rays using jittered lens sampling. It also enables interactive exploration of volume data by on-the-fly calculating depth-of-field in the GPU pipeline without preprocessing. In the experiment with various data including medical images, we demonstrated that depth-of-field images with better depth perception were generated 2.6 to 4 times faster than the conventional method.

Study on Design Criteria of HDMI Transmission Line according to Surface Roughness of Printed Circuit Board Wiring Material (인쇄회로기판 배선소재 표면 거칠기에 따른 HDMI 전송선로 설계 기준 연구)

  • Sa, Gi-Dong;Lim, Yeong-Seog
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.2
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    • pp.289-296
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    • 2019
  • Recently, the development of smartphone camera technology enables to shoot high quality video. In order to utilize these techniques in various ways, it is necessary to be able to transmit signals to an external device such as a external display. The transmission performance of the video signal is determined by the loss of the transmission line and the length of the wiring. In this paper, we propose the HDMI transmission line design criterion according to the wiring length changed according to the smartphone design and the surface roughness amplitude of the printed circuit board conductor wiring material. Also, we verified the proposed design criteria for the actual smartphone design. The proposed design criterion can be applied to various application fields including high-speed signal transmission line besides mobile application.

Test equipment development and test results analysis of optical fiber fence and OTDR for obstacle detection system (지장물검지장치용 광펜스 및 OTDR 시험설비 개발 및 기능시험결과 분석)

  • Jun, Kyung Han;Choi, Young Hun;Lee, Chang Min
    • Journal of The Korean Society For Urban Railway
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    • v.6 no.4
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    • pp.269-278
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    • 2018
  • Railway obstacle detecion system has been introduced with high-speed railway in 2004 to prevent accidents by obstacles such as landslide, rockfall and things fallen from the gauntry over the railway. But existing system has some limitation for landslide or fallen obstacle over railway. Therefore, In this study, we suggest new advanced obstacle detection system introducing the OTDR, optical fiber fences and detection cameras. This system can detect depression degree by the force to the fences and video for the specific region as well as detection wire Off condition. We produce and functional tests for fiber fence and OTDR, which are the core parts of the development system, and results were obtained to demonstrate improved detection capabilities. Several functions also been tested to verify the advanced detection performance and got some satisfactory results. Further we will conduct environment tests and field test.

Start Point Detection Method for Tracing the Injection Path of Steel Rebars (철근 사출 궤적 추적을 위한 시작지점 검출 방법)

  • Lee, Jun-Mock;Kang, Dae-Seong
    • The Journal of Korean Institute of Information Technology
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    • v.17 no.6
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    • pp.9-16
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    • 2019
  • Companies that want to improve their manufacturing processes have recently introduced the smart factory, which is particularly noticeable. The ultimate goal is to maximize the area of the smart factory that performs the process of the production facility completely with minimal manual control and to minimize errors of reasoning. This research is a part of a project for unmanned production, management, packaging, and delivery management and the detection of the start point of rebars to perform the automatic calibration of the rollers through the tracking of the automated facilities of unmanned production. It must meet the requirement to accurately track the position from the start point to the end point. In order to improve the tracking performance, it is important to set the accurate start point. However, the probability of tracking errors is high depending on environments such as illumination and dust through the conventional time-based detection method. In this paper, we propose a starting point detection method using the average brightness change of high speed IR camera to reduce the errors according to the environments, As a result, its performance is improved by more than 15%.

Study on the Split Hopkinson Pressure Bar Apparatus for Measuring High-strain Rate Tensile Properties of Plastic Material (플라스틱 소재의 고 변형률 인장특성 평가를 위한 홉킨스바(Split Hopkinson Pressure Bar) 측정 장비에 관한 연구)

  • Han, In-Soo;Lee, Se-Min;Kim, Kyu-Won;Kim, Hak-Sung
    • Composites Research
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    • v.35 no.3
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    • pp.196-200
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    • 2022
  • Split Hopkinson Pressure Bar (SHPB) is a general test equipment for measuring the mechanical properties of high modulus metal and composite materials at high strain rate. However, for the soft plastic material, it is difficult to hold the specimen and achieve dynamic stress equilibrium due to the weak transmitted signals. In this study, SHPB test apparatus were designed to measure accurately the high strain rate stress-strain curve of the soft plastic materials by changing the incident bar materials and the shape of the specimen holder parts. In addition, to verify the high strain-rate tensile strain data obtained from SHPB, the strain distribution of the specimen was measured and analyzed with a high-speed camera and the digital image correlation (DIC), which was compared with the strain history measured from SHPB.

An experimental study on the effect of mass injection location and flow rate for tip vortex cavitation of 3D hydrofoil (수중익 날개 끝 보텍스 캐비테이션 제어를 위한 질량분사 위치 및 분사량 영향에 대한 실험적 연구)

  • Eunsue Hwang;So-Won Jeong;Hongseok Jeong;Hanshin Seol
    • The Journal of the Acoustical Society of Korea
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    • v.42 no.3
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    • pp.233-242
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    • 2023
  • In this paper, the effect of mass injection on the control of tip vortex cavitation was studied experimentally. A mass injection system for a 3D hydrofoil was designed to control the location of injection as well as the injection rate. A series of cavitation tests were carried out in a cavitation tunnel for different injection locations and rates. The cavitation behaviour was observed using a high-speed camera and the corresponding noise was measured using a hydrophone installed in the observation window. The results showed that the tip vortex cavitation was suppressed under certain conditions and the noise was reduced in some frequency bands. It was also found that there is a location where the effect of mass injection could be maximized and hence the noise reduction.

Evaluation on Kinematic Factors Affecting Scores of Olympic Round Game during the Follow Through in Archery (양궁 올림픽 라운드기록에 영향을 미치는 팔로 드로우 국면의 운동학적 요인 평가)

  • Hah, Chong-Ku;Yi, Jae-Hun
    • Korean Journal of Applied Biomechanics
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    • v.18 no.1
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    • pp.227-234
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    • 2008
  • The purpose of this study was to investigate kinematic factors affecting scores of Olympic Round Game during follow through which was basic and important in archery. For this study, 8 male archers($20{\pm}1\;yrs$, $77{\pm}13kg$, $178{\pm}5\;cm$) of K university participated in the experiment. The seven infrared cameras (Qualisys MCU-240) were used to acquire raw data, and analyzed with Matlab6.5 for variables. The results were as follows: First, angular average velocity of shoulder joint affecting scores was a statistical significance (p=.65, p<.10), and the regression equation was y = - 0.0637 x + 17.074, and determinant coefficient $R^2$ = 0.874 respectively. Second, good records was acquired about $120^{\circ}$/sec. of angular average velocity of shoulder joint. Third, as records was lower and lower, a peak-pulse on angular average velocity of shoulder joint was great during follow through. In conclusion, the record was greater as angular average velocity of shoulder joint was smaller and smaller from $110^{\circ}$/sec. to $160^{\circ}$/sec. It is suggested that a lower angular average velocity of shoulder joint and no peak-pulse may obtain good scores during follow through.

A Method of Hand Recognition for Virtual Hand Control of Virtual Reality Game Environment (가상 현실 게임 환경에서의 가상 손 제어를 위한 사용자 손 인식 방법)

  • Kim, Boo-Nyon;Kim, Jong-Ho;Kim, Tae-Young
    • Journal of Korea Game Society
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    • v.10 no.2
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    • pp.49-56
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    • 2010
  • In this paper, we propose a control method of virtual hand by the recognition of a user's hand in the virtual reality game environment. We display virtual hand on the game screen after getting the information of the user's hand movement and the direction thru input images by camera. We can utilize the movement of a user's hand as an input interface for virtual hand to select and move the object. As a hand recognition method based on the vision technology, the proposed method transforms input image from RGB color space to HSV color space, then segments the hand area using double threshold of H, S value and connected component analysis. Next, The center of gravity of the hand area can be calculated by 0 and 1 moment implementation of the segmented area. Since the center of gravity is positioned onto the center of the hand, the further apart pixels from the center of the gravity among the pixels in the segmented image can be recognized as fingertips. Finally, the axis of the hand is obtained as the vector of the center of gravity and the fingertips. In order to increase recognition stability and performance the method using a history buffer and a bounding box is also shown. The experiments on various input images show that our hand recognition method provides high level of accuracy and relatively fast stable results.

Experimental Study on Characteristics of Steam Condensation in a Sub-cooled Water Pool (과냉각수조에서 증기응축 특성에 관한 실험적 연구)

  • Kim, Hwan-Yeol;Cho, Seok;Song, Chul-Hwa;Chung, Moon-Ki;Choi, Sang-Min
    • Journal of Energy Engineering
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    • v.8 no.2
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    • pp.298-308
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    • 1999
  • Experimental study on characteristics of direct contact condensation of steam discharged into a sub-cooled water pool has been performed using five different sizes of horizontal nozzle over a wide range of steam mass fluxes and pool temperatures. Steam condensation phenomena have been observed visually and by taking pictures of steam jets using a high speed video camera. Two different steam jet shapes such as ellipsoidal shape and conical shape were typically observed for a stable steam jet, depending on the steam mass flux and pool temperature. The steam jet expansion ratio and the steam jet length as well as the condensation heat transfer coefficients were determined. The effect of steam mass flux, pool temperature, and nozzle diameter on these parameters were also discussed. Empirical correlations for the steam jet lengths and the condensation heat transfer coefficients as a function of steam mass flux and condensation driving potential were established. The axial and radial temperature distributions in steam jet and in surrounding water were measured. The effect of steam mass flux, pool temperature, and nozzle diameter were also discussed. The condensation regime map, which consists of six regimes such as chugging, transient chugging, condensation oscillation, stable condensation, bubble condensation oscillation, and intermittent oscillation condensation, were established. In addition, the dynamic pressures at the pool wall were measured. The close relation of dynamic pressure and steam condensation mode, which is also dependent on steam mass flux and pool temperature, was found.

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The Development Trend of a VTOL MAV with a Ducted Propellant (덕티드 추진체를 사용한 수직 이·착륙 초소형 무인 항공기 개발 동향)

  • Kim, JinWan
    • Journal of Aerospace System Engineering
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    • v.14 no.1
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    • pp.68-73
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    • 2020
  • This purpose of this paper was to review the development trend of the VTOL MAVs with a ducted propellant that can fly like the VTOL at intermediate and high speeds, hovering, landing, and lifting off vertically over urban areas, warships, bridges, and mountainous terrains. The MAV differs in flight characteristics from helicopters and fixed wings in many respects. In addition to enhancing thrust, the duct protects personnel from accidental contact with the spinning rotor. The purpose of the U.S. Army FCS and DARPA's OAV program is spurring development of a the VTOL ducted MAV. Today's MAVs are equipped with video/infrared cameras to hover-and-stare at enemies hidden behind forests and hills for approximately one hour surveillance and reconnaissance. Class-I is a VTOL ducted MAV developed in size and weight that individual soldiers can store in their backpacks. Class-II is the development of an organic VTOL ducted fan MAV with twice the operating time and a wider range of flight than Class-I. MAVs will need to develop to perch-and-stare technology for lengthy operation on the current hover-and-stare. The near future OAV's concept is to expand its mission capability and efficiency with a joint operation that automatically lifts-off, lands, refuels, and recharges on the vehicle's landing pad while the manned-unmanned ground vehicle is in operation. A ducted MAV needs the development of highly accurate relative position technology using low cost and small GPS for automatic lift-off and landing on the landing pad. There is also a need to develop a common command and control architecture that enables the cooperative operation of organisms between a VTOL ducted MAV and a manned-unmanned ground vehicle.