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과학경험 측정을 위한 도구 개발 및 적용 : 고등학생 사례를 중심으로

  • Kim, Nak-Gyu;Ryu, Chun-Ryeol;Lee, Chang-Jin
    • 한국지구과학회:학술대회논문집
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    • 2010.04a
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    • pp.17-17
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    • 2010
  • 본 연구는 학생들의 과학 경험의 정도를 정량화 하는데 있어 통일된 측정 도구를 제시하는 것이다. 측정 도구를 구성하는 요인들은 선행연구를 통해 학교 안 과학 경험은 일반 활동 경험, 과학 탐구 경험, 실험 기구 경험으로 세분화 되며 학교 밖 과학 경험은 일반 활동 경험, 취미 활동 경험, 현장 견학 경험 6개의 영역으로 구분을 할 수 있었다. 각각의 요인을 구성하는 질문은 NAEP(1987)에서 사용된 과학 경험 검사 도구와 신영준(2000)의 과학 경험 검사 도구의 문항 중 일부를 발췌하고 더불어 과학 경험에 대한 개방적인 설문지를 통하여 1차 검사를 실시하여 얻은 답변 중 빈도가 많은 답변과 중등 교과서의 탐색적 분석을 통해 영역별 10문항씩 6개 영역의 문항을 선정하였다. 사전 설문조사와 선행 연구를 바탕으로 개발한 검사지를 고등학교 1학년 학생 413명을 대상으로 2차 검사를 실시하였다. 개발한 측정 도구의 타당도는 내용타당도와 구인타당도로 검사하였다. 내용타당도는 2명의 현직 중등교사와 2명의 과학교육전문가가 각 문항이 측정하고자 하는 목적에 부합하는지 심사하였고, 구인타당도는 요인분석을 통해 검사하였다. 신뢰도는 Cronbach $\alpha$를 통하여 문항을 분석하였다. 6개의 영역의 요인에 대하여 타당도와 신뢰도 분석 결과 6개 영역으로 구성된 60문항의 측정 도구는 학생들의 과학 경험을 측정하는 도구로서 적절하다는 결론을 내렸다.

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A Marketing Theory-Based Approach to Customer's Perceived Shopping Experience (고객의 지각된 쇼핑경험에 대한 마케팅 이론적 접근)

  • Yoon, Sung-Joon;Choi, Dong-Choon
    • Asia Marketing Journal
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    • v.10 no.1
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    • pp.95-131
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    • 2008
  • This study serves the main research purpose of verifying the hypothetical relationship between antecedent and consequence variables of shopping experience based on the classification system by Schmitt (1999) who dimensionalized experience into five components (sense, feel, think, act, relate). Specifically, the study seeks to fulfill the following three research objectives. First, it substantiates dynamic relationships among the five experiential components comprising the strategic experiential modules that serve as the basis of the theoretical framework of the study. Especially, it focuses on interactive relationships among the experiential components by taking a holistic view of the experience. Second, the study seeks to uncover the effects of pre-experiential antecedents such as shopping motivation and shopping involvement, based on taxonomy of motivation as product-centered vs. experience-centered. Third, the study investigates the effects of shopping experience on intention to revisit with regard to department store, discount store, and Internet shops, based on customers' store experiences. The major findings from this study are as follows: first, the five experiential components were found to have a high level of correlations according to hypothesis verification. Second, shopping motivation was learned to have significant effects on preference toward thinking as well as feeling experiences. That is, product-centered (vs. experience-centered) shopping motivation exerted a greater influence on cognitive (vs. affective experience than affective (vs. cognitive) experience.

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User's Emotional Experience Through the Retro Content Trend: A Case Study on the Answer me 1994 (Retro(복고) 콘텐츠 트렌드(Trend)를 통해 살펴본 사용자의 감성적 경험연구: <응답하라 1994>를 중심으로)

  • Shin, Dong-Hee;Kim, Tae-Yang
    • The Journal of the Korea Contents Association
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    • v.14 no.4
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    • pp.123-134
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    • 2014
  • Recently, the retro content emerges one of the highest topics in the cultural content area. This retro content has been exponentially expanded through the series of and the success of the series highlights the importance of content that can cause user's emotional experience. Along the line, this research tries to know how the retro contents draw user's emotional experience beyond the role of just user's recall for the past through the Answer me 1994 syndrome. As the result of factorial analysis for the user's emotional experience, five factories were classified: the emotional experiences by music, item, sensory, story and actors exposed in the drama. Also, the five emotional experience factories influence the relations between the viewers and retro content. Specifically, the factories for the emotional experiences are statistically significant to the viewer's satisfaction. They significantly influence the viewer's trust and attachment for the retro content as well. The influence for the emotional experience factors which affect to viewer's satisfaction are music, item, sensory, story, and actors in order. The influence on the trust about the retro content are music, sensory, story, item in order. On the other hand, the emotional experience by actors are not significantly affect to the trust for the retro content. Lastly, The influence for the attachment about the retro content are music, item, actors, sensory, and story in order.

An Experiential Approach to the Determinants of Impulse Buying Based on Store Type (유통점포별 충동구매의 결정요인에 대한 경험적 접근)

  • Yoon, Sung-Joon;Lee, Dong-Hee
    • Journal of Distribution Research
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    • v.13 no.3
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    • pp.1-25
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    • 2008
  • This study, from a temporal standpoint, seeks to validate the relationship between prior shopping experience, a pre-experiential construct, and impulsive/planned purchase intentions, a post-experience construct, based on strategic experiential module advocated by Schmitt (1999) by focusing on three key variables--prior shopping experience, on-site experiences, and emotional response to store atmosphere. Also, from a spatial standpoint, the study aims to valiadate the relationship between emotional response to store atmosphere and impulsive purchase intentions across three retail store types--department store, discount store, and internet store. Specific research purposes and findings are as follows. First, it was found that regardless of the degree of prior shopping, discount store and internet shoppers preferred cognitive shopping experience to emotional experience. Second, emotional shopping experience significantly influenced impulsive purchase intention, whereas cognitive shopping experience influenced planned purchase intention. Third, for discount store shoppers only did the interior colour serve as a positive moderator between emotional shopping experience and impulsive buying intention, while merchandise display served as a negative moderator.

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The Effect of Memorable Tourism Experience(MTE) on Destination Satisfaction and Loyalty (기억할만한 관광경험(MTE) 측정척도 기반의 관광지만족도 및 충성도 연구)

  • Yoon, Yooshik;Yoo, Hana Hyunkyung;Kim, Miseong;Song, Raeheun
    • Korea Science and Art Forum
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    • v.28
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    • pp.175-184
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    • 2017
  • This study aims to investigate the relations between the components of memorable tourism experience(MTE) and satisfaction, as well as loyalty. Research method and results of this study are as follows. Using the advance research of memorable tourism experience theory, the measurement scales were developed for the survey. Data were collected from the major cities in Dajeon, Korea between Jun. 1~Jul, 10, 2016. Of the 295 surveys collected, the researchers retained 274 usable responses. Data were used to examine the relations among characteristics of memorable tourism experience, satisfaction, and loyalty. The results indicated that the components of memorable tourism experience comprise nine factors. Moreover, part of the factors revealed to have significant positive effects on the satisfaction and loyalty. The results of this study provide implications for determining how tourism operators should prioritize their business resources in developing tourism programs.

사업경력 유무에 따른 사업에 대한 태도의 차이에 관한 연구

  • Ha, Gyu-Su;Kim, Sang-Beom;O, Seong-Bae
    • 한국벤처창업학회:학술대회논문집
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    • 2010.08a
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    • pp.163-191
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    • 2010
  • 본 연구에서는 조사대상자의 사업경력, 즉 사업운영경험이 있는지의 여부, 사업실패경험이 있는지, 현재 사업을 하고 있는지에 따라 사업 및 가족기업창업과 관련한 태도에 어떤 차이가 있는지를 조사하였다. 또한, 사업 및 가족창업 관련 태도에 영향을 미치는 변수는 어떤 것인지를 조사하였다. 본 연구의 결과를 정리 종합하면 다음과 같다. 첫째, 남성이 여성보다 사업운영경험, 사업실패경험이 많았고, 현재 사업을 운영할 가능성이 많았다. 사업을 운영한 경험이 있는 경우 그리고 사업을 운영하고 있는 경우 대학원 졸업자의 비중이 많아 사업자가 고학력자임을 알 수 있었고, 연령이 평균 45세로 비사업자보다 연령이 높았으며, 부모가 창업한 경험이 있는 경우가 많았다. 둘째, 사업운영경험이 있는 경우, 사업실패경험이 있는 경우, 현재 사업을 운영하는 경우 대체로 사업에 대해 긍정적인 태도를 갖고 있었고, 사업실패후처리 평가 시스템에 대해 부정적 태도를 보였으며, 사업실패두려움이나 사업실패위험에 대해 강하게 인지하고 있었고, 가족창업에 대해 적극적인 태도를 보는 것으로 나타났다. 셋째, 남성 그리고 사업경험이 있는 경우 사업에 대해 긍정적 태도를 가지고 있는 것으로 드러났다. 또한, 남성, 사업실패위험에 대해 강하게 인지할수록, 사업실패경험이 있는 경우 사업실패에 대해 더 두려워하고 있었다. 끝으로, 남성, 부모가 창업한 경험이 있는 경우, 사업운영경험이 있는 경우 가족창업의지가 적극적인 것으로 밝혀졌다.

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Success and Failure of Entrepreneurial Experience and New Venture Performance: Moderating Effect of Firm Age (창업경험 특성이 벤처창업기업 성과에 미치는 영향: 업력의 조절효과)

  • Park, Sangmoon;Lee, Meesoon
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.14 no.4
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    • pp.51-62
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    • 2019
  • This paper investigates the effects of prior entrepreneurial experience on new venture performance. Entrepreneurial experience has significant impacts on the early development processes of new ventures founded by experienced entrepreneurs. There are inconclusive results on the relationships between entrepreneurial experience and new venture performance. Based on the data of Korean new ventures, this paper empirically analyze these relationships of different entrepreneurial experience on new venture performance. Success experience has positive effects on employment but no effect on financial performance. Failure experience has negative relationships with financial performance as well as employment. There are moderating effect of firm age on the relationship of only failure experience with performance. Finally this paper suggests theoretical and practical implications of entrepreneurial experience on new ventures' development and performances.

A Study on the Improving Commitment toward Store through Customer Experience Management in Retail Stores (소매점포의 고객경험관리를 통한 점포몰입 증대 방안에 대한 연구)

  • Shin, Jong-Kuk;Oh, Mi-Ok
    • Management & Information Systems Review
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    • v.34 no.1
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    • pp.103-120
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    • 2015
  • This study tries to explain customer experience in retail stores from a holistic perspective including hedonic, economic, symbolic, and relational dimensions. We also attempt to empirically investigate the effect of each dimension of customer experience on the store attitude and store attachment and the differential influence of the store attitude and attachment on the commitment toward store. The major findings from empirical analysis are as follows. First, all four dimensions of customer experience positively impact on the store attitude. Second, symbolic and relational dimensions of customer experience have a positive effect on the store attachment while hedonic and economic dimensions don't. Third, the store attachment more positively influence the commitment toward store than the store attitude do. This paper extends the scope of the study on consumer experience in retail setting by broadening the dimensions of it and testing the differential effect of each dimensions empirically. The results of this research can provide useful implications for practitioners to build successful strategies on customer experience management in retail stores.

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The Effect of Dynamic Shopping Experience on Experiential Perception of Value : Internet Shopping and TV Shopping (동태적 쇼핑 경험이 경험 가치 지각에 미치는 영향에 관한 연구 : 인터넷 쇼핑과 TV 홈쇼핑을 중심으로)

  • 이승창;유수연
    • Proceedings of the Korean DIstribution Association Conference
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    • 2003.05a
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    • pp.149-175
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    • 2003
  • 1990년대 이후 인터넷을 비롯한 각종 기술의 발달로 TV 홈쇼핑, 인터넷 쇼핑, 카탈로그 쇼핑, 모바일 쇼핑 등과 같은 새로운 소매업태가 등장함에 따라 각기 다른 소매업태, 즉 각기 다른 쇼핑 환경들이 어떻게 소비자의 가치지각에 영향을 미치는 가에 대한 연구가 필요성이 제기되었다. 이를 위해 본 연구에서는 인지 심리학의 한 이론인 인지 연속성 이론의 동태적 과업시스템을 소비자의 쇼핑 행동에 적용하였다. 즉 소비자의 쇼핑 경험을 소비자와 쇼핑 환경이 상호작용하는 동태적 과업으로 간주하였으며 이에 따른 가치지각을 연구하고자 한 것이 본 연구의 목적이다. 본 연구에서는 동태적 쇼핑 경험의 구성요소로서 내ㆍ외면적 특성인 소비자의 쇼핑성향과 쇼핑 환경을 정의하였으며 소비자의 경험가치에 있어서는 Holbrook의 경험가치 척도를 적용하여 소비자의 동태적 쇼핑경험이 쇼핑가치지각에 어떠한 영향을 미치는 가를 실증적으로 분석하였다. 본 연구에서 적용한 경험가치척도는 경제적 가치, 효율성, 내면적 즐거움, 현실도피성과 같은 추구 가치와, 시각적 매력, 엔터테인먼트 가치, 서비스 우수성과 같은 수동적 가치로 구분되며 실증분석 결과 이러한 경험가치들은 각각 동태적 쇼핑 경험의 내ㆍ외면적 특성에 따라 서로 다른 영향을 받는 것이 검증되었다.

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Exploration on Teaching and Learning Experiences Improving Positive Experiences about Science of Scientifically-Gifted Elementary School Students (초등 과학영재 학생의 과학긍정경험 향상을 위한 교수-학습 경험 탐색)

  • Seo, Sunjin;Kang, Hunsik
    • Journal of The Korean Association For Science Education
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    • v.41 no.2
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    • pp.133-144
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    • 2021
  • The purpose of this study is to explore the teaching and learning experiences to improve the positive experiences about science (PES) of scientifically-gifted elementary school students. For this study, 36 students in grades 5~6 at a gifted science education institutes in Seoul were selected and conducted pre-test and post-test for 'Test for Indicators of Positive Experiences about Science (TIPES).' After the weekly science classes of the institutions were over, individual in-depth interviews were also conducted with some students to explore the teaching and learning experiences for improving their PES. The analysis of the results reveals that the science classes for scientifically-gifted students have been shown to improve PES of scientifically-gifted elementary school students. The teaching and learning experiences to improve their PES included eight teaching and learning experiences that appeared in general elementary school students of previous study such as 'practice-centered exploratory activities,' 'student-led class,' 'positive and professional feedback,' 'construction of knowledge through exploration,' 'class considering student's interest and aptitude,' 'use of materials related to real life,' 'smooth communication and collaboration in group activities,' and 'appropriate difficulty in learning content.' There were also six teaching and learning experiences that newly emerged from science-gifted students: 'Learning experience through the strategies for improving scientific creativity,' 'inquiry experience as a little scientist,' 'advanced or accelerated learning experience,' 'learning experience with excellent students,' 'experience helping other students,' and 'experience with high or low achievement'. Based on these results, the practical implications for improving the student's PES are suggested.