• Title/Summary/Keyword: 경쟁적 상호작용

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Design and Development of Network Based Competition Learning Model (네트워크 기반의 다자간 상호 경쟁적 학습모형의 설계 및 플랫폼 구현)

  • Heo, Kyun
    • The KIPS Transactions:PartA
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    • v.10A no.6
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    • pp.709-714
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    • 2003
  • It is important that the interaction between learners and contents in Educational Contents. But, there is just simple interaction in traditional WBI or CAI. As it is necessary to study for interaction with learners. There is applied more multimedia elements for the fun of learners. But, it is also necessary to study for Network Educational Game Contents which can give virtual environment to learn easily and funny. In this study, Competition Learning Model is designed for network learning environment. We can look at the new view point of Educational Contents by implementation of Network Educational Game Contents and Competition Learning Model.

The Relationship between Exporters and the long-term orientation of Intermediaries in Korea: Using the SOR Model (수출업체와 한국 유통업체의 장기적 지향성 연구: SOR 모델을 중심으로)

  • Joon-Ho Shin
    • Korea Trade Review
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    • v.48 no.3
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    • pp.151-176
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    • 2023
  • This paper critically examines the role performance of local distributors within the Stimulus-Organism-Response (SOR) model, while also considering the moderating influence of market competition on the organism (O) and response (R) elements. Adopting a holistic approach, the SOR model provides a comprehensive framework for analyzing how external stimuli, including distributive, procedural, and interaction unfairness, interact with internal psychological processes, such as perceived unfairness, to shape the long-term orientation of importing agents. Moreover, this study acknowledges the pivotal role of market competition in the operational context of local distributors. It posits that competitive market dynamics play a crucial role in intensifying the relationship between behavioral factors and the long-term orientation of distributors, thereby revealing contingent effects within the SOR model. Through the exploration of these dynamics, this study contributes to a comprehensive understanding of the interplay among external stimuli, internal psychological processes, and market competition within the SOR framework, advancing our knowledge in this field.

Learning Multi-Character Competition in Markov Games (마르코프 게임 학습에 기초한 다수 캐릭터의 경쟁적 상호작용 애니메이션 합성)

  • Lee, Kang-Hoon
    • Journal of the Korea Computer Graphics Society
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    • v.15 no.2
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    • pp.9-17
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    • 2009
  • Animating multiple characters to compete with each other is an important problem in computer games and animation films. However, it remains difficult to simulate strategic competition among characters because of its inherent complex decision process that should be able to cope with often unpredictable behavior of opponents. We adopt a reinforcement learning method in Markov games to action models built from captured motion data. This enables two characters to perform globally optimal counter-strategies with respect to each other. We also extend this method to simulate competition between two teams, each of which can consist of an arbitrary number of characters. We demonstrate the usefulness of our approach through various competitive scenarios, including playing-tag, keeping-distance, and shooting.

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Competitve Interactions of Cadmium with Magnesium in Three Different Soil Constituents (3개의 다른 토양에서의 카드늄과 마그네시움의 경쟁적 상호작용)

  • Doug-Young Chung
    • Journal of Korea Soil Environment Society
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    • v.1 no.1
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    • pp.81-88
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    • 1996
  • To study the Cd adsorption in the presence of competing ions in soil-solution interphase, three soil samples from the Bt horizon were taken and analyzed for their physical and chemical properties. Adsorption of ethylene glycol monoethyl ether(EGME) and N, were determined to establish the specific surface area of the soils. We attempted to establish a qeneralizing competitive sorption isotherms for soils of entirely different composition of the solid phase, resulting in the routine use as a guidelines for the fate of reactive solute in soil profiles. Many physicochemical factors including competitive adsorption bettween solutes will affect the general adsorption phenomena as shown in a single not only on the soil:solution ratio used, but also on the surface areas of its respective soil samples. This phenomenon was attributed to competition Cd for sorption sites with Mg by different soil constituents. These adsorption isotherms are able to use as examples to demonstrate that this phenomenon can complicate the development of a standardized batch adsorption procedure as well as interpreting fate and adsorption of toxic inorganic compounds.

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The Competition and Evolution of Internet Portals: In the Perspective of Service Quality and Interpersonal Interactivity (인터넷 포털의 경쟁과 진화 : 서비스 품질과 대인 상호작용 관점에서)

  • Oh Sang-Jo;Ahn Joong-Ho;Kim Mi-Hye;Kim Yong-Young
    • The Journal of the Korea Contents Association
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    • v.5 no.4
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    • pp.1-10
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    • 2005
  • After Yahoo Korea opened up the Internet portal market in Korea in 1997, the Korean portal market has experienced fierce competition in the beginning of 2000s. After that period, however, Korean portal market looks relatively stable with top five rankers forming oligopoly and shows that Arthur's claim of network externalities can be applied to the portal industry. In this paper, based on case study of the Korean portals we empirically examined how portals have developed and evolved. In this course, we also investigated the sources of portal's competitiveness. The findings of the research suggest that portals develop and evolve through the reflexive four stages in which they compete over different goals: 1) service quality, 2) critical mass of customers, 3) interpersonal interactivity, and 4) innovative service. According to this framework of portal's evolution, we show that top ranking portals in the present have succeeded in accomplishing the goals of each stage.

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A Case Study of USP(Unique Selling Proposition) Strategy on the Storytelling Marketing (스토리텔링 기반의 USP(Unique Selling Proposition) 전략 사례 연구)

  • Hong, Sung-Sun
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.465-466
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    • 2019
  • Storytelling marketing is attracting attention as a customer-oriented brand communication activity in an over-competitive marketing environment that is overflowing with products and without specification of brand and products. This case study is researched for USP strategies in terms of excitability, storytelling, and interactivity, which are components of storytelling marketing to positively interact with customers for effective and sustained competition. And this research could be helped effective and sustained competition for brand and productions.

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Research on Emotional Convergence Technology based on Non Contact Sensing and Social Interaction. (비접촉 센싱 기술과 사회적 상호작용에 따른 감성융합기술 연구)

  • Hwang, Sung Teac;Whang, Mincheol
    • Journal of the Korea Convergence Society
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    • v.8 no.6
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    • pp.163-170
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    • 2017
  • In this paper want to recognize competition and cooperation as a non-contact sensing method among the social emotion that are caused by interaction. Experiments were conducted in a pattern matching task divided into competition and cooperation situations. Data collection was performed by extracting the micro-movement data of 15Hz component from the upper body image. We compared and analyzed the amount and the variation and synchronization. As a result, Amount and variation are bigger in competition than cooperation. Synchronization was higher in cooperation than competition. This can be seen as the difference between two people trying to win when they are in competition and trying to breathe each other in cooperation. This study is significant in confirming the possibility of competition and cooperation through non contact sensing method based on physiological response.

A Study on Building the Entrepreneurship Ontology and its Applications (창업 온톨로지 구축과 활용에 관한 연구)

  • Shim, Jae-Hu;Choi, Myeong-Gil
    • Proceedings of the KAIS Fall Conference
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    • 2010.05b
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    • pp.712-715
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    • 2010
  • 정부는 새로운 일자리 창출과 지속적인 경제 개발을 위한 수단으로서 창업을 지원하는 다양한 정책을 실시하고 있다. 창업이 새로운 일자리 창출과 지속적인 경제 개발에 이바지하기 위해서는 창업 성공률이 제고되어야 한다. 창업의 성공은 창업가의 역량, 업종별 고객 수요 및 경쟁 강도, 특정 업종에 대한 창업가와 적합도 등 복합적인 요인에 의해 결정될 것이다. 지금까지의 창업연구는 창업가의 특성과 태도 등 내적 요인에 치우쳐 있으며, 업종별 고객수요, 경쟁강도 등 외적 요인 및 특정 업종에 대한 창업가의 적합도 등 상호작용 요인에 관한 연구는 부족한 실정이다. 내적 요인, 외적 요인, 상호작용 요인을 체계화하려는 시도 또한 부족하다. 본 연구는 창업 성공에 영향을 미치는 복합적인 요인에 관한 지식을 체계적으로 수집하여 저장하고, 이를 활용할 수 있는 지식 베이스로서 창업 온톨로지의 필요성을 제안하고, 창업 온톨로지의 구축 활용 방안을 제시한다. 본 연구는 창업 온톨로지의 필요성을 최초로 제안하고, 창업 온톨로지를 구축 활용하는 방안을 종합적으로 제시한다는 점에서 의의가 있다.

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Improving Social Interaction Between Children With Autism Spectrum Disorder and Their Neurotypical Siblings Through a Cooperative Music Playing Intervention (자폐스펙트럼장애 아동과 비장애 형제간 상호작용 향상을 위한 협력적 악기연주 프로그램 적용 사례)

  • Jung, Jin Won
    • Journal of Music and Human Behavior
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    • v.20 no.2
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    • pp.61-88
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    • 2023
  • This case study examined whether a cooperative musical instrument playing could enhance interactions between children with autism spectrum disorder (ASD) and their neurotypical (NT) siblings. It involved three children with ASD aged 7-12 years and three NT siblings aged 6-11 years. Each group, comprising a child with ASD and their NT sibling, participated in a 40-minute sessions twice weekly for eight sessions over four weeks. The intervention included three stages: simultaneous action, complementary action, and achieving a joint goal. Evaluation criteria included the initiation and response behaviors of each child, and sequential interactive behaviors and cooperative behaviors between pairs were measured. Additionally, before and after the intervention, parents and NT sibling assessed their perceived sibling relationships. Results showed increased interactive and cooperative behaviors. Post-intervention, both parents and NT siblings rated the sibling relationship highly, despite little change in sibling conflict and competition consciousness. These findings indicate that interactive instrument playing can enhance perceptions of siblings as cooperative play partners and aid in teaching them how to collaborate during interactions.