• Title/Summary/Keyword: 경로 탐색 알고리즘

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A Bottleneck Search Algorithm for Digraph Using Maximum Adjacency Merging Method (최대 인접 병합 방법을 적용한 방향 그래프의 병목지점 탐색 알고리즘)

  • Lee, Sang-Un
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.5
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    • pp.129-139
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    • 2012
  • Given digraph network $D=(N,A),n{\in}N,a=c(u,v){\in}A$ with source s and sink t, the maximum flow from s to t is determined by cut (S, T) that splits N to $s{\in}S$ and $t{\in}T$ disjoint sets with minimum cut value. The Ford-Fulkerson (F-F) algorithm with time complexity $O(NA^2)$ has been well known to this problem. The F-F algorithm finds all possible augmenting paths from s to t with residual capacity arcs and determines bottleneck arc that has a minimum residual capacity among the paths. After completion of algorithm, you should be determine the minimum cut by combination of bottleneck arcs. This paper suggests maximum adjacency merging and compute cut value method is called by MA-merging algorithm. We start the initial value to S={s}, T={t}, Then we select the maximum capacity $_{max}c(u,v)$ in the graph and merge to adjacent set S or T. Finally, we compute cut value of S or T. This algorithm runs n-1 times. We experiment Ford-Fulkerson and MA-merging algorithm for various 8 digraph. As a results, MA-merging algorithm can be finds minimum cut during the n-1 running times with time complexity O(N).

XML Type Inheritance Index Hierarchies for Supporting Ancestor-descendant Exploration (조상-자손 관계 탐색을 지원하기 위한 XML 타입상속 색인구조의 계층적 구성기법)

  • Lee, Jong-Hak
    • Journal of Korea Multimedia Society
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    • v.15 no.9
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    • pp.1133-1148
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    • 2012
  • This paper presents a hierarchical structuring method for the multidimensional type inheritance indices (MD-TIXs) that support the processing of XML queries in XML databases. MD-TIX uses a multidimensional index structure for efficiently supporting ancestor-descendant explorations that involve both nested element and type inheritance hierarchies. However, In the case of a long Xpath, the building and maintenance of MD-TIX are very difficult because of index entry construction problem. So, we propose a type inheritance index hierarchy method for solving this difficulty. We first construct base indices that support direct relationship explorations between adjacent two types on a given Xpath, and then, based on these base indices, we construct hierarchically the derived indices that support indirect relationship explorations between any two types of Xpath until constructing one target index for supporting the full Xpath. And we also present an algorithm that efficiently constructs a partial index hierarchy for supporting given a set of sub-pathes explorations.

An Improvement of Routing Performance in Ad Hoc Networks (애드혹 네트워크에서의 라우팅 성능 개선)

  • Park, No-Yeul;Kim, Chang-Hwa;Kim, Sang-Kyung
    • Journal of the Korea Society for Simulation
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    • v.15 no.3
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    • pp.79-86
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    • 2006
  • This paper proposes a new protocol to enhance the routing performance and applies our proposal to AODV (Ad hoc On-demand Distance Vector routing) protocol, which is a typical on-demand routing protocol in MANET. In general, when a route repair procedure is performed due to the transfer or failure of a node, the source node re-initiate a route discovery procedure in most routing protocols of MANET. This causes to increase the control traffic overhead largely and degrade the routing performance. The main idea of our study is to provide a methodology that can minimize the control traffic overhead and enhance the performance by initiating a route repair procedure at destination node and utilizing the previous routing information maximumly. To evaluate the performance of the our mechanism, we have performed a series of simulations. The simulations include comparisons with AODV and AODV with local repair. The simulations have been executed under simulation environments taking into account mobility speed and network site. The simulation results show that our proposal overall outperforms the existing protocols.

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A Transit Assignment Model using Genetic Algorithm (유전자 알고리즘을 이용한 대중교통 통행배정모형 개발)

  • 이신해;최인준;이승재;임강원
    • Journal of Korean Society of Transportation
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    • v.21 no.1
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    • pp.65-75
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    • 2003
  • In these days, public transportation has become important because of serious traffic congestion. But. there are few researches in public transportation compared with researches in auto. Accordingly, the purpose of paper is development of transit assignment model, which considers features of public transportation, time table, transfer capacity of vehicle, common line, etc. The transit assignment model developed in this paper is composed of two parts. One part is search for optimum path, the other part is network loading. A Genetic algorithm has been developed in order to search for alternative shortest path set. After the shortest paths have been obtained in the genetic algorithm, Logit-base stochastic loading model has been used to obtain the assigned volumes.

A Hybrid Genetic Algorithm Using Epistasis Information for Sequential Ordering Problems (서열순서화문제를 위한 상위정보를 이용하는 혼합형 유전 알고리즘)

  • Seo Dong-Il;Moon Byung-Ro
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.6
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    • pp.661-667
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    • 2005
  • In this paper, we propose a new hybrid genetic algorithm for sequential ordering problem (SOP). In the proposed genetic algorithm, the Voronoi quantized crossover (VQX) is used as a crossover operator and the path-preserving 3-Opt is used as a local search heuristic. VQX is a crossotver operator that uses the epistasis information of given problem instance. Since it is a crossover proposed originally for the traveling salesman problem (TSP), its application to SOP requires considerable modification. In this study, we appropriately modify VQX for SOP, and develop three algorithms, required in the modified VQX, named Feasible solution Generation Algorithm, Precedence Cycle Decomposition Algorithm, and Genic Distance Assignment Method. The results of the tests on SOP instances obtained from TSPLIB and ZIB-MP-Testdata show that the proposed genetic algorithm outperforms other genetic algorithms in stability and solution quality.

A Novel Architecture for Dynamic Mobile Networks with IPv6-based Multiple Network Interfaces (IPv6 기반의 다중 네트워크 인터페이스를 갖는 새로운 동적 이동형 네트워크 아키텍쳐)

  • Kim Wan-Tae
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.8 s.350
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    • pp.25-34
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    • 2006
  • In this paper DynaMoNET is suggested as a novel IPv6-based multi-homed mobile network architecture which is composed of nested mobile ad hoc networks dynamically coming together through wireless personal area networks. Each ad hoc network has a mobile router which may work as a root mobile router instead of fixed mobile routers in a DynaMoNET. A root mobile router provides the reliable Internet connectivity for the entire mobile network. This paper includes a innovative handover protocol for multi-homed mobile networks, network switchover algorithm considering multiple decision factors, root mobile router election process based on token-based algorithm fast root mobile router discovery algorithm and fault avoidance mechanism to support reliable Internet connectivity. Finally the system architecture of a mobile router is given in detail.

Bio-inspired Node Selection and Multi-channel Transmission Algorithm in Wireless Sensor Networks (무선 센서망에서 생체시스템 기반의 전송노드 선택 및 다중 채널 전송 알고리즘)

  • Son, Jae Hyun;Yang, Yoon-Gi;Byun, Hee-Jung
    • Journal of Internet Computing and Services
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    • v.15 no.5
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    • pp.1-7
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    • 2014
  • WireWireless sensor networks(WSNs) are generally comprised of densely deployed sensor nodes, which causes highly redundant sensor data transmission and energy waste. Many studies have focused on energy saving in WSNs. However, delay problem also should be taken into consideration for mission-critical applications. In this paper, we propose a BISA (Bio-Inspired Scheduling Algorithm) to reduce the energy consumption and delay for WSNs inspired by biological systems. BISA investigates energy-efficient routing path and minimizes the energy consumption and delay using multi-channel for data transmission. Through simulations, we observe that the BISA archives energy efficiency and delay guarantees.

Developing algorithms for providing evacuation and detour route guidance under emergency conditions (재난.재해 시 대피 및 우회차량 경로 제공 알고리즘 개발)

  • Yang, Choong-Heon;Son, Young-Tae;Yang, In-Chul;Kim, Hyun-Myoung
    • International Journal of Highway Engineering
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    • v.11 no.3
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    • pp.129-139
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    • 2009
  • The transportation network is a critical infrastructure in the event of natural and human caused disasters such as rainfall, snowfall, and terror and so on. Particularly, the transportation network in an urban area where a large number of population live is subject to be negatively affected from such events. Therefore, efficient traffic operation plans are required to assist rapid evacuation and effective detour of vehicles on the network as soon as possible. Recently, ubiquitous communication and sensor network technology is very useful to improve data collection and connection related emergency information. In this study, we develop a specific algorithm to provide evacuation route and detour information only for vehicles under emergency situations. Our algorithm is based on shortest path search technique and dynamic traffic assignment. We perform the case study to evaluate model performance applying hypothetical scenarios involved terror. Results show that the model successfully describe effective path for each vehicle under emergency situation.

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Energy-Efficient Routing Protocol for Hybrid Ad Hoc Networks (하이브리드 애드 혹 네트워크에서의 에너지 효율성을 고려한 라우팅 알고리즘)

  • Park, Hye-Mee;Park, Kwang-Jin;Choo, Hyun-Seung
    • Journal of Internet Computing and Services
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    • v.8 no.5
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    • pp.133-140
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    • 2007
  • Currently, as the requirement for high quality Internet access from anywhere at anytime is consistently increasing, the interconnection of pure ad hoc networks to fixed IP networks becomes increasingly important. Such integrated network, referred to as hybrid ad hoc networks, can be extended to many applications, including Sensor Networks, Home Networks, Telematics, and so on. We focus on some data communication problems of hybrid ad hoc networks, such as broadcasting and routing. In particular. power failure of mobile terminals is the most important factor since it affects the overall network lifetime. We propose an energy-efficient routing protocol based on clustering for hybrid ad hoc networks. By applying the index-based data broadcasting and selective tuning methods, the infra system performs the major operations related to clustering and routing on behalf of ad hoc nodes. The proposed scheme reduces power consumption as well as the cost of path discovery and maintenance, and the delay required to configure the route.

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Fast algorithm for incorporating start and goal points into the map represented in a generalized visibility graph (출발점과 목표점을 일반화 가시성그래프로 표현된 맵에 포함하기 위한 빠른 알고리즘)

  • Yu, Kyeon-Ah;Jeon, Hyun-Joo
    • Journal of the Korea Society for Simulation
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    • v.15 no.2
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    • pp.31-39
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    • 2006
  • The visibility graph is a well-known method for efficient path-finding with the minimum search space modelling the game world. The generalized visibility graph is constructed on the expanded obstacle boundaries to eliminate the "wall-hugging" problem which is a major disadvantage of using the visibility graph. The paths generated by the generalized visibility graph are guaranteed to be near optimal and natural-looking. In this paper we propose the method to apply the generalized visibility graph efficiently for game characters who moves among static obstacles between varying start and goal points. Even though the space is minimal once the generalized visibility graph is constructed, the construction itself is time-consuming in checking the intersection between every two links connecting nodes. The idea is that we build the map for static obstacles first and then incorporate start and goal nodes quickly. The incorporation of start and goal nodes is the part that must be executed repeatedly. Therefore we propose to use the rotational plane-sweep algorithm in the computational geometry for incorporating start and goal nodes efficiently. The simulation result shows that the execution time has been improved by 39%-68% according to running times in the game environment with multiple static obstacles.

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