• Title/Summary/Keyword: 경로 탐색 알고리즘

Search Result 516, Processing Time 0.033 seconds

A Method to determine Search Space of Hierarchical Path Algorithm for Finding Optimal Path (최적 경로 탐색을 위한 계층 경로 알고리즘의 탐색 영역 결정 기법)

  • Lee, Hyoun-Sup;Kim, Jin-Deog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2007.10a
    • /
    • pp.565-569
    • /
    • 2007
  • To find optimal path is killer application in the telematics system. The shortest path of conventional system, however, isn't always optimal path. That is, the path with minimum travelling time could be defined as optimal path in the road networks. There are techniques and algorithms for finding optimal path. Hierarchical path algorithm categorizes road networks into major layer and minor layer so that the performance of operational time increases. The path searched is accurate as much as optimal path. At above 2 system, a method to allocate minor roads to major road region influences the performance extremely. This paper proposes methods to determine search space for selecting major roads in the hierarchical path algorithm. In addition, methods which apply the proposed methods to hierarchical route algorithm is presented.

  • PDF

A Node-disjoint Path Selection Algorithm in Mobile Ad Hoc Networks (모바일 애드혹 네트워크에서의 노드디스조인트 경로 탐색 알고리즘)

  • Lee, Dong-Ho;Song, Byung-Hun;Chung, Kwang-Sue
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2010.06d
    • /
    • pp.278-282
    • /
    • 2010
  • 모바일 애드혹 네트워크에서의 멀티패스 라우팅 프로토콜은 기존의 단일패스 라우팅 프로토콜에 비하여 대역폭을 효율적으로 사용할 수 있고 혼잡을 완화시킬 수 있으며, 데이터 전달의 신뢰성을 제공할 수 있다. 하지만 멀티패스 라우팅 프로토콜에서의 경로 탐색 과정은 오버헤드가 크고 계산의 복잡도 또한 높다. 본 논문에서는 무선 애드혹 네트워크에서의 멀티패스 라우팅을 위한 효율적인 노드디스조인트 경로 탐색 알고리즘을 제안한다. 제안하는 알고리즘은 지연된 RREP(Route Reply) 패킷을 사용하여 최적의 노드 디스조인트 경로를 탐색하고 그중 간섭 및 충돌의 영향이 적은 경로 집합을 선택한다. 이를 통해 빠르게 트래픽을 분산시킬 수 있고 충돌로 인한 오류의 발생을 낮추어 신뢰성을 높일 수 있다. 실험을 통하여 제안하는 경로 탐색 알고리즘이 최적의 멀티패스를 선택함을 확인하였다.

  • PDF

Fast Navigation in Dynamic 3D Game Environment Using Reinforcement Learning (강화 학습을 사용한 동적 게임 환경에서의 빠른 경로 탐색)

  • Yi, Seung-Joon;Zhang, Byoung-Tak
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2005.07b
    • /
    • pp.703-705
    • /
    • 2005
  • 연속적이고 동적인 실세계에서의 경로 탐색 문제는 이동 로봇 분야에서 주된 문제 중 하나였다. 최근 컴퓨터 성능이 크게 발전하면서 컴퓨터 게임들이 실제에 가까운 연속적인 3차원 환경 모델을 사용하기 시작하였고, 그에 따라 보다 복잡하고 동적인 환경 모델 하에서 경로 탐색을 할 수 있는 능력이 요구되고 있다. 강화 학습 기반의 경로 탐색 알고리즘인 평가치 반복(Value iteration) 알고리즘은 실시간 멀티에이전트 환경에 적합한 여러 장점들을 가지고 있으나, 문제가 커질수록 속도가 크게 느려진다는 단점을 가지고 있다. 본 논문에서는 연속적인 3차원 상황에서 빠르게 동적 변화에 적응할 수 있도록 하기 위하여 작은 세상 네트웍 모델을 사용한 환경 모델 및 경로 탐색 알고리즘을 제안한다. 3차원 게임 환경에서의 실험을 통해 제안된 알고리즘이 연속적이고 복잡한 실시간 환경 하에서 우수한 경로를 찾아낼 수 있으며, 환경의 변화가 관측될 경우 이에 빠르게 적응할 수 있음을 확인할 수 있었다.

  • PDF

Efficient path finding in 3D game by using Visibility Graph and A* Algorithm. (가시성 그래프와 A* 알고리즘을 이용한 3D game에서의 효율적인 경로 탐색.)

  • Jung, Dongmin;Kim, Hyoungil;Kim, Juntae;Um, Kyhyun;Cho, Hyungje
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2004.05a
    • /
    • pp.397-400
    • /
    • 2004
  • 본 논문에서는 Navigation Mesh로 이루어진 3D 게임에서 가시성 그래프(Visibility Graph)와 $A^*$ 알고리즘을 혼용한 효율적인 경로 탐색 방법을 제안한다. Navigation Mesh로 지형을 생성할 때 이동에 꼭 필요한 Mesh로만 최대한 단순하게 지형을 구성하는 경우에는 경로 탐색을 위하여 $A^*$ 알고리즘을 적용할 수 있으나, 일반적으로 세밀하게 구성된 Navigation Mesh에서 $A^*$ 알고리즘을 적용할 경우 탐색할 공간이 많아지기 때문에 경로 탐색이 매우 비효율적이 된다. 세밀하게 구성된 Navigation Mesh에서도 효율적인 탐색을 하기 위해서 본 논문에서는 가시성 그래프를 이용하여 탐색 공간을 줄이는 방법을 사용하였다. 장애물들의 정점을 찾아 반드시 통과하여야 하는 mesh 들을 선정하고 $A^*$의 휴리스틱 함수를 이 mesh들을 지나가는 거리로 정의함으로써 기본적인 $A^*$ 알고리즘을 수행하는 것보다 탐색을 위하여 방문하는 mesh들의 수를 현저히 줄일 수 있었다.

  • PDF

Multiple Network Interface based Path Discovery Scheme in Multi-network Environments (멀티 네트워크 환경에서 멀티인터페이스 기반 경로 탐색 기법)

  • Youn, JooSang
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2013.05a
    • /
    • pp.608-610
    • /
    • 2013
  • 최근 무선단말은 서로 다른 접속 기술을 가진 네트워크 인터페이스를 장착하고 있다. 또한 인터넷 서비스 제공자(Internet Service Provider: ISP)는 이런 멀티인터페이스 무선단말에 각 접속 네트워크 별로 각각 인터넷 접속 서비스를 제공할 수 있는 멀티네트워크 인프라를 구축하고 있다. 멀티네트워크 인프라는 단대단 연결 시 멀티 경로를 제공할 수 있다. 또한 이런 환경에서는 응용이 요구하는 품질 서비스를 보장하기 위한 경로탐색 알고리즘이 필요하다. 따라서 본 논문에서는 멀티네트워크 환경에 적용 가능한 멀티인터페이스 기반 라우팅 알고리즘을 제안한다. 제안하는 라우팅 알고리즘은 단대단 경로 탐색 시 멀티경로를 탐색하고 탐색된 경로 중에서 응용이 요구하는 품질을 보장할 수 있는 경로를 선택할 수 있다.

  • PDF

Optimal Path Search using Variable Heuristic base on Fixed Grid (고정 그리드 기반 가변 휴리스틱을 이용한 최적경로탐색)

  • Lee, Hyoun-Sup;Kim, Jin-Deog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • v.9 no.2
    • /
    • pp.137-141
    • /
    • 2005
  • Optimal path search algorithm should consider traffic flows of the roads as well as the distance between a departure and destination, The existing path search algorithms, however, usually don't apply the continuously changed traffic flows. In this paper, we propose a new optimal path search algorithm. the algorithm takes the current flows into consideration in order to reduce the cost to get destination. It decomposes the road networks into Fixed Grid to get variable heuristics. We also carry out the experiments with Dijkstra and $A^*$ algorithm in terms of the execution time, the number of node accesses and the accuracy of path. The results obtained from the experimental tests show the proposed algorithm outperforms the others. The algorithm is highly expected to be useful in a advanced telematics systems.

  • PDF

A Link-Based Label Correcting Multi-Objective Shortest Paths Algorithm in Multi-Modal Transit Networks (복합대중교통망의 링크표지갱신 다목적 경로탐색)

  • Lee, Mee-Young;Kim, Hyung-Chul;Park, Dong-Joo;Shin, Seong-Il
    • Journal of Korean Society of Transportation
    • /
    • v.26 no.1
    • /
    • pp.127-135
    • /
    • 2008
  • Generally, optimum shortest path algorithms adopt single attribute objective among several attributes such as travel time, travel cost, travel fare and travel distance. On the other hand, multi-objective shortest path algorithms find the shortest paths in consideration with multi-objectives. Up to recently, the most of all researches about multi-objective shortest paths are proceeded only in single transportation mode networks. Although, there are some papers about multi-objective shortest paths with multi-modal transportation networks, they did not consider transfer problems in the optimal solution level. In particular, dynamic programming method was not dealt in multi-objective shortest path problems in multi-modal transportation networks. In this study, we propose a multi-objective shortest path algorithm including dynamic programming in order to find optimal solution in multi-modal transportation networks. That algorithm is based on two-objective node-based label correcting algorithm proposed by Skriver and Andersen in 2000 and transfer can be reflected without network expansion in this paper. In addition, we use non-dominated paths and tree sets as labels in order to improve effectiveness of searching non-dominated paths. We also classifies path finding attributes into transfer and link travel attribute in limited transit networks. Lastly, the calculation process of proposed algorithm is checked by computer programming in a small-scaled multi-modal transportation network.

Generating Multiple Paths by Using Multi-label Vine-building Shortest Path Algorithm (수정형 덩굴망 최단경로 탐색 알고리즘을 이용한 다경로 생성 알고리즘의 개발)

  • Kim, Ik-Ki
    • Journal of Korean Society of Transportation
    • /
    • v.22 no.2 s.73
    • /
    • pp.121-130
    • /
    • 2004
  • In these days, multiple-path generation method is highly demanded in practice and research areas, which can represents realistically travelers behavior in choosing possible alternative paths. The multiple-path generation algorithm is one of the key components for policy analysis related to ATIS, DRGS and ATMS in ITS. This study suggested a method to generate multiple Possible paths from an origin to a destination. The approach of the suggested method is different from an other existing methods(K-shortest path algorithm) such as link elimination approach, link penalty approach and simulation approach. The result of the multi-label vine-building shortest path algorithm(MVA) by Kim (1998) and Kim(2001) was used to generate multiple reasonable possible paths with the concept of the rational upper boundary. Because the MVA algorithm records the cost, back-node and back-back node of the minimum path from the origin to the concerned node(intersection) for each direction to the node, many potential possible paths can be generated by tracing back. Among such large number of the potential possible paths, the algorithm distinguishes reasonable alternative paths from the unrealistic potential possible paths by using the concept of the rational upper boundary. The study also shows the very simple network examples to help the concept of the suggested path generation algorithm.

An Algorithm for Searching Pareto Optimal Paths of HAZMAT Transportation: Efficient Vector Labeling Approach (위험물 수송 최적경로 탐색 알고리즘 개발: Efficient Vector Labeling 방법으로)

  • Park, Dong-Joo;Chung, Sung-Bong;Oh, Jeong-Taek
    • Journal of the Korean Society of Hazard Mitigation
    • /
    • v.11 no.3
    • /
    • pp.49-56
    • /
    • 2011
  • This paper deals with a methodology for searching optimal route of hazard material (hazmat) vehicles. When we make a decision of hazmat optimal paths, there is a conflict between the public aspect which wants to minimize risk and the private aspect which has a goal of minimizing travel time. This paper presents Efficient Vector Labeling algorithm as a methodology for searching optimal path of hazmat transportation, which is intrinsically one of the multi-criteria decision making problems. The output of the presented algorithm is a set of Pareto optimal paths considering both risk and travel time at a time. Also, the proposed algorithm is able to identify non-dominated paths which are significantly different from each other in terms of links used. The proposed Efficient Vector Labeling algorithm are applied to test bed network and compared with the existing k-shortest path algorithm. Analysis of result shows that the proposed algorithm is more efficient and advantageous in searching reasonable alternative routes than the existing one.

Finding the First K Shortest Loopless Paths in a Transportation Network (교통망에 적합한 K 비루프 경로 탐색 알고리즘)

  • Shin, Seong-Il
    • Journal of Korean Society of Transportation
    • /
    • v.22 no.6
    • /
    • pp.121-131
    • /
    • 2004
  • The K-shortest path algorithms are largely classified into two groups: oneis for finding loopless path (simple path), another loop paths. In terms of cimputational complexities, in general the loop-paths-finding ones are considered more efficient and easier to be handled than the loopless-paths-finding. The entire path deletion methods have been known as the best efficient algorithms among the proposed K-shortest path algorithms. These algorithms exploit the K-th network transformation to prevent the same path, which was already selected as the (K-1)th path, from being redetected. Nevertheless, these algorithms have a critical limitationto be applied in the practical traffic networks because the loops, in which the same modes and links can be unlimitedly repeated, are not preventable. This research develops a way to be able to selectively control loop-paths by applying link-label. This research takes an advantage of the link-based shortest path algorithms that since the algorithms can take care of two links simultaneouslyin the searching process, the generation of loops can be controlled in the concatenation process of the searched link and the preceded link. In concatenation of two links, since the precede link can be treated a sub-shortest to this link from the origination, whether both the node and the link of the searched link were already existed or not can be evaluated. Terefore, both the node-loopless path, in which the same node is not appeared, and the link-loopless, in which the same link is not appeared, can be separately controlled. Especially, the concept of the link-loopless path is expended to take into consideration reasonable route choice behaviors such as U-Turn, P-Turn, and Turn-Penalty, which are frequently witnessed in urban traffic network with intersections. The applicability of the proposed method is verified through case studies.