• Title/Summary/Keyword: 경로 탐색 알고리즘

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Multiobjective Routing and Scheduling for Vehicles Transporting Hazardous Materials (위험물 운송차량의 다목적 경로 및 스케줄 관리 방안)

  • Sin, Seong-Il
    • Journal of Korean Society of Transportation
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    • v.25 no.5
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    • pp.161-172
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    • 2007
  • Vehicles transporting hazardous materials can make huge damage to people, properties and environment by traffic accidents. Therefore, transporting hazardous materials is a big issue with the cutting edge technology of communications in these days. However, despite this situation, Korean government gives limited efforts for systematic management, research and investment about hazardous materials. Accordingly, this research suggests the key path finding algorithm about management of real-time schedule and routes for vehicles transporting hazardous materials. Besides, the case study is progressed in transportation networks of Seoul in order to evaluate the reality of algorithm. Specifically, time-space network transformation is performed for time window attributes. In addition, this study proposes the techniques searching for non-dominated paths considering schedule by the multiobjective shortest path algorithm based on dynamic programming in dynamic transportation networks including multiobjective attributes.

Performance Improvement of Cooperating Agents through Balance between Intensification and Diversification (강화와 다양화의 조화를 통한 협력 에이전트 성능 개선에 관한 연구)

  • 이승관;정태충
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.40 no.6
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    • pp.87-94
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    • 2003
  • One of the important fields for heuristic algorithm is how to balance between Intensification and Diversification. Ant Colony Optimization(ACO) is a new meta heuristic algorithm to solve hard combinatorial optimization problem. It is a population based approach that uses exploitation of positive feedback as well as Breedy search It was first Proposed for tackling the well known Traveling Salesman Problem(TSP). In this paper, we deal with the performance improvement techniques through balance the Intensification and Diversification in Ant Colony System(ACS). First State Transition considering the number of times that agents visit about each edge makes agents search more variously and widen search area. After setting up criteria which divide elite tour that receive Positive Intensification about each tour, we propose a method to do addition Intensification by the criteria. Implemetation of the algorithm to solve TSP and the performance results under various conditions are conducted, and the comparision between the original An and the proposed method is shown. It turns out that our proposed method can compete with the original ACS in terms of solution quality and computation speed to these problem.

Link Label-Based Optimal Path Algorithm Considering Station Transfer Penalty - Focusing on A Smart Card Based Railway Network - (역사환승페널티를 고려한 링크표지기반 최적경로탐색 - 교통카드기반 철도네트워크를 중심으로 -)

  • Lee, Mee Young
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.38 no.6
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    • pp.941-947
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    • 2018
  • Station transfers for smart card based railway networks refer to transfer pedestrian movements that occur at the origin and destination nodes rather than at a middle station. To calculate the optimum path for the railway network, a penalty for transfer pedestrian movement must be included in addition to the cost of within-car transit time. However, the existing link label-based path searching method is constructed so that the station transfer penalty between two links is detected. As such, station transfer penalties that appear at the origin and destination stations are not adequately reflected, limiting the effectiveness of the model. A ghost node may be introduced to expand the network, to make up for the station transfer penalty, but has a pitfall in that the link label-based path algorithm will not hold up effectively. This research proposes an optimal path search algorithm to reflect station transfer penalties without resorting to enlargement of the existing network. To achieve this, a method for applying a directline transfer penalty by comparing Ticket Gate ID and the line of the link is proposed.

Efficient 3-D Near-field Source Localization Algorithm Using Uniform Circular Array (환형배열센서를 이용한 근거리 표적의 효율적인 3차원 위치추정 알고리즘)

  • 이정훈;박규태;박도현;이균경
    • The Journal of the Acoustical Society of Korea
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    • v.23 no.3
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    • pp.214-220
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    • 2004
  • A computationally efficient algorithm is presented for 3-D near-field source localization using a uniform circular away (UCA). Algebraic relations are demonstrated between the incident angles (elevation angle and azimuth angle) under the far-field assumption and the actual near-field location (range. elevation angle, and azimuth angle). Using these relations as paths to follow to the peak of the 3-D MUSIC spectrum, the proposed algorithm replaces the 3-D search required in the conventional 3-D MUSIC with a 1-D path following after a 2-D initialization. thereby reducing the computational burden.

Implementation of autonomous driving algorithm and monitoring application for terrain navigation (지형 탐색 자율주행 알고리즘과 모니터링 애플리케이션 구현)

  • Kang, Jongwon;Jeon, Il-Soo;Kim, Myung-Sik;Lim, Wansu
    • Journal of IKEEE
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    • v.25 no.3
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    • pp.437-444
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    • 2021
  • In this paper, we propose an autonomous driving algorithm that allows a robot to explore various terrains, and implement an application that can monitor the robot's movement path during terrain search. The implemented application consists of a status unit that indicates the position, direction, speed, and motion of the mobile robot, a map unit that displays terrain information obtained through terrain search, and a control unit that controls the movement of the mobile robot. In order to control the movement of the robot, only the start and stop of the search/return is commanded by the application, and all driving for the search is performed autonomously. The basic algorithm for terrain search uses an infrared sensor to check for obstacles in the order of left, front, right, and rear, and if there is no obstacle and the path traveled is a dead end, it returns to the previous position and moves in the other direction to continue the search. Repeat the process to explore the terrain.

A Study on the Cutting Path Optimization using Improved Genetic Algorithm (개선된 유전자 알고리즘을 이용한 부재 절단경로 최적화에 관한 연구)

  • Y.K. Han;C.D. Jang
    • Journal of the Society of Naval Architects of Korea
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    • v.37 no.3
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    • pp.90-98
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    • 2000
  • Nesting and cutting path optimization have a great effect on price competitions and improvement of productivity in various industries such as the shipbuilding, the auto, the clothing, and so on. But the theoretical approach on the development of cutting path optimization algorithm, which can be applied effectively in the shipbuilding, has not been performed enough because parts are so complex and various. In this study, a new solution has been presented to solve the cutting path problem in 2-D cutting by using improved genetic algorithm. The presented optimization algorithm can search not only the cutting sequence of parts but also the position of piercing point by applying the effective neighborhood solution generating method

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The Optimization path searching Method Development for Destination (목적지를 고려한 최적 경로탐색 기법 개발)

  • Ham Young-Kug;Kim Tae-Eun
    • Journal of Digital Contents Society
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    • v.6 no.1
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    • pp.55-62
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    • 2005
  • In this paper, we propose the new technique to compute the optimal route by considering the direction of distribution vehicles and the location for delivery, developing the algorithm of the shortest route to approach the location as applying the gemetic algorithm. This approach makes it possible for us to find the best route even under itineraries which include many destinations. Lively studies are currently in progress on the development of vehicle navigation software, combining PDA GPS, and electronic maps. Many web-sites are providing a varier of services which use electronic maps. Popular among these services is one that computes the optimal route between two positions that a user inputs. This service of computing the optimal route plays an important role in distribution industries such as home-delivery. For the distribution system. the construction of a vehicle regulation system enables us to calculate and manipulate the optimal route for distribution vehicles, to enhance the efficiency in making use of vehicles and labor, and to reduce costs.

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A Heuristic Search Based Optimal Transcoding Path Generation Algorithm for the Play of Multimedia Data (멀티미디어 자료 재생을 위한 경험적 탐색 기반 최적 트랜스코딩 경로 생성 알고리즘)

  • 전성미;이보영;허기중
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.4
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    • pp.47-56
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    • 2003
  • According to rapidly developed mobile terminals and network in the play environment for multimedia presentation, different end-to-end QoS situations appear. Then the generation of transcoding path algorithm was reviewed to transcode a source'data satisfying the needed QoS from a destination and play it considering given transcoders and network. This method used only workload as a parameter although two parameters, workload and throughput, were needed to process multimedia stream in a transcoder, Therefore generated transcoding path with this method had additional calculation to check playability whether it was safisfed the QoS of a destination or not. To solve the problem this paper suggests T algorithm with evaluation function using isochronous property that is needed for multimedia stream to arrive a destination. That means, most playable path is selected with heuristic search based isochronous property between many transcoding paths. Using the suggested algorithm, a transcoding path can be generated faster to play the multimedia data with different end-to-end QoS in real-time transmission.

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On-line Recognition of Cursive Korean Characters Based on Hidden Markov Model and Level Building (은닉 마르코프 모델과 레벨 빌딩 알고리즘을 이용한 흘림체 한글의 온라인 인식)

  • Kim, Sang-Gyun;Kim, Gyeong-Hyeon;Lee, Jong-Guk;Lee, Jae-Uk;Kim, Hang-Jun
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.5
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    • pp.1281-1293
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    • 1996
  • In this paper, we propose a novel recognition model of on-line cursive Korean characters using HMM(Hidden Markov Model) and level building algorithm. The model is constructed as a form of recognition network with HMM for graphemes and Korean combination rules. Though the network is so flexible as to accomodate variability of input patterns, it has a problem of recognition speed caused by 11, 172 search paths. To settle the problem, we modify the level building algorithm to be adapted directly to the Korean combination rules and apply it to the model. The modified algorithm is efficient network search procedure time complexity of which depends on the number of HMMs for each grapheme, not the number of paths in the extensive recognition network. A test with 15, 000 hand written characters shows recognition rat 90% and speed of 0.72 second per character.

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