• Title/Summary/Keyword: 경로 탐색 알고리즘

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An Economic Ship Routing System by a Path Search Algorithm based on Evolutionary Strategy (진화전략 기반 경로탐색 알고리즘을 활용한 선박경제운항시스템)

  • Bang, Se-hwan;Kwon, Yung-keun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.11a
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    • pp.821-824
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    • 2014
  • 선박경제운항이란 예보된 기상정보를 활용하여 연료소모량을 최소화하도록 선박을 운항하는 것으로서 최근 다양한 방법론이 연구되고 있다. 성공적인 경제운항시스템을 구현하기 위해서는 기상을 고려하여 지리적 운항경로를 바꾸거나 적절하게 엔진 출력을 조절하는 방법이 필요하다. 그러나 항해 시각에 따라 연료소모량이 변하는 동적 비용 문제임을 고려할 때 지리적 운항 경로의 결정은 최적의 해를 찾기가 어렵다. 이에 이 논문에서는 매우 많은 지리적 후보 경로들 중에서 우수한 품질의 해를 효과적으로 탐색하기 위한 진화전략 기반 경로탐색 알고리즘을 제안하였다. 제안된 방법을 5개 노선에 대해 실험한 결과 최단거리 운항 방법에 비해 운항소요시간은 거의 차이가 없으면서도 연료소모량을 평균 1.41%, 최대 1.45% 개선시킬 수 있었다.

Vector field-based Heuristic Function for A* Path Planning of Nonholonomic Mobile Robot (Nonholonomic 모바일 로봇의 A* 경로 계획을 위한 벡터장 기반 Heuristic 함수 제안)

  • Lee, Kwang-Hyun;Ryu, Jee-Hwan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.1305-1308
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    • 2015
  • 모바일 로봇의 경로 계획의 경우 주로 위치로 표현되는 2차원 공간 상에서 현재 위치에서 목표 위치까지 모바일 로봇이 도달하도록 경로를 계획한다. 그러나 nonholonomic 구조를 가지는 모바일 로봇의 경우 기구학적 제약에 의해 추종 불가능한 경로가 존재하게 된다. 또한 nonholonomic 모바일 로봇은 진행 방향을 포함한 3차원 공간 상에서의 경로 계획이 이루어져야 한다. 모바일 로봇의 경로 계획 알고리즘으로는 A* 경로 계획 알고리즘이 주로 사용되는데, A* 경로 계획 알고리즘은 경로 계획 시 현재 위치에서부터 노드를 확장시켜 가며 경로를 탐색한다. 이 때 각 노드로부터 목표 위치까지의 비용을 계산하기 위해 heuristic 함수가 사용된다. 기존의 A* 경로 계획 알고리즘의 경우 Euclidean 거리에 기반한 heuristic 함수가 사용되었으나, 이 경우 모바일 로봇의 진행 방향은 고려하지 않아, 로봇의 목표 위치에 도말만 할 뿐 목표 방향으로의 도달은 보장 할 수 없다. 본 논문에서는, A* 경로 계획 알고리즘을 통해 nonholonomic 모바일 로봇이 목표 위치에 목표 방향에 맞추어 도달할 수 있도록 경로 생성이 이루어지는 heuristic 함수를 제안하고, 시뮬레이션을 통해 그 성능을 검증한다.

A hierarchical path finding algorithm with the technique of minimizing the number of turn (방향전환 최소화 기법을 적용한 계층 경로 탐색 알고리즘)

  • Moon, Dae-Jin;Cho, Dae-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.323-326
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    • 2007
  • When traveling on real road network, it generally takes less travel time in a near straight path than a zig-zaged path with same source and destination. In order to making a left(right/u) turn, the delay should be required to decrease the speed. The traffic signal waiting time of left(right/u) turn is probably longer than straight driving. In this paper, we revise the previous hierarchical path finding algorithm to reduce the number of turns. The algorithm proposed in this paper complied with a hierarchical $A^*$ algorithm, but has a distinct strategy for edge weight. We define an edge that makes a turn as a turn-edge and give the turn-edge lower weight to maintain the straightness of the whole path.

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A Shortest Path Routing Algorithm using a Modified Hopfield Neural Network (수정된 홉필드 신경망을 이용한 최단 경로 라우팅 알고리즘)

  • Ahn, Chang-Wook;Ramakrishna, R.S.;Choi, In-Chan;Kang, Chung-Gu
    • Journal of KIISE:Information Networking
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    • v.29 no.4
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    • pp.386-396
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    • 2002
  • This paper presents a neural network-based near-optimal routing algorithm. It employs a modified Hopfield Neural Network (MHNN) as a means to solve the shortest path problem. It uses every piece of information that is available at the peripheral neurons in addition to the highly correlated information that is available at the local neuron. Consequently, every neuron converges speedily and optimally to a stable state. The convergence is faster than what is usually found in algorithms that employ conventional Hopfield neural networks. Computer simulations support the indicated claims. The results are relatively independent of network topology for almost all source-destination pairs, which nay be useful for implementing the routing algorithms appropriate to multi -hop packet radio networks with time-varying network topology.

Optimal Path Finding based on Raster GIS in Indoor Spaces (건물내부공간에서의 Raster GIS기반 최적경로 탐색)

  • Kim, Byung-Hwa;Jun, Chul-Min
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.25 no.1
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    • pp.1-8
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    • 2007
  • People tend to spend more time in indoor spaces than before such as shopping malls and subway stations. As buildings become larger and more complex, people feel difficulty in finding their ways to destinations. Consequently, a means to provide better paths can aid people in reducing time for finding ways. Routing information in large indoor spaces is especially required in emergency cases as fire, power failure and terror. This study suggests to compute optimal paths using $A^*$ algorithm based on raster GIS data structure. The suggested method can be used either in daily lives for path provision or in emergency cases for evacuation, and is illustrated on a campus building.

Improved Route Search Method Through the Operation Process of the Genetic Algorithm (유전 알고리즘의 연산처리를 통한 개선된 경로 탐색 기법)

  • Ji, Hong-il;Moon, Seok-hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.632-635
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    • 2015
  • Proposal algorithm in this thesis introduced cells, units of router group, for distributed processing of previous genetic algorithm. This thesis presented ways to reduce search delay time of overall network through cell-based genetic algorithm. As a result of performance analysis comparing with existing genetic algorithm through experiments, the proposal algorithm was found superior in terms of costs and delay time. Furthermore, time for routing an alternative path was reduced in proposal algorithm, in case that a network was damaged in existing optimal path algorithm, Dijkstra algorithm, and the proposal algorithm was designed to route an alternative path faster than Dijkstra algorithm, as it has a 2nd shortest path in cells of the damaged network. The study showed that the proposal algorithm can support routing of alternative path, if Dijkstra algorithm is damaged in a network.

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Calculation of Top Event Probability of Fault Tree using BDD (BDD를 이용한 사고수목 정상사상확률 계산)

  • Cho, Byeong Ho;Yum, Byeoungsoo;Kim, Sangahm
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.3
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    • pp.654-662
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    • 2016
  • As the number of gates and basic events in fault trees increases, it becomes difficult to calculate the exact probability of the top event. In order to overcome this difficulty the BDD methodology can be used to calculate the exact top event probability for small and medium size fault trees in short time. Fault trees are converted to BDD by using CUDD library functions and a failure path search algorithm is proposed to calculate the exact top event probability. The backward search algorithm is more efficient than the forward one in finding failure paths and in the calculation of the top event probability. This backward search algorithm can reduce searching time in the identification of disjoint failure paths from BDD and can be considered as an effective tool to find the cut sets and the minimal cut sets for the given fault trees.

Street Search Algorithm That Consider Direction (방향성을 고려한 길 탐색 알고리즘)

  • Kim, Il-Ju;Lee, Kyu-Hwa;Lee, Song-Keun
    • Proceedings of the KIEE Conference
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    • 2008.07a
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    • pp.1837-1838
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    • 2008
  • 최단 경로란 유향(有向) 또는 무향(無向) 그래프에서 어떤 두 점 사이를 맺는 유향 또는 무향 경로 중 가장 짧은 것, 즉 가지의 길이 합을 최소로 하는 것을 구하는 문제. 그래프가 평면 접속인 경우에는 쌍대(雙對) 그래프의 최대 흐름을 구하는 문제와 등가이다. 본 논문에서는 최단 경로 문제를 풀기 위하여 Dijkstra의 장점은 살리고 단점을 보완하는 방향성을 가지는 Dijkstra 알고리즘을 제안하였다. 사례연구를 통하여 제안한 알고리즘은 출발점에서 도착점까지 최단 경로를 빠른 시간에 찾아가는 것을 보였다.

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Design of An Abstraction Technique of Road Network for Adapting Dynamic Traffic Information (동적 교통 정보를 적용하기 위한 도로망 추상화기법의 설계)

  • Kim, Ji-Soo;Lee, Ji-wan;Cho, Dae-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.199-202
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    • 2009
  • The optimal path on real road network has been changed by traffic flow of roads frequently. Therefore a path finding system to find the optimal path on real network should consider traffic flow of roads that is changed on real time. The most of existing path finding methods do not consider traffic flow of roads and do not also perform efficiently if they use traffic information. In this paper, we propose an abstraction method of real road network based on the Terminal Based Navigation System (TBNS) with technique such as TPEG. TBNS can be able to provides quality of path better than before as using traffic information that is transferred by TPEG. The proposed method is to abstract real network as simple graph in order to use traffic information. It is composed boundary nodes based on real nodes, all boundary nodes that have the same of connection are merged together. The result of path finding on an abstract graph diminishes the search space.

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