• Title/Summary/Keyword: 경로 추종

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An Adaptive Follow-Me Replication Scheme for Service Profile Management in Virtual Home Environment (가상 홈 환경에서 서비스 프로파일 관리를 위한 적응적 추종 중복 기법)

  • 황진경;권순종;박명순
    • Journal of KIISE:Information Networking
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    • v.30 no.4
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    • pp.545-558
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    • 2003
  • It is expected that per-user customized services are widely used in next generation Personal Communication Network. The ultimate goal for personalized service is the Virtual home Environment (VHE) providing ´same-look-and-feel´ services for the subscriber wherever he roams to. To provide personalized services for each call, per-user service profiles are frequently referenced, so efficient service profile management is essentially required. To realized the VHE, typically two schemes, can be employed; One is Intelligent Network based service control and the other is a full replication scheme that always replicates profile in user´s current zone. The first scheme is referred as Central scheme and th second scheme is the modified replication scheme of IMT-2000, we refer to as Follow-Me Replication Unconditional (FMRU). Since the Central scheme only depends on the service cal rate and the FMRU is merely dependent on the movement rate, it is apparent that FMRU scheme outperforms the Central scheme if the call to mobility ratio (CMR) is large, and vice versa. In this paper, we propose a new service profile replication schemes, Adaptive Follow-Me Replication (AFMR) that determine replication automatically according to the user´s CMR. We compared the performance of the AFMR with the non-adaptive Follow-Me Replication unconditional on Demand (FMRUD) scheme. Performance results indicate that as the CMR of a user changes AFMR adapts well compared to the existing schemes.

Simulating Group Movement on a Roadmap-based Path (로드맵 기반 경로에서의 그룹 이동 시뮬레이션)

  • Yu, Kyeon-Ah;Cho, Su-Jin;Kim, Kyung-Hye
    • Journal of the Korea Society for Simulation
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    • v.20 no.4
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    • pp.105-114
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    • 2011
  • The roadmap-based planning is a path planning method which is used widely for a goal-directed movement in Robotics and has been applied to the world of computer animation such as computer games. However it is unnatural for computer characters to follow the path planned by the roadmap method as it is performed in Robotics. Flocking which is used for realistic and natural movements in computer animation enables character's movement by using a few simple rules without planning unlike the roadmap method. However it is impossible to achieve a goal-directed movement with flocking only because it does not keep states. In this paper we propose a simulation method which combines planning based on the road map with reactive actions for natural movements along the path planned. We define and implement steering behaviors for a leader which are needed to follow the trajectory naturally by analysing characteristics of roadmap-based paths and for the rest of members which follow the leader in various manners by detecting obstacles. The simulations are performed and demonstrated by using the implemented steering behaviors on every possible combination of roadmap-based path planning methods and models of configuration spaces. We also show that the detection of obstacle-collisions can be done effectively because paths are planned in the configuration space in which a moving object is reduced to a point.

A study on path tracking control of fine manipulator based on magnetic levitation (자기부상식 미동 매니퓰레이터의 경로 추종 제어에 관한 연구)

  • 최기봉;박기환;곽윤근
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.700-703
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    • 1997
  • A robust controller for a 6 DOF magnetically levitated fine manipulator is presented. The proposed controller consists of following two parts : a model reference controller (MRC) and a H$_{\infty}$ controller (HIC). First, the MRC stabilizes the motion of the manipulator. Then, the motion of the manipulator follows that of the reference model. Second, the HIC minimizes errors generated from the MRC due to noise and disturbance since the HIC is a kind of robust controller. The experiments of position control and tracking control are carried out by use of the proposed controller under the conditions of free disturbances and forced disturbances. Also, the experiments using PID controller are carried out under the same conditions. The results from above two controllers are compared to investigate the control performances. As the results, it is observed that the proposed controller has similar position accuracy but better tracking performances comparing to the PID controller as well as good disturbance rejection effect due to the robust characteristics of the controller. In conclusion, it is verified that the proposed controller has the simple control structure, the good tracking performances and good disturbance rejection effect due to the robust characteristics of the controller..

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Autonomous Tracking Control of Intelligent Vehicle using GPS Information (GPS 정보를 이용한 지능형 차량의 자율 경로추적 제어)

  • Chung, Byeung-Mook;Seok, Jin-Woo;Cho, Che-Seung;Lee, Jae-Won
    • Journal of the Korean Society for Precision Engineering
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    • v.25 no.10
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    • pp.58-66
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    • 2008
  • In the development of intelligent vehicles, path tracking of unmanned vehicle is a basis of autonomous driving and automatic navigation. It is very important to find the exact position of a vehicle for the path tracking, and it is possible to get the position information from GPS. However the information of GPS is not the current position but the past position because a vehicle is moving and GPS has a time delay. In this paper, therefore, the moving distance of a vehicle is estimated using a direction sensor and a velocity sensor to compensate the position error of GPS. In the steering control, optimal fuzzy rules for the path tracking can be found through the simulation of Simulink. Real driving experiments show the fuzzy rules are good for the steering control and the position error of GPS is well compensated by the proposed estimation method.

A Comparative Study of Parking Path Following Methods for Autonomous Parking System (자율 주차 시스템을 위한 주차 경로 추종 방법의 비교 연구)

  • Kim, Minsung;Im, Gyubeom;Park, Jaeheung
    • The Journal of Korea Robotics Society
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    • v.15 no.2
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    • pp.147-159
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    • 2020
  • Over the last years, a number of different path following methods for the autonomous parking system have been proposed for tracking planned paths. However, it is difficult to find a study comparing path following methods for a short path length with large curvature such as a parking path. In this paper, we conduct a comparative study of the path following methods for perpendicular parking. By using Monte-Carlo simulation, we determine the optimal parameters of each controller and analyze the performance of the path following. In addition, we consider the path following error occurred at the switching point where forward and reverse paths are switched. To address this error, we conduct the comparative study of the path following methods with the one thousand switching points generated by the Monte-Carlo method. The performance of each controller is analyzed using the V-rep simulator. With the simulation results, this paper provides a deep discussion about the effectiveness and limitations of each algorithm.

Design of Path Tracking Controller Based on Thrusters for the Lunar Lander Demonstrator (달 착륙선 지상시험모델의 경로 추종을 위한 추력기 기반 제어기 설계)

  • Kim, Kwang-Jin;Lee, Jeong-Sook;Lee, Sang-Chul;Ko, Sang-Ho;Rhyu, Dong-Young;Ju, Gwang-Hyeok
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.19 no.4
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    • pp.37-43
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    • 2011
  • Lunar exploration program has been prepared with the aim of launch in the 2020's. As part of it, a lunar lander demonstrator has been developed which is the model for verifying all the system, such as structure, propulsion and control system before launch to deep space. After verifying all the system, the demonstrator will be evaluated by flight test. This paper deals with path tracking controller based on thrusters for the demonstrator. For this, first we derive equations of motion according to the allocation of thrusters and design the path tracking controller. The signal generated from the controller is continuous so PWPF(Pulse-Width Pulse-Frequency) modulator is adopted for generating on/off signal. Finally MATLAB simulation is performed for evaluating the path tracking ability and the final landing velocity.

무인항공기의 제어기술개발 동향

  • Gang, Yeong-Sin;Park, Beom-Jin;Yu, Chang-Seon
    • Current Industrial and Technological Trends in Aerospace
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    • v.4 no.2
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    • pp.55-67
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    • 2006
  • 20세기에 탄생한 동력비행기는 인간의 이동능력을 비약적으로 향상시켰다. 인류의 미개척지였던 항공분야의 발전은 지속적인 기술개발을 통해 더 빨리, 더 멀리, 더 높이 향하기 위해서 계속 나아가고 있다. 이러한와중에 최근에 괄목할 만한 성장을 이룬 컴퓨터와 소프트웨어 산업의 발전은 비행임무에 따라 위험성이 높거나, 사람이 하기 힘든 반복적이고 지루한 비행을 대신하기위한 로봇 비행체 즉, 무인항공기의 개발을 가능하게 하였다. 무인항공기의 탄생 초기에는 조종사의 희생을 줄이기 위해 군사 분야에서 주로 사용되었으나, 산림감시나 해안정찰, 기상관측, 재난관측, 조난자 수색 등 민수분야의 임무로 점차 활동영역이 넓혀지고 있다. 현재 무인항공기에 탑재된 인공지능의 수준은 안정된 비행이 가능하도록 하는 자동조종(autopilot)과 주어진 비행경로를 추종하기위한 항법유도(Navigation & Guidance)정도이며, 비행 중 발생하는 비상상황에 대처하기 위한 의사판단은 지상의 조종자에 의해 결정된다. 앞으로는 계획되지 않은 상황을 맞이했을 때 무인기 스스로 판단하여 경로를 변경하고, 동시에 여러 무인기들과 협력하여 임무를 수행함으로써 임무효율을 높이는 방향으로 인공지능의 수준이 향상될 것이다. 본 논문에서는 최근의 무인항공기 개발추세와 이들 무인기에 고려되고 있는 제어기에 대해 살펴보고, 향후 무인항공기에 적용될 자율비행 알고리듬과 제어기 시스템의 개발동향에 대해 고찰하였다.

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Direct Adaptive Control System for Path Tracking of Mobile Robot Based on Wavelet Fuzzy Neural Network (이동 로봇의 경로 추종을 위한 웨이블릿 퍼지 신경 회로망 기반 직접 적응 제어 시스템)

  • Oh, Joon-Seop;Park, Jin-Bae;Choi, Yoon-Ho
    • Proceedings of the KIEE Conference
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    • 2004.07d
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    • pp.2432-2434
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    • 2004
  • In this paper, we present a novel approach for the structure of Fuzzy Neural Network(FNN) based on wavelet function and apply this network structure to the solution of the tracking problem for mobile robots. Generally, the wavelet fuzzy model(WFM) has the advantage of the wavelet transform by constituting fuzzy basis function(FBF) and the conclusion part to equalize the linear combination of FBF with the linear combination of wavelet functions. However, it is very difficult to identify the fuzzy rules and to tune the membership functions of the fuzzy reasoning mechanism. Neural networks, on the other hand, utilize their learning capability for automatic identification and tuning. Therefore, we design a wavelet based FNN structure(WFNN) that merges these advantages of neural network, fuzzy model and wavelet. To verify the efficiency of our network structure, we evaluate the tracking performance for mobile robot and compare it with those of the FNN and the WFM.

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Odometry Error Compensation for Mobile Robot Navigation Using Gyroscope (자이로스코프를 이용한 자율이동로봇의 주행기록계 오차 보상)

  • Kim, Il-Taek;Kazuki, Nakazawa;Hong, Suk-Kyo
    • Proceedings of the KIEE Conference
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    • 2004.07d
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    • pp.2206-2208
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    • 2004
  • 본 논문에서는 자이로스코프를 이용한 자율이동로봇의 주행기록계에 대한 오차 보상을 제안한다. 자율이동로봇의 주행 시 주행기록계는 슬립과 마찰 등으로 인해 많은 방향각에 대해 오차를 포함하고 있어서 주행기록계에만 의존하여 주행하기 힘들다. 주행기록계가 슬립과, 회전에 대한 단점을 보안하기 위해 방향각에 대해 자이로스코프를 사용하여, 자이로스코프로부터 얻은 데이터와 주행기록계의 데이터를 융합하여 주행기록계의 오차누적에 의한 이동로봇의 방향각에 대한 비정확성을 보상하기 위한 알고리듬을 제안한다. 대부분의 주행 시 주행기록계의 값을 신뢰하고 자율이동로봇의 순간적인 각도변화에 대해서는 자이로스코프를 이용하였다. 이동로봇의 직진 주행 실험 결과 주행기록계만을 사용하여 주행했을 때는 방향각 오차가 크게 발생하였다. 그러나 주행기록계와 자이로스코프의 데이터를 융합하여 적용한 시스템의 성능이 주행기록계만 이용한 경우에 비해 보다 정확함을 실험을 통해 확인하였다. 이동로봇의 안정성 있는 경로 추종을 통해 이동로봇의 보다 넓은 영역에서의 작업이 기대된다.

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Virtual Goal Method for Homing Trajectory Planning of an Autonomous Underwater Vehicle (가상의 목표점을 이용한 무인 잠수정의 충돌회피 귀환 경로계획)

  • Park, Sung-Kook;Lee, Ji-Hong;Jun, Bong-Huan;Lee, Pan-Mook
    • Journal of Ocean Engineering and Technology
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    • v.23 no.5
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    • pp.61-70
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    • 2009
  • An AUV (Autonomous Underwater Vehicle) is an unmanned underwater vessel to investigate sea environments and deep sea resource. To be completely autonomous, AUV must have the ability to home and dock to the launcher. In this paper, we consider a class of homing trajectory planning problem for an AUV with kinematic and tactical constraints in horizontal plane. Since the AUV under consideration has underactuated characteristics, trajectory for this kind of AUV must be designed considering the underactuated characteristics. Otherwise, the AUV cannot follow the trajectory. Proposed homing trajectory panning method that called VGM (Virtual Goal Method) based on visibility graph takes the underactated characteristics into consideration. And it guarantees shortest collision free trajectory. For tracking control, we propose a PD controller by simple guidance law. Finally, we validate the trajectory planning algorithm and tracking controller by numerical simulation and ocean engineering basin experiment in KORDI.