• Title/Summary/Keyword: 경로집합

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A Method for Continuous k Nearest Neighbor Search With Partial Order (부분순위 연속 k 최근접 객체 탐색 기법)

  • Kim, Jin-Deog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.1
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    • pp.126-132
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    • 2011
  • In the application areas of LBS(Location Based Service) and ITS(Intelligent Transportation System), continuous k-nearest neighbor query(CkNN) which is defined as a query to find the nearest points of interest to all the points on a given path is widely used. It is necessary to acquire results quickly in the above applications and be applicable to spatial network databases. It is also able to cope successfully with frequent updates of POI objects. This paper proposes a new method to search nearest POIs for moving query objects on the spatial networks. The method produces a set of split points and their corresponding k-POIs as results with partial order among k-POIs. The results obtained from experiments with real dataset show that the proposed method outperforms the existing methods. The proposed method achieves very short processing time(15%) compared with the existing method.

Decision-Making System of UAV for ISR Mission Level Autonomy (감시정찰 임무 자율화를 위한 무인기의 의사결정 시스템)

  • Uhm, Taewon;Lee, Jang-Woo;Kim, Gyeong-Tae;Yang, Seung-Gu;Kim, Joo-Young;Kim, Jae-Kyung;Kim, Seungkeun
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.49 no.10
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    • pp.829-839
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    • 2021
  • Autonomous system for UAVs has a capability to decide an appropriate current action to achieve the goal based on the ultimate mission goal, context of mission, and the current state of the UAV. We propose a decision-making system that has an ability to operate ISR mission autonomously under the realistic limitation such as low altitude operation with high risk of terrain collision, a set of way points without change of visit sequence not allowed, and position uncertainties of the objects for the mission. The proposed decision-making system is loaded to a Hardware-In-the-loop Simulation environment, then tested and verified using three representative scenarios with a realistic mission environment. The flight trajectories of the UAV and selected actions via the proposed decision-making system are presented as the simulation results with discussion.

Dynamics of Democratic Labor Union Movement since 1987 in South Korea (1987년 이후 민주노조운동의 동학)

  • Cho, Hyorae
    • Korean Journal of Labor Studies
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    • v.24 no.1
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    • pp.29-64
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    • 2018
  • This paper reviews the dynamics of growth and decline of Democratic Labor Union(Minju-nojo) Movement from the perspective of the conflicts among the industrial relations actors on the institutional incorporation of KCTU, a transformation of industrial relations institutes, and labor flexecurity in the change of political opportunity. The negotiations for the institutional incorporation of KCTU concluded in the 1997-98 labor laws. Since 1998, the conflicts and the compromises on the change of 1997-98 labor laws has continued. It was a kind of games for the transformation of the institutions of industrial relations and labor flexcurity. But the 1997-98 labor laws has shown the path-dependency. Since 2008, a cycle of the movement has entered a decline stage. The decline of Democratic Labor Union Movement came from the institutionalization of the movement, the change of political opportunity, and a generational change of 1987 cohorts group which has been the center of the movement.

Enhancing Retrieval Performance for Hierarchical Compact Binary Tree (계층형 집약 이진 트리의 검색 성능 개선)

  • Kim, Sung Wan
    • Journal of Creative Information Culture
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    • v.5 no.3
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    • pp.345-353
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    • 2019
  • Several studies have been proposed to improve storage space efficiency by expressing binary trie data structure as a linear binary bit string. Compact binary tree approach generated using one binary trie increases the key search time significantly as the binary bit string becomes very long as the size of the input key set increases. In order to reduce the key search range, a hierarchical compact binary tree technique that hierarchically expresses several small binary compact trees has been proposed. The search time increases proportionally with the number and length of binary bit streams. In this paper, we generate several binary compact trees represented by full binary tries hierarchically. The search performance is improved by allowing a path for the binary bit string corresponding to the search range to be determined through simple numeric conversion. Through the performance evaluation using the worst time and space complexity calculation, the proposed method showed the highest performance for retrieval and key insertion or deletion. In terms of space usage, the proposed method requires about 67% ~ 68% of space compared to the existing methods, showing the best space efficiency.

Semantic Access Path Generation in Web Information Management (웹 정보의 관리에 있어서 의미적 접근경로의 형성에 관한 연구)

  • Lee, Wookey
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.2
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    • pp.51-56
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    • 2003
  • The structuring of Web information supports a strong user side viewpoint that a user wants his/her own needs on snooping a specific Web site. Not only the depth first algorithm or the breadth-first algorithm, but also the Web information is abstracted to a hierarchical structure. A prototype system is suggested in order to visualize and to represent a semantic significance. As a motivating example, the Web test site is suggested and analyzed with respect to several keywords. As a future research, the Web site model should be extended to the whole WWW and an accurate assessment function needs to be devised by which several suggested models should be evaluated.

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Three-dimensional Model Generation for Active Shape Model Algorithm (능동모양모델 알고리듬을 위한 삼차원 모델생성 기법)

  • Lim, Seong-Jae;Jeong, Yong-Yeon;Ho, Yo-Sung
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.6 s.312
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    • pp.28-35
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    • 2006
  • Statistical models of shape variability based on active shape models (ASMs) have been successfully utilized to perform segmentation and recognition tasks in two-dimensional (2D) images. Three-dimensional (3D) model-based approaches are more promising than 2D approaches since they can bring in more realistic shape constraints for recognizing and delineating the object boundary. For 3D model-based approaches, however, building the 3D shape model from a training set of segmented instances of an object is a major challenge and currently it remains an open problem in building the 3D shape model, one essential step is to generate a point distribution model (PDM). Corresponding landmarks must be selected in all1 training shapes for generating PDM, and manual determination of landmark correspondences is very time-consuming, tedious, and error-prone. In this paper, we propose a novel automatic method for generating 3D statistical shape models. Given a set of training 3D shapes, we generate a 3D model by 1) building the mean shape fro]n the distance transform of the training shapes, 2) utilizing a tetrahedron method for automatically selecting landmarks on the mean shape, and 3) subsequently propagating these landmarks to each training shape via a distance labeling method. In this paper, we investigate the accuracy and compactness of the 3D model for the human liver built from 50 segmented individual CT data sets. The proposed method is very general without such assumptions and can be applied to other data sets.

Monte-Carlo Simulations of Non-ergodic Solute Transport from Line Sources in Isotropic Mildly Heterogeneous Aquifers (불균질 등방 대수층 내 선형오염원으로부터 기원된 비에르고딕 용질 이동에 관한 몬테카를로 시뮬레이션)

  • Seo Byong-min
    • Journal of Soil and Groundwater Environment
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    • v.10 no.6
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    • pp.20-31
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    • 2005
  • Three dimensional Monte-Carlo simulations of non-ergodic transport of a lion-reactive solute plume by steady-state groundwater flow under a uniform mean velocity in isotropic heterogeneous aquifers were conducted. The log-normally distributed hydraulic conductivity, K(x), is modeled as a random field. Significant efforts are made to reduce tile simulation uncertainties. Ensemble averages of the second spatial moments of the plume and plume centroid variances were simulated with 1600 Monte Carlo runs for three variances of log K, ${\sigma}_Y^2=0.09,\;0.23$, and 0.46, and three dimensionless lengths of line plume sources normal to the mean velocity. The simulated second spatial moment and the plume centroid variance in longitudinal direction fit well to the first order theoretical results while the simulated transverse moments are generally larger than the first order results. The first order theoretical results significantly underestimated the simulated dimensionless transverse moments for the aquifers of large ${\sigma}_Y^2$ and large dimensionless time. The ergodic condition for the second spatial moments is far from reaching in all cases simulated, and transport In transverse directions may reach ergodic condition much slower than that in longitudinal direction. The evolution of the contaminant transported in a heterogeneous aquifer is not affected by the shape of the initial plume but affected mainly by the degree of the heterogeneity and the size of the initial plume.

Realtime Facial Expression Control and Projection of Facial Motion Data using Locally Linear Embedding (LLE 알고리즘을 사용한 얼굴 모션 데이터의 투영 및 실시간 표정제어)

  • Kim, Sung-Ho
    • The Journal of the Korea Contents Association
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    • v.7 no.2
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    • pp.117-124
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    • 2007
  • This paper describes methodology that enables animators to create the facial expression animations and to control the facial expressions in real-time by reusing motion capture datas. In order to achieve this, we fix a facial expression state expression method to express facial states based on facial motion data. In addition, by distributing facial expressions into intuitive space using LLE algorithm, it is possible to create the animations or to control the expressions in real-time from facial expression space using user interface. In this paper, approximately 2400 facial expression frames are used to generate facial expression space. In addition, by navigating facial expression space projected on the 2-dimensional plane, it is possible to create the animations or to control the expressions of 3-dimensional avatars in real-time by selecting a series of expressions from facial expression space. In order to distribute approximately 2400 facial expression data into intuitional space, there is need to represents the state of each expressions from facial expression frames. In order to achieve this, the distance matrix that presents the distances between pairs of feature points on the faces, is used. In order to distribute this datas, LLE algorithm is used for visualization in 2-dimensional plane. Animators are told to control facial expressions or to create animations when using the user interface of this system. This paper evaluates the results of the experiment.

A Mesh Router Placement Scheme for Minimizing Interference in Indoor Wireless Mesh Networks (실내 무선 메쉬 네트워크에서의 간섭 최소화를 위한 메쉬 라우터 배치 기법)

  • Lee, Sang-Hwan
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.4
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    • pp.421-426
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    • 2010
  • Due to the ease of deployment and the extended coverage, wireless mesh networks (WMNs) are gaining popularity and research focus. For example, the routing protocols that enhance the throughput on the WMNs and the link quality measurement schemes are among the popular research topics. However, most of these works assume that the locations of the mesh routers are predetermined. Since the operators in an Indoor mesh network can determine the locations of the mesh routers by themselves, it is essential to the WMN performance for the mesh routers to be initially placed by considering the performance issues. In this paper, we propose a mesh router placement scheme based on genetic algorithms by considering the characteristics of WMNs such as interference and topology. There have been many related works that solve similar problems such as base station placement in cellular networks and gateway node selection in WMNs. However, none of them actually considers the interference to the mesh clients from non-associated mesh routers in determining the locations of the mesh routers. By simulations, we show that the proposed scheme improves the performance by 30-40% compared to the random selection scheme.

A Bottleneck Search Algorithm for Digraph Using Maximum Adjacency Merging Method (최대 인접 병합 방법을 적용한 방향 그래프의 병목지점 탐색 알고리즘)

  • Lee, Sang-Un
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.5
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    • pp.129-139
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    • 2012
  • Given digraph network $D=(N,A),n{\in}N,a=c(u,v){\in}A$ with source s and sink t, the maximum flow from s to t is determined by cut (S, T) that splits N to $s{\in}S$ and $t{\in}T$ disjoint sets with minimum cut value. The Ford-Fulkerson (F-F) algorithm with time complexity $O(NA^2)$ has been well known to this problem. The F-F algorithm finds all possible augmenting paths from s to t with residual capacity arcs and determines bottleneck arc that has a minimum residual capacity among the paths. After completion of algorithm, you should be determine the minimum cut by combination of bottleneck arcs. This paper suggests maximum adjacency merging and compute cut value method is called by MA-merging algorithm. We start the initial value to S={s}, T={t}, Then we select the maximum capacity $_{max}c(u,v)$ in the graph and merge to adjacent set S or T. Finally, we compute cut value of S or T. This algorithm runs n-1 times. We experiment Ford-Fulkerson and MA-merging algorithm for various 8 digraph. As a results, MA-merging algorithm can be finds minimum cut during the n-1 running times with time complexity O(N).