• Title/Summary/Keyword: 결정규칙

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Design and Implementation of a Data Mining Query Processor (데이터 마이닝 질의 처리를 위한 질의 처리기 설계 및 구현)

  • Kim, Chung-Seok;Kim, Kyung-Chang
    • The KIPS Transactions:PartD
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    • v.8D no.2
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    • pp.117-124
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    • 2001
  • A data mining system includes various data mining functions such as aggregation, association and classification, among others. To express these data mining function, a powerful data mining query language is needed. In addition, a graphic user interface(GUI) based on the data mining query language is needed for users. In addition, processing a data mining query targeted for a data warehouse, which is the appropriate data repository for decision making, is needed. In this paper, we first build a GUI to enable users to easily define data mining queries. We then propose a data mining query processing framework that can be used to process a data mining query targeted for a data warehouse. We also implement a schema generate a data warehouse schema that is needed to build a data warehouse. Lastly, we show the implementation details of a query processor that can process queries that discover association rules.

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Creation of Soccer Video Highlight Using The Structural Features of Caption (자막의 구조적 특징을 이용한 축구 비디오 하이라이트 생성)

  • Huh, Moon-Haeng;Shin, Seong-Yoon;Lee, Yang-Weon;Ryu, Keun-Ho
    • The KIPS Transactions:PartD
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    • v.10D no.4
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    • pp.671-678
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    • 2003
  • A digital video is usually very long temporally. requiring large storage capacity. Therefore, users want to watch pre-summarized video before they watch a large long video. Especially in the field of sports video, they want to watch a highlight video. Consequently, highlight video is used that the viewers decide whether it is valuable for them to watch the video or not. This paper proposes how to create soccer video highlight using the structural features of the caption such as temporal and spatial features. Caption frame intervals and caption key frames are extracted by using those structural features. And then, highlight video is created by using scene relocation, logical indexing and highlight creation rule. Finally. retrieval and browsing of highlight and video segment is performed by selection of item on browser.

Procedural Animation Method for Realistic Behavior Control of Artificial Fish (절차적 애니메이션 방법을 이용한 인공물고기의 사실적 행동제어)

  • Kim, Chong Han;Youn, Jae Hong;Kim, Byung Ki
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.11
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    • pp.801-808
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    • 2013
  • In the virtual space with the interactive 3D contents, the degree of mental satisfaction is determined by how fully it reflect the real world. There are a few factors for getting the high completeness of virtual space. The first is the modeling technique with high-polygons and high-resolution textures which can heighten an visual effect. The second is the functionality. It is about how realistic represents dynamic actions between the virtual space and the user or the system. Although the studies on the techniques for animating and controlling the virtual characters have been continued, there are problems such that the long production time, the high cost, and the animation without expected behaviors. This paper suggest a method of behavior control of animation by designing the optimized skeleton which produces the movement of character and applying the procedural technique using physical law and mathematical analysis. The proposed method is free from the constraint on one-to-one correspondence rules, and reduce the production time by controlling the simple parameters, and to increase the degree of visual satisfaction.

Translating Java Bytecode to SPARC Code using Retargetable Code Generating Techniques (재목적 코드 생성 기법을 이용한 자바 Bytecode에서 SPARC 코드로의 번역)

  • Oh, Se-Man;Jung, Chan-Sung
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.3
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    • pp.356-363
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    • 2000
  • Java programming language is designed to run effectively on internet and distributed network environments. However, because it has a deficit to be executed by the interpreter method on each platform, to execute Java programs efficiently the code generation system which transforms Bytecode into SPARC code as target machine code must be developed. In this paper, we implement a code generation system which translates Bytecode into SPARC code using the retargetable code generating techniques. For the sake of code expander, we wrote a Bytecode table describing a rule of SPARC code generation from Bytecode, and implemented the information extractor transforming Bytecode to suitable form during expanding of source code from class file. The information extractor determines constant pool entry of each Bytecode instruction operand and then the code expander translates the Bytecode into SPARC code accoring to the Bytecode table. Also, the retargetable code generation system can be systematically reconfigured to generate code for a variety of distinct target computers.

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A Study on Fuzzy Logic Method for the Assessment of Tunnel Concrete Lining (터널 콘크리트 라이닝의 상태평가를 위한 퍼지추론기법 연구)

  • 이성원;조만섭;이광호;이석원;배규진;안영기
    • Tunnel and Underground Space
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    • v.9 no.4
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    • pp.337-349
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    • 1999
  • There are many difficulties to the engineers in the assessment of tunnel safety. Consequently, objective assessment of concrete lining is hard even by the experts of tunnel assessment. Of several difficulties in the assessment of tunnel safety, in this study, tunnel concrete lining was focussed iud evaluated quantitatively and objectively using the Fuzzy theory which it generally considered to be appropriate for the assessment, control and judgment. T-FLAS based on fuzzy theory was developed in this study for the quantitative and objective assessment of the concrete lining in tunnels. Based on the application of T-FLAS on the evaluated field data, it was shown that the assessment system using fuzzy theory(T-FLAS) can be the effective and objective method for the assessment of concrete lining.

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Collision risk considering the international regulations for preventing collisions at sea, 1972 ('72국제해상충돌방지규칙을 고려한 충돌위험도 결정 시스템)

  • Kang, Il-Kwon;Kim, Hyung-Seok;Kim, Min-Seok;Kim, Jeong-Chang;Lee, A-Reum
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.45 no.2
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    • pp.106-113
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    • 2009
  • For the safety and cost reduction in the navigation, the automatic and intelligent system has been developed for the vessel, and the most important factor in the system is to decide the collision risk exactly. In this paper, we propose an advanced collision risk decision system for collision avoidance of the system. The conventional researches using DCPA and TCPA for calculating the collision risk have a problem to produce a same collision risk regardless of bearings for the ships, if they are located in the same distance from own ship. To solve this problem, in addition to DCPA and TCPA, we introduce the factor of VCD(variation of compass degree) and constant, CR which derived from COLREG'72(International Regulation for Preventing Collision at Sea, 1972) for evaluating the collision risk including even the burden of own ship navigator due to the encountering angle of each vessels. We decided the collision risk legally by the rule considering the relative situation of vessels. And therefore, the proposed system has two advantages, of which one is to produce more detail collision risk and another is to reflect the real underway situation in conformity with the rule.

A Study on the Acquisition of Usage Statistics based on SUSHI Project (SUSHI 기반 학술정보 이용통계 수집 모델 연구)

  • Kim, Sun-Tae;Lim, seok-Jong
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.35-39
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    • 2007
  • Recently Usage statistics are widely available from online content providers. However. the statistics are not yet available in a consistent data container and the administrative cost of individual provider-by-provider downloads is high. The Standardized Usage Statistics Harvesting Initiative (SUSHI) is developing an automated request and response protocol for moving Project COUNTER (Counting Online Usage of Networked Electronic Resources) Code of Practice usage statistics from providers to library electronic repositories. SUSHI will help libraries make better decisions by reducing the administrative overhead of using Project COUNTER statistics. Publishers in the recording and exchange of usage statistics for electronic resources, initially journals and databases. By following COUNTER's Code of Practice, vendors can provide library customers with Excel or CSV (comma delimited) files of usage data using COUNTER's standardized formats and data elements. The result is a consistent, credible, and compatible set of usage data from multiple content providers. On this study, We propose the acquisition model of usage data based on SUSHI for KESLI that is overseas electronic journal consortium in korea.

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Inductive Classification of Multi-Spectral Threat Data for Autonomous Situation Awareness (자율적인 상황인식을 위한 다중센서 위협데이타의 귀납적 분류)

  • Jeong, Yong-Woong;Noh, Sang-Uk;Go, Eun-Kyoung;Jeong, Un-Seob
    • Journal of KIISE:Software and Applications
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    • v.35 no.3
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    • pp.189-196
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    • 2008
  • To build autonomous agents who can make a decision on behalf of humans in time-critical complex environments, the formulation of operational knowledge base could be essential. This paper proposes the methodology of how to formulate the knowledge base and evaluates it in a practical application domain. We analyze threat data received from the multiple sensors of Aircraft Survivability Equipment(ASE) for Korean helicopters, and integrate the threat data into the inductive model through compilation technique which extracts features of the threat data and relations among them. The compiled protocols of state-action rules can be implemented as the brain of the ASE. They can reduce the amounts of reasoning, and endow the autonomous agents with reactivity and flexibility. We report experimental results that demonstrate the distinctive and predictive patterns of threats in simulated battlefield settings, and show the potential of compilation methods for the successful detection of threat systems.

Multi-Agent based Design of Autonomous UAVs for both Flocking and Formation Flight (새 떼 비행 및 대형비행을 위한 다중에이전트 기반 자율 UAV 설계)

  • Ha, Sun-ho;Chi, Sung-do
    • Journal of Advanced Navigation Technology
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    • v.21 no.6
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    • pp.521-528
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    • 2017
  • Research on AI is essential to build a system with collective intelligence that allows a large number of UAVs to maintain their flight while carrying out various missions. A typical approach of AI includes 'top-down' approach, which is a rule-based logic reasoning method including expert system, and 'bottom-up approach' in which overall behavior is determined through partial interaction between simple objects such as artificial neural network and Flocking Algorithm. In the same study as the existing Flocking Algorithm, individuals can not perform individual tasks. In addition, studies such as UAV formation flight can not flexibly cope with problems caused by partial flight defects. In this paper, we propose organic integration between top - down approach and bottom - up approach through multi - agent system, and suggest a flight flight algorithm which can perform flexible mission through it.

Creation of Soccer Video Highlights Using Caption Information (자막 정보를 이용한 축구 비디오 하이라이트 생성)

  • Shin Seong-Yoon;Kang Il-Ko;Rhee Yang-Won
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.5 s.37
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    • pp.65-76
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    • 2005
  • A digital video is a very long data that requires large-capacity storage space. As such, prior to watching a long original video, video watchers want to watch a summarized version of the video. In the field of sports, in particular, highlights videos are frequently watched. In short, a highlights video allows a video watcher to determine whether the highlights video is well worth watching. This paper proposes a scheme for creating soccer video highlights using the structural features of captions in terms of time and space. Such structural features are used to extract caption frame intervals and caption keyframes. A highlights video is created through resetting shots for caption keyframes, by means of logical indexing, and through the use of the rule for creating highlights. Finally, highlights videos and video segments can be searched and browsed in a way that allows the video watcher to select his/her desired items from the browser.

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