• Title/Summary/Keyword: 갤러리 원

Search Result 14, Processing Time 0.025 seconds

Empirical Study for a Current Condition of Gallery in Daejeon Region -Focus on the Gallery in Daejeon Old Urban Center- (대전지역 갤러리의 현황분석에 대한 실증 연구 -대전의 원도심권 갤러리를 중심으로-)

  • Seo, Yong-Mo;Oh, Chi-Gyu;Kim, Hyung-Jun
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.3
    • /
    • pp.230-240
    • /
    • 2011
  • A gallery provides the function to make opportunities for artist to meet the customers who would buy the products from them. And there was performed the place where artist who production provider, planner, managers and private collectors met to distribute artworks and to educate fine art for public and provide a chance sending leisure time. We investigated this galleries at old urban center in daegeon region by the deep interview and Delphi method. A galleries was operated by a sense of duty and pride. Though its environment is poor, it grows up the young artist and art trends. By delphi results, the role of gallery is recognized as the discovery of an unknown young artist and provider of art trend and paradigm. Also they was recognized as the space for social and cultural responsibility operation culture. Galleries was recognized as key factors as literary value, marketability and harmony between gallery and artworks. Artist was known as a key factors as gallery's expertise, gallery awareness and capacity for artworks selling. Gallery will be considered the functions as the various cultural experience space and culture service space. Although galleries are passive and one dimensional functions.

Analyzing the Visibility of Korean, Chinese, and Japanese Artists in the International Contemporary Art Scene: A Study of International Art Magazines, Auctions, Galleries, Contemporary Art Museums, Biennales, and the Venice Biennales' Award (한·중·일 작가들의 국제 미술무대 진출에 따른 인지도 및 활동 현황 분석 - 미술잡지, 옥션, 갤러리, 미술관, 비엔날레, 베니스비엔날레 수상 시스템을 중심으로 -)

  • YUN, Kusuk
    • Korean Association of Arts Management
    • /
    • no.50
    • /
    • pp.177-212
    • /
    • 2019
  • In an effort to understand the global standing of artists from Japan, China, and Korea, this article presents an analytic study of data from auctions, notable international contemporary art galleries, notable international art museums, contemporary art biennials, and the Venice Biennales' award. We also look at select art exhibitions as they have been covered by international art magazines to analyze the geography of international contemporary art. Our analysis of international art magazines shows that the global position of the three Asian countries we consider is low in comparison with select Western countries. Auction data, on the other hand, reveals that Chinese and Japanese artists are highly regarded in economic terms, while the visibility of Japanese artists is emphasized in the data we consider from art biennials. In the permanent exhibitions and contemporary art biennales we look at, we note that the visibility of Chinese artists is much higher than that of Japanese and Korean artists, who also demonstrate remarkable visibility. We find that Korean artists represent an important presence in our analysis of the Venice Biennale awards, with Japanese and Chinese artists holding noteworthy positions. Through these myriad criteria, we develop a clear idea of the nature of the global position of artists from Japan, China, and Korea. The Asian art world can profit from these findings by considering them when developing strategies for managing the growth of its artists on the international contemporary art scene.

Andong-dong regeneration through planning of village hotel contents (마을호텔 콘텐츠 기획을 통한 안동 원도심 재생 방안)

  • LEE, Jae-Min
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2019.05a
    • /
    • pp.209-210
    • /
    • 2019
  • 본 연구는 도심쇠퇴를 겪고 있는 안동원도심의 옥정동 한옥마을을 대상으로 '마을호텔 콘텐츠'를 도입하여 도시재생의 방향성을 제안하는 데 목적이 있다. 마을호텔 콘텐츠는 마을 전체가 호텔의 기능인 숙박 식음료 즐길거리 등을 '구성'하는 것을 의미한다. 따라서 옥정동 한옥마을의 게스트하우스를 활용하여 숙박시설로 구성하고, 주변 식당 및 카페를 연계하여 식음료 제공을 마지막 즐길거리로는 시대별 한옥건축물 답사, 게이미피케이션 기법 도입, 갤러리 사우나 등 주변 편의시설 연계 등을 제안하였다. 마을호텔 콘텐츠는 마을에서 발생한 이익이 그대로 주민들에게 돌아가는 구조를 취하고 있어 공정경제를 실현하며, 나아가 지역의 홍보 및 정체성 확립에 긍정적인 영향을 미침으로써 건강한 도시재생 및 새로운 관광콘텐츠로서 기능할 것을 기대한다.

  • PDF

The Design and Implementation of Widget Factory using Open (OpenAPI 를 이용한 위젯 팩토리 구현 및 설계)

  • Hong, Yoon-Sun;Lee, Seung-Won;Choi, Hoon
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2010.04a
    • /
    • pp.676-679
    • /
    • 2010
  • 최근 인터넷 상에서 블로그의 이용자가 급격히 증가함에 따라 이용자들 사이에 다양한 기능을 제공하는 위젯 기반 컨텐츠에 대한 인기도 함께 증가하고 있으며, 아울러 이러한 위젯 컨텐츠에 대한 갤러리 서비스를 제공하고자 하는 다양한 연구도 활발히 진행되고 있다. 그러나 지금까지 일반 이용자가 원하는 위젯 컨텐츠를 블로그나 웹페이지에 설치하기 위해서는 각 이용자가 어느 정도의 프로그래밍 지식을 가지고 있어야 하며, 위젯의 설치 절차도 복잡하였다. 따라서, 본 논문에서는 외부에서도 사용 가능한 openAPI를 설계 및 구현함으로써 사용자의 블로그에 위젯 컨텐츠를 설치하기 위한 절차들을 간소하여 일반 사용자들이 보다 효율적으로 위젯 컨텐츠를 이용할 수 있게 하고자 하였다.

A Study on Ornaments' Exhibition Type through Connection with Costume Field (장신구의 의상분야 연계를 통한 전시유형 연구)

  • KIM, TAE WHAN
    • The Journal of the Convergence on Culture Technology
    • /
    • v.7 no.1
    • /
    • pp.58-65
    • /
    • 2021
  • Jewelry Object to adorn a body with has been a very important culture since the primitive age when history of human beings started. Ornaments for social status or wealth's symbolic icon otherwise for private embellishment have been developed with various properties such as decorative, monetary, scarce, historic ones. However, since the latter 20th century, when intellecture concept was more valuable than the tradition laying emphasis on preciousness, with counting of artistic activities and aesthetic values, they have had expressionistic tendency centered on artists. In this manner, modern ornaments have been developed as an artistic genre deviating from traditional way in which material or technology was emphasized. While this expressionistic tendency emphasized artistic value, galleries only for ornaments have been started since 1960s and especially from this period, a lot of experimental and revolutionary ornaments works deviating from traditional way have been exhibited. The appearance of galleries specialized in ornaments as described above had a great influence on the ornaments' development to an artistic genre. This study is the one in respect of two exhibition types through the combination of human body and clothes in displaying ornaments. The first one represents active displaying way for the communication with audience by introducing fashion show to galleries deviating from general exhibition way. The second one plans to run a project collaborating fashion brand for the communication between ornaments and clothes and represents displaying way in the shop of fashion brand for active exhibition publicity.

Tattoo Simulation Using AR (AR을 이용한 타투 시뮬레이션)

  • Han, Chaeyun;Kim, Yujin;Park, Taejung
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • fall
    • /
    • pp.294-296
    • /
    • 2021
  • 본 논문에서는 타투 한 모습을 AR을 통해 미리 육안으로 확인할 수 있도록 하는 기술적인 방법을 제공함으로써 타투 시술을 실제로 시행하기 전 개인별로 선택을 지원하는 기술을 제안한다. 이러한 목표를 달성하기 위해 Unity Vuforia Engine을 이용하여 서버에서 미리 제공하는 타투 도안 혹은 사용자가 원하는 타투 도안을 AR로 신체에 적용할 수 있도록 지원한다. 제안하는 기술에서는 AR로 인한 시각적인 이질감을 줄이기 위해서 Region Capture를 이용하여 타겟 이미지를 주변 피부와 이질감을 감소시키고 그 위에 타투 AR을 사용자 신체 굴곡에 맞춰 적용하는 방법을 제안한다. 또한 AR로 확인한 타투를 사진이나 동영상으로 촬영하여 앱 내 갤러리에서 확인할 수 있고 앱 내 커뮤니티를 통해 타투에 관심있는 사람이라면 타투에 관한 자유로운 소통을 할 수 있도록 지원하는 온라인 기술을 구현하였다.

  • PDF

A Study on Providing Information on Customized Styling Using an Android Application (안드로이드 앱을 이용한 맞춤형 스타일링 정보제공 연구)

  • Park, Sangil;Seo, Kyeongwon;Kim, Minsuk;Koo, Minjeong
    • The Journal of the Convergence on Culture Technology
    • /
    • v.2 no.3
    • /
    • pp.35-40
    • /
    • 2016
  • This study is about developing an Android application that provides information on customized styling and the app was made to offer assistance in coordinating users' clothing. It keeps the record on clothing items users wore and uses it as coordination information, and prepares styling by referring to user-specific clothing management data. The photos can taken during shopping or can be taken from smart phone gallery, and the images searched through Daum OpenAPI can be saves in the app. Using the saved photos of items and clothes that were previously worn, the app provides styling recommendations.

The Inflow of the Creative-Class and Forming of Cultural Landscape on the Kyunglidan-Gil (경리단길 창조계급의 유입과정과 문화경관 형성요인)

  • Yang, Hee eun;Son, Yong-Hoon
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.41 no.6
    • /
    • pp.158-170
    • /
    • 2013
  • With the recent 'Creative economy' and 'Cultural prosperity' coming to the fore as a new code to build up a city or a region, it is necessary to focus on strengthening the regional creative capacity as well as developing spontaneous regional culture. In such trend this research aims to explore the Kyunglidan-gil, Seoul, Korea in which creative-class are appearing autogenously in clusters and forming new cultural landscape, to identify the factors of their accumulation and changing aspect of cultural landscape. This study has the following purposes: First, Investigating the historical context of the Kyunglidan-gil's landscape. Second, considering the process of the creative-class being flowed into the Kyunglidan-gil as the subject leading to the modification of the region. Third, their activity was analyzed to consider the unique aspect of forming the cultural landscape at the Kyunglidan-gil. Regarding why the creative-class should flow in, results of the study drew five factors including region in issue compared to inexpensive rents, coexistence with nature, quiet atmosphere seeming isolated from the urban confusion, location possible to test and share individual materials one likes, and a site with synergy effect of activity through the network with acquaintances. Also, five characteristics of cultural landscape forming by the people's activity were drawn - space of communication for increasing creativity, temporary and flexible spatial use, expression of one's identity and taste, distinguishing, and positive use of the existing facilities. Like this, by exposing the 'creative-class', a subject of the leader in changing process of the Kyunglidan-gil, this research identified the aspect of forming cultural landscape.

Classification and Recommendation of Scene Templates for PR Video Making Service based on Strategic Meta Information (홍보동영상 제작 서비스를 위한 전략메타정보 기반 장면템플릿 분류 및 추천)

  • Park, Jongbin;Lee, Han-Duck;Kim, Kyung-Won;Jung, Jong-Jin;Lim, Tae-Beom
    • Journal of Broadcast Engineering
    • /
    • v.20 no.6
    • /
    • pp.848-861
    • /
    • 2015
  • In this paper, we introduce a new web-based PR video making service system. Many video editing tools have required tough editing skill or scenario planning stage for a just simple PR video making. Some users may prefer a simple and fast way than sophisticated and complex functionality. To solve this problem, it is important to provide easy user interface and intelligent classification and recommendation scheme. Therefore, we propose a new template classification and recommendation scheme using a topic modeling method. The proposed scheme has the big advantage of being able to handle the unstructured meta data as well as structured one.

A Service Marketing Success Using Internet of Things: The Case of Cleveland Museum of Arts in the United States (사물인터넷을 이용한 서비스 마케팅의 성공: 미국 클리블랜드 미술관의 사례)

  • Joo, Mi-Kyoung;Kim, Myung-Hee
    • Journal of Digital Convergence
    • /
    • v.14 no.11
    • /
    • pp.549-555
    • /
    • 2016
  • This paper tries to find the implications applied to art institutions of Korea by analyzing what the content and consequences of services of the Cleveland Museum of Art provided after the Internet of Things adoption in the theoretical perspectives strengthening service marketing through the Internet of Things increases visits and participation in the museum. For analysis, journal articles, statistics, and government press releases, news articles, web pages, web page articles are collected. The results are first, the application of digital and social media is positive in visit to the museum and monetization. Second, the introduction of the Internet of Things will enhance the museum's 'Education', 'Accessibility', 'Communications' services, as well as significantly increase on and offline participation by activating experience. Third, technical support from related companies with the support of local government funds is essential to build the system. Consequently, in order to enable the participation of the spectators in the galleries it is proposed aggressive adoption of such digital technology in domestic barren market of Internet of Things.