• Title/Summary/Keyword: 객체 온톨로지

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A Study on the Object Ontology for Design Knowledge Representation (설계 지식 표현을 위한 객체 온톨로지에 관한 연구)

  • Ahn J.C.;Kang M.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.10a
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    • pp.798-803
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    • 2005
  • The increasing complexity of modem products requires the effective management of design knowledge, which partly resides in the product itself on the one hand. On the other hand, a lot of knowledge is gathered and/or generated during the design process, but disappears as the design project concludes. This paper describes a knowledge representation method to accommodate the implicit design knowledge. The method is based on the FBS(Function-Behavior-Structure) model and extends the object ontology with constraint entity. An example to represent the injection mold design knowledge is given to show its applicability.

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Retrieval Framework for Enterprise Information Integration based on Concept Net in Cloud Environment (클라우드 환경에서 전사적 정보 연계를 위한 개념 망 기반의 검색 프레임워크)

  • Jung, Kye-Dong;Moon, Seok-Jae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.2
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    • pp.453-460
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    • 2013
  • This study proposes a framework that enables efficient integration and usage of enterprise data using semantic based concept net. Integration of enterprise information that has been increasing geometrically in cloud environment. The concept net is very similar in approaching way to existing ontology. However, it builds correlation between object and concept to help user's information integration retrieval more efficiently. In this study, concept nets are divided into 3 kinds and are applied to the proposed framework independently. The concept net in this study is built in ontology format based on master information concept net, keyword concept net and business process concept net. This concept net enables retrieval and usage of data based on correlation among data according to user's request. Then, through combination of master information concept and keyword concept, it provides frequency trace of keyword and category thus improving convenience and speed of retrieval.

An Ontology-based Recommendation Agent for Personalized Web Navigation (개인화 된 웹 네비게이션을 위한 온톨로지 기반 추천 에이전트)

  • 정현섭;양재영;최중민
    • Journal of KIISE:Software and Applications
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    • v.30 no.1_2
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    • pp.40-50
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    • 2003
  • Ontology is the artifacts for representing the truth or the states of objects by defining objects and their relations. In this paper, we propose an agent that classifies Web documents and provides personalized information towards user`s information needs using ontology. the agent uses ontology in which semantic relations on Web documents are represented in ta hierarchical form to classify Web documents. In this paper, ontology consists of concepts, features(describing concepts), relations(among concepts) and constraints(among elements in a feature). The agent can capture user's information needs efficiently by using ontology and assist Web navigation by using users profiles and the results of identification of semantic relations in Web documents. Also, the agent obtains Web documents by a look-ahead search and represents them as concepts, therefore users can understand them easily by receiving recommendations expressed in the form of high-level concepts.

Semantic-based Scene Retrieval Using Ontologies for Video Server (비디오 서버에서 온톨로지를 이용한 의미기반 장면 검색)

  • Jung, Min-Young;Park, Sung-Han
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.5
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    • pp.32-37
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    • 2008
  • To ensure access to rapidly growing video collection, video indexing is becoming more and more important. In this paper, video ontology system for retrieving a video data based on a scene unit is proposed. The proposed system creates a semantic scene as a basic unit of video retrieval, and limits a domain of retrieval through a subject of that scene. The content of semantic scene is defined using the relationship between object and event included in the key frame of shots. The semantic gap between the low level feature and the high level feature is solved through the scene ontology to ensure the semantic-based retrieval.

ABox Realization Reasoning in Distributed In-Memory System (분산 메모리 환경에서의 ABox 실체화 추론)

  • Lee, Wan-Gon;Park, Young-Tack
    • Journal of KIISE
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    • v.42 no.7
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    • pp.852-859
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    • 2015
  • As the amount of knowledge information significantly increases, a lot of progress has been made in the studies focusing on how to reason large scale ontology effectively at the level of RDFS or OWL. These reasoning methods are divided into TBox classifications and ABox realizations. A TBox classification mainly deals with integrity and dependencies in schema, whereas an ABox realization mainly handles a variety of issues in instances. Therefore, the ABox realization is very important in practical applications. In this paper, we propose a realization method for analyzing the constraint of the specified class, so that the reasoning system automatically infers the classes to which instances belong. Unlike conventional methods that take advantage of the object oriented language based distributed file system, we propose a large scale ontology reasoning method using spark, which is a functional programming-based in-memory system. To verify the effectiveness of the proposed method, we used instances created from the Wine ontology by W3C(120 to 600 million triples). The proposed system processed the largest 600 million triples and generated 951 million triples in 51 minutes (696 K triple / sec) in our largest experiment.

A Collaborative Video Annotation and Browsing System using Linked Data (링크드 데이터를 이용한 협업적 비디오 어노테이션 및 브라우징 시스템)

  • Lee, Yeon-Ho;Oh, Kyeong-Jin;Sean, Vi-Sal;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.17 no.3
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    • pp.203-219
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    • 2011
  • Previously common users just want to watch the video contents without any specific requirements or purposes. However, in today's life while watching video user attempts to know and discover more about things that appear on the video. Therefore, the requirements for finding multimedia or browsing information of objects that users want, are spreading with the increasing use of multimedia such as videos which are not only available on the internet-capable devices such as computers but also on smart TV and smart phone. In order to meet the users. requirements, labor-intensive annotation of objects in video contents is inevitable. For this reason, many researchers have actively studied about methods of annotating the object that appear on the video. In keyword-based annotation related information of the object that appeared on the video content is immediately added and annotation data including all related information about the object must be individually managed. Users will have to directly input all related information to the object. Consequently, when a user browses for information that related to the object, user can only find and get limited resources that solely exists in annotated data. Also, in order to place annotation for objects user's huge workload is required. To cope with reducing user's workload and to minimize the work involved in annotation, in existing object-based annotation automatic annotation is being attempted using computer vision techniques like object detection, recognition and tracking. By using such computer vision techniques a wide variety of objects that appears on the video content must be all detected and recognized. But until now it is still a problem facing some difficulties which have to deal with automated annotation. To overcome these difficulties, we propose a system which consists of two modules. The first module is the annotation module that enables many annotators to collaboratively annotate the objects in the video content in order to access the semantic data using Linked Data. Annotation data managed by annotation server is represented using ontology so that the information can easily be shared and extended. Since annotation data does not include all the relevant information of the object, existing objects in Linked Data and objects that appear in the video content simply connect with each other to get all the related information of the object. In other words, annotation data which contains only URI and metadata like position, time and size are stored on the annotation sever. So when user needs other related information about the object, all of that information is retrieved from Linked Data through its relevant URI. The second module enables viewers to browse interesting information about the object using annotation data which is collaboratively generated by many users while watching video. With this system, through simple user interaction the query is automatically generated and all the related information is retrieved from Linked Data and finally all the additional information of the object is offered to the user. With this study, in the future of Semantic Web environment our proposed system is expected to establish a better video content service environment by offering users relevant information about the objects that appear on the screen of any internet-capable devices such as PC, smart TV or smart phone.

Use of Text Processing Technologies in a Semantic Web Application (시맨틱 웹 응용 서비스에서의 텍스트 처리 기술 적용)

  • Jung, Han-Min;Kang, In-Su;Koo, Hee-Kwan;Lee, Seung-Woo;Kim, Pyung;Sung, Won-Kyung
    • Annual Conference on Human and Language Technology
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    • 2006.10e
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    • pp.189-196
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    • 2006
  • 본 논문은 시맨틱 웹 응용 서비스를 구현함에 있어 필수적으로 요구되는 온톨로지 인스턴스 구축을 효율적으로 처리하는 데 있어 텍스트 처리 기술이 어떤 역할을 수행할 수 있는 가를 $OntoFrame-K^{(R)}$라는 시맨틱 웹 기반 정보 유통 체계에의 적용 사례를 통해 살펴본다. 본 논문에서 소개하는 텍스트 처리 기술은 개체 확인물 통한 개념 사례화, 주제 분야 할당을 통한 메타데이터 확장에, 그리고 인용 정보 추출 및 인용 관계 구축을 통한 객체 관계속성 구축에 적용된다. 개체 확인에서는 메타데이터 비교 잊 병합을 사용하였으며 이를 기반으로 한 수작업 구축을 통해 8,543명의 인력 URI를 확보하였다. 주제 및 분야 할당에서는 색인어와 분야분류명이 매핑된 시소러스 개념어의 매칭을 통해 색인어 별 TF (Term Frequency), 색인어와 매칭된 개념어 별 TF, 색인어와 매칭된 개념어 별 시소러스에서의 깊이, 색인어와 매칭된 개념어 별 개념 패싯, 색인어와 매칭된 각 개념어에 부착된 분야분류명 목록 등 할당을 위한 다양한 자질을 확보 적용하였다. 인용 정보 추출과 인용 관계 구축에서는 객체 URI와 인력 URI를 기반으로 하여 자동 추출된 인용 정보를 반영하는 방식으로 7,237개 문헌으로부터 총 135개의 인용 네트워크 그룹을 자동으로 확보하였다. 본 연구를 통해 제시된 텍스트 처리 기술의 활용 방안이 향후 시맨틱 웹 응용 서비스 및 인프라 구현에서 다각적으로 활용될 수 있기를 기대한다.

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Image retrieval based on a combination of deep learning and behavior ontology for reducing semantic gap (시맨틱 갭을 줄이기 위한 딥러닝과 행위 온톨로지의 결합 기반 이미지 검색)

  • Lee, Seung;Jung, Hye-Wuk
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.11
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    • pp.1133-1144
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    • 2019
  • Recently, the amount of image on the Internet has rapidly increased, due to the advancement of smart devices and various approaches to effective image retrieval have been researched under these situation. Existing image retrieval methods simply detect the objects in a image and carry out image retrieval based on the label of each object. Therefore, the semantic gap occurs between the image desired by a user and the image obtained from the retrieval result. To reduce the semantic gap in image retrievals, we connect the module for multiple objects classification based on deep learning with the module for human behavior classification. And we combine the connected modules with a behavior ontology. That is to say, we propose an image retrieval system considering the relationship between objects by using the combination of deep learning and behavior ontology. We analyzed the experiment results using walking and running data to take into account dynamic behaviors in images. The proposed method can be extended to the study of automatic annotation generation of images that can improve the accuracy of image retrieval results.

Design of the Personalized Searching Navigator of Learning Contents Based on the Topic Maps (토픽맵 기반 개인별 학습 콘텐츠 탐색 네비게이터 구조 설계)

  • Jeung, Kyoung-Hui;Kim, Pan-Koo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.11a
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    • pp.23-26
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    • 2006
  • 최근 대부분의 이러닝(E-Learning)을 교육하는 사이트는 학습 콘텐츠를 검색하는 방법이 단순한 리스트의 나열과 택스트 매칭(Text matching)방법을 사용하는 단점이 있다. 이를 보완하기 위해 좀 더 컴퓨터가 정보 데이터의 의미를 분석하여 검색이 가능하도록 개념 네트워크인 시맨틱웹(Semantic Web)이 등장하였다. 본 논문에서는 이러한 시맨틱웹의 온톨로지(Ontology) 언어 중에 토픽맵(Topic Maps)을 사용하여 많은 양의 학습 정보 데이터를 쉽고도 정확하게 연결 지어 학습 콘텐츠에 대한 정보를 표현하고, 구조화할 수 있는 방법을 모색해 보고자 한다. 학습자의 관심분야 정보, 학습객체의 학습 권장자의 정보와 함께 학습 경험과 검색 빈도수를 분석한 협력 필터링과 학습 에이전트의 개인화 기법을 동시에 사용하여 선호도를 분석한다. 이 선호도를 가지고 학습자의 메타데이터를 생성하고, 로그 데이터를 따로 데이터베이스에 저장한다. 이러한 학습자의 정보와 학습 콘텐츠간의 정보를 상호 연결하여, 그 토픽맵을 사용하여 연관관계를 정의해 줌으로써 학업성취도를 높이고, 학습자 개개인의 성향에 가장 알맞은 학습 콘텐츠를 탐색해가는 네비게이터(Navigator)를 설계하였다.

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Spatio-temporal Graph for Representing Historical Situations in Virtual Reality (가상현실 속의 상황 표현을 위한 시공간 그래프)

  • Park, Jong-Hee;Cho, Kyu-Myoung
    • The Journal of the Korea Contents Association
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    • v.12 no.8
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    • pp.1-12
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    • 2012
  • We develop the Spatio-Temporal Graph to imbue the historical context to the situations in a virtual world, and an ontology to enable a structural description of their elements such as the objects, relationships, and activities. In the time dimension the graph models all the temporal phases of the future besides the past and present in a comprehensive manner, and all the spatial aspects in an intuitive but efficient fashion. The overall architecture composing the Physical Layer, Logical Layer and Conceptual Layer which are integrated according to their interrelations allows events occurring in their corresponding worlds to be simulated in historical context. The S-T Graph could be used both to simulate the situations in the virtual world and to realize the knowledge systems of the virtual inhabitants to be used in judging and evaluating those situations. By adding temporal changes to the multi-layered architecture of our virtual world, this model lays a foundation for maximizing the diversity of situations in the simulation of a virtual world.