• Title/Summary/Keyword: 객체지향 시뮬레이션

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Development of a Power Plant Simulation Tool Based on Object-Oriented Modeling (객체지향 모델링에 기반한 발전소 시뮬레이션 툴 개발)

  • 전상규;손기헌
    • Proceedings of the Korea Society for Simulation Conference
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    • 2004.05a
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    • pp.136-140
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    • 2004
  • A power-plant simulation tool has been developed for training the plant operators and testing a plant control system. The simulation tool is composed of a graphic editor, a component model builder and a system simulation solver. Such new programing techniques as object-oriented modeling and GUI(Graphical User Interface) are employed in developing the simulation tool. The graphic editor is based on the OpenGL library for effective implementation of GUI while the component model builder is based on object-oriented programming for efficient generalization of component models. The developed tool has been verified through the simulation of a real power plant.

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Object -Oriented Simulation Approach for AGV Systems (AGV 시스템에 대한 객체지향 시뮬레이션)

  • 김경섭
    • Journal of the Korea Society for Simulation
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    • v.2 no.1
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    • pp.107-124
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    • 1993
  • This paper presents an object -oriented simulation approach. AgvTalk, to design and analze AGV system configuration and control. Smalltalk-80 is used as an implementation language in AgvTalk. AgvTalk includes 25 object classes and more than 300 object methods in its library. Compared to general purpose simulation languages. AgvTalk provides several important benefits. First, the hierarchical features and modularity create possibilities for the extension and reuse of simulation object components. This extensibility and reusability provide more flexible modeling capabilities for simulation of many alternative AGV systems. Second, detailed behavior of each object in the AGV system can be modeled easily and exactly in AgvTalk because there are no limiting modeling constructs. Third, AgvTalk provides a user -friendly simulation modeling environment through the MVC -triad of Smalltalk-80.

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An Implementation of Hybrid-Simulation in Manufacturing Environments using Object-Oriented Methodology (객체지향 기법을 이용한 공장운용 환경 하에서의 혼합시뮬레이션 구현)

  • 김성식
    • Journal of the Korea Society for Simulation
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    • v.7 no.1
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    • pp.15-26
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    • 1998
  • In building a shell-based FMS, which is known as one of the top-down approaches in the field of factory automation, we may take a hybrid simulation into consideration. The modeling of a hybrid simulation consists of real physical entities, virtual simulation, and central clock algorithm, etc. to carry out the whole system operation. In this paper, we sow a way to construct a hybrid simulation software system in manufacturing environments. We bring in the object-oriented methodology in system design and it can contribute in dealing with a wide variety of production types and configurations. Some classes such as project, product, process, order, schedule, stage are defined. These are used and tested by implementing a specific LSI circuit assembly line process.

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Study on Simulation of Subsea Production System (Subsea 생산 시스템 시뮬레이션에 관한 연구)

  • Park, Ju Yong;Jo, Hyo Jae;Lee, Seung Jae
    • Journal of Ocean Engineering and Technology
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    • v.27 no.3
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    • pp.1-7
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    • 2013
  • The purpose of this study was the implementation of a simulation for a subsea production system. This subsea production system is installed under environments with high pressure and low temperature. Most of the processes for oil and gas production occur in the subsea equipment. Therefore, an understanding and study of subsea production systems is very difficult because people cannot directly observe the processes occurring in the subsea production system. A simulation system can be a useful solution for this difficult problem. In this research, information models and a 3-D graphic model of the subsea equipment were built using the object-oriented technology and 3-D CAD. The entire system was implemented with the help of simulation software, 3-DVIA Virtools. The simulation system for the subsea production system was tested using several production process scenarios. The results of the tests showed that the simulation system is very useful for understanding a subsea production system and could be a good educational tool.

HLA-Based Distributed Object-Oriented War Game Simulation on GRID (GRID를 이용한 HLA 기반 객체 지향 분산 시뮬레이션)

  • 김창훈;이태동;유양선;정창성;박형우
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10c
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    • pp.367-369
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    • 2002
  • 본 논문은 GRID 상에서 HLA(High Level Architecture)를 기반으로 한 분산 객체 지향 wargame simulation의 디자인과 구현에 관해 기술한다. HLA는 DIS[1]의 뒤를 이어 제안된 아키텍처로서 simulation에 원활한 data교류와 동기화를 제공한다. 또한, GRID는 전세계에 펼쳐져 있는 자원들에 대한 관리와 접근, 사용을 위한 다양한 기능과 안전하고 편리한 security를 보장한다. 본 논문에서는 HLA를 사용해서 simulation에 튀어난 상호 연동 능력과 재사용성을 부여하고, GRID를 통해 대규모의 프로젝트를 위한 광범위한 자원을 보다 안전하고 효율적으로 사용할 수 있도록 하는 환경을 구현하였다. 우리는 이 simulation을 HDOWS-G(HLA-based Distributed Object-oriented War game Simulation on Grid)라 부르기로 한다.

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Development of a Simulator for Automated Manufacturing Systems (객체지향방식에 의한 자동화제조시스템 시뮬레이터의 설계 및 구현)

  • 이진규;이진환;이태억;오부경;오석찬
    • Proceedings of the Korea Society for Simulation Conference
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    • 1997.04a
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    • pp.23-28
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    • 1997
  • We discuss development of a simulator for automated manufacturing systems (AMSs) which have sophisticated automated material handling equipments and complicated work flows. The simulator is designed to satisfy the following requirements. A user should be able to easily configure or specify an AMS through a graphical user interface (GUI) and minimal data input. The user should be able to model diverse and complied control logic for automated material handling systems like automated guided vehicle (AGV) systems, robot workcell systems and conveyor systems as well as complicated job flow program. Real time animation is desired. Finally, the simulator should be easily maintained and extended. To satisfy the requirements, we use an object-oriented paradigm for modeling, designing, and programming of the simulator. We use an object-oriented modeling framework to design the modeling elements library, and take the process interaction approach for scheduling processes and events. To model a user-defined diverse control logic, we also develop a script language and its interpreter. We explain design and implementation strategies. We implement the simulator using Visual C++ 4.2 and Open GL on Windows NT and the Windows95. Some modeling examples will be demonstrated.

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War Game Simulation Using Parametric Behavior Modeling Method (파라미터 행위 모델링 기법을 이용한 전쟁게임 시뮬레이션)

  • Kim, Jae-Hyun;Kim, Tag-Gon;Lee, Wan-Bok
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.126-134
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    • 2006
  • The object oriented co-modeling methodology, previously introduced, employs a layered approach in war game models development in which an upper layer models abstract behavior of an object and a lower one models details of the object. Within the methodology military domain experts and simulation experts models an object at the upper and the lower layers, respectively in concurrent manner. This paper proposes a method of constructing a war game simulator using parametric behavior modeling technique, which provides a means for military domain experts/users to change model's detailed behavior with no knowledge on modeling semantics. The proposed simulator would support new algorithms or strategies with minimal cost and could be modified even by the users who are ignorant about modeling technique. To demonstrate the effectiveness of the proposed framework, a naval war game simulator is exemplified.

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Network Security Modeling and Cyber Attack Simulation Using the SES/MB Framework (SES/MB 프레임워크를 이용한 네트워크 보안 모델링 및 사이버 공격 시뮬레이션)

  • 정기찬;이장세;김환국;정정례;박종서;지승도
    • Proceedings of the Korea Society for Simulation Conference
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    • 2000.11a
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    • pp.118-124
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    • 2000
  • 본 논문은 계층 구조적이고 모듈화 된 모델링 및 시뮬레이션 프레임워크를 이용한 네트워크 보안 모델링과 사이버 공격에 대한 시뮬레이션 기법의 연구를 주목적으로 한다. 단순한 네트워크 모델에서의 원인-결과 모델을 대상으로 시뮬레이션 하는 기존의 접근방법과는 달리, 복잡한 네트워크 보안 모델과 모델 기반의 사이버 공격에 대한 시뮬레이션 기법은 아직까지 시도된 바가 없는 실정이다. 따라서, 본 논문에서는 첫째, System Entity Structure/Model Base(SES/MB)을 통하여 계층 구조적, 모듈화, 객체지향적 설계를 하였고 둘째, 해킹 행위의 상세분석을 위해 취약성을 고려한 명령어 수준의 네트워크 보안 모델링 및 시뮬레이션 방법론을 제안하였다. 마지막으로, 사이버 공격 시나리오를 이용한 사례연구를 통하여 타당성을 검증하였다.

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Integrated GA-VRP Model for Multi-Supply Centers, Dongeui GA-VRP Solver (통합차량 운송경로계획모델)

  • 황흥석
    • Proceedings of the Korea Society for Simulation Conference
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    • 2000.04a
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    • pp.12-17
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    • 2000
  • 본 연구에서는 다 물류센터 문제를 해결하기 위한 통합 차량운송계획모델의 연구로서 다음과 같은 3단계모델을 개발하였다. 첫 번째 단계로서 다 물류센터의 문제를 단일 물류센터 문제로 변환하는 단계로서 물류센터별 공급 가능한 수요지를 선정하기 위한 방법인 구역할당모델(Sector-Clustering Model)을 개발하였으며, 두 번째 단계에서는 구역할당이 이루어진 단일 물류센터별로 차량경로 계획문제를 해결하기 위하여 개선된 Saving 알고리즘을 개발하여 차량종류 및 운송능력 등을 고려한 차량경로계획모델 (VRP)을 개발하였다. 세 번째 단계에서는 차량경로별 차량운송거리 및 시간을 최소화하는 최적차량운송순서계획 모델 GA-TSP을 개발하였다. 또한 객체지향 프로그래밍기법(Object Oriented Programming)을 기반으로 하여 사용자를 위한 GUI-Type 프로그램을 개발하고 다 물류센터의 통합차량운송계획을 위한 실 예를 들어 본 모델의 우수성을 보였다.

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The Development of Launch Vehicle Simulator Using an Object-orinted Design (객체지향 설계론을 이용한 발사체 시뮬레이터 개발)

  • Choi Won;Chung Hae uk;Seo Jin-Ho;Hong Il-Hee
    • Proceedings of the Korea Society for Simulation Conference
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    • 2005.05a
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    • pp.106-111
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    • 2005
  • LCC(Launch Control Center) in NARO Space Center perform a data monitoring and control through the interface to the external system of launch vehicle. Launch Control function needs a high reliability and processing speed. Hence, LCC's remote control system configure a real time system. An important role of the Simulation system is discovering a risk element and minimize it When developing a launch control system. Also, secure a development technique to solve the risks. Launch Vehicle simulator is composed of various component at characteristic of the Launch Vehicle. To be like this each function component the developer will be able to develop easily in order, it using the LabVIEW which is a Graphical Program and it programs, The LabVIEW GOOP(Graphical Object-orinted Programming) which supports an Object-orinted programming it uses with the Component it develops will have a strong point which reusability and a unit test, maintenance, size of program and individual developments.

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