• Title/Summary/Keyword: 객체기반

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Multimodal Brain Image Registration based on Surface Distance and Surface Curvature Optimization (표면거리 및 표면곡률 최적화 기반 다중모달리티 뇌영상 정합)

  • Park Ji-Young;Choi Yoo-Joo;Kim Min-Jeong;Tae Woo-Suk;Hong Seung-Bong;Kim Myoung-Hee
    • The KIPS Transactions:PartA
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    • v.11A no.5
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    • pp.391-400
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    • 2004
  • Within multimodal medical image registration techniques, which correlate different images and Provide integrated information, surface registration methods generally minimize the surface distance between two modalities. However, the features of two modalities acquired from one subject are similar. So, it can improve the accuracy of registration result to match two images based on optimization of both surface distance and shape feature. This research proposes a registration method which optimizes surface distance and surface curvature of two brain modalities. The registration process has two steps. First, surface information is extracted from the reference images and the test images. Next, the optimization process is performed. In the former step, the surface boundaries of regions of interest are extracted from the two modalities. And for the boundary of reference volume image, distance map and curvature map are generated. In the optimization step, a transformation minimizing both surface distance and surface curvature difference is determined by a cost function referring to the distance map and curvature map. The applying of the result transformation makes test volume be registered to reference volume. The suggested cost function makes possible a more robust and accurate registration result than that of the cost function using the surface distance only. Also, this research provides an efficient means for image analysis through volume visualization of the registration result.

MPEG-21 Terminal (MPEG-21 터미널)

  • 손유미;박성준;김문철;김종남;박근수
    • Journal of Broadcast Engineering
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    • v.8 no.4
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    • pp.410-426
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    • 2003
  • MPEG-21 defines a digital item as an atomic unit lot creation, delivery and consumption in order to provide an integrated multimedia framework in networked environments. It is expected that MPEG-21 standardization makes it Possible for users to universally access user's preferred contents in their own way they want. In order to achieve this goal, MPEG-21 has standardized the specifications for the Digital Item Declaration (DID). Digital Identification (DII), Rights Expression Language (REL), Right Data Dictionary (RDD) and Digital Item Adaptation (DIA), and is standardizing the specifications for the Digital Item Processing (DIP), Persistent Association Technology (PAT) and Intellectual Property Management and Protection (IPMP) tot transparent and secured usage of multimedia. In this paper, we design an MPEG-21 terminal architecture based one the MPEG-21 standard with DID, DIA and DIP, and implement with the MPEG-21 terminal. We make a video summarization service scenario in order to validate ow proposed MPEG-21 terminal for the feasibility to of DID, DIA and DIP. Then we present a series of experimental results that digital items are processed as a specific form after adaptation fit for the characteristics of MPEG-21 terminal and are consumed with interoperability based on a PC and a PDA platform. It is believed that this paper has n important significance in the sense that we, for the first time, implement an MPEG-21 terminal which allows for a video summarization service application in an interoperable way for digital item adaptation and processing nth experimental results.

A Reduction Method of Over-Segmented Regions at Image Segmentation based on Homogeneity Threshold (동질성 문턱 값 기반 영상분할에서 과분할 영역 축소 방법)

  • Han, Gi-Tae
    • KIPS Transactions on Software and Data Engineering
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    • v.1 no.1
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    • pp.55-68
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    • 2012
  • In this paper, we propose a novel method to solve the problem of excessive segmentation out of the method of segmenting regions from an image using Homogeneity Threshold($H_T$). The algorithm of the previous image segmentation based on $H_T$ was carried out region growth by using only the center pixel of selected window. Therefore it was caused resulting in excessive segmented regions. However, before carrying region growth, the proposed method first of all finds out whether the selected window is homogeneity or not. Subsequently, if the selected window is homogeneity it carries out region growth using the total pixels of selected window. But if the selected window is not homogeneity, it carries out region growth using only the center pixel of selected window. So, the method can reduce remarkably the number of excessive segmented regions of image segmentation based on $H_T$. In order to show the validity of the proposed method, we carried out multiple experiments to compare the proposed method with previous method in same environment and conditions. As the results, the proposed method can reduce the number of segmented regions above 40% and doesn't make any difference in the quality of visual image when we compare with previous method. Especially, when we compare the image united with regions of descending order by size of segmented regions in experimentation with the previous method, even though the united image has regions more than 1,000, we can't recognize what the image means. However, in the proposed method, even though image is united by segmented regions less than 10, we can recognize what the image is. For these reason, we expect that the proposed method will be utilized in various fields, such as the extraction of objects, the retrieval of informations from the image, research for anatomy, biology, image visualization, and animation and so on.

A Technique to Specify and Generate .NET Components in MDA/PSM for Pervasive Service (MDA/PSM상에서 퍼베이시브 서비스를 지원하는 닷넷 컴포넌트의 명세 및 생성 기법)

  • Kum, Deuk-Kyu;Kim, Soo-Dong
    • Journal of KIISE:Software and Applications
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    • v.34 no.7
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    • pp.635-645
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    • 2007
  • Component technology has been widely accepted as an effective way for building software systems with reusable components, and Microsoft (MS) .NET is one of the recent representative component technologies. Model Driven Architecture (MDA) is a new development paradigm which generates software by transforming design models automatically and incrementally. Transformation of structural models in MDA has been successfully applied. However, transformation of dynamic models and pervasive services, such as transaction service, security service, synchronization service and object pooling are largely remains as an area for further research. The recent enterprise system has multi tier distributed architecture, and the functionality of early mentioned pervasive services is essential for this architecture. .NET platform can implement Component Object Model+ (COM+) component for supporting pervasive services by specify Attribute code. In this paper, we specify the functionalities of the COM+ component offering pervasive services, and then those functionalities are defined by UML profile. By using the profile, the Platform Specific Model (PSM) for .NET/C# is specified, and .NET components are automatically generated through our tool. The development productivity, extensibility, portability, and maintenance of software can be dramatically improved by using of the proposed methods.

멀티빔 자료를 이용한 웹기반의 3차원 해저 지형 가시화

  • 노대훈;박요섭;김학일
    • Proceedings of the KSRS Conference
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    • 2000.04a
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    • pp.166-171
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    • 2000
  • 밀티빔 음향 측심기 (Multibeam Echo Sounder)는 탐사선에 수직방향으로 해저면을 주사(Swath)하여, 한번의 송수신(Ping)으로 다중의 빔자료를 얻을 수 있는 측심기로, 해저면에 반사되어 되돌아오는 음파의 음압을 기록하고, 사이드 스캔 소나 자료도 동시에 취득하는 기능을 가지고 있으므로, 측심된 해저 지형(Bathymetry)과 해저 지형을 덮고 있는 해저면의 퇴적 상황(Sediment Environment)도 동시에 얻을 수 있는 다목적 측심기이다. 본 논문에서는 L3사의 Sea Beam 2100 멀티빔 음향 측심기를 통해 얻은 자료를 처리하여, 3차원 공간 데이터인 DEM(Digital Elevation Model)을 생성하고, VRML을 이용한 웹상에서의 해저 지형 가시화를 통해, 세계 어느 곳에서나 웹을 통하여 쉽게 정보를 공유할 수 있는 3차원 해저 지리 정보 시스템의 구현을 목적으로 한다. 멀티빔 음향 측심기를 통해 얻어진 자료는 항해 자료 보정, 음속 보정, 빔 좌표 계산과 분리, 오측심 자료 제거, 조석 보정 등의 단계를 거쳐 측심자료의 정확도 및 신뢰도를 높이는 과정을 거치게 된다. 보정된 멀티빔 음향 측심자료는 무작위 점 사상(Point Topology)으로 산재 되어 있는 빔 자료를 임의의 단위영역으로 변환하는 과정을 거쳐야 하는데, 이 과정을 격자화라고 한다. 자료의 격자화를 통해 3차원 공강 데이터인 DEM 파일을 제작하고, 이 DEM 파일과 음압 영상을 이용해 웹상에서의 3차원 해저 지형의 가시화를 실현한다. 웹상에서의 3차원 지형 가시화에서 방대한 양의 지형 데이터는 데이터 전송 시간과 렌더링 시간에 치명적인 문제이다. 따라서, 렌더링 시간과 데이터 전송 시간을 단축시키기 위한, 지형 자료의 LOD(Level of Detail)를 통해, VRML을 이용한 보다 효과적인 웹상에서의 3차원 해저 지형의 가시화를 실현한다.면 기업은 고객으로 공간적인 제약으로 인한 불신을 불식시키는 신뢰감을 주게 된다. 이러한 고객서비스 향상과 물류비용 절감은 사이버 쇼핑몰이 전국 어디서나 우리의 안방에서 자연스럽게 점할 수 있는 상황을 만들 것이다.SP가 도입되어, 설계업무를 지원하기위한 기본적인 시스템 구조를 구상하게 된다. 이와 함께 IT Model을 구성하게 되는데, 객체지향적 접근 방법으로 Model을 생성하고 UML(Unified Modeling Language)을 Tool로 사용한다. 단계 4)는 Software Engineering 관점으로 접근한다. 이는 최종산물이라고 볼 수 있는 설계업무 지원 시스템을 Design하는 과정으로, 시스템에 사용될 데이터를 Design하는 과정과, 데이터를 기반으로 한 기능을 Design하는 과정으로 나눈다. 이를 통해 생성된 Model에 따라 최종적으로 Coding을 통하여 실제 시스템을 구축하게 된다.the making. program and policy decision making, The objectives of the study are to develop the methodology of modeling the socioeconomic evaluation, and build up the practical socioeconomic evaluation model of the HAN projects including scientific and technological effects. Since the HAN projects consists of 18 subprograms, it is difficult In evaluate all the subprograms simultaneously. Despite, each program is being performed under the category of HAN projects, so the common soci

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Mesh Simplification for Preservation of Characteristic Features using Surface Orientation (표면의 방향정보를 고려한 메쉬의 특성정보의 보존)

  • 고명철;최윤철
    • Journal of Korea Multimedia Society
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    • v.5 no.4
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    • pp.458-467
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    • 2002
  • There has been proposed many simplification algorithms for effectively decreasing large-volumed polygonal surface data. These algorithms apply their own cost function for collapse to one of fundamental simplification unit, such as vertex, edge and triangle, and minimize the simplification error occurred in each simplification steps. Most of cost functions adopted in existing works use the error estimation method based on distance optimization. Unfortunately, it is hard to define the local characteristics of surface data using distance factor alone, which is basically scalar component. Therefore, the algorithms cannot preserve the characteristic features in surface areas with high curvature and, consequently, loss the detailed shape of original mesh in high simplification ratio. In this paper, we consider the vector component, such as surface orientation, as one of factors for cost function. The surface orientation is independent upon scalar component, distance value. This means that we can reconsider whether or not to preserve them as the amount of vector component, although they are elements with low scalar values. In addition, we develop a simplification algorithm based on half-edge collapse manner, which use the proposed cost function as the criterion for removing elements. In half-edge collapse, using one of endpoints in the edge represents a new vertex after collapse operation. The approach is memory efficient and effectively applicable to the rendering system requiring real-time transmission of large-volumed surface data.

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Multisensory based AR System for Education of Cultural Heritage

  • Jeong, Eunsol;Oh, Jeong-eun;Won, Haeyeon;Yu, Jeongmin
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.11
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    • pp.61-69
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    • 2019
  • In this paper, we propose a multisensory(i.e., visual-auditory-tactile) based AR system for the education of cultural heritage. The proposed system provides a multisensory interaction by designing a user to experience with a 3D printed artifact which is mapped by a virtual 3D content of digital heritage. Compared with the existing systems of cultural heritage education based on augmented reality(AR) technology, this system focused on not only providing learning experience via a sense of visual and auditory, but also a sense of tactile. Furthermore, since this systems mainly provided the direct interactions using a 3D printed model, it gives a higher degree of realism than existing system that use touch or click motions on a 2D display of mobile phones and tablets. According to a result of user testing, we concluded that the proposed system delivered the excellent presence and learning flow to users. Particularly, from the usability evaluation, a 3D printed target artifact which is similar in shape to original heritage artifact, achieved the highest scores among the various tested targets.

3D Thermo-Spatial Modeling Using Drone Thermal Infrared Images (드론 열적외선 영상을 이용한 3차원 열공간 모델링)

  • Shin, Young Ha;Sohn, Kyung Wahn;Lim, SooBong;Lee, Dong-Cheon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.39 no.4
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    • pp.223-233
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    • 2021
  • Systematic and continuous monitoring and management of the energy consumption of buildings are important for estimating building energy efficiency, and ultimately aim to cope with climate change and establish effective policies for environment, and energy supply and demand policies. Globally, buildings consume 36% of total energy and account for 39% of carbon dioxide emissions. The purpose of this study is to generate three-dimensional thermo-spatial building models with photogrammetric technique using drone TIR (Thermal Infrared) images to measure the temperature emitted from a building, that is essential for the building energy rating system. The aerial triangulation was performed with both optical and TIR images taken from the sensor mounted on the drone, and the accuracy of the models was analyzed. In addition, the thermo-spatial models of temperature distribution of the buildings in three-dimension were visualized. Although shape of the objects 3D building modeling is relatively inaccurate as the spatial and radiometric resolution of the TIR images are lower than that of optical images, TIR imagery could be used effectively to measure the thermal energy of the buildings based on spatial information. This paper could be meaningful to present extension of photogrammetry to various application. The energy consumption could be quantitatively estimated using the temperature emitted from the individual buildings that eventually would be uses as essential information for building energy efficiency rating system.

A Deep-Learning Based Automatic Detection of Craters on Lunar Surface for Lunar Construction (달기지 건설을 위한 딥러닝 기반 달표면 크레이터 자동 탐지)

  • Shin, Hyu Soung;Hong, Sung Chul
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.38 no.6
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    • pp.859-865
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    • 2018
  • A construction of infrastructures and base station on the moon could be undertaken by linking with the regions where construction materials and energy could be supplied on site. It is necessary to detect craters on the lunar surface and gather their topological information in advance, which forms permanent shaded regions (PSR) in which rich ice deposits might be available. In this study, an effective method for automatic detection of lunar craters on the moon surface is taken into consideration by employing a latest version of deep-learning algorithm. A training of a deep-learning algorithm is performed by involving the still images of 90000 taken from the LRO orbiter on operation by NASA and the label data involving position and size of partly craters shown in each image. the Faster RCNN algorithm, which is a latest version of deep-learning algorithms, is applied for a deep-learning training. The trained deep-learning code was used for automatic detection of craters which had not been trained. As results, it is shown that a lot of erroneous information for crater's positions and sizes labelled by NASA has been automatically revised and many other craters not labelled has been detected. Therefore, it could be possible to automatically produce regional maps of crater density and topological information on the moon which could be changed through time and should be highly valuable in engineering consideration for lunar construction.

Performance Comparison of Matching Cost Functions for High-Quality Sea-Ice Surface Model Generation (고품질 해빙표면모델 생성을 위한 정합비용함수의 성능 비교 분석)

  • Kim, Jae-In;Kim, Hyun-Cheol
    • Korean Journal of Remote Sensing
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    • v.34 no.6_2
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    • pp.1251-1260
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    • 2018
  • High-quality sea-ice surface models generated from aerial images can be used effectively as field data for developing satellite-based remote sensing methods but also as analysis data for understanding geometric variations of Arctic sea-ice. However, the lack of texture information on sea-ice surfaces can reduce the accuracy of image matching. In this paper, we analyze the performance of matching cost functions for homogeneous sea-ice surfaces as a part of high-quality sea-ice surface model generation. The matching cost functions include sum of squared differences (SSD), normalized cross-correlation (NCC), and zero-mean normalized cross-correlation (ZNCC) in image domain and phase correlation (PC), orientation correlation (OC), and gradient correlation (GC) in frequency domain. In order to analyze the matching performance for texture changes clearly and objectively, a new evaluation methodology based on the principle of object-space matching technique was introduced. Experimental results showed that it is possible to secure reliability and accuracy of image matching only when optimal search windows are variably applied to each matching point in textureless regions such as sea-ice surfaces. Among the matching cost functions, NCC and ZNCC showed the best performance for texture changes.