• Title/Summary/Keyword: 객관식 문제 생성

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Automatic Generation of Multiple-Choice Questions Based on Statistical Language Model (통계 언어모델 기반 객관식 빈칸 채우기 문제 생성)

  • Park, Youngki
    • Journal of The Korean Association of Information Education
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    • v.20 no.2
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    • pp.197-206
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    • 2016
  • A fill-in-the-blank with choices are widely used in classrooms in order to check whether students' understand what is being taught. Although there have been proposed many algorithms for generating this type of questions, most of them focus on preparing sentences with blanks rather than generating multiple choices. In this paper, we propose a novel algorithm for generating multiple choices, given a sentence with a blank. Because the algorithm is based on a statistical language model, we can generate relatively unbiased result and adjust the level of difficulty with ease. The experimental results show that our approach automatically produces similar multiple-choices to those of the exam writers.

A Sentence Generation System for Multiple Choice Test with Automatic Control of Difficulty Degree (난이도 자동제어가 구현된 객관식 문항 생성 시스템)

  • Kim, Young-Bum;Kim, Yu-Seop
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.1404-1407
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    • 2007
  • 본 논문에서는 객관식 문항을 난이도에 따라 자동으로 생성하는 방법을 고안하여, 학습자 수준에 적합하도록 다양하고 동적인 형태로 문항 제시를 할 수 있는 시스템을 제안하였다. 이를 위해서는 주어진 문장에서 형태소 분석을 통해 키워드를 추출하고, 각 키워드에 대하여 워드넷의 계층적 특성에 따라 의미가 유사한 후보 단어를 제시한다. 의미 유사 후보 단어를 제시할 때, 워드넷에서의 어휘간 유사도 측정 방법을 사용함으로써 생성된 문항의 난이도를 사용자가 원하는 수준으로 조정할 수 있도록 하였다. 단어의 의미 유사도는 동의어를 의미하는 수준 0에서 거의 유사도를 찾을 수 없는 수준 9 까지 다양하게 제시할 수 있으며, 이를 조절함으로써 문항의 전체 난이도를 조절할 수 있다. 후보 어휘들의 의미 유사도 측정을 위해서, 본 논문에서는 두 가지 방법을 사용하여 구현하였다. 첫째는 단순히 두 어휘의 워드넷 상에서의 거리만을 고려한 것이고 둘째는 두 어휘가 워드넷에서 차지하는 비중까지 추가적으로 고려한 것이다. 이러한 방법을 통하여 실제 출제자가 기존에 출제된 문제를 토대로 보다 다양한 내용과 난이도를 가진 문제 또는 문항을 보다 쉽게 출제하게 함으로써 출제에 소요되는 비용을 줄일 수 있었다.

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KHistory: A System for Automatic Generation of Multiple Choice Questions on the History of Korea (KHistory: 한국사 객관식 문제 자동 생성 시스템)

  • Kim, Seong-Won;Jung, Hae-Seong;Jin, Jae-Hwan;Lee, Myung-Joon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.1
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    • pp.253-263
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    • 2017
  • As needs for knowledge on Korean history and the attention of the people are rapidly increasing, various smartphone applications for learning the history have appeared during recent years. These applications provide multiple choice questions to users through their own problem banks. But, since these questions are selected from the fixed set of problems that are stored previously, the learning efficiency of users is inevitably decreased when they use the applications repeatedly. In this paper, we present a question generation system named K-History which generates multiple choice questions in an automatic way using the database on the history of Korea. In addition, we also describe the development of the application Korean History Infinite Challenge as a learning application for Korean history. To develop K-History, we classify typical types of learning problems through various problems based on Korean history learning materials, proposing algorithms to generate problems according to the types found. Through the developed techniques, various learning systems can reduce the cost for creating questions, while increasing the learning efficiency of users.

Design and Implementation of a System for Constructing Thesaurus of Korean Nouns (한국어 명사의 시소러스 구축을 위한 시스템 설계 및 구현)

  • Lee, Jong-In;Han, Gwang-Rok;Yang, Seung-Hyeon;Kim, Yeong-Seom
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.2
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    • pp.347-356
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    • 1999
  • We present a method of thesaurus construction in order to produce semantic concept hierarchy of Korean nouns and implement a system for constructing the thesaurus in this paper. Multiple-step construction method is applied to this system which uses bottom-up and top-down method complementarily for solving the non-objectivity of word hierarchy, working speed, structural contradiction and incoherency of existing thesaurus. This system maintains objectivity using the meaning sentence of machine-readable dictionary and solves structural contradiction and incoherency with reference to existing thesaurus. We implement a developmental tool based on client/server system to construct thesaurus including massive entries as soon as possible and multiple client can work simultaneously.

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A Study on the Dépaysement of the Animation (애니메이션에 있어서 데페이즈망에 관한 연구)