• Title/Summary/Keyword: 개인 성향 트리

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Design and Implementation of Personal Preference Module on Web Service (웹 서비스에서 개인 성향 모듈의 설계 및 구현)

  • Gu, Tae-Wan;Hong, Seong-Jun;Lee, Kwang-Mo
    • Journal of Internet Computing and Services
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    • v.10 no.4
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    • pp.161-176
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    • 2009
  • As the Internet has been growing, WWW(World Wide Web) based services were popularized and users using the service were increased excessively. To support these environments, a processing of many transactions became an essential consideration. There are many researches regarding the user profiling on web services to support those transactions effectively. Most of them are just for grasping the comsumer's preferences. However, a trend of recent web service is not limited what they are doing between consumers and providers; a consumer can become a provider and also a provider can become a consumer virtual open environments such as open market on the internet. For this reason, it is necessary to inspect a preference of consumers as well as providers one. In this paper, we proposed personal preference tree(PPT) reflecting the preferences for providers and implemented the module applying to the web service, and evaluated the applicability the personal preference module through a simulation.

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Color Information Based Psychology Analysis Using Decision Tree (의사 결정 트리를 이용한 색채 정보 기반 심리 분석)

  • Nam, Ji-Hyo;Lee, Min-Jung;Oh, Heung-Min;Kim, Kwang Baek
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.514-516
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    • 2016
  • 사람은 개인마다 선호색이 다르다. 때문에 색채를 통해서 개인의 성향을 분석하기도 한다. 일반적으로 난색은 밝고 따뜻한 색으로 활기와 적극성을 띄며 한색은 차갑고 냉정함, 차분함 등과 같은 의미를 지닌다. 이러한 색채가 가지는 의미는 개인의 환경, 성향, 성별, 연령 등에 따라 다르게 나타난다. 색채 선호는 일반적으로 개인이 색채에 대해 좋아하는 정도를 의미하는 것으로 개인의 성향이나 상황, 경험 등에 의해 형성된 지극히 개인적인 색을 말한다. 본 논문에서는 색채 선호를 분석하는 심리 검사 CRR와 Flood Fill 알고리즘을 적용하여 그림에 색채를 채워서 주조색과, 보조색을 각각 Decision Tree에 적용한다. Decision Tree의 결과를 기반으로 데이터베이스와 연동하여 개인의 심리 상태를 분석할 수 있는 방법을 제안한다.

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Web Service Structure Considering User Preferences (사용자 성향을 고려한 웹 서비스 구조)

  • Hong, Seong-Jun;Gu, Tae-Wan;Jung, Yeon-Jin;Lee, Seong-Ryong;Lee, Kwang-Mo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.11a
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    • pp.962-965
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    • 2007
  • 최근 인터넷이 발전함에 따라 월드와이드웹(world wide web) 기반의 서비스 규모는 기하급수적으로 증가하였다. 아울러 웹 서비스의 사용자 수도 함께 증가하였고, 그에 따른 다수의 트랜잭션 처리는 웹 서비스에서 필수적 요소가 되었다. 특히 효율적인 웹 서비스를 위해 사용자 프로파일링에 관한 연구들이 진행되었는데 이들 대부분이 소비자의 성향을 파악하기 위한 것이었다. 그러나 최근 웹 서비스의 경향은 오픈 마켓에서와 같이 소비자 또한 공급자의 역할을 수행할 수 있게 됨으로써 소비자 성향뿐만 아니라 공급자의 성향도 고려할 수 있는 새로운 방법이 필요하다. 본 논문에서는 공급자의 성향을 고려하는 개인성향 트리 모델을 제안하고, 이를 적용하기 위한 아키텍쳐를 설계한다.

Ads Impact of Communication Convergence Platform's Creative Strategy and Personal Attributes (커뮤니케이션 융합플랫폼의 크리에이티브 전략과 개인적 성향에 따른 광고효과)

  • Kim, Jea-Young
    • Journal of the Korea Convergence Society
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    • v.11 no.9
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    • pp.99-107
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    • 2020
  • The new characteristic of Millennial High-Tech Media is breaking the existing standardized creative grammar. The destructive form of high-tech media is differently accommodated according to the consumer's tendency or characteristics. The purpose of this study is to explore guidelines for effective creative strategy creation of high-tech media. In consumer psychology, consumer innovation is a key factor in evaluating the creativeness of high-tech media. The results of finding out the effect of persuasive communication on consumer innovation and advertising creative type are as follows. Informative(image) creative type showed higher attitude toward advertisement, brand attitude, purchase intention, and prior intention to consumers with high innovation than consumers with low innovation.

A study of Postmodernism represented in by Trisha Brown (트리샤브라운(Trisha Brown)의 작품 에 나타난 포스트모더니즘에 관한 연구)

  • KIM, Mihee
    • Trans-
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    • v.1
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    • pp.1-19
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    • 2016
  • Arts have changed continuously reflecting the times with the political atmosphere and social systems. As political, economic, and social big changes have occurred since World War II, antihistorical tendencies rejecting modernism in the early 20th century have come to appear in culture and arts as well. With these social changes, radical, avant-garde and artistic tendencies with strong experimental spirits, which rejected modernism took place especially in American dancing world. Trends of improvised elements and experimental trials were dominated discovering expressions of new movements in intentions and expressions of works. The purpose of this study is to investigate the effects on choreographic forms of modern dance until today by exploring choreographic characteristics of this postmodernism. To examine post-modernist inclinations in works, Trisha Brown who led American post-modern dance stressed dance for expressions of movements in themselves and pure movements by actively accepting into dance works American social flows which played a major role in postmodernism starting from 1960s. American modern dancers considered body in itself as important one and any emotional expressions and individual sensitivity is excluded as their physical expressions are factual, realistic, and due to their movements. They imprinted dance as valuable art by recreating ordinary behaviors into dance, using space excellently and forming experimental dance shapes. Therefore, it can be said that through analyzing brown's works, we proposed a new direction getting out of limits of arts and provided a direction of essential dance alt to movements of modern dance and choreographic shapes.

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Syntactic Analysis and Keyword Expansion for Performance Enhancement of Information Retrieval System (정보 검색 시스템의 성능 향상을 위한 구문 분석과 검색어 확장)

  • Yoon Sung-Hee
    • Proceedings of the KAIS Fall Conference
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    • 2004.06a
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    • pp.139-142
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    • 2004
  • 자연어 질의 문장을 입력하는 방법은 정보 검색 시스템 사용자에게 아주 이상적인 인터페이스이다. 검색을 위해 색인어를 입력하거나 불리언 질의식을 사용하는 것에 비해 훨씬 친밀하지만, 동일한 의도의 검색 요구에 대해서도 개인의 성향에 따라서 다양한 형태나 구조의 자연어 질의문장으로 입력될 수 있는 본질적인 특성이 있다. 본 논문은 자연어 질의문장을 입력으로 하는 검색 시스템을 위해 사용자의 입력 질의 문장을 분석하고 검색어를 확장하는 다중 검색 기법을 제안한다. 질의 문장에 대한 형태소 분석 및 구문 분석을 수행하고, 구문 트리를 순회하여 구조적으로 연관된 복합명사를 조합하거나 분할하고 이형 표기 용어와 축약 표기 용어들을 확장하여 다중 검색함으로써 재현율과 정확도를 높일 수 있다.

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An Efficient Candidate Pattern Tree Structure and Algorithm for Incremental Web Mining (점진적인 웹 마이닝을 위한 효율적인 후보패턴 저장 트리구조 및 알고리즘)

  • Kang, Hee-Seong;Park, Byung-Joon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.44 no.1
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    • pp.71-79
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    • 2007
  • Recent advances in the internet infrastructure have resulted in a large number of huge Web sites and portals worldwide. These Web sites are being visited by various types of users in many different ways. Among all the web page access sequences from different users, some of them occur so frequently that may need an attention from those who are interested. We call them frequent access patterns and access sequences that can be frequent the candidate patterns. Since these candidate patterns play an important role in the incremental Web mining, it is important to efficiently generate, add, delete, and search for them. This thesis presents a novel tree structure that can efficiently store the candidate patterns and a related set of algorithms for generating the tree structure, adding new patterns, deleting unnecessary patterns, and searching for the needed ones. The proposed tree structure has a kind of the 3 dimensional link structure and its nodes are layered.

A Study of Extraction of Variables Affecting the Adolescents' Computer Use Type with Decision Tree (의사결정트리 기반의 분석을 통한 청소년의 컴퓨터 사용 유형별 관련 변수 추출)

  • Lee, Hye-Joo;Jung, Eui-Hyun
    • The Journal of Korean Association of Computer Education
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    • v.15 no.2
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    • pp.9-18
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    • 2012
  • This study investigated the extraction algorithm fitting for variables of adolescents' computer use type with the sample from KYPS data (3409 in the second grade of the junior high school; 1704 boys and 1705 girls). The results of the decision tree model revealed that : (1) Gender, computer use time, misdeed friends, parent supervision, other agreement of misdeed, parent study expectation, self-control, teacher attachment, and sibling relation were significant for entertainment type. (2) Gender, cyberclub, computer use time, self-belief, online misdeed were significant for relation type. (3) Study enthusiasm, personal study time, optimistic disposition, study and spare time, cyberclub, self-belief, and other people criticism were significant for information type. These results suggest that adolescents' diverse conditions should be considered for using computer more efficiently.

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Research and Teacher Education: Including Human Factor (인간적 요소를 고려한 교육 연구와 교사 교육)

  • Lee Joong Kwoen
    • Journal of Elementary Mathematics Education in Korea
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    • v.1 no.1
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    • pp.99-108
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    • 1997
  • A great amount of research and reform has teen done in education, but not much about education has been improved. Much of the research and debate has stemmed from the attempt at making education a science. But, in most of this research, a very important factor has been left out - the individual, Techniques and procedures that are used by scientists on animals in controlled situations in laboratory setting can not be used effectively on humans. Therefore, we must team from our past, decide what we want from education - from the student and the teacher, match our methods with our goals, and look towards the future, while always keeping in mind-the human factor.

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The Effects of Gamification of e-Learning Platforms on Engagement: Focusing on Moderating Effects of Interaction, Difficulty, and Length (e-러닝 플랫폼의 게임화가 인게이지먼트에 미치는 영향: 상호작용, 스터디 난이도, 스터디 길이의 조절효과를 중심으로)

  • Ohsung Kim;Jungwon Lee
    • Information Systems Review
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    • v.26 no.1
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    • pp.73-91
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    • 2024
  • Recently, e-learning platforms are rapidly growing by innovating the education industry by applying various IT technologies. Because student participation in the online environment is considered a prerequisite for learning, low participation rates are considered one of the most important issues determining the performance of e-learning platforms. Gamification has grown rapidly over the past decades and is highly valued for its applicability in education because it is expected to enhance learning motivation. However, despite the interest of researchers, previous studies have reported conflicting results on the effect of gamification on participation rates in the context of e-learning platforms, and have mainly studied structural gamification, but have not sufficiently addressed the effects of content gamification. In this context, this study aims to analyze the effect of content gamification on e-learning platform engagement and to explore the boundary conditions moderating this effect. For empirical analysis, 5,017 data registered from February 11, 2022 to May 31, 2022 were analyzed for the education platform entry (https://playentry.org). The propensity score matching method and Poisson multilevel regression model were applied as analysis methods. As a result of the analysis, content gamification had a statistically significant effect on engagement, and the interaction effects of interaction and content difficulty were statistically significant.